4.0 KiB
4.0 KiB
KNOWN ISSUES
Updated: July 8, 2026
This file tracks active runtime issues only.
For the roadmap and open backlog, see the repository issue tracker.
Open
Street traffic can be slow/uneven when panning across dense city blocks
Status: Open (partially mitigated)
Context:
- Current traffic loader fetches one clamped viewport tile at a time (major pass, then full pass).
- In dense cores, some visible roads can appear late after city jumps or fast pans.
- Zooming into adjacent streets does not always immediately trigger higher-detail coverage for all visible roads.
Current mitigation in runtime:
- Fair per-road dot budget allocation (reduces hard starvation under global
MAX_DOTScap). - Center-shift threshold (reduces stale overlap lock while panning).
Next iteration candidates:
- Prioritize currently visible road segments inside the active viewport before off-center segments.
- Add neighbor prefetch ring for nearby tiles after jump-to-city actions.
- Add adaptive dot cap by frame time (coverage first, density second).
- Promote sync chip from loading indicator to true multi-phase progress.
CCTV panel can appear "missing" after layout refactors
Status: Open (workaround available)
Context:
- Panel positions are persisted in local storage and can restore off-screen after UI changes.
Workaround:
- In browser console:
localStorage.removeItem('godsEyeView.v6.panelPos.cctv-panel');localStorage.removeItem('godsEyeView.v6.panelCollapsed.cctv-panel');location.reload();
Related keys (current versions):
- Panel positions:
godsEyeView.v7.panelPos.<panel-id>(re-versioned 2026-06-10) - Panel collapsed state:
godsEyeView.v6.panelCollapsed.<panel-id> - CCTV calibration:
godsEyeView.cctv.calibration.v2
Height-datum residuals (branch feat/height-datum, pending merge)
Status: Open (owner-accepted 2026-07-08, documented)
- Cold-start floor latency: at a freshly-visited airport, grounded/low aircraft float low for ~1–2 poll cycles (30–60 s) and rise as terrain floors resolve; a few stragglers take one more poll.
- Born-grounded first poll: a contact first seen on the ground with no altitude data renders at the geoid for ≤1 poll until its floor cell warms.
- Full context, improvement ideas, and the verification oracle
(
scripts/qa-floor-verify.mjs):docs/superpowers/reports/2026-07-08-height-datum-handover.md.
Closed / Intentional (for clarity)
Proxy SSRF and error-surface hardening gaps
Status: Closed as fixed on main
Context:
- Proxy middleware previously allowed broader error/internal surface area and looser upstream handling.
- Current
mainincludes hardened proxy behavior invite.config.js:- CCTV upstream URL no longer accepted from client query params.
- Error payloads are sanitized.
- OpenSky cache stores successful responses only.
- OpenSky token refresh is coalesced.
- GBFS/CCTV memory growth is bounded.
Validation target:
vite.config.js
NVG vignette edge color bleed
Status: Closed as fixed in current shader composite
Context:
- Earlier builds leaked original scene colors near the NVG tube edge.
- Current composite now masks NVG output with tube falloff before final blend, removing the color edge bleed.
Validation target:
src/styles/surveillance.js
Wildfires layer unavailable / static bundled snapshot
Status: Closed — live FIRMS integration shipped (2026-07-16)
Context:
- Wildfires (NASA FIRMS) were removed from runtime in v0.5.3, returned June 2026 as a
bundled-snapshot layer (
local-firms, 2026-05-25 data, ~58 MB in-repo), and were converted to live NASA FIRMS data on 2026-07-16: the/api/firmsproxy merges three VIIRS NRT sources (trailing 24 h, 30 min cache, serve-stale-on-failure) and the bundled snapshot was deleted. Requires a free server-sideFIRMS_MAP_KEY; without it the layer shows a KEY REQUIRED state. - Weather radar is still held out of OSS v1 after QA found the previous overlay did not provide reliable visible value.