Commit Graph

103 Commits

Author SHA1 Message Date
anadoris007 2eb98a00bd feat(narrative): add world + god mode API endpoints
Six new endpoints under /api/narrative/*:
- GET  /world/<sim_id>                       — full world state
- POST /world/<sim_id>/rules                 — replace rules list
- POST /world/<sim_id>/locations             — upsert location
- POST /godmode/<sim_id>/inject-event        — inject world event
- POST /godmode/<sim_id>/modify-emotion      — overwrite emotions
- POST /godmode/<sim_id>/kill                — kill character

Validation:
- 400 on missing required fields (description, character_id, rules)
- 400 on invalid round (must be non-negative int or null)
- 404 on character not found (from ValueError in handlers)

Smoke-tested via Flask test client — all 11 response codes correct.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-22 14:56:36 +05:30
anadoris007 aabe9b42a2 test(narrative): fix dead-filter e2e test — need living actor in round 2
When Marcus (the only round-2 actor) was killed, generate_prose
short-circuited on empty actions without calling the LLM, so
mock_llm.call_args_list only had one entry. Added Elena as a
second round-2 actor to exercise the filter with a live participant.
2026-04-22 14:55:28 +05:30
anadoris007 c223d77267 test(narrative): add e2e tests for event injection and kill 2026-04-22 14:55:03 +05:30
anadoris007 d3bec344c7 feat(narrative): extend translator with world context + dead filter
- PROSE_PROMPT_TEMPLATE extended with world_rules, world_events,
  world_locations, and event_enforcement substitution fields
- EVENT_ENFORCEMENT_STRENGTH set to "hard" — opening line MUST
  reference the most recent world event (aligns with existing
  punchy, cinematic voice)
- Character summaries now resolve location id → name for prompts
- translate_round loads world_state and filters dead characters
  from both the roster and the action list before prose generation
- User-supplied strings (rules, events, locations) brace-escaped
  before str.format() to prevent KeyError on stray { or }

Tests: 36/36 passing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-22 14:54:22 +05:30
anadoris007 a569976d55 feat(narrative): add god_mode.kill_character with auto-death event 2026-04-20 22:25:24 +05:30
anadoris007 f25f68837c feat(narrative): add god_mode.modify_emotion with audit logging 2026-04-20 22:24:54 +05:30
anadoris007 f91dd00f37 feat(narrative): add god_mode.inject_event handler 2026-04-20 22:24:28 +05:30
anadoris007 16b7ef7521 feat(narrative): set status=alive on new characters 2026-04-20 22:23:59 +05:30
anadoris007 1a73b7f672 feat(narrative): add WorldStateStore for rules, locations, event log 2026-04-20 22:23:38 +05:30
anadoris007 d651cb830b test(narrative): add end-to-end pipeline test
Full-pipeline test: fake simulation dir → actions.jsonl → two
translate_round calls → assertions on beat persistence, character
evolution, and translator offset advancement.

Final test suite: 20/20 passing across action mapper, character
engine, story store, translator (read + prose + orchestration), and
E2E.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-20 22:05:08 +05:30
anadoris007 727f4403e3 feat(narrative): add narrative API blueprint
Five endpoints under /api/narrative/*:
- GET  /story/<sim_id>                — full story so far
- GET  /story/<sim_id>/round/<num>    — single round
- POST /translate                     — translate a round on demand
- GET  /characters/<sim_id>           — roster with emotional state
- POST /characters/<sim_id>/init      — bootstrap from OASIS profiles

Blueprint registered alongside existing graph/simulation/report
blueprints following the established pattern. Smoke-tested via Flask
test client.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-20 22:02:16 +05:30
anadoris007 caec8b5c77 feat(narrative): orchestrate round translation with state updates
translate_round() ties together:
  - reading the round's actions from actions.jsonl
  - generating prose via the LLM
  - updating per-character emotional state
  - persisting the beat, characters, and file offset

Full test suite now at 19/19 passing across action mapper, character
engine, story store, and translator.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-20 22:01:19 +05:30
anadoris007 9db7b399cc feat(narrative): add LLM-driven prose generation
Module-level call_llm() wrapper (patchable by tests) drives
PROSE_PROMPT_TEMPLATE rendering with character summaries, actions,
previous beats, and user-selected tone. Prompt tuned for punchy,
cinematic, dialogue-heavy voice.

Tests: 5/5 passing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-20 22:00:29 +05:30
anadoris007 052fd87acd feat(narrative): add actions.jsonl round reader
Reads one round's worth of agent actions from the OASIS log file,
tracking file offset so callers can resume across translation calls.
Handles missing files, malformed JSON lines, and non-target rounds
gracefully.

Tests: 3/3 passing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-20 21:29:15 +05:30
anadoris007 6b9e6eeeb2 feat(narrative): add CharacterEngine with emotional state tracking
Character profiles now track a six-dimension emotional state (anger,
fear, joy, sadness, trust, surprise) that evolves based on actions
taken. Initial deltas for all 13 OASIS actions chosen as a balanced
baseline (see module docstring for tuning guidance).

Tests: 5/5 passing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-20 21:28:30 +05:30
anadoris007 05aa9f149e feat(narrative): add StoryStore for file-based narrative persistence
Three JSON files per simulation under narrative/ subdir:
- story_beats.json: chronological story passages
- translator_state.json: per-platform file offsets
- characters.json: extended character profiles

Tests: 4/4 passing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-20 20:50:55 +05:30
anadoris007 2d782f04c1 feat(narrative): add action-to-verb mapping for OASIS actions
New narrative package with action_mapper module that maps the 13 OASIS
action types (CREATE_POST, LIKE_POST, REPOST, etc.) to narrative verbs
and interpretations used when generating story prose.

Tests: 4/4 passing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-20 20:50:05 +05:30
BaiFu af71244974
Merge pull request #428 from Ghostubborn/feat/i18n
feat(i18n): 添加多语言切换功能,支持中英文
2026-04-02 14:27:04 +08:00
ghostubborn f2404903d6 fix(i18n): validate Accept-Language header against registered locales 2026-04-02 14:20:15 +08:00
ghostubborn 24e9bee5be feat(i18n): replace all user-visible Chinese logger messages in zep_tools.py
These are shown to users via ConsoleLogger in the report page.
2026-04-01 17:46:39 +08:00
ghostubborn e79569ab4f feat(i18n): replace all user-visible Chinese in report_agent.py
Covers ReportLogger message fields and logger messages shown via ConsoleLogger.
2026-04-01 17:44:52 +08:00
666ghj e3350a919d fix(graph): enforce PascalCase for entity names and SCREAMING_SNAKE_CASE for edge names in ontology validation 2026-04-01 17:42:27 +08:00
ghostubborn 380e456d41 fix(i18n): replace hardcoded Chinese stage names in simulation prepare SSE 2026-04-01 17:31:00 +08:00
ghostubborn 0e55e4cf6b feat(i18n): replace remaining Chinese in config generator and profile generator
Also update simulation prompts to be locale-neutral for timezone/schedule.
2026-04-01 17:19:12 +08:00
ghostubborn 7c07237544 fix(i18n): pass locale to background threads via thread-local storage
Background threads (graph building, simulation prep, report generation,
profile generation) now inherit the requesting user's locale preference.
Previously these fell back to 'zh' because Flask request context was
unavailable in spawned threads.
2026-04-01 16:55:51 +08:00
ghostubborn 592ee52f59 feat(i18n): replace remaining hardcoded Chinese in progress callbacks 2026-04-01 16:53:29 +08:00
ghostubborn da2490ec31 fix(i18n): protect JSON field values from language instruction in config generator
Ensure poster_type stays PascalCase English and stance stays English enum
values regardless of language setting. Only natural language fields follow
the user's language preference.
2026-04-01 16:41:22 +08:00
ghostubborn 97aa58384e fix(i18n): ensure ontology names stay PascalCase regardless of language setting
The language instruction was causing LLM to change entity/relation naming
conventions. Now explicitly enforce PascalCase/UPPER_SNAKE_CASE for technical
identifiers while only applying language preference to description fields.
2026-04-01 16:40:17 +08:00
ghostubborn 9d43b77511 feat(i18n): replace hardcoded Chinese in backend SSE progress messages 2026-04-01 16:32:10 +08:00
ghostubborn f75c6487b3 fix(i18n): replace remaining hardcoded language directives in LLM prompts
- oasis_profile_generator: replace hardcoded "使用中文" with dynamic get_language_instruction()
- ontology_generator: remove hardcoded "(中文)" from schema annotation
- report_agent: replace Chinese-specific language consistency rules with language-neutral ones
- zep_tools: dynamically select quote style based on locale
2026-04-01 15:55:04 +08:00
ghostubborn 74f673a238 feat(i18n): replace hardcoded Chinese in backend API responses with t() calls 2026-04-01 15:32:24 +08:00
ghostubborn 8f6110df0f feat(i18n): inject language instruction into LLM system prompts 2026-04-01 15:24:12 +08:00
ghostubborn 0c18e1aeca feat(i18n): add backend translation utility with shared locale files 2026-04-01 15:22:14 +08:00
666ghj 985f89f49a fix: resolve 500 error caused by <think> tags and markdown code fences in content field from reasoning models like MiniMax/GLM 2026-03-06 00:30:31 +08:00
666ghj da6548e96f feat(graph): implement pagination for fetching nodes and edges; add utility functions for streamlined data retrieval 2026-02-27 15:53:29 +08:00
666ghj 25aa4f75d2 fix(report_agent): refine tool call handling and response validation; enforce strict separation between tool calls and final answers 2026-02-24 17:47:44 +08:00
666ghj 08ec856a58 fix(report_agent): update max_agents parameter description and enforce maximum limit of 10 agents 2026-02-14 18:35:05 +08:00
666ghj ddd9ff2479 feat(report_agent): update report language consistency guidelines; ensure all quoted content is translated to the report language for clarity 2026-02-14 18:24:03 +08:00
666ghj 7601d78fd4 feat(report_agent): enhance interview text processing and response handling; improve quote extraction and formatting for better clarity 2026-02-14 16:56:48 +08:00
666ghj dc0a9261d1 feat(report_agent): add detailed tool descriptions and prompts for future prediction report generation 2026-02-14 15:16:17 +08:00
666ghj d2041f6fb8 fix(report_agent): update description of insight_forge tool to remove "最强大" and enhance clarity 2026-02-14 14:48:23 +08:00
666ghj 0a59bace92 fix(report_agent): increase minimum tool call requirement from 2 to 3 per chapter and enhance user prompts to encourage diverse tool usage 2026-02-06 19:37:52 +08:00
666ghj e004fe8f14 fix(report_agent): update tool call requirements in content generation to allow up to 5 tool calls per chapter and clarify user prompts for insufficient data 2026-02-06 18:34:19 +08:00
666ghj f9abaf8e9f refactor(report_agent, Step4Report): simplify logging and remove subsection handling; update UI to reflect changes in section content generation 2026-02-06 18:13:30 +08:00
666ghj 54f1291967 fix(report_agent): handle None responses from LLM during content generation and enforce fallback behavior 2026-01-29 17:08:39 +08:00
666ghj 40f7035947 fix(config): enable overriding of environment variables when loading .env file 2026-01-23 16:20:24 +08:00
666ghj 390c120fef fix(file_parser): handle non-UTF-8 encoded text files with automatic encoding detection 2026-01-22 18:28:37 +08:00
666ghj 56b8babf17 feat(ZepGraphMemoryUpdater): add platform display name mapping and logging enhancements. 2026-01-16 09:00:10 +08:00
666ghj e25d2e38f4 feat(SimulationAPI): add function to retrieve latest report ID for a given simulation
- Implemented `_get_report_id_for_simulation` to find the most recent report ID associated with a simulation ID by scanning the reports directory.
- Updated `get_simulation_history` to include the retrieved report ID in the response, enhancing the simulation data returned to the client.
2026-01-09 16:04:35 +08:00
666ghj 992f7d13c3 refactor(simulation): enhance simulation data retrieval and project file handling
- Updated simulation history retrieval to read project details directly from the Simulation file.
- Improved simulation configuration handling by reading simulation requirements from JSON.
- Added project file listing to the simulation history, displaying up to three associated files.
- Refined card layout in HistoryDatabase.vue to accommodate new file display features and improved responsiveness.
2026-01-07 18:54:33 +08:00