dont auto-pick 1600x1200
This commit is contained in:
parent
5c328305cf
commit
8ff94f7387
|
|
@ -2217,8 +2217,11 @@ bool wdxGraphicsWindow::search_for_device(LPDIRECT3D8 pD3D8,DXDeviceInfo *pDevIn
|
|||
{ 0, 640, 480},
|
||||
{ 8000000, 800, 600},
|
||||
{16000000, 1024, 768},
|
||||
{32000000, 1280,1024}, // 32MB cards will choose this
|
||||
{64000000, 1600,1200} // 64MB cards will choose this
|
||||
{32000000, 1280,1024}, // 32MB+ cards will choose this
|
||||
|
||||
// some monitors have trouble w/1600x1200, so dont pick this by deflt,
|
||||
// even though 64MB cards should handle it
|
||||
{64000000, 1280,1024} // 64MB+ cards will choose this
|
||||
};
|
||||
const NumResLims = (sizeof(MemRes)/sizeof(Memlimres));
|
||||
|
||||
|
|
@ -2238,12 +2241,12 @@ bool wdxGraphicsWindow::search_for_device(LPDIRECT3D8 pD3D8,DXDeviceInfo *pDevIn
|
|||
|
||||
// note I'm not saving refresh rate, will just use adapter default at given res for now
|
||||
|
||||
if(pixFmt==D3DFMT_UNKNOWN) {
|
||||
wdxdisplay_cat.debug() << "skipping scrnres; "
|
||||
if(pixFmt!=D3DFMT_UNKNOWN)
|
||||
break;
|
||||
|
||||
wdxdisplay_cat.debug() << "skipping scrnres; "
|
||||
<< (bCouldntFindValidZBuf ? "Couldnt find valid zbuffer format to go with FullScreen mode" : "No supported FullScreen modes")
|
||||
<< " at " << dwRenderWidth << "x" << dwRenderHeight << " for device #" << _dxgsg->scrn.CardIDNum << endl;
|
||||
} else
|
||||
break;
|
||||
}
|
||||
}
|
||||
// otherwise just go with whatever was specified (we probably shouldve marked this card as lowmem if it gets to end of loop w/o breaking
|
||||
|
|
@ -2960,6 +2963,20 @@ get_depth_bitwidth(void) {
|
|||
// return ddsd.ddpfPixelFormat.dwRGBBitCount;
|
||||
}
|
||||
|
||||
/*
|
||||
void wdxGraphicsWindow::
|
||||
get_framebuffer_format(PixelBuffer::Type &fb_type, PixelBuffer::Format &fb_format) {
|
||||
assert(_dxgsg!=NULL);
|
||||
|
||||
fb_type = PixelBuffer::T_unsigned_byte;
|
||||
// this is sortof incorrect, since for F_rgb5 it's really 5 bits per channel
|
||||
//would have to change a lot of texture stuff to make this correct though
|
||||
|
||||
if(IS_16BPP_DISPLAY_FORMAT(_dxgsg->scrn.PresParams.BackBufferFormat))
|
||||
fb_format = PixelBuffer::F_rgb5;
|
||||
else fb_format = PixelBuffer::F_rgb;
|
||||
}
|
||||
*/
|
||||
// Global system parameters we want to modify during our run
|
||||
static int iMouseTrails;
|
||||
static bool bCursorShadowOn,bMouseVanish;
|
||||
|
|
|
|||
Loading…
Reference in New Issue