OpenCut/rust/crates
Maze Winther 6a22a3ecbd refactor: centralize editor interaction state
Move timeline and preview gestures into dedicated controllers so hooks stay thin around editor state and DOM events.

This also routes drag and playback synchronization through manager APIs and reuses persistent wasm surfaces so scrubbing, seeking, and preview rendering stay in sync.

Made-with: Cursor
2026-04-25 03:56:22 +02:00
..
bridge refactor: split effects and masks into dedicated rust crates, introduce MediaTime and FrameRate 2026-04-07 01:09:13 +02:00
compositor refactor: centralize editor interaction state 2026-04-25 03:56:22 +02:00
effects refactor: gpu webgl fallback and batched command encoding 2026-04-13 05:01:51 +02:00
gpu refactor: centralize editor interaction state 2026-04-25 03:56:22 +02:00
masks refactor: gpu webgl fallback and batched command encoding 2026-04-13 05:01:51 +02:00
time refactor: split effects and masks into dedicated rust crates, introduce MediaTime and FrameRate 2026-04-07 01:09:13 +02:00