Implement color (hue rotate, temperature, tint, posterize, duotone, cross process), distortion (pixelate, chromatic aberration, glitch, wave, mirror, kaleidoscope, fisheye), light (sharpen, glow, exposure, shadows/highlights), edge (detection, emboss), and style (film grain, halftone, scanlines, color key) effects as WGSL shaders with Rust pack functions and TypeScript definitions.
Made-with: Cursor
Introduce `bridge` proc-macro crate with `#[export]` attribute that conditionally applies `wasm_bindgen` for WASM builds, and `time` crate porting all timecode/frame utilities from TypeScript to Rust.
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