OpenCut/.github/CONTRIBUTING.md

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# Contributing to OpenCut
⚠️ We are currently NOT accepting feature PRs while we build out the core editor.
If you want to contribute:
1. Open an issue first to discuss
2. Wait for maintainer approval
3. Only then start coding
Critical bug fixes may be accepted on a case-by-case basis.
Thank you for your interest in contributing to OpenCut! This document provides guidelines and instructions for contributing.
## Getting Started
### Prerequisites
- [Node.js](https://nodejs.org/en/) (v18 or later)
- [Bun](https://bun.sh/docs/installation)
(for `npm` alternative)
- [Docker](https://docs.docker.com/get-docker/) and [Docker Compose](https://docs.docker.com/compose/install/)
- Rust toolchain (only needed for `apps/desktop`)
> **Note:** Docker is optional, but it's essential for running the local database and Redis services. If you're planning to contribute to frontend features, you can skip the Docker setup. If you have followed the steps below in [Setup](#setup), you're all set to go!
### Setup
1. Fork the repository
2. Clone your fork locally
3. Navigate to the web app directory: `cd apps/web`
4. Copy `.env.example` to `.env.local`:
```bash
# Unix/Linux/Mac
cp .env.example .env.local
# Windows Command Prompt
copy .env.example .env.local
# Windows PowerShell
Copy-Item .env.example .env.local
```
5. Install dependencies: `bun install`
6. Start the development server: `bun run dev`
> **Note:** Web development uses the published `opencut-wasm` package by default, so a fresh clone does not need a local WASM build.
>
> If you are editing `rust/wasm`, run `bun run build:wasm`, then `cd rust/wasm/pkg && bun link`, then `cd ../../../apps/web && bun link opencut-wasm`.
### Desktop setup
Only needed if you're working on `apps/desktop`. See [`apps/desktop/README.md`](../apps/desktop/README.md) — it's a two-step process: Rust toolchain first via `script/setup-rust`, then desktop native dependencies via `apps/desktop/script/setup`.
## What to Focus On
**🎯 Good Areas to Contribute:**
- Timeline functionality and UI improvements
- Project management features
- Performance optimizations
- Bug fixes in existing functionality
- UI/UX improvements
- Documentation and testing
**⚠️ Areas to Avoid:**
- Preview panel enhancements (text fonts, stickers, effects)
- Export functionality improvements
- Preview rendering optimizations
**Why?** We're currently planning a major refactor of the preview system. The current preview renders DOM elements (HTML), but we're moving to a binary rendering approach similar to CapCut. This new system will ensure consistency between preview and export, and provide much better performance and quality.
The current HTML-based preview is essentially a prototype - the binary approach will be the "real deal." To avoid wasted effort, please focus on other areas of the application until this refactor is complete.
If you're unsure whether your idea falls into the preview category, feel free to ask us [directly in discord](https://discord.gg/zmR9N35cjK) or create a GitHub issue!
## Development Setup
### Local Development
1. Start the database and Redis services:
```bash
# From project root
docker-compose up -d
```
2. Navigate to the web app directory:
```bash
cd apps/web
```
3. Copy `.env.example` to `.env.local`:
```bash
# Unix/Linux/Mac
cp .env.example .env.local
# Windows Command Prompt
copy .env.example .env.local
# Windows PowerShell
Copy-Item .env.example .env.local
```
4. Configure required environment variables in `.env.local`:
**Required Variables:**
```bash
# Database (matches docker-compose.yaml)
DATABASE_URL="postgresql://opencut:opencut@localhost:5432/opencut"
# Generate a secure secret for Better Auth
BETTER_AUTH_SECRET="your-generated-secret-here"
NEXT_PUBLIC_SITE_URL="http://localhost:3000"
# Redis (matches docker-compose.yaml)
UPSTASH_REDIS_REST_URL="http://localhost:8079"
UPSTASH_REDIS_REST_TOKEN="example_token"
# Development
NODE_ENV="development"
```
**Generate BETTER_AUTH_SECRET:**
```bash
# Unix/Linux/Mac
openssl rand -base64 32
# Windows PowerShell (simple method)
[System.Web.Security.Membership]::GeneratePassword(32, 0)
# Cross-platform (using Node.js)
node -e "console.log(require('crypto').randomBytes(32).toString('base64'))"
# Or use an online generator: https://generate-secret.vercel.app/32
```
5. Run database migrations: `bun run db:migrate`
6. Start the development server: `bun run dev`
### Desktop
Working on `apps/desktop`? See [`apps/desktop/README.md`](../apps/desktop/README.md) for setup. Web-only contributors can ignore this entirely.
## How to Contribute
### Reporting Bugs
- Use the bug report template
- Include steps to reproduce
- Provide screenshots if applicable
### Suggesting Features
- Use the feature request template
- Explain the use case
- Consider implementation details
### Code Contributions
1. Create a new branch: `git checkout -b feature/your-feature-name`
2. Make your changes
3. Run the relevant checks for the area you touched:
- Web changes: from `apps/web`, run `bun run lint` and `bunx biome format --write .`
- Desktop changes: run `./apps/desktop/script/setup` if your environment isn't set up yet
4. Commit your changes with a descriptive message
5. Push to your fork and create a pull request
## Code Style
- We use Biome for code formatting and linting
- Run `bunx biome format --write .` from the `apps/web` directory to format code
- Run `bun run lint` from the `apps/web` directory to check for linting issues
- Follow the existing code patterns
## Pull Request Process
1. Fill out the pull request template completely
2. Link any related issues
3. Ensure CI passes
4. Request review from maintainers
5. Address any feedback
## Community
- Be respectful and inclusive
- Follow our Code of Conduct
- Help others in discussions and issues
Thank you for contributing!