Update README
In order to build an installer on Mac you will need PackageMaker, which is a pain in the rear to find. Saying where to download it in the README will save the stress of looking for it.
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@ -96,9 +96,12 @@ files into the appropriate locations on your computer. You may have to run the
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Mac OS X
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On Mac OS X, all you need to compile Panda3D is a set of precompiled
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thirdparty packages, which can be acquired from here:
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https://www.panda3d.org/download/panda3d-1.9.0/panda3d-1.9.0-tools-mac.tar.gz
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On Mac OS X, you will need to download a set of precompiled thirdparty packages in order to
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compile Panda3D, which can be acquired from [here](https://www.panda3d.org/download/panda3d-1.9.0/panda3d-1.9.0-tools-mac.tar.gz).
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In order to build the installer on Mac OS X you will need to install PackageMaker.
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This can be obtained from the "Auxiliary Tools for Xcode" which can be downloaded
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from Apple [here](https://developer.apple.com/downloads/).
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After placing the thirdparty directory inside the panda3d source directory,
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you may build Panda3D using a command like the following:
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