Optimize monitor focus checking, fix toggle XR effect not working when disabled, v2.0.16

This commit is contained in:
wheaney 2025-03-19 12:22:15 -07:00
parent 29218cd4f2
commit 36646977fc
4 changed files with 9 additions and 6 deletions

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@ -1 +1 @@
2.0.15
2.0.16

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@ -94,6 +94,8 @@ export default class BreezyDesktopExtension extends Extension {
}
}
this._add_settings_keybinding('toggle-xr-effect-shortcut', this._toggle_xr_effect.bind(this));
this._setup();
} catch (e) {
Globals.logger.log(`[ERROR] BreezyDesktopExtension enable ${e.message}\n${e.stack}`);
@ -304,7 +306,6 @@ export default class BreezyDesktopExtension extends Extension {
Meta.disable_unredirect_for_display(global.display);
}
this._add_settings_keybinding('toggle-xr-effect-shortcut', this._toggle_xr_effect.bind(this));
this._add_settings_keybinding('recenter-display-shortcut', this._recenter_display.bind(this));
this._add_settings_keybinding('toggle-display-distance-shortcut', this._virtual_displays_actor._change_distance.bind(this._virtual_displays_actor));
this._add_settings_keybinding('toggle-follow-shortcut', this._toggle_follow_mode.bind(this));
@ -556,7 +557,6 @@ export default class BreezyDesktopExtension extends Extension {
if (Globals.data_stream.smooth_follow_enabled) this._toggle_follow_mode();
Main.wm.removeKeybinding('toggle-xr-effect-shortcut');
Main.wm.removeKeybinding('recenter-display-shortcut');
Main.wm.removeKeybinding('toggle-display-distance-shortcut');
Main.wm.removeKeybinding('toggle-follow-shortcut');
@ -642,6 +642,7 @@ export default class BreezyDesktopExtension extends Extension {
Globals.data_stream.disconnect(this._breezy_desktop_running_connection);
this._breezy_desktop_running_connection = null;
}
Main.wm.removeKeybinding('toggle-xr-effect-shortcut');
Gio.Settings.unbind(this.settings, 'debug');
Gio.Settings.unbind(this.settings, 'use-optimal-monitor-config');
Gio.Settings.unbind(this.settings, 'headset-as-primary');

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@ -247,8 +247,9 @@ export const VirtualDisplayEffect = GObject.registerClass({
if (this._follow_ease_timeline?.is_playing()) this._follow_ease_timeline.stop();
const ease_to_focus = this.smooth_follow_enabled && this._is_focused();
const from = this._current_follow_ease_progress;
const to = this.smooth_follow_enabled && this._is_focused() ? 1.0 : 0.0;
const to = ease_to_focus ? 1.0 : 0.0;
const toggleTime = this.smooth_follow_toggle_epoch_ms === 0 ? Date.now() : this.smooth_follow_toggle_epoch_ms;
// would have been a slight delay between request and slerp actually starting

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@ -3,7 +3,6 @@ import Cogl from 'gi://Cogl';
import GdkPixbuf from 'gi://GdkPixbuf';
import GLib from 'gi://GLib';
import GObject from 'gi://GObject';
import Mtk from 'gi://Mtk';
import Shell from 'gi://Shell';
import St from 'gi://St';
@ -776,7 +775,9 @@ export const VirtualDisplaysActor = GObject.registerClass({
if (this.show_banner) {
this.focused_monitor_index = -1;
this.focused_monitor_details = null;
} else if (this.imu_snapshots && (!this._smooth_follow_slerping || this.focused_monitor_index === -1)) {
} else if (this.imu_snapshots &&
(!this.smooth_follow_enabled || this.focused_monitor_index === -1) &&
(!this._smooth_follow_slerping || this.focused_monitor_index === -1)) {
// if smooth follow is enabled, use the origin IMU data to inform the initial focused monitor
// since it reflects where the user is looking in relation to the original monitor positions
const currentPoseQuat = this.smooth_follow_enabled ?