claw-code/.guardrails/INDEX_MAP.md

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Documentation Index Map

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Quick Lookup Table

Keyword Document Path Purpose
quick-setup QUICK_SETUP.md ./ 5-minute setup guide
prompting PROMPTING_GUIDE.md ./ Master prompting techniques
toc TOC.md ./ Complete template contents and file listing
safety AGENT_GUARDRAILS.md docs/ Mandatory safety protocols
test-prod TEST_PRODUCTION_SEPARATION.md docs/standards/ Test/production isolation (MANDATORY)
execution AGENT_EXECUTION.md docs/workflows/ Standard execution protocol
escalation AGENT_ESCALATION.md docs/workflows/ Audit & escalation procedures
how-to-apply HOW_TO_APPLY.md docs/ How to apply guardrails to repos
commit COMMIT_WORKFLOW.md docs/workflows/ When/how to commit
push GIT_PUSH_PROCEDURES.md docs/workflows/ Push safety procedures
branch BRANCH_STRATEGY.md docs/workflows/ Git branching conventions
rollback ROLLBACK_PROCEDURES.md docs/workflows/ Recovery and undo
test TESTING_VALIDATION.md docs/workflows/ Validation protocols
review CODE_REVIEW.md docs/workflows/ Code review process
checkpoint MCP_CHECKPOINTING.md docs/workflows/ MCP auto-checkpoint
docs DOCUMENTATION_UPDATES.md docs/workflows/ Post-sprint doc updates
logging LOGGING_PATTERNS.md docs/standards/ Array-based logging
hooks LOGGING_INTEGRATION.md docs/standards/ External logging hooks
modular MODULAR_DOCUMENTATION.md docs/standards/ 500-line rule
api API_SPECIFICATIONS.md docs/standards/ OpenAPI/OpenSpec guidance
secrets SECRETS_MANAGEMENT.md .github/ GitHub Secrets setup
examples examples/ examples/ Multi-language implementation examples
scala-examples examples/scala/functional-ui/ Scala 3.4+ functional UI, type-safe CSS, DDA telemetry
r-examples examples/r/game-analytics/ R ggplot2 4.0+, Shiny 2.0+, ethics auditing, retention analysis
regression-examples regression-prevention/ examples/regression-prevention/ Practical regression prevention examples
sprint SPRINT_TEMPLATE.md docs/sprints/ Sprint task template
sprint-guide SPRINT_GUIDE.md docs/sprints/ How to write sprints
validation SPRINT_TEMPLATE.md docs/sprints/ Completion gate & validation loop
completion SPRINT_TEMPLATE.md docs/sprints/ Pre-completion checklist
context PROJECT_CONTEXT_TEMPLATE.md docs/standards/ Project Bible - stack constraints, style guide
adversarial ADVERSARIAL_TESTING.md docs/standards/ Breaker agent, fuzz testing, attack checklists
agent-review AGENT_REVIEW_PROTOCOL.md docs/workflows/ Post-work verification by another agent
dependencies DEPENDENCY_GOVERNANCE.md docs/standards/ Package allow-list, forbidden packages
infrastructure INFRASTRUCTURE_STANDARDS.md docs/standards/ IaC, Terraform, drift detection
operational OPERATIONAL_PATTERNS.md docs/standards/ Health checks, circuit breakers, retry
retry AGENT_EXECUTION.md docs/workflows/ Three Strikes Rule, retry limits
scope-freeze SPRINT_TEMPLATE.md docs/sprints/ Scope Freeze Protocol
deployment DEPLOYMENT_GUIDE.md mcp-server/ MCP server deployment instructions (critical fixes)
schema-error DEPLOYMENT_GUIDE.md mcp-server/ Fix schema validation error (guardrail-mcp → guardrail_mcp)
postgres-perm DEPLOYMENT_GUIDE.md mcp-server/ Fix postgres permission errors (user 70:70)
container-networking DEPLOYMENT_GUIDE.md mcp-server/ Pod networking for container communication
skills AGENTS_AND_SKILLS_SETUP.md docs/ Setup agents and skills for all platforms
claude-code CLCODE_INTEGRATION.md docs/ Claude Code skills and hooks integration
opencode OPCODE_INTEGRATION.md docs/ OpenCode agents and skills integration
cursor CURSOR_INTEGRATION.md docs/ Cursor rules and configuration
copilot CLCODE_INTEGRATION.md docs/ GitHub Copilot instructions (see Claude Code)
cody CLCODE_INTEGRATION.md docs/ Cody context configuration (see Claude Code)
mcp-server MCP_SERVER_PLAN.md docs/plans/ MCP server implementation plan
mcp-api API.md mcp-server/ MCP server REST API documentation
mcp-changelog CHANGELOG.md mcp-server/ MCP server version history
guardrail-platform MCP_SERVER_PLAN.md docs/plans/ Guardrail enforcement platform
team-tools TEAM_TOOLS.md docs/ Team layout management MCP tools reference (Go implementation)
team-structure TEAM_STRUCTURE.md docs/ 12-team enterprise structure documentation
python-migration PYTHON_TO_GO_MIGRATION.md docs/ Python to Go migration guide for developers
go-migration PYTHON_TO_GO_MIGRATION.md docs/ Python to Go migration guide for developers
team-cli cmd/team-cli/README.md cmd/team-cli/ Team management CLI tool
phase-gate TEAM_TOOLS.md docs/ Phase transition requirements and deliverables
aider CLCODE_INTEGRATION.md docs/ Aider YAML configuration (see Claude Code)
continue CLCODE_INTEGRATION.md docs/ Continue IDE configuration (see Claude Code)
windsurf CLCODE_INTEGRATION.md docs/ Windsurf rules configuration (see Claude Code)
generic GENERIC_LLM_INTEGRATION.md docs/ Generic/local LLM configuration guide
setup setup_agents.py scripts/ CLI tool to generate agent configurations
regression REGRESSION_PREVENTION.md docs/workflows/ Bug tracking and regression prevention protocol
failure-registry failure-registry.jsonl .guardrails/ Append-only bug database (JSONL format)
pre-work-check pre-work-check.md .guardrails/ MANDATORY pre-work regression checklist
log-failure log_failure.py scripts/ CLI tool to log bugs to failure registry
regression-check regression_check.py scripts/ Pre-commit regression pattern scanner
prevention-rules pattern-rules.json .guardrails/prevention-rules/ Regex patterns to prevent regressions
game-design 2026_GAME_DESIGN.md docs/game-design/ Agent-GDUI-2026 game design guardrails, XR/VR comfort zones
3d-guardrails 3D_GAME_DEVELOPMENT.md docs/game-design/3d/ 3D game development guardrails v1.0, engine-agnostic
3d-proposals 3D_GUARDREL_PROPOSALS_V1.2.md docs/game-design/3d/ Proposed v1.2 additions from Hermes 2026 AI Dossier
3d-math 3D_MATHEMATICAL_FOUNDATIONS.md docs/game-design/3d/ Linear algebra, quaternions, collision math reference
3d-architecture 3D_MODULE_ARCHITECTURE.md docs/game-design/3d/ Module architecture for LLM-to-3D-engine bridging
ai-debuggable AI_DEBUGGABLE_3D_ARCHITECTURE.md docs/game-design/3d/ AI-debuggable 3D patterns for autonomous troubleshooting
ai-2026-guide AI_DEV_2026_PART01_INTRO_AND_FOUNDATIONS.md docs/game-design/ AI-Powered Development 2026: 10-part comprehensive guide series
ai-2026-prompting AI_DEV_2026_PART02_PROMPTING.md docs/game-design/ Part 2 — Prompt Engineering for Code
ai-2026-context AI_DEV_2026_PART03_CONTEXT_AND_ITERATION.md docs/game-design/ Part 3 — Context & Iterative Development
ai-2026-quality AI_DEV_2026_PART04_QUALITY_AND_ARCHITECTURE.md docs/game-design/ Part 4 — Quality & Architecture
ai-2026-legacy AI_DEV_2026_PART05_LEGACY_AND_AGENTS.md docs/game-design/ Part 5 — Legacy Refactoring & Agent Paradigm
ai-2026-building AI_DEV_2026_PART06_BUILDING_AGENTS.md docs/game-design/ Part 6 — Building Agents & Tool Use
ai-2026-multi AI_DEV_2026_PART07_MULTI_AGENT_SYSTEMS.md docs/game-design/ Part 7 — Multi-Agent Systems
ai-2026-security AI_DEV_2026_PART08_SECURITY_ETHICS_FUTURE.md docs/game-design/ Part 8 — Security, Ethics & Future
ai-2026-appendices AI_DEV_2026_PART09_APPENDICES_ABC.md docs/game-design/ Part 9 — Appendices A, B & C
ai-2026-moa AI_DEV_2026_PART10_APPENDIX_D.md docs/game-design/ Part 10 — Appendix D: Complete MoA Reference
hermes-dossier HERMES_2026_PART01_INTRO_AND_EXECUTIVE.md docs/game-design/3d/ AI in 3D Game Development 2026: 9-part intelligence dossier
hermes-assets HERMES_2026_PART02_ASSETS_AND_ENGINES.md docs/game-design/3d/ Part 2 — 3D Asset Generation & Engine Integration
hermes-world HERMES_2026_PART03_WORLD_AND_RENDERING.md docs/game-design/3d/ Part 3 — World Generation & Neural Rendering
hermes-npcs HERMES_2026_PART04_NPCS_AND_ANIMATION.md docs/game-design/3d/ Part 4 — NPCs, Dialogue & Animation
hermes-code HERMES_2026_PART05_CODE_AND_PHYSICS.md docs/game-design/3d/ Part 5 — Code Generation & Neural Physics
hermes-qa HERMES_2026_PART06_QA_AND_BUSINESS.md docs/game-design/3d/ Part 6 — QA, Testing & Business Landscape
hermes-legal HERMES_2026_PART07_LEGAL_AND_CASES.md docs/game-design/3d/ Part 7 — Legal, Ethics & Case Studies
hermes-future HERMES_2026_PART08_DEEP_DIVES_AND_FUTURE.md docs/game-design/3d/ Part 8 — Technology Deep-Dives & Future Outlook
hermes-appendices HERMES_2026_PART09_APPENDICES.md docs/game-design/3d/ Part 9 — Appendices
ui-ux 2026_UI_UX_STANDARD.md docs/ui-ux/ UI/UX component standards, design tokens, interaction states
accessibility ACCESSIBILITY_GUIDE.md docs/accessibility/ WCAG 3.0+ compliance, conformance levels, testing methods
spatial SPATIAL_COMPUTING_UI.md docs/spatial/ XR/VR/AR UI patterns, comfort zones, latency requirements
ethical ETHICAL_ENGAGEMENT.md docs/ethical/ Dark pattern prevention, ethical design principles
semantic-rules semantic-rules.json .guardrails/prevention-rules/ AST-based prevention rules
extracted-rules extracted-rules.json .guardrails/prevention-rules/ Rules extracted from AGENT_GUARDRAILS.md
bug-fix REGRESSION_PREVENTION.md docs/workflows/ Requirements for bug fixes (regression tests)
known-bugs failure-registry.jsonl .guardrails/ Active/resolved/deprecated bug history
four-laws four-laws.md skills/shared-prompts/ Canonical Four Laws of Agent Safety
halt-conditions halt-conditions.md skills/shared-prompts/ When to stop and ask for help
sprint-001 SPRINT_001_MCP_GAP_IMPLEMENTATION.md docs/sprints/ Sprint: MCP Gap Implementation
sprint-002 SPRINT_002_WEB_UI_IMPLEMENTATION.md docs/sprints/ Sprint: Web UI Implementation
sprint-003 SPRINT_003_DOCUMENTATION_PARITY.md docs/sprints/ Sprint: Documentation Parity (this sprint)
rules-from-md RULES_FROM_MD.md docs/ Extracting prevention rules from markdown
rules-index RULES_INDEX_MAP.md docs/ Master index of all prevention rules
mcp-tools MCP_TOOLS_REFERENCE.md docs/ MCP validation tools documentation
rule-patterns RULE_PATTERNS_GUIDE.md docs/ Pattern authoring guide
ai-dev AI_ASSISTED_DEV.md docs/ai-dev/ AI-assisted development patterns, vibe coding, decision matrix
state STATE_MANAGEMENT.md docs/state/ State architecture patterns, client/server state, CRDTs
generative GENERATIVE_ASSET_SAFETY.md docs/generative/ Generative asset safety, C2PA metadata, content filtering
monetization MONETIZATION_GUARDRAILS.md docs/monetization/ IAP ethics, loot box transparency, virtual economy
multiplayer MULTIPLAYER_SAFETY.md docs/multiplayer/ Multiplayer safety, chat moderation, matchmaking fairness
analytics ANALYTICS_ETHICS.md docs/analytics/ Analytics ethics, consent tiers, A/B testing, data minimization
deployment CROSS_PLATFORM_DEPLOYMENT.md docs/deployment/ Cross-platform deployment, app store compliance, CI/CD
vibe-coding vibe-coding.md skills/shared-prompts/ Canonical vibe coding principles for rapid AI development
flutter-examples examples/flutter/cross-platform/ examples/flutter/ Flutter guardrails: ethical widgets, accessibility wrappers
godot-examples examples/gdscript/godot-game/ examples/gdscript/ Godot GDScript: comfort zones, ethical UI, accessibility

Document Summaries

Document Purpose (one line) When to Use
TOC.md Complete template contents and file listing When exploring full template
AGENT_GUARDRAILS.md Core safety protocols (mandatory) Before ANY code changes
RULES_FROM_MD.md Extracting prevention rules from markdown When working with MCP rules
RULES_INDEX_MAP.md Master index of all prevention rules When searching for specific prevention rules
MCP_TOOLS_REFERENCE.md MCP validation tools documentation When using MCP validation tools
RULE_PATTERNS_GUIDE.md Pattern authoring guide When writing new prevention rules
TEST_PRODUCTION_SEPARATION.md Test/production isolation standards (MANDATORY) Before ANY deployment
AGENT_EXECUTION.md Execution protocol and rollback procedures During task execution
AGENT_ESCALATION.md Audit requirements and escalation procedures When uncertain or errors occur
HOW_TO_APPLY.md how to apply guardrails to repositories When setting up agent guardrails
TESTING_VALIDATION.md Validation functions and git diff verification Before committing changes
COMMIT_WORKFLOW.md Guidelines for commits between to-dos After completing each task
GIT_PUSH_PROCEDURES.md Pre-push checklist and safety rules Before pushing to remote
BRANCH_STRATEGY.md Git branching conventions (feature/hotfix/release) When creating branches
ROLLBACK_PROCEDURES.md Recovery commands for all scenarios When errors occur
MCP_CHECKPOINTING.md MCP server checkpoint integration Before/after critical tasks
DOCUMENTATION_UPDATES.md Post-sprint documentation procedures After completing sprints
MODULAR_DOCUMENTATION.md 500-line max rule and splitting strategies When writing docs
LOGGING_PATTERNS.md Array-based structured logging format When implementing logging
LOGGING_INTEGRATION.md Webhook/file/queue integration hooks When adding external logging
API_SPECIFICATIONS.md OpenAPI vs OpenSpec guidance When documenting APIs
SECRETS_MANAGEMENT.md GitHub Secrets setup and rotation When handling credentials
examples/ Multi-language guardrails implementation examples When exploring code examples
regression-prevention/ Bug tracking & regression prevention examples When logging bugs or creating prevention rules
mcp-server/API.md Complete REST API reference for MCP server When integrating with MCP server
mcp-server/CHANGELOG.md MCP server version history When tracking MCP server updates
SPRINT_TEMPLATE.md Copy-paste template for new sprints When creating tasks
SPRINT_GUIDE.md Best practices for writing sprints When writing sprint docs
PROJECT_CONTEXT_TEMPLATE.md Project Bible - stack, style, forbidden patterns When setting up new project
ADVERSARIAL_TESTING.md Breaker agent, fuzz testing, attack vectors When security testing
AGENT_REVIEW_PROTOCOL.md Post-work verification by another agent/LLM After completing major work
DEPENDENCY_GOVERNANCE.md Package allow-list, license compliance When adding dependencies
INFRASTRUCTURE_STANDARDS.md IaC, Terraform, no-ClickOps When managing infrastructure
OPERATIONAL_PATTERNS.md Health checks, circuit breakers, retry When implementing services
AGENTS_AND_SKILLS_SETUP.md Setup agents and skills for all AI platforms When configuring AI tools
CLCODE_INTEGRATION.md Claude Code skills and hooks integration When using Claude Code
OPENCODE_INTEGRATION.md OpenCode agents and skills integration When using OpenCode
CURSOR_INTEGRATION.md Cursor rules and guardrails integration When using Cursor
GENERIC_LLM_INTEGRATION.md Generic/local LLM configuration (Ollama, vLLM, etc.) When using custom LLMs
2026_GAME_DESIGN.md Game design guardrails, XR comfort zones, platform budgets When building game interfaces or spatial UIs
3D_GAME_DEVELOPMENT.md 3D game dev guardrails v1.0: engine-agnostic, asset pipeline, physics When building 3D games with AI assistance
3D_GUARDREL_PROPOSALS_V1.2.md Proposed v1.2 additions: neural fields, procedural geometry, AI NPCs When reviewing next-gen 3D guardrails
3D_MATHEMATICAL_FOUNDATIONS.md Linear algebra, quaternions, collision math for AI-generated 3D code When generating 3D math code
3D_MODULE_ARCHITECTURE.md Module architecture bridging LLMs with deterministic 3D engines When architecting 3D game systems
AI_DEBUGGABLE_3D_ARCHITECTURE.md Patterns enabling AI agents to debug 3D features autonomously When designing debuggable 3D systems
AI_DEV_2026_PART01_INTRO_AND_FOUNDATIONS.md AI-Powered Development 2026 Part 1: Introduction & Foundations When starting the AI 2026 guide series
AI_DEV_2026_PART02_PROMPTING.md AI-Powered Development 2026 Part 2: Prompt Engineering for Code When learning prompt engineering
AI_DEV_2026_PART03_CONTEXT_AND_ITERATION.md AI-Powered Development 2026 Part 3: Context & Iterative Development When managing context windows and iteration
AI_DEV_2026_PART04_QUALITY_AND_ARCHITECTURE.md AI-Powered Development 2026 Part 4: Quality & Architecture When debugging, testing, and architecting with AI
AI_DEV_2026_PART05_LEGACY_AND_AGENTS.md AI-Powered Development 2026 Part 5: Legacy & Agent Paradigm When refactoring legacy code or moving to agents
AI_DEV_2026_PART06_BUILDING_AGENTS.md AI-Powered Development 2026 Part 6: Building Agents & Tool Use When building custom development agents
AI_DEV_2026_PART07_MULTI_AGENT_SYSTEMS.md AI-Powered Development 2026 Part 7: Multi-Agent Systems When implementing MoA and agent swarms
AI_DEV_2026_PART08_SECURITY_ETHICS_FUTURE.md AI-Powered Development 2026 Part 8: Security, Ethics & Future When evaluating responsible AI development
AI_DEV_2026_PART09_APPENDICES_ABC.md AI-Powered Development 2026 Part 9: Appendices A, B & C When referencing prompt patterns, local environments, case studies
AI_DEV_2026_PART10_APPENDIX_D.md AI-Powered Development 2026 Part 10: Appendix D — Complete MoA Reference When implementing MoA pipelines
HERMES_2026_PART01_INTRO_AND_EXECUTIVE.md AI in 3D Game Development 2026 Part 1: Introduction & Executive Summary When starting the dossier series
HERMES_2026_PART02_ASSETS_AND_ENGINES.md AI in 3D Game Development 2026 Part 2: 3D Asset Generation & Engine Integration When researching AI asset pipelines
HERMES_2026_PART03_WORLD_AND_RENDERING.md AI in 3D Game Development 2026 Part 3: World Generation & Neural Rendering When researching procedural worlds and rendering
HERMES_2026_PART04_NPCS_AND_ANIMATION.md AI in 3D Game Development 2026 Part 4: NPCs, Dialogue & Animation When researching AI characters and motion
HERMES_2026_PART05_CODE_AND_PHYSICS.md AI in 3D Game Development 2026 Part 5: Code Generation & Neural Physics When researching AI code gen and simulation
HERMES_2026_PART06_QA_AND_BUSINESS.md AI in 3D Game Development 2026 Part 6: QA, Testing & Business Landscape When researching AI QA and market trends
HERMES_2026_PART07_LEGAL_AND_CASES.md AI in 3D Game Development 2026 Part 7: Legal, Ethics & Case Studies When researching legal and ethical implications
HERMES_2026_PART08_DEEP_DIVES_AND_FUTURE.md AI in 3D Game Development 2026 Part 8: Technology Deep-Dives & Future Outlook When researching specific tools and future predictions
HERMES_2026_PART09_APPENDICES.md AI in 3D Game Development 2026 Part 9: Appendices When referencing glossary, tools, and sources
2026_UI_UX_STANDARD.md UI/UX component patterns, design tokens, animation When implementing UI components
ACCESSIBILITY_GUIDE.md WCAG 3.0+ compliance, perceptual/cognitive/physical a11y When ensuring accessibility compliance
SPATIAL_COMPUTING_UI.md XR/VR/AR layout patterns, comfort zones, latency When building spatial computing interfaces
ETHICAL_ENGAGEMENT.md Dark pattern taxonomy, ethical design principles When reviewing engagement patterns
AI_ASSISTED_DEV.md AI development patterns, decision matrix, vibe coding workflow When implementing AI-first rapid development
STATE_MANAGEMENT.md State architecture decision tree, client/server/offline/CRDT patterns When designing state management
GENERATIVE_ASSET_SAFETY.md AI content disclosure, C2PA metadata, procedural generation safety When handling AI-generated assets
MONETIZATION_GUARDRAILS.md IAP ethics, loot box transparency, virtual economy balance When implementing monetization
MULTIPLAYER_SAFETY.md Social safety, chat moderation, matchmaking fairness, CSAM detection When building multiplayer systems
ANALYTICS_ETHICS.md Consent tiers, data minimization, A/B testing ethics When implementing analytics
CROSS_PLATFORM_DEPLOYMENT.md App store compliance matrix, CI/CD, feature flags, progressive rollout When deploying across platforms
vibe-coding.md Canonical vibe coding principles (5 principles) When establishing rapid development culture
examples/flutter/cross-platform/ Flutter guardrails: config, ethical widgets, accessibility wrappers When implementing Flutter guardrails
examples/gdscript/godot-game/ Godot GDScript: comfort zones, ethical UI, accessibility manager When implementing Godot GDScript guardrails

Category Index

AI Tools Integration

  • AGENTS_AND_SKILLS_SETUP.md - Setup guide for all AI platforms (Claude Code, OpenCode, Cursor, Copilot, etc.)
  • CLCODE_INTEGRATION.md - Claude Code skills and hooks
  • OPENCODE_INTEGRATION.md - OpenCode agents and skills
  • CURSOR_INTEGRATION.md - Cursor rules configuration
  • GENERIC_LLM_INTEGRATION.md - Generic/local LLM setup (Ollama, vLLM, etc.)

Git Operations

  • COMMIT_WORKFLOW.md - Commit timing and format
  • GIT_PUSH_PROCEDURES.md - Push safety and verification
  • BRANCH_STRATEGY.md - Branch naming and workflow
  • ROLLBACK_PROCEDURES.md - Undo and recovery

Quality & Validation

  • TESTING_VALIDATION.md - Pre/post validation checks
  • CODE_REVIEW.md - Review process and escalation
  • AGENT_GUARDRAILS.md - Safety protocols (MANDATORY)
  • AGENT_REVIEW_PROTOCOL.md - Post-work agent/LLM review
  • ADVERSARIAL_TESTING.md - Breaker agent and fuzz testing
  • AGENTS_AND_SKILLS_SETUP.md - Setup guide for Claude Code/OpenCode
  • RULES_FROM_MD.md - Extracting prevention rules from markdown
  • RULES_INDEX_MAP.md - Master index of all prevention rules
  • MCP_TOOLS_REFERENCE.md - MCP validation tools documentation
  • RULE_PATTERNS_GUIDE.md - Pattern authoring guide

Logging & Monitoring

  • LOGGING_PATTERNS.md - Structured log format
  • LOGGING_INTEGRATION.md - External system hooks
  • MCP_CHECKPOINTING.md - State checkpoints

Documentation Standards

  • MODULAR_DOCUMENTATION.md - 500-line rule
  • DOCUMENTATION_UPDATES.md - Post-sprint updates
  • API_SPECIFICATIONS.md - API doc formats

Security

  • SECRETS_MANAGEMENT.md - GitHub Secrets
  • AGENT_GUARDRAILS.md - Forbidden actions
  • ADVERSARIAL_TESTING.md - Security attack checklists
  • DEPENDENCY_GOVERNANCE.md - Package allow-list

Infrastructure & Operations

  • INFRASTRUCTURE_STANDARDS.md - IaC and Terraform standards
  • OPERATIONAL_PATTERNS.md - Health checks, circuit breakers, retry

2026 Game Design & UI/UX

  • 2026_GAME_DESIGN.md - Game design guardrails, XR/VR comfort zones, platform rules
  • 3D_GAME_DEVELOPMENT.md - 3D game development guardrails v1.0, engine-agnostic patterns
  • 3D_GUARDREL_PROPOSALS_V1.2.md - Proposed v1.2 additions from Hermes 2026 AI Dossier review
  • 3D_MATHEMATICAL_FOUNDATIONS.md - Linear algebra, quaternions, collision math reference
  • 3D_MODULE_ARCHITECTURE.md - Module architecture for LLM-to-3D-engine bridging
  • AI_DEBUGGABLE_3D_ARCHITECTURE.md - AI-debuggable patterns for autonomous 3D troubleshooting
  • AI_DEV_2026_PART01_INTRO_AND_FOUNDATIONS.md - Part 1: Introduction & Foundations
  • AI_DEV_2026_PART02_PROMPTING.md - Part 2: Prompt Engineering for Code
  • AI_DEV_2026_PART03_CONTEXT_AND_ITERATION.md - Part 3: Context & Iterative Development
  • AI_DEV_2026_PART04_QUALITY_AND_ARCHITECTURE.md - Part 4: Quality & Architecture
  • AI_DEV_2026_PART05_LEGACY_AND_AGENTS.md - Part 5: Legacy & Agent Paradigm
  • AI_DEV_2026_PART06_BUILDING_AGENTS.md - Part 6: Building Agents & Tool Use
  • AI_DEV_2026_PART07_MULTI_AGENT_SYSTEMS.md - Part 7: Multi-Agent Systems
  • AI_DEV_2026_PART08_SECURITY_ETHICS_FUTURE.md - Part 8: Security, Ethics & Future
  • AI_DEV_2026_PART09_APPENDICES_ABC.md - Part 9: Appendices A, B & C
  • AI_DEV_2026_PART10_APPENDIX_D.md - Part 10: Appendix D — Complete MoA Reference
  • HERMES_2026_PART01_INTRO_AND_EXECUTIVE.md - Part 1: Introduction & Executive Summary
  • HERMES_2026_PART02_ASSETS_AND_ENGINES.md - Part 2: 3D Asset Generation & Engine Integration
  • HERMES_2026_PART03_WORLD_AND_RENDERING.md - Part 3: World Generation & Neural Rendering
  • HERMES_2026_PART04_NPCS_AND_ANIMATION.md - Part 4: NPCs, Dialogue & Animation
  • HERMES_2026_PART05_CODE_AND_PHYSICS.md - Part 5: Code Generation & Neural Physics
  • HERMES_2026_PART06_QA_AND_BUSINESS.md - Part 6: QA, Testing & Business Landscape
  • HERMES_2026_PART07_LEGAL_AND_CASES.md - Part 7: Legal, Ethics & Case Studies
  • HERMES_2026_PART08_DEEP_DIVES_AND_FUTURE.md - Part 8: Technology Deep-Dives & Future Outlook
  • HERMES_2026_PART09_APPENDICES.md - Part 9: Appendices
  • 2026_UI_UX_STANDARD.md - UI/UX component standards, design tokens, responsive patterns
  • ACCESSIBILITY_GUIDE.md - WCAG 3.0+ conformance (Bronze/Silver/Gold), automated testing
  • SPATIAL_COMPUTING_UI.md - XR/VR/AR comfort zones, latency, depth layering, interaction
  • ETHICAL_ENGAGEMENT.md - Dark pattern taxonomy, ethical review capabilities

Project Setup

  • PROJECT_CONTEXT_TEMPLATE.md - Project Bible template

Sprint Framework

  • SPRINT_TEMPLATE.md - Task template
  • SPRINT_GUIDE.md - Writing guide
  • INDEX.md (sprints/) - Sprint navigation

Directory Structure

agent-guardrails-template/
├── INDEX_MAP.md              ← YOU ARE HERE
├── TOC.md                   ← Complete file listing and contents
├── HEADER_MAP.md             # Section-level lookup
├── CLAUDE.md                 # Claude Code CLI config
├── .claudeignore             # Token-saving ignores
├── CHANGELOG.md              # Release notes archive
├── docs/
│   ├── AGENT_GUARDRAILS.md   # Core safety (MANDATORY)
│   ├── HOW_TO_APPLY.md       # How to apply to repos
│   ├── AGENTS_AND_SKILLS_SETUP.md         # Setup guide for Claude Code/OpenCode
│   ├── CLCODE_INTEGRATION.md              # Claude Code integration
│   ├── OPCODE_INTEGRATION.md              # OpenCode integration
│   ├── workflows/
│   │   ├── INDEX.md
│   │   ├── AGENT_EXECUTION.md       # Execution protocol
│   │   ├── AGENT_ESCALATION.md      # Audit & escalation
│   │   ├── TESTING_VALIDATION.md
│   │   ├── COMMIT_WORKFLOW.md
│   │   ├── DOCUMENTATION_UPDATES.md
│   │   ├── GIT_PUSH_PROCEDURES.md
│   │   ├── MCP_CHECKPOINTING.md
│   │   ├── BRANCH_STRATEGY.md
│   │   ├── CODE_REVIEW.md
│   │   ├── AGENT_REVIEW_PROTOCOL.md       # Post-work agent review
│   │   └── ROLLBACK_PROCEDURES.md
│   ├── standards/
│   │   ├── INDEX.md
│   │   ├── TEST_PRODUCTION_SEPARATION.md  # Test/production isolation (MANDATORY)
│   │   ├── PROJECT_CONTEXT_TEMPLATE.md    # Project Bible template
│   │   ├── ADVERSARIAL_TESTING.md         # Breaker agent, fuzz testing
│   │   ├── DEPENDENCY_GOVERNANCE.md       # Package allow-list
│   │   ├── INFRASTRUCTURE_STANDARDS.md    # IaC, Terraform, drift
│   │   ├── OPERATIONAL_PATTERNS.md        # Health checks, circuit breakers
│   │   ├── MODULAR_DOCUMENTATION.md
│   │   ├── LOGGING_PATTERNS.md
│   │   ├── LOGGING_INTEGRATION.md
│   │   └── API_SPECIFICATIONS.md
│   ├── sprints/
│       ├── INDEX.md
│       ├── SPRINT_TEMPLATE.md
│       ├── SPRINT_GUIDE.md
│       └── archive/
│   ├── game-design/
│   │   └── 2026_GAME_DESIGN.md      # Game design guardrails, XR comfort
│   ├── ui-ux/
│   │   └── 2026_UI_UX_STANDARD.md   # UI/UX components, design tokens
│   ├── accessibility/
│   │   └── ACCESSIBILITY_GUIDE.md   # WCAG 3.0+ compliance
│   ├── spatial/
│   │   └── SPATIAL_COMPUTING_UI.md  # XR/VR/AR patterns
│   └── ethical/
│       └── ETHICAL_ENGAGEMENT.md    # Dark pattern prevention
├── examples/               ← Multi-language implementation examples
│   ├── go/
│   ├── java/
│   ├── python/
│   ├── ruby/
│   ├── regression-prevention/  # Bug tracking examples
│   ├── rust/
│   └── typescript/
├── scripts/                ← Setup and utility scripts
│   └── setup_agents.py     # CLI tool to generate agent configs
├── .github/
│   ├── SECRETS_MANAGEMENT.md
│   ├── PULL_REQUEST_TEMPLATE.md
│   ├── workflows/
│   │   ├── secret-validation.yml
│   │   ├── documentation-check.yml
│   │   └── guardrails-lint.yml
│   └── ISSUE_TEMPLATE/
│       └── bug_report.md
└── README.md

Usage Instructions

For AI Agents

  1. Always read INDEX_MAP.md first before exploring documentation
  2. Use the Quick Lookup Table to find relevant documents by keyword
  3. Check HEADER_MAP.md for specific section line numbers
  4. Read only the sections you need using line offset parameters
  5. For mandatory safety protocols, always read AGENT_GUARDRAILS.md

For Humans

  1. Use Category Index to browse by topic
  2. Document Summaries tell you when to use each doc
  3. Directory Structure shows the full file layout

If you need... Read...
Safety rules before editing AGENT_GUARDRAILS.md
How to validate changes TESTING_VALIDATION.md
When to commit COMMIT_WORKFLOW.md
How to handle errors ROLLBACK_PROCEDURES.md
Logging format LOGGING_PATTERNS.md
Secret handling SECRETS_MANAGEMENT.md
Creating a new task SPRINT_TEMPLATE.md
Setting up AI tools AGENTS_AND_SKILLS_SETUP.md
Claude Code integration CLCODE_INTEGRATION.md
OpenCode integration OPCODE_INTEGRATION.md
Cursor integration CURSOR_INTEGRATION.md
Generic LLM integration GENERIC_LLM_INTEGRATION.md
MCP rule extraction RULES_FROM_MD.md
Prevention rules index RULES_INDEX_MAP.md
MCP tools reference MCP_TOOLS_REFERENCE.md
Pattern authoring RULE_PATTERNS_GUIDE.md
Game design guardrails 2026_GAME_DESIGN.md
3D game development guardrails 3D_GAME_DEVELOPMENT.md
3D math reference 3D_MATHEMATICAL_FOUNDATIONS.md
3D architecture blueprint 3D_MODULE_ARCHITECTURE.md
AI-debuggable 3D patterns AI_DEBUGGABLE_3D_ARCHITECTURE.md
AI development 2026 guide AI_DEV_2026_PART01_INTRO_AND_FOUNDATIONS.md
AI 2026 prompt engineering AI_DEV_2026_PART02_PROMPTING.md
AI 2026 context & iteration AI_DEV_2026_PART03_CONTEXT_AND_ITERATION.md
AI 2026 quality & architecture AI_DEV_2026_PART04_QUALITY_AND_ARCHITECTURE.md
AI 2026 legacy & agents AI_DEV_2026_PART05_LEGACY_AND_AGENTS.md
AI 2026 building agents AI_DEV_2026_PART06_BUILDING_AGENTS.md
AI 2026 multi-agent systems AI_DEV_2026_PART07_MULTI_AGENT_SYSTEMS.md
AI 2026 security & ethics AI_DEV_2026_PART08_SECURITY_ETHICS_FUTURE.md
AI 2026 appendices AI_DEV_2026_PART09_APPENDICES_ABC.md
AI 2026 MoA reference AI_DEV_2026_PART10_APPENDIX_D.md
AI in 3D games dossier HERMES_2026_PART01_INTRO_AND_EXECUTIVE.md
Hermes assets & engines HERMES_2026_PART02_ASSETS_AND_ENGINES.md
Hermes world & rendering HERMES_2026_PART03_WORLD_AND_RENDERING.md
Hermes NPCs & animation HERMES_2026_PART04_NPCS_AND_ANIMATION.md
Hermes code & physics HERMES_2026_PART05_CODE_AND_PHYSICS.md
Hermes QA & business HERMES_2026_PART06_QA_AND_BUSINESS.md
Hermes legal & cases HERMES_2026_PART07_LEGAL_AND_CASES.md
Hermes deep-dives & future HERMES_2026_PART08_DEEP_DIVES_AND_FUTURE.md
Hermes appendices HERMES_2026_PART09_APPENDICES.md
UI/UX component standards 2026_UI_UX_STANDARD.md
Accessibility (WCAG 3.0+) ACCESSIBILITY_GUIDE.md
Spatial computing / XR / VR SPATIAL_COMPUTING_UI.md
Dark pattern prevention ETHICAL_ENGAGEMENT.md

Authored by: TheArchitectit Document Owner: Project Maintainers Last Updated: 2026-05-12 Document Count: 103 (excluding INDEX files) Line Count: ~280


Canonical Sources

To avoid duplication, always reference these canonical sources:

Content Canonical Location Reference In
Four Laws skills/shared-prompts/four-laws.md docs/AGENT_GUARDRAILS.md
Halt Conditions skills/shared-prompts/halt-conditions.md Workflows, integration docs

Oversized Documents

The following files exceed the 500-line limit and should be split per MODULAR_DOCUMENTATION.md:

File Lines Action Needed
docs/plans/MCP_SERVER_PLAN.md 2093 Split into multiple files
docs/sprints/SPRINT_002_WEB_UI_IMPLEMENTATION.md 768 Split or archive
docs/sprints/SPRINT_003_DOCUMENTATION_PARITY.md 754 Split or archive after completion
HEADER_MAP.md 822 Navigation file - exempt
docs/standards/OPERATIONAL_PATTERNS.md 667 Split
docs/workflows/AGENT_REVIEW_PROTOCOL.md 638 Split
docs/security/SECURITY_AUDIT_CONFIG.md 597 Split
README.md 565 Landing page - exempt