Implement color (hue rotate, temperature, tint, posterize, duotone, cross process), distortion (pixelate, chromatic aberration, glitch, wave, mirror, kaleidoscope, fisheye), light (sharpen, glow, exposure, shadows/highlights), edge (detection, emboss), and style (film grain, halftone, scanlines, color key) effects as WGSL shaders with Rust pack functions and TypeScript definitions. |
||
|---|---|---|
| .. | ||
| bridge | ||
| compositor | ||
| effects | ||
| gpu | ||
| masks | ||
| time | ||