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Updated Customize UI (markdown)
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Customize-UI.md
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Customize-UI.md
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@ -49,143 +49,6 @@ TESTBED=../wlx-overlay-s/src/assets/gui/watch.xml cargo run
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The available widgets and their attributes are documented at: [wgui/doc/widgets.md](https://github.com/galister/wlx-overlay-s/blob/main/wgui/doc/widgets.md)
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## Custom UI Elements
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## Custom UI Elements (Wlx)
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### Labels
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#### Clock label
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Clock labels are driven by the current time, adhering to the user's 12/24 hour setting as well as timezone settings.
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Available display values are: `name` (timezone name), `time`, `date`, `dow`
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See the Custom Timezones section for more info on timezones. Skip `_timezone` to use local time.
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```xml
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<label _source="clock" _display="time" _timezone="0" [...] />
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```
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#### Fifo label
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Fifo label creates a fifo on your system that other programs can pipe output into.
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- The label will look for the last complete line to use as its text.
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- If the pipe breaks due to an IO error, re-creation is attempted after 15 seconds.
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- `_path` supports environment variables, but not `~`!
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```xml
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<label _source="fifo" _path="$XDG_RUNTIME_DIR/my-test-label" [...] />
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```
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Example script to test with:
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```bash
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for i in {0..99}; do echo "i is $i" > $XDG_RUNTIME_DIR/my-test-label; sleep 1; done
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```
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#### Shell Exec label
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This label executes a shell script using the `sh` shell.
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- Write lines to the script's stdout to update the label text.
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- The label will look for the last complete line to use as its text.
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- Long-running scripts are allowed, but the label is only updated while the HMD is active.
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- If the script exits successfully (code 0), it will be re-ran on the next frame. Otherwise, it will be re-ran in 15s.
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- Control the pacing from inside the script itself. For example, adding a sleep 5 will make the script execute at most once per 5 seconds.
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- `_exec` supports everything that `sh` supports!
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```xml
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<label _source="shell" _exec="$HOME/.local/bin/my-test-script.sh" [...] />
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```
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```bash
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#!/usr/bin/bash
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echo "This is my script's output!"
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```
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#### Battery label
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This is a label type that's used internally to display battery states.
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```xml
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<label _source="battery" _device="0" [...] />
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```
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#### IPD
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Displays IPD value in millimeters. Not parametrizable.
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Format: `ipd`
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```xml
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<label _source="ipd" [...] />
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```
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### Buttons
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Buttons consist of a label component and one or more actions to handle press and/or release events.
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Note: As of WlxOverlay 25.10, we no longer support events based on laser color, as this was bad practice accessibility-wise.
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Supported events:
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```xml
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<button _press="..." _release="..." />
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```
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#### Supported button actions
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##### `::ShellExec <command> [args ..]`
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This button action executes a shell script using the `sh` shell.
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- Long-running processes are allowed, but a new execution will not be triggered until the previous process has exited.
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- If triggered again while the previous process is still running, SIGUSR1 will be sent to that child process.
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```xml
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<button _press="::ShellExec $HOME/myscript.sh test-argument" [...] />
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```
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###### Update the button's label from stdout
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```xml
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<button _press="::ShellExec $HOME/myscript.sh test-argument" _update_label="1" [...] />
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```
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- Write lines to the script's stdout to update the label text.
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- The label will look for the last complete line to use as its text.
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- Long-running scripts are allowed, but the label is only updated while the HMD is active.
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##### `::OscSend <path> <args ..>`
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Send an OSC message. The target port comes from the `osc_out_port` configuration setting.
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```xml
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<button _press="::OscSend /avatar/parameters/MyInt 1i32" [...] />
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```
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Available argument value types (case insensitive):
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- Bool: `true` or `false`
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- Nil: `nil`
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- Inf: `inf`
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- Int: `-1i32`, `1i32`, etc
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- Long: `-1i64`, `1i64`, etc
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- Float: `1f32`, `1.0f32`, etc
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- Double: `1f64`, `1.0f64`, etc
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##### `::ShutDown`
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Gracefully shuts down WlxOverlay-S. Useful when using an auto-restart script.
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##### `::PlayspaceReset`
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Resets the STAGE space to (0,0,0) with identity rotation.
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##### `::PlayspaceRecenter`
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Recenters the STAGE space position so that the HMD is in the center. Does not modify floor level.
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##### `::PlayspaceFixFloor`
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Adjusts the level of floor for STAGE and LOCAL_FLOOR spaces.
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The user is asked to place one controller on the floor.
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An up-to-date list of custom functions, see [wlx-overlay-s/src/gui/README.md](https://github.com/galister/wlx-overlay-s/blob/main/wlx-overlay-s/src/gui/README.md)
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