reduced ray length

This commit is contained in:
Dave Schuyler 2004-04-30 23:22:15 +00:00
parent 2043f57dfa
commit 26d5b08b8e
3 changed files with 3 additions and 3 deletions

View File

@ -175,7 +175,7 @@ class GravityWalker(DirectObject.DirectObject):
# a higher or lower value depending on whether you want an avatar
# that is outside of the world to step up to the floor when they
# get under valid floor:
cRay = CollisionRay(0.0, 0.0, 400000.0, 0.0, 0.0, -1.0)
cRay = CollisionRay(0.0, 0.0, 4000.0, 0.0, 0.0, -1.0)
cRayNode = CollisionNode('GW.cRayNode')
cRayNode.addSolid(cRay)
self.cRayNodePath = self.avatarNodePath.attachNewNode(cRayNode)

View File

@ -74,7 +74,7 @@ class NonPhysicsWalker(DirectObject.DirectObject):
# a higher or lower value depending on whether you want an avatar
# that is outside of the world to step up to the floor when they
# get under valid floor:
self.cRay = CollisionRay(0.0, 0.0, 400000.0, 0.0, 0.0, -1.0)
self.cRay = CollisionRay(0.0, 0.0, 4000.0, 0.0, 0.0, -1.0)
cRayNode = CollisionNode('NPW.cRayNode')
cRayNode.addSolid(self.cRay)
self.cRayNodePath = avatarNodePath.attachNewNode(cRayNode)

View File

@ -52,7 +52,7 @@ class ShadowPlacer(DirectObject.DirectObject):
floorOffset = 0.025
# Set up the collison ray
# This is a ray cast down to detect floor polygons
self.cRay = CollisionRay(0.0, 0.0, 400000.0, 0.0, 0.0, -1.0)
self.cRay = CollisionRay(0.0, 0.0, 4000.0, 0.0, 0.0, -1.0)
cRayNode = CollisionNode('shadowPlacer')
cRayNode.addSolid(self.cRay)
self.cRayNodePath = NodePath(cRayNode)