readd sources
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#define OTHER_LIBS interrogatedb:c dconfig:c dtoolconfig:m \
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dtoolutil:c dtoolbase:c dtool:m
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#begin lib_target
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#define TARGET sgattrib
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#define LOCAL_LIBS \
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sgraph gobj graph putil pnmimage display mathutil gsgbase linmath
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#define COMBINED_SOURCES $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx $[TARGET]_composite3.cxx
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#define SOURCES \
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alphaTransformAttribute.I alphaTransformAttribute.h \
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alphaTransformProperty.I alphaTransformProperty.h \
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alphaTransformTransition.I alphaTransformTransition.h \
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attribTraverser.h billboardTransition.I \
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billboardTransition.h clipPlaneAttribute.I \
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clipPlaneAttribute.h clipPlaneTransition.I \
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clipPlaneTransition.h colorAttribute.I colorAttribute.h \
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colorBlendAttribute.I colorBlendAttribute.h \
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colorBlendProperty.I colorBlendProperty.h \
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colorBlendTransition.I colorBlendTransition.h \
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colorMaskAttribute.I colorMaskAttribute.h \
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colorMaskProperty.I colorMaskProperty.h \
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colorMaskTransition.I colorMaskTransition.h \
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colorMatrixAttribute.I colorMatrixAttribute.h \
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colorMatrixTransition.I colorMatrixTransition.h \
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colorProperty.I colorProperty.h colorTransition.I \
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colorTransition.h config_sgattrib.h cullFaceAttribute.I \
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cullFaceAttribute.h cullFaceProperty.I cullFaceProperty.h \
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cullFaceTransition.I cullFaceTransition.h decalAttribute.I \
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decalAttribute.h decalTransition.I decalTransition.h \
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depthTestAttribute.I depthTestAttribute.h \
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depthTestProperty.I depthTestProperty.h \
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depthTestTransition.I depthTestTransition.h \
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depthWriteAttribute.I depthWriteAttribute.h \
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depthWriteTransition.I depthWriteTransition.h \
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drawBoundsTransition.I drawBoundsTransition.h fogAttribute.I \
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fogAttribute.h fogTransition.I fogTransition.h \
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linesmoothAttribute.I linesmoothAttribute.h \
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linesmoothTransition.I linesmoothTransition.h \
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materialAttribute.I materialAttribute.h materialTransition.I \
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materialTransition.h pointShapeAttribute.I \
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pointShapeAttribute.h pointShapeProperty.I \
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pointShapeProperty.h pointShapeTransition.I \
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pointShapeTransition.h polygonOffsetAttribute.I \
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polygonOffsetAttribute.h polygonOffsetProperty.I \
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polygonOffsetProperty.h polygonOffsetTransition.I \
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polygonOffsetTransition.h pruneTransition.I \
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pruneTransition.h renderModeAttribute.I \
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renderModeAttribute.h renderModeProperty.I \
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renderModeProperty.h renderModeTransition.I \
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renderModeTransition.h renderRelation.I renderRelation.N \
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renderRelation.h showHideAttribute.I showHideAttribute.h \
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showHideTransition.I showHideTransition.h stencilAttribute.I \
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stencilAttribute.h stencilProperty.I stencilProperty.h \
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stencilTransition.I stencilTransition.h texGenAttribute.I \
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texGenAttribute.h texGenProperty.I texGenProperty.h \
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texGenTransition.I texGenTransition.h texMatrixAttribute.I \
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texMatrixAttribute.h texMatrixTransition.I \
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texMatrixTransition.h textureApplyAttribute.I \
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textureApplyAttribute.h textureApplyProperty.I \
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textureApplyProperty.h textureApplyTransition.I \
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textureApplyTransition.h textureAttribute.I \
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textureAttribute.h textureTransition.I textureTransition.h \
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transformAttribute.I transformAttribute.h \
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transformTransition.I transformTransition.h \
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transparencyAttribute.I transparencyAttribute.h \
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transparencyProperty.I transparencyProperty.h \
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transparencyTransition.I transparencyTransition.h
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#define INCLUDED_SOURCES \
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alphaTransformAttribute.cxx alphaTransformProperty.cxx \
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alphaTransformTransition.cxx attribTraverser.cxx billboardTransition.cxx \
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clipPlaneAttribute.cxx clipPlaneTransition.cxx colorAttribute.cxx \
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colorBlendAttribute.cxx colorBlendProperty.cxx colorBlendTransition.cxx \
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colorMaskAttribute.cxx colorMaskProperty.cxx colorMaskTransition.cxx \
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colorMatrixAttribute.cxx colorMatrixTransition.cxx colorProperty.cxx \
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colorTransition.cxx config_sgattrib.cxx cullFaceAttribute.cxx \
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cullFaceProperty.cxx cullFaceTransition.cxx decalAttribute.cxx \
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decalTransition.cxx depthTestAttribute.cxx depthTestProperty.cxx \
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depthTestTransition.cxx depthWriteAttribute.cxx depthWriteTransition.cxx \
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drawBoundsTransition.cxx fogAttribute.cxx fogTransition.cxx \
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linesmoothAttribute.cxx linesmoothTransition.cxx materialAttribute.cxx \
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materialTransition.cxx pointShapeAttribute.cxx pointShapeProperty.cxx \
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pointShapeTransition.cxx polygonOffsetAttribute.cxx \
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polygonOffsetProperty.cxx polygonOffsetTransition.cxx pruneTransition.cxx \
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renderModeAttribute.cxx renderModeProperty.cxx renderModeTransition.cxx \
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renderRelation.cxx showHideAttribute.cxx showHideTransition.cxx \
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stencilAttribute.cxx stencilProperty.cxx stencilTransition.cxx \
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texGenAttribute.cxx texGenProperty.cxx texGenTransition.cxx \
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texMatrixAttribute.cxx texMatrixTransition.cxx textureApplyAttribute.cxx \
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textureApplyProperty.cxx textureApplyTransition.cxx textureAttribute.cxx \
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textureTransition.cxx transformAttribute.cxx transformTransition.cxx \
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transparencyAttribute.cxx transparencyProperty.cxx \
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transparencyTransition.cxx
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#define INSTALL_HEADERS \
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alphaTransformAttribute.I alphaTransformAttribute.h \
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alphaTransformProperty.I alphaTransformProperty.h \
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alphaTransformTransition.I alphaTransformTransition.h \
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attribTraverser.h billboardTransition.I billboardTransition.h \
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clipPlaneAttribute.I clipPlaneAttribute.h clipPlaneTransition.I \
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clipPlaneTransition.h colorAttribute.I colorAttribute.h \
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colorBlendAttribute.I colorBlendAttribute.h colorBlendProperty.I \
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colorBlendProperty.h colorBlendTransition.I colorBlendTransition.h \
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colorMaskAttribute.I colorMaskAttribute.h colorMaskProperty.I \
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colorMaskProperty.h colorMaskTransition.I colorMaskTransition.h \
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colorMatrixAttribute.I colorMatrixAttribute.h \
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colorMatrixTransition.I colorMatrixTransition.h colorProperty.I \
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colorProperty.h colorTransition.I colorTransition.h \
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config_sgattrib.h cullFaceAttribute.I cullFaceAttribute.h \
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cullFaceProperty.I cullFaceProperty.h cullFaceTransition.I \
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cullFaceTransition.h decalAttribute.I decalAttribute.h \
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decalTransition.I decalTransition.h depthTestAttribute.I \
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depthTestAttribute.h depthTestProperty.I depthTestProperty.h \
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depthTestTransition.I depthTestTransition.h depthWriteAttribute.I \
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depthWriteAttribute.h depthWriteTransition.I depthWriteTransition.h \
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drawBoundsTransition.I drawBoundsTransition.h fogAttribute.I \
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fogAttribute.h fogTransition.I fogTransition.h \
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linesmoothAttribute.I linesmoothAttribute.h linesmoothTransition.I \
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linesmoothTransition.h materialAttribute.I materialAttribute.h \
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materialTransition.I materialTransition.h pointShapeAttribute.I \
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pointShapeAttribute.h pointShapeProperty.I pointShapeProperty.h \
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pointShapeTransition.I pointShapeTransition.h \
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polygonOffsetAttribute.I polygonOffsetAttribute.h \
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polygonOffsetProperty.I polygonOffsetProperty.h \
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polygonOffsetTransition.I polygonOffsetTransition.h \
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pruneTransition.I pruneTransition.h renderModeAttribute.I \
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renderModeAttribute.h renderModeProperty.I renderModeProperty.h \
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renderModeTransition.I renderModeTransition.h renderRelation.I \
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renderRelation.h showHideAttribute.I showHideAttribute.h \
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showHideNameClass.h showHideTransition.I showHideTransition.h \
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stencilAttribute.I stencilAttribute.h stencilProperty.I \
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stencilProperty.h stencilTransition.I stencilTransition.h \
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texGenAttribute.I texGenAttribute.h texGenProperty.I \
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texGenProperty.h texGenTransition.I texGenTransition.h \
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texMatrixAttribute.I texMatrixAttribute.h texMatrixTransition.I \
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texMatrixTransition.h textureApplyAttribute.I \
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textureApplyAttribute.h textureApplyProperty.I \
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textureApplyProperty.h textureApplyTransition.I \
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textureApplyTransition.h textureAttribute.I textureAttribute.h \
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textureTransition.I textureTransition.h transformAttribute.I \
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transformAttribute.h transformTransition.I transformTransition.h \
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transparencyAttribute.I transparencyAttribute.h \
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transparencyProperty.I transparencyProperty.h \
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transparencyTransition.I transparencyTransition.h
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#define IGATESCAN all
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// #define PRECOMPILED_HEADER sgattrib_headers.h
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//
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// #define IGATESCAN \
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// renderRelation.cxx textureTransition.cxx materialTransition.cxx \
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// clipPlaneTransition.cxx linesmoothTransition.cxx transformTransition.cxx \
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// texMatrixTransition.cxx colorTransition.cxx billboardTransition.cxx \
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// depthWriteTransition.cxx decalTransition.cxx \
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// showHideTransition.cxx showHideAttribute.cxx pruneTransition.cxx \
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// fogTransition.cxx transparencyTransition.cxx polygonOffsetTransition.cxx \
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// colorMatrixTransition.cxx alphaTransformTransition.cxx
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#end lib_target
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#begin test_bin_target
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#define TARGET test_attrib
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#define LOCAL_LIBS \
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sgraph gobj graph putil sgattrib pnmimage display mathutil gsgbase \
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linmath
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#define SOURCES \
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test_attrib.cxx
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#end test_bin_target
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