- Changed error messages to reflect the new configuration requirement for Neo4j.
- Ensured consistent handling of missing credentials across multiple functions.
- Replace ZEP_API_KEY with NEO4J_URI/USER/PASSWORD in env var section
- Add Neo4j as a prerequisite with install instructions for macOS/Linux/Windows
- Add EMBEDDING_MODEL note for Gemini API users
- Add migration note: no third-party account needed, free and no rate limits
- Update both Chinese (README.md) and English (README-EN.md) docs
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replaces the paid, rate-limited Zep Cloud service with Graphiti (graphiti-core
0.11.6) backed by a local Neo4j instance — free, unlimited, and self-hosted.
Key changes:
- Add GraphitiAdapter: drop-in Zep-compatible wrapper around Graphiti with a
persistent event-loop thread to avoid asyncio/Neo4j driver conflicts
- Switch LLM client to native GeminiClient + GeminiEmbedder (text-embedding-004
fails on Gemini compat endpoint; use google-genai SDK directly)
- Add _GeminiReranker passthrough replacing OpenAIRerankerClient (which
hardcodes gpt-4.1-nano and uses logprobs unsupported by Gemini)
- Fix Cypher queries: use s.uuid/t.uuid for edge source/target instead of
r.source_node_uuid (null property in Graphiti's schema)
- Add ontology-based entity type classifier (_classify_entity_type) so nodes
get colored by type in the D3 graph visualization instead of all being Entity
- Apply classifier in ZepEntityReader so filter_defined_entities finds entities
(previously 0 personas loaded because all labels were ['Entity'])
- Add startup recovery: auto-mark graph_building projects as graph_completed
on backend restart if Neo4j already has their data
- Add resume capability to graph build: skip already-processed episodes after
a restart (断点续传)
- Add non-blocking graph data cache with background refresh in graph.py
- Add EMBEDDING_MODEL config (default: gemini-embedding-001 for Gemini users)
- Add CLAUDE.md with project architecture and dev commands
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Background:
- With many nodes, D3 force simulation tick callback updates all nodes/edges/labels every frame
- Original implementation called simulation.restart() in drag start event on mousedown
- Even after simulation converged, clicking a node to view details would restart simulation, causing lag
Solution:
- Distinguish between "click" and "drag" using 3px movement threshold
- On drag start: only record initial position, do not restart simulation
- On drag event: detect movement exceeding threshold before marking as actual drag and restarting simulation
- Pure click operations no longer trigger simulation restart, keeping graph static
Bug fix:
- Fixed issue where nodes became undraggable after initial optimization
- Cause: incorrectly used if(!event.active) check in drag event
- event.active equals 1 during drag event, causing restart() to never execute
- Removed that condition, using custom _isDragging flag to control logic instead
- Changed the title for the environment configuration status icon to "环境搭建" for clarity.
- Added a creation time display in the project detail modal for better context.
- Introduced a divider for the playback section to improve visual separation.
- Enhanced navigation buttons with step indicators for clearer user progression.
- Added a hint for playback limitations to inform users about simulation requirements.
- Updated CSS styles for new elements and improved overall modal aesthetics.
- Changed Python version specification to indicate compatibility with versions ≥3.11 and ≤3.12.
- Renamed "Contact Us" section to "Join the Conversation" for improved engagement.
- Added a centered image of the QQ group to the contact section for better visibility.
- Updated card header to include status icons indicating project availability for different functionalities.
- Added a visual indicator for additional files when more than three are present.
- Improved card footer layout by grouping date and time, and enhancing progress display with status colors.
- Introduced new CSS styles for status icons and improved overall card aesthetics.