Merge remote-tracking branch 'origin/master' into deploy-ng

This commit is contained in:
rdb 2016-12-28 12:11:37 +01:00
commit c839dc60d6
89 changed files with 3066 additions and 364 deletions

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@ -88,3 +88,7 @@ class EggCacher:
progress += size
cacher = EggCacher(sys.argv[1:])
# Dummy main function so this can be added to console_scripts.
def main():
return 0

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@ -419,3 +419,6 @@ else:
if not(os.path.exists("/usr/bin/rpmbuild") or os.path.exists("/usr/bin/dpkg-deb")):
exit("To build an installer, either rpmbuild or dpkg-deb must be present on your system!")
# Dummy main function so this can be added to console_scripts.
def main():
return 0

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@ -2,6 +2,7 @@
This issue fixes several bugs that were still found in 1.9.2.
* Fix crash when using homebrew Python on Mac OS X
* Fix crash when running in Steam on Linux when using OpenAL
* Fix crash using wx/tkinter on Mac as long as want-wx/tk is set
* Fix loading models from 'models' package with models/ prefix
@ -48,6 +49,12 @@ This issue fixes several bugs that were still found in 1.9.2.
* Fix exception when trying to pickle NodePathCollection objects
* Fix error when trying to raise vectors to a power
* GLSL: fix error when legacy matrix generator inputs are mat3
* Now tries to preserve refresh rate when switching fullscreen on Windows
* Fix back-to-front sorting when gl-coordinate-system is changed
* Now also compiles on older Linux distros (eg. CentOS 5 / manylinux1)
* get_keyboard_map now includes keys on layouts with special characters
* Fix crash due to incorrect alignment when compiling Eigen with AVX
* Fix crash when writing 16-bit .tif file (now silently downsamples)
------------------------ RELEASE 1.9.2 ------------------------

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@ -39,7 +39,7 @@ allocate(size_t size, TypeHandle type_handle) {
assert(size <= _buffer_size);
// Determine how much space to allocate.
const size_t alloc_size = _buffer_size + flag_reserved_bytes;
const size_t alloc_size = _buffer_size + flag_reserved_bytes + MemoryHook::get_memory_alignment() - 1;
ObjectNode *obj;
@ -69,7 +69,10 @@ allocate(size_t size, TypeHandle type_handle) {
// If we get here, the deleted_chain is empty; we have to allocate a new
// object from the system pool.
obj = (ObjectNode *)NeverFreeMemory::alloc(alloc_size);
// Allocate memory, and make sure the object starts at the proper alignment.
void *mem = NeverFreeMemory::alloc(alloc_size);
intptr_t pad = ((intptr_t)flag_reserved_bytes - (intptr_t)mem) % MemoryHook::get_memory_alignment();
obj = (ObjectNode *)((uintptr_t)mem + pad);
#ifdef USE_DELETEDCHAINFLAG
obj->_flag = DCF_alive;
@ -77,6 +80,10 @@ allocate(size_t size, TypeHandle type_handle) {
void *ptr = node_to_buffer(obj);
#ifdef _DEBUG
assert(((uintptr_t)ptr % MemoryHook::get_memory_alignment()) == 0);
#endif
#ifdef DO_MEMORY_USAGE
type_handle.inc_memory_usage(TypeHandle::MC_deleted_chain_active, alloc_size);
#endif // DO_MEMORY_USAGE

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@ -95,12 +95,8 @@ private:
// Without DELETEDCHAINFLAG, we don't even store the _flag member at all.
static const size_t flag_reserved_bytes = 0;
#elif defined(LINMATH_ALIGN)
// With SSE2 alignment, we need all 16 bytes to preserve alignment.
static const size_t flag_reserved_bytes = 16;
#else
// Otherwise, we only need enough space for the Integer itself.
// Otherwise, we need space for the integer.
static const size_t flag_reserved_bytes = sizeof(AtomicAdjust::Integer);
#endif // USE_DELETEDCHAINFLAG

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@ -374,7 +374,7 @@ typedef struct _object PyObject;
// externally.
#define MEMORY_HOOK_DO_ALIGN 1
#elif defined(IS_OSX) || defined(_WIN64)
#elif (defined(IS_OSX) || defined(_WIN64)) && !defined(__AVX__)
// The OS-provided malloc implementation will do the required alignment.
#undef MEMORY_HOOK_DO_ALIGN

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@ -43,10 +43,16 @@ get_memory_alignment() {
#ifdef LINMATH_ALIGN
// We require 16-byte alignment of certain structures, to support SSE2. We
// don't strictly have to align *everything*, but it's just easier to do so.
const size_t alignment_size = 16;
#ifdef __AVX__
// Eigen requires 32-byte alignment when using AVX instructions.
const size_t alignment_size = 32;
#else
// Otherwise, use word alignment.
const size_t alignment_size = sizeof(void *);
const size_t alignment_size = 16;
#endif
#else
// Otherwise, align to two words. This seems to be pretty standard to the
// point where some code may rely on this being the case.
const size_t alignment_size = sizeof(void *) * 2;
#endif
return alignment_size;
}
@ -64,7 +70,12 @@ get_header_reserved_bytes() {
#ifdef LINMATH_ALIGN
// If we're doing SSE2 alignment, we must reserve a full 16-byte block,
// since anything less than that will spoil the alignment.
#ifdef __AVX__
// Eigen requires 32-byte alignment when using AVX instructions.
static const size_t header_reserved_bytes = 32;
#else
static const size_t header_reserved_bytes = 16;
#endif
#elif defined(MEMORY_HOOK_DO_ALIGN)
// If we're just aligning to words, we reserve a block as big as two words,
@ -72,8 +83,9 @@ get_header_reserved_bytes() {
static const size_t header_reserved_bytes = sizeof(size_t) + sizeof(size_t);
#else
// If we're not aligning, we just need space for the word itself.
static const size_t header_reserved_bytes = sizeof(size_t);
// Virtually all allocators align to two words, so we make sure we preserve
// that alignment for the benefit of anyone who relies upon that.
static const size_t header_reserved_bytes = sizeof(void *) * 2;
#endif
return header_reserved_bytes;

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@ -53,8 +53,13 @@
// drose: We require 16-byte alignment of certain structures, to
// support SSE2. We don't strictly have to align *everything*, but
// it's just easier to do so.
#ifdef __AVX__
// Eigen requires 32-byte alignment when using AVX instructions.
#define MALLOC_ALIGNMENT ((size_t)32U)
#else
#define MALLOC_ALIGNMENT ((size_t)16U)
#endif
#endif
#include "dlmalloc_src.cxx"

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@ -14,6 +14,8 @@
/**
* Returns a pointer to a newly-allocated block of memory of the indicated
* size.
*
* Please note that the resulting pointer is not aligned to any boundary.
*/
INLINE void *NeverFreeMemory::
alloc(size_t size) {

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@ -39,13 +39,9 @@ void *NeverFreeMemory::
ns_alloc(size_t size) {
_lock.acquire();
// We always allocate integer multiples of this many bytes, to guarantee
// this minimum alignment.
static const size_t alignment_size = MemoryHook::get_memory_alignment();
// Round up to the next alignment_size.
size = ((size + alignment_size - 1) / alignment_size) * alignment_size;
//NB: we no longer do alignment here. The only class that uses this is
// DeletedBufferChain, and we can do the alignment potentially more
// efficiently there since we don't end up overallocating as much.
_total_used += size;
// Look for a page that has sufficient space remaining.

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@ -38,7 +38,6 @@ Filename(const char *filename) {
(*this) = filename;
}
/**
*
*/
@ -84,6 +83,20 @@ Filename(Filename &&from) NOEXCEPT :
}
#endif // USE_MOVE_SEMANTICS
/**
* Creates an empty Filename.
*/
INLINE Filename::
Filename() :
_dirname_end(0),
_basename_start(0),
_basename_end(string::npos),
_extension_start(string::npos),
_hash_start(string::npos),
_hash_end(string::npos),
_flags(0) {
}
/**
*
*/
@ -155,14 +168,6 @@ pattern_filename(const string &filename) {
return result;
}
/**
*
*/
INLINE Filename::
~Filename() {
}
/**
*
*/
@ -233,7 +238,7 @@ operator = (string &&filename) NOEXCEPT {
*/
INLINE Filename &Filename::
operator = (Filename &&from) NOEXCEPT {
_filename = MOVE(from._filename);
_filename = move(from._filename);
_dirname_end = from._dirname_end;
_basename_start = from._basename_start;
_basename_end = from._basename_end;

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@ -55,20 +55,22 @@ public:
};
INLINE Filename(const char *filename);
PUBLISHED:
INLINE Filename(const string &filename = "");
INLINE Filename(const string &filename);
INLINE Filename(const wstring &filename);
INLINE Filename(const Filename &copy);
Filename(const Filename &dirname, const Filename &basename);
INLINE ~Filename();
#ifdef USE_MOVE_SEMANTICS
INLINE Filename(string &&filename) NOEXCEPT;
INLINE Filename(Filename &&from) NOEXCEPT;
#endif
PUBLISHED:
INLINE Filename();
Filename(const Filename &dirname, const Filename &basename);
#ifdef HAVE_PYTHON
EXTENSION(Filename(PyObject *path));
EXTENSION(PyObject *__reduce__(PyObject *self) const);
#endif
@ -118,6 +120,7 @@ PUBLISHED:
INLINE char operator [] (size_t n) const;
EXTENSION(PyObject *__repr__() const);
EXTENSION(PyObject *__fspath__() const);
INLINE string substr(size_t begin) const;
INLINE string substr(size_t begin, size_t end) const;

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@ -6142,7 +6142,7 @@ pack_return_value(ostream &out, int indent_level, FunctionRemap *remap,
write_python_instance(out, indent_level, return_expr, owns_memory, itype, is_const);
}
} else if (TypeManager::is_struct(orig_type->as_pointer_type()->_pointing_at)) {
} else if (TypeManager::is_struct(orig_type->remove_pointer())) {
TypeIndex type_index = builder.get_type(TypeManager::unwrap(TypeManager::resolve_type(orig_type)),false);
const InterrogateType &itype = idb->get_type(type_index);
@ -6749,6 +6749,8 @@ is_cpp_type_legal(CPPType *in_ctype) {
return true;
} else if (TypeManager::is_pointer_to_simple(type)) {
return true;
} else if (builder.in_forcetype(type->get_local_name(&parser))) {
return true;
} else if (TypeManager::is_exported(type)) {
return true;
} else if (TypeManager::is_pointer_to_PyObject(in_ctype)) {

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@ -73,8 +73,8 @@ EncryptStreamBuf() {
_key_length = encryption_key_length;
_iteration_count = encryption_iteration_count;
_read_valid = false;
_write_valid = false;
_read_ctx = NULL;
_write_ctx = NULL;
_read_overflow_buffer = NULL;
_in_read_overflow_buffer = 0;
@ -110,7 +110,11 @@ open_read(istream *source, bool owns_source, const string &password) {
_source = source;
_owns_source = owns_source;
_read_valid = false;
if (_read_ctx != NULL) {
EVP_CIPHER_CTX_free(_read_ctx);
_read_ctx = NULL;
}
// Now read the header information.
StreamReader sr(_source, false);
@ -143,17 +147,21 @@ open_read(istream *source, bool owns_source, const string &password) {
string iv = sr.extract_bytes(iv_length);
_read_ctx = EVP_CIPHER_CTX_new();
nassertv(_read_ctx != NULL);
// Initialize the context
int result;
result = EVP_DecryptInit(&_read_ctx, cipher, NULL, (unsigned char *)iv.data());
result = EVP_DecryptInit(_read_ctx, cipher, NULL, (unsigned char *)iv.data());
nassertv(result > 0);
result = EVP_CIPHER_CTX_set_key_length(&_read_ctx, key_length);
result = EVP_CIPHER_CTX_set_key_length(_read_ctx, key_length);
if (result <= 0) {
prc_cat.error()
<< "Invalid key length " << key_length * 8 << " bits for algorithm "
<< OBJ_nid2sn(nid) << "\n";
EVP_CIPHER_CTX_cleanup(&_read_ctx);
EVP_CIPHER_CTX_free(_read_ctx);
_read_ctx = NULL;
return;
}
@ -167,11 +175,9 @@ open_read(istream *source, bool owns_source, const string &password) {
nassertv(result > 0);
// Store the key within the context.
result = EVP_DecryptInit(&_read_ctx, NULL, key, NULL);
result = EVP_DecryptInit(_read_ctx, NULL, key, NULL);
nassertv(result > 0);
_read_valid = true;
_read_overflow_buffer = new unsigned char[_read_block_size];
_in_read_overflow_buffer = 0;
thread_consider_yield();
@ -182,9 +188,9 @@ open_read(istream *source, bool owns_source, const string &password) {
*/
void EncryptStreamBuf::
close_read() {
if (_read_valid) {
EVP_CIPHER_CTX_cleanup(&_read_ctx);
_read_valid = false;
if (_read_ctx != NULL) {
EVP_CIPHER_CTX_free(_read_ctx);
_read_ctx = NULL;
}
if (_read_overflow_buffer != (unsigned char *)NULL) {
@ -211,7 +217,6 @@ open_write(ostream *dest, bool owns_dest, const string &password) {
close_write();
_dest = dest;
_owns_dest = owns_dest;
_write_valid = false;
const EVP_CIPHER *cipher =
EVP_get_cipherbyname(_algorithm.c_str());
@ -220,21 +225,23 @@ open_write(ostream *dest, bool owns_dest, const string &password) {
prc_cat.error()
<< "Unknown encryption algorithm: " << _algorithm << "\n";
return;
};
}
int nid = EVP_CIPHER_nid(cipher);
int iv_length = EVP_CIPHER_iv_length(cipher);
_write_block_size = EVP_CIPHER_block_size(cipher);
unsigned char *iv = (unsigned char *)alloca(iv_length);
// Generate a random IV. It doesn't need to be cryptographically secure,
// just unique.
unsigned char *iv = (unsigned char *)alloca(iv_length);
RAND_pseudo_bytes(iv, iv_length);
_write_ctx = EVP_CIPHER_CTX_new();
nassertv(_write_ctx != NULL);
int result;
result = EVP_EncryptInit(&_write_ctx, cipher, NULL, iv);
result = EVP_EncryptInit(_write_ctx, cipher, NULL, iv);
nassertv(result > 0);
// Store the appropriate key length in the context.
@ -242,12 +249,13 @@ open_write(ostream *dest, bool owns_dest, const string &password) {
if (key_length == 0) {
key_length = EVP_CIPHER_key_length(cipher);
}
result = EVP_CIPHER_CTX_set_key_length(&_write_ctx, key_length);
result = EVP_CIPHER_CTX_set_key_length(_write_ctx, key_length);
if (result <= 0) {
prc_cat.error()
<< "Invalid key length " << key_length * 8 << " bits for algorithm "
<< OBJ_nid2sn(nid) << "\n";
EVP_CIPHER_CTX_cleanup(&_write_ctx);
EVP_CIPHER_CTX_free(_write_ctx);
_write_ctx = NULL;
return;
}
@ -271,7 +279,7 @@ open_write(ostream *dest, bool owns_dest, const string &password) {
nassertv(result > 0);
// Store the key in the context.
result = EVP_EncryptInit(&_write_ctx, NULL, key, NULL);
result = EVP_EncryptInit(_write_ctx, NULL, key, NULL);
nassertv(result > 0);
// Now write the header information to the stream.
@ -284,7 +292,6 @@ open_write(ostream *dest, bool owns_dest, const string &password) {
sw.add_uint16((uint16_t)count);
sw.append_data(iv, iv_length);
_write_valid = true;
thread_consider_yield();
}
@ -298,15 +305,16 @@ close_write() {
write_chars(pbase(), n);
pbump(-(int)n);
if (_write_valid) {
if (_write_ctx != NULL) {
unsigned char *write_buffer = (unsigned char *)alloca(_write_block_size);
int bytes_written = 0;
EVP_EncryptFinal(&_write_ctx, write_buffer, &bytes_written);
EVP_EncryptFinal(_write_ctx, write_buffer, &bytes_written);
thread_consider_yield();
_dest->write((const char *)write_buffer, bytes_written);
_write_valid = false;
EVP_CIPHER_CTX_free(_write_ctx);
_write_ctx = NULL;
}
if (_owns_dest) {
@ -418,7 +426,7 @@ read_chars(char *start, size_t length) {
do {
// Get more bytes from the stream.
if (!_read_valid) {
if (_read_ctx == NULL) {
return 0;
}
@ -429,20 +437,21 @@ read_chars(char *start, size_t length) {
int result;
if (source_length != 0) {
result =
EVP_DecryptUpdate(&_read_ctx, read_buffer, &bytes_read,
EVP_DecryptUpdate(_read_ctx, read_buffer, &bytes_read,
source_buffer, source_length);
} else {
result =
EVP_DecryptFinal(&_read_ctx, read_buffer, &bytes_read);
_read_valid = false;
EVP_DecryptFinal(_read_ctx, read_buffer, &bytes_read);
EVP_CIPHER_CTX_free(_read_ctx);
_read_ctx = NULL;
}
if (result <= 0) {
prc_cat.error()
<< "Error decrypting stream.\n";
if (_read_valid) {
EVP_CIPHER_CTX_cleanup(&_read_ctx);
_read_valid = false;
if (_read_ctx != NULL) {
EVP_CIPHER_CTX_free(_read_ctx);
_read_ctx = NULL;
}
}
thread_consider_yield();
@ -472,13 +481,13 @@ read_chars(char *start, size_t length) {
*/
void EncryptStreamBuf::
write_chars(const char *start, size_t length) {
if (_write_valid && length != 0) {
if (_write_ctx != NULL && length != 0) {
size_t max_write_buffer = length + _write_block_size;
unsigned char *write_buffer = (unsigned char *)alloca(max_write_buffer);
int bytes_written = 0;
int result =
EVP_EncryptUpdate(&_write_ctx, write_buffer, &bytes_written,
EVP_EncryptUpdate(_write_ctx, write_buffer, &bytes_written,
(unsigned char *)start, length);
if (result <= 0) {
prc_cat.error()

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@ -64,14 +64,12 @@ private:
int _key_length;
int _iteration_count;
bool _read_valid;
EVP_CIPHER_CTX _read_ctx;
EVP_CIPHER_CTX *_read_ctx;
size_t _read_block_size;
unsigned char *_read_overflow_buffer;
size_t _in_read_overflow_buffer;
bool _write_valid;
EVP_CIPHER_CTX _write_ctx;
EVP_CIPHER_CTX *_write_ctx;
size_t _write_block_size;
};

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@ -343,6 +343,9 @@ assert_failure(const char *expression, int line,
// guarantee it has already been constructed.
ALIGN_16BYTE ConfigVariableBool assert_abort("assert-abort", false);
if (assert_abort) {
// Make sure the error message has been flushed to the output.
nout.flush();
#ifdef WIN32
// How to trigger an exception in VC++ that offers to take us into the
// debugger? abort() doesn't do it. We used to be able to assert(false),

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@ -149,12 +149,14 @@ extern "C" {
EXPCL_PYSTUB int PyUnicodeUCS2_FromStringAndSize(...);
EXPCL_PYSTUB int PyUnicodeUCS2_FromWideChar(...);
EXPCL_PYSTUB int PyUnicodeUCS2_AsWideChar(...);
EXPCL_PYSTUB int PyUnicodeUCS2_AsWideCharString(...);
EXPCL_PYSTUB int PyUnicodeUCS2_GetSize(...);
EXPCL_PYSTUB int PyUnicodeUCS4_FromFormat(...);
EXPCL_PYSTUB int PyUnicodeUCS4_FromString(...);
EXPCL_PYSTUB int PyUnicodeUCS4_FromStringAndSize(...);
EXPCL_PYSTUB int PyUnicodeUCS4_FromWideChar(...);
EXPCL_PYSTUB int PyUnicodeUCS4_AsWideChar(...);
EXPCL_PYSTUB int PyUnicodeUCS4_AsWideCharString(...);
EXPCL_PYSTUB int PyUnicodeUCS4_GetSize(...);
EXPCL_PYSTUB int PyUnicode_AsUTF8(...);
EXPCL_PYSTUB int PyUnicode_AsUTF8AndSize(...);
@ -349,12 +351,14 @@ int PyUnicodeUCS2_FromString(...) { return 0; }
int PyUnicodeUCS2_FromStringAndSize(...) { return 0; }
int PyUnicodeUCS2_FromWideChar(...) { return 0; }
int PyUnicodeUCS2_AsWideChar(...) { return 0; }
int PyUnicodeUCS2_AsWideCharString(...) { return 0; }
int PyUnicodeUCS2_GetSize(...) { return 0; }
int PyUnicodeUCS4_FromFormat(...) { return 0; }
int PyUnicodeUCS4_FromString(...) { return 0; }
int PyUnicodeUCS4_FromStringAndSize(...) { return 0; }
int PyUnicodeUCS4_FromWideChar(...) { return 0; }
int PyUnicodeUCS4_AsWideChar(...) { return 0; }
int PyUnicodeUCS4_AsWideCharString(...) { return 0; }
int PyUnicodeUCS4_GetSize(...) { return 0; }
int PyUnicode_AsUTF8(...) { return 0; }
int PyUnicode_AsUTF8AndSize(...) { return 0; }

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@ -166,6 +166,10 @@ SectionGroup "Panda3D Libraries"
SetOutPath $INSTDIR\models
File /r /x CVS "${BUILT}\models\*"
SetDetailsPrint both
DetailPrint "Installing optional components..."
SetDetailsPrint listonly
RMDir /r "$SMPROGRAMS\${TITLE}"
CreateDirectory "$SMPROGRAMS\${TITLE}"
SectionEnd

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@ -39,6 +39,7 @@ import sys
COMPILER=0
INSTALLER=0
WHEEL=0
GENMAN=0
COMPRESSOR="zlib"
THREADCOUNT=0
@ -87,8 +88,8 @@ PkgListSet(["PYTHON", "DIRECT", # Python support
"MFC", "WX", "FLTK", # Used for web plug-in only
"ROCKET", "AWESOMIUM", # GUI libraries
"CARBON", "COCOA", # Mac OS X toolkits
"X11", "XF86DGA", "XRANDR", "XCURSOR", # Unix platform support
"PANDATOOL", "PVIEW", "DEPLOYTOOLS", # Toolchain
"X11", # Unix platform support
"PANDATOOL", "PVIEW", "DEPLOYTOOLS", "DIRECTSCRIPTS",# Toolchain
"SKEL", # Example SKEL project
"PANDAFX", # Some distortion special lenses
"PANDAPARTICLESYSTEM", # Built in particle system
@ -124,6 +125,7 @@ def usage(problem):
print(" --verbose (print out more information)")
print(" --runtime (build a runtime build instead of an SDK build)")
print(" --installer (build an installer)")
print(" --wheel (build a pip-installable .whl)")
print(" --optimize X (optimization level can be 1,2,3,4)")
print(" --version X (set the panda version number)")
print(" --lzma (use lzma compression when building Windows installer)")
@ -159,13 +161,13 @@ def usage(problem):
os._exit(1)
def parseopts(args):
global INSTALLER,RTDIST,RUNTIME,GENMAN,DISTRIBUTOR,VERSION
global INSTALLER,WHEEL,RTDIST,RUNTIME,GENMAN,DISTRIBUTOR,VERSION
global COMPRESSOR,THREADCOUNT,OSXTARGET,OSX_ARCHS,HOST_URL
global DEBVERSION,RPMRELEASE,GIT_COMMIT,P3DSUFFIX,RTDIST_VERSION
global STRDXSDKVERSION, WINDOWS_SDK, MSVC_VERSION, BOOUSEINTELCOMPILER
longopts = [
"help","distributor=","verbose","runtime","osxtarget=",
"optimize=","everything","nothing","installer","rtdist","nocolor",
"optimize=","everything","nothing","installer","wheel","rtdist","nocolor",
"version=","lzma","no-python","threads=","outputdir=","override=",
"static","host=","debversion=","rpmrelease=","p3dsuffix=","rtdist-version=",
"directx-sdk=", "windows-sdk=", "msvc-version=", "clean", "use-icl",
@ -188,6 +190,7 @@ def parseopts(args):
if (option=="--help"): raise Exception
elif (option=="--optimize"): optimize=value
elif (option=="--installer"): INSTALLER=1
elif (option=="--wheel"): WHEEL=1
elif (option=="--verbose"): SetVerbose(True)
elif (option=="--distributor"): DISTRIBUTOR=value
elif (option=="--rtdist"): RTDIST=1
@ -416,9 +419,18 @@ if (RUNTIME):
if (INSTALLER and RTDIST):
exit("Cannot build an installer for the rtdist build!")
if (WHEEL and RUNTIME):
exit("Cannot build a wheel for the runtime build!")
if (WHEEL and RTDIST):
exit("Cannot build a wheel for the rtdist build!")
if (INSTALLER) and (PkgSkip("PYTHON")) and (not RUNTIME) and GetTarget() == 'windows':
exit("Cannot build installer on Windows without python")
if WHEEL and PkgSkip("PYTHON"):
exit("Cannot build wheel without Python")
if (RTDIST) and (PkgSkip("WX") and PkgSkip("FLTK")):
exit("Cannot build rtdist without wx or fltk")
@ -504,9 +516,6 @@ IncDirectory("ALWAYS", GetOutputDir()+"/include")
if (COMPILER == "MSVC"):
PkgDisable("X11")
PkgDisable("XRANDR")
PkgDisable("XF86DGA")
PkgDisable("XCURSOR")
PkgDisable("GLES")
PkgDisable("GLES2")
PkgDisable("EGL")
@ -796,9 +805,13 @@ if (COMPILER=="GCC"):
SmartPkgEnable("JPEG", "", ("jpeg"), "jpeglib.h")
SmartPkgEnable("PNG", "libpng", ("png"), "png.h", tool = "libpng-config")
if GetTarget() == "darwin" and not PkgSkip("FFMPEG"):
LibName("FFMPEG", "-Wl,-read_only_relocs,suppress")
LibName("FFMPEG", "-framework VideoDecodeAcceleration")
if not PkgSkip("FFMPEG"):
if GetTarget() == "darwin":
LibName("FFMPEG", "-Wl,-read_only_relocs,suppress")
LibName("FFMPEG", "-framework VideoDecodeAcceleration")
elif os.path.isfile(GetThirdpartyDir() + "ffmpeg/lib/libavcodec.a"):
# Needed when linking ffmpeg statically on Linux.
LibName("FFMPEG", "-Wl,-Bsymbolic")
cv_lib = ChooseLib(("opencv_core", "cv"), "OPENCV")
if cv_lib == "opencv_core":
@ -828,12 +841,9 @@ if (COMPILER=="GCC"):
if GetTarget() != 'darwin':
# CgGL is covered by the Cg framework, and we don't need X11 components on OSX
if not PkgSkip("NVIDIACG") and not RUNTIME:
SmartPkgEnable("CGGL", "", ("CgGL"), "Cg/cgGL.h")
SmartPkgEnable("CGGL", "", ("CgGL"), "Cg/cgGL.h", thirdparty_dir = "nvidiacg")
if not RUNTIME:
SmartPkgEnable("X11", "x11", "X11", ("X11", "X11/Xlib.h"))
SmartPkgEnable("XRANDR", "xrandr", "Xrandr", "X11/extensions/Xrandr.h")
SmartPkgEnable("XF86DGA", "xxf86dga", "Xxf86dga", "X11/extensions/xf86dga.h")
SmartPkgEnable("XCURSOR", "xcursor", "Xcursor", "X11/Xcursor/Xcursor.h")
if GetHost() != "darwin":
# Workaround for an issue where pkg-config does not include this path
@ -1680,6 +1690,11 @@ def CompileLink(dll, obj, opts):
if LDFLAGS != "":
cmd += " " + LDFLAGS
# Don't link libraries with Python.
if "PYTHON" in opts and GetOrigExt(dll) != ".exe" and not RTDIST:
opts = opts[:]
opts.remove("PYTHON")
for (opt, dir) in LIBDIRECTORIES:
if (opt=="ALWAYS") or (opt in opts):
cmd += ' -L' + BracketNameWithQuotes(dir)
@ -2182,9 +2197,6 @@ DTOOL_CONFIG=[
("PHAVE_STDINT_H", '1', '1'),
("HAVE_RTTI", '1', '1'),
("HAVE_X11", 'UNDEF', '1'),
("HAVE_XRANDR", 'UNDEF', '1'),
("HAVE_XF86DGA", 'UNDEF', '1'),
("HAVE_XCURSOR", 'UNDEF', '1'),
("IS_LINUX", 'UNDEF', '1'),
("IS_OSX", 'UNDEF', 'UNDEF'),
("IS_FREEBSD", 'UNDEF', 'UNDEF'),
@ -2289,9 +2301,6 @@ def WriteConfigSettings():
dtool_config["PHAVE_SYS_MALLOC_H"] = '1'
dtool_config["HAVE_OPENAL_FRAMEWORK"] = '1'
dtool_config["HAVE_X11"] = 'UNDEF' # We might have X11, but we don't need it.
dtool_config["HAVE_XRANDR"] = 'UNDEF'
dtool_config["HAVE_XF86DGA"] = 'UNDEF'
dtool_config["HAVE_XCURSOR"] = 'UNDEF'
dtool_config["HAVE_GLX"] = 'UNDEF'
dtool_config["IS_LINUX"] = 'UNDEF'
dtool_config["HAVE_VIDEO4LINUX"] = 'UNDEF'
@ -3328,6 +3337,7 @@ if (not RUNTIME):
TargetAdd('interrogate.exe', input='libp3cppParser.ilb')
TargetAdd('interrogate.exe', input=COMMON_DTOOL_LIBS)
TargetAdd('interrogate.exe', input='libp3interrogatedb.dll')
TargetAdd('interrogate.exe', input='libp3pystub.lib')
TargetAdd('interrogate.exe', opts=['ADVAPI', 'OPENSSL', 'WINSHELL', 'WINGDI', 'WINUSER'])
TargetAdd('interrogate_module_interrogate_module.obj', opts=OPTS, input='interrogate_module.cxx')
@ -3335,6 +3345,7 @@ if (not RUNTIME):
TargetAdd('interrogate_module.exe', input='libp3cppParser.ilb')
TargetAdd('interrogate_module.exe', input=COMMON_DTOOL_LIBS)
TargetAdd('interrogate_module.exe', input='libp3interrogatedb.dll')
TargetAdd('interrogate_module.exe', input='libp3pystub.lib')
TargetAdd('interrogate_module.exe', opts=['ADVAPI', 'OPENSSL', 'WINSHELL', 'WINGDI', 'WINUSER'])
if (not RTDIST):
@ -3343,6 +3354,7 @@ if (not RUNTIME):
TargetAdd('parse_file.exe', input='libp3cppParser.ilb')
TargetAdd('parse_file.exe', input=COMMON_DTOOL_LIBS)
TargetAdd('parse_file.exe', input='libp3interrogatedb.dll')
TargetAdd('parse_file.exe', input='libp3pystub.lib')
TargetAdd('parse_file.exe', opts=['ADVAPI', 'OPENSSL', 'WINSHELL', 'WINGDI', 'WINUSER'])
#
@ -3366,6 +3378,7 @@ if (not RTDIST and not RUNTIME):
TargetAdd('test_interrogate.exe', input='test_interrogate_test_interrogate.obj')
TargetAdd('test_interrogate.exe', input='libp3interrogatedb.dll')
TargetAdd('test_interrogate.exe', input=COMMON_DTOOL_LIBS)
TargetAdd('test_interrogate.exe', input='libp3pystub.lib')
TargetAdd('test_interrogate.exe', opts=['ADVAPI', 'OPENSSL', 'WINSHELL', 'WINGDI', 'WINUSER'])
#
@ -4569,7 +4582,7 @@ if (GetTarget() not in ['windows', 'darwin'] and PkgSkip("GL")==0 and PkgSkip("X
TargetAdd('libpandagl.dll', input='p3glgsg_glgsg.obj')
TargetAdd('libpandagl.dll', input='p3glxdisplay_composite1.obj')
TargetAdd('libpandagl.dll', input=COMMON_PANDA_LIBS)
TargetAdd('libpandagl.dll', opts=['MODULE', 'GL', 'NVIDIACG', 'CGGL', 'X11', 'XRANDR', 'XF86DGA', 'XCURSOR'])
TargetAdd('libpandagl.dll', opts=['MODULE', 'GL', 'NVIDIACG', 'CGGL', 'X11'])
#
# DIRECTORY: panda/src/cocoadisplay/
@ -4644,7 +4657,7 @@ if (PkgSkip("EGL")==0 and PkgSkip("GLES")==0 and PkgSkip("X11")==0 and not RUNTI
TargetAdd('libpandagles.dll', input='p3glesgsg_glesgsg.obj')
TargetAdd('libpandagles.dll', input='pandagles_egldisplay_composite1.obj')
TargetAdd('libpandagles.dll', input=COMMON_PANDA_LIBS)
TargetAdd('libpandagles.dll', opts=['MODULE', 'GLES', 'EGL', 'X11', 'XRANDR', 'XF86DGA', 'XCURSOR'])
TargetAdd('libpandagles.dll', opts=['MODULE', 'GLES', 'EGL', 'X11'])
#
# DIRECTORY: panda/src/egldisplay/
@ -4662,7 +4675,7 @@ if (PkgSkip("EGL")==0 and PkgSkip("GLES2")==0 and PkgSkip("X11")==0 and not RUNT
TargetAdd('libpandagles2.dll', input='p3gles2gsg_gles2gsg.obj')
TargetAdd('libpandagles2.dll', input='pandagles2_egldisplay_composite1.obj')
TargetAdd('libpandagles2.dll', input=COMMON_PANDA_LIBS)
TargetAdd('libpandagles2.dll', opts=['MODULE', 'GLES2', 'EGL', 'X11', 'XRANDR', 'XF86DGA', 'XCURSOR'])
TargetAdd('libpandagles2.dll', opts=['MODULE', 'GLES2', 'EGL', 'X11'])
#
# DIRECTORY: panda/src/ode/
@ -4958,7 +4971,7 @@ if (not RUNTIME and (GetTarget() in ('windows', 'darwin') or PkgSkip("X11")==0)
TargetAdd('libp3tinydisplay.dll', opts=['WINIMM', 'WINGDI', 'WINKERNEL', 'WINOLDNAMES', 'WINUSER', 'WINMM'])
else:
TargetAdd('libp3tinydisplay.dll', input='p3x11display_composite1.obj')
TargetAdd('libp3tinydisplay.dll', opts=['X11', 'XRANDR', 'XF86DGA', 'XCURSOR'])
TargetAdd('libp3tinydisplay.dll', opts=['X11'])
TargetAdd('libp3tinydisplay.dll', input='p3tinydisplay_composite1.obj')
TargetAdd('libp3tinydisplay.dll', input='p3tinydisplay_composite2.obj')
TargetAdd('libp3tinydisplay.dll', input='p3tinydisplay_ztriangle_1.obj')
@ -4976,7 +4989,7 @@ if (PkgSkip("DIRECT")==0):
OPTS=['DIR:direct/src/directbase', 'PYTHON']
TargetAdd('p3directbase_directbase.obj', opts=OPTS+['BUILDING:DIRECT'], input='directbase.cxx')
if (PkgSkip("PYTHON")==0 and not RTDIST and not RUNTIME):
if not PkgSkip("PYTHON") and not RTDIST and not RUNTIME and not PkgSkip("DIRECTSCRIPTS"):
DefSymbol("BUILDING:PACKPANDA", "IMPORT_MODULE", "direct.directscripts.packpanda")
TargetAdd('packpanda.obj', opts=OPTS+['BUILDING:PACKPANDA'], input='ppython.cxx')
TargetAdd('packpanda.exe', input='packpanda.obj')
@ -5151,6 +5164,7 @@ if (PkgSkip("PYTHON")==0 and PkgSkip("DIRECT")==0 and not RTDIST and not RUNTIME
TargetAdd('p3dcparse.exe', input='dcparse_dcparse.obj')
TargetAdd('p3dcparse.exe', input='libp3direct.dll')
TargetAdd('p3dcparse.exe', input=COMMON_PANDA_LIBS)
TargetAdd('p3dcparse.exe', input='libp3pystub.lib')
TargetAdd('p3dcparse.exe', opts=['ADVAPI', 'PYTHON'])
#
@ -7257,6 +7271,11 @@ try:
MakeInstallerFreeBSD()
else:
exit("Do not know how to make an installer for this platform")
if WHEEL:
ProgressOutput(100.0, "Building wheel")
from makewheel import makewheel
makewheel(VERSION, GetOutputDir())
finally:
SaveDependencyCache()

598
makepanda/makewheel.py Normal file
View File

@ -0,0 +1,598 @@
"""
Generates a wheel (.whl) file from the output of makepanda.
Since the wheel requires special linking, this will only work if compiled with
the `--wheel` parameter.
Please keep this file work with Panda3D 1.9 until that reaches EOL.
"""
from __future__ import print_function, unicode_literals
from distutils.util import get_platform
import json
import sys
import os
from os.path import join
import shutil
import zipfile
import hashlib
import tempfile
import subprocess
from distutils.sysconfig import get_config_var
from optparse import OptionParser
from makepandacore import ColorText, LocateBinary, ParsePandaVersion, GetExtensionSuffix, SetVerbose, GetVerbose
from base64 import urlsafe_b64encode
default_platform = get_platform()
if default_platform.startswith("linux-"):
# Is this manylinux1?
if os.path.isfile("/lib/libc-2.5.so") and os.path.isdir("/opt/python"):
default_platform = default_platform.replace("linux", "manylinux1")
def get_abi_tag():
if sys.version_info >= (3, 0):
soabi = get_config_var('SOABI')
if soabi and soabi.startswith('cpython-'):
return 'cp' + soabi.split('-')[1]
elif soabi:
return soabi.replace('.', '_').replace('-', '_')
soabi = 'cp%d%d' % (sys.version_info[:2])
debug_flag = get_config_var('Py_DEBUG')
if (debug_flag is None and hasattr(sys, 'gettotalrefcount')) or debug_flag:
soabi += 'd'
malloc_flag = get_config_var('WITH_PYMALLOC')
if malloc_flag is None or malloc_flag:
soabi += 'm'
if sys.version_info < (3, 3):
usize = get_config_var('Py_UNICODE_SIZE')
if (usize is None and sys.maxunicode == 0x10ffff) or usize == 4:
soabi += 'u'
return soabi
def is_exe_file(path):
return os.path.isfile(path) and path.lower().endswith('.exe')
def is_elf_file(path):
base = os.path.basename(path)
return os.path.isfile(path) and '.' not in base and \
open(path, 'rb').read(4) == b'\x7FELF'
def is_mach_o_file(path):
base = os.path.basename(path)
return os.path.isfile(path) and '.' not in base and \
open(path, 'rb').read(4) in (b'\xCA\xFE\xBA\xBE', b'\xBE\xBA\xFE\bCA',
b'\xFE\xED\xFA\xCE', b'\xCE\xFA\xED\xFE',
b'\xFE\xED\xFA\xCF', b'\xCF\xFA\xED\xFE')
def is_fat_file(path):
return os.path.isfile(path) and \
open(path, 'rb').read(4) in (b'\xCA\xFE\xBA\xBE', b'\xBE\xBA\xFE\bCA')
if sys.platform in ('win32', 'cygwin'):
is_executable = is_exe_file
elif sys.platform == 'darwin':
is_executable = is_mach_o_file
else:
is_executable = is_elf_file
# Other global parameters
PY_VERSION = "cp{0}{1}".format(*sys.version_info)
ABI_TAG = get_abi_tag()
EXCLUDE_EXT = [".pyc", ".pyo", ".N", ".prebuilt", ".xcf", ".plist", ".vcproj", ".sln"]
# Plug-ins to install.
PLUGIN_LIBS = ["pandagl", "pandagles", "pandagles2", "pandadx9", "p3tinydisplay", "p3ptloader", "p3assimp", "p3ffmpeg", "p3openal_audio", "p3fmod_audio"]
WHEEL_DATA = """Wheel-Version: 1.0
Generator: makepanda
Root-Is-Purelib: false
Tag: {0}-{1}-{2}
"""
METADATA = {
"license": "BSD",
"name": "Panda3D",
"metadata_version": "2.0",
"generator": "makepanda",
"summary": "Panda3D is a game engine, a framework for 3D rendering and "
"game development for Python and C++ programs.",
"extensions": {
"python.details": {
"project_urls": {
"Home": "https://www.panda3d.org/"
},
"document_names": {
"license": "LICENSE.txt"
},
"contacts": [
{
"role": "author",
"email": "etc-panda3d@lists.andrew.cmu.edu",
"name": "Panda3D Team"
}
]
}
},
"classifiers": [
"Development Status :: 5 - Production/Stable",
"Intended Audience :: Developers",
"Intended Audience :: End Users/Desktop",
"License :: OSI Approved :: BSD License",
"Operating System :: OS Independent",
"Programming Language :: C++",
"Programming Language :: Python",
"Topic :: Games/Entertainment",
"Topic :: Multimedia",
"Topic :: Multimedia :: Graphics",
"Topic :: Multimedia :: Graphics :: 3D Rendering"
]
}
PANDA3D_TOOLS_INIT = """import os, sys
import panda3d
if sys.platform in ('win32', 'cygwin'):
path_var = 'PATH'
elif sys.platform == 'darwin':
path_var = 'DYLD_LIBRARY_PATH'
else:
path_var = 'LD_LIBRARY_PATH'
dir = os.path.dirname(panda3d.__file__)
del panda3d
if not os.environ.get(path_var):
os.environ[path_var] = dir
else:
os.environ[path_var] = dir + os.pathsep + os.environ[path_var]
del os, sys, path_var, dir
def _exec_tool(tool):
import os, sys
from subprocess import Popen
tools_dir = os.path.dirname(__file__)
handle = Popen(sys.argv, executable=os.path.join(tools_dir, tool))
try:
try:
return handle.wait()
except KeyboardInterrupt:
# Give the program a chance to handle the signal gracefully.
return handle.wait()
except:
handle.kill()
handle.wait()
raise
# Register all the executables in this directory as global functions.
{0}
"""
def parse_dependencies_windows(data):
""" Parses the given output from dumpbin /dependents to determine the list
of dll's this executable file depends on. """
lines = data.splitlines()
li = 0
while li < len(lines):
line = lines[li]
li += 1
if line.find(' has the following dependencies') != -1:
break
if li < len(lines):
line = lines[li]
if line.strip() == '':
# Skip a blank line.
li += 1
# Now we're finding filenames, until the next blank line.
filenames = []
while li < len(lines):
line = lines[li]
li += 1
line = line.strip()
if line == '':
# We're done.
return filenames
filenames.append(line)
# At least we got some data.
return filenames
def parse_dependencies_unix(data):
""" Parses the given output from otool -XL or ldd to determine the list of
libraries this executable file depends on. """
lines = data.splitlines()
filenames = []
for l in lines:
l = l.strip()
if l != "statically linked":
filenames.append(l.split(' ', 1)[0])
return filenames
def scan_dependencies(pathname):
""" Checks the named file for DLL dependencies, and adds any appropriate
dependencies found into pluginDependencies and dependentFiles. """
if sys.platform == "darwin":
command = ['otool', '-XL', pathname]
elif sys.platform in ("win32", "cygwin"):
command = ['dumpbin', '/dependents', pathname]
else:
command = ['ldd', pathname]
process = subprocess.Popen(command, stdout=subprocess.PIPE, universal_newlines=True)
output, unused_err = process.communicate()
retcode = process.poll()
if retcode:
raise subprocess.CalledProcessError(retcode, command[0], output=output)
filenames = None
if sys.platform in ("win32", "cygwin"):
filenames = parse_dependencies_windows(output)
else:
filenames = parse_dependencies_unix(output)
if filenames is None:
sys.exit("Unable to determine dependencies from %s" % (pathname))
if sys.platform == "darwin" and len(filenames) > 0:
# Filter out the library ID.
if os.path.basename(filenames[0]).split('.', 1)[0] == os.path.basename(pathname).split('.', 1)[0]:
del filenames[0]
return filenames
class WheelFile(object):
def __init__(self, name, version, platform):
self.name = name
self.version = version
self.platform = platform
wheel_name = "{0}-{1}-{2}-{3}-{4}.whl".format(
name, version, PY_VERSION, ABI_TAG, platform)
print("Writing %s" % (wheel_name))
self.zip_file = zipfile.ZipFile(wheel_name, 'w', zipfile.ZIP_DEFLATED)
self.records = []
# Used to locate dependency libraries.
self.lib_path = []
self.dep_paths = {}
def consider_add_dependency(self, target_path, dep, search_path=None):
"""Considers adding a dependency library.
Returns the target_path if it was added, which may be different from
target_path if it was already added earlier, or None if it wasn't."""
if dep in self.dep_paths:
# Already considered this.
return self.dep_paths[dep]
self.dep_paths[dep] = None
if dep.lower().startswith("python") or os.path.basename(dep).startswith("libpython"):
# Don't include the Python library.
return
if sys.platform == "darwin" and dep.endswith(".so"):
# Temporary hack for 1.9, which had link deps on modules.
return
source_path = None
if search_path is None:
search_path = self.lib_path
for lib_dir in search_path:
# Ignore static stuff.
path = os.path.join(lib_dir, dep)
if os.path.isfile(path):
source_path = os.path.normpath(path)
break
if not source_path:
# Couldn't find library in the panda3d lib dir.
#print("Ignoring %s" % (dep))
return
self.dep_paths[dep] = target_path
self.write_file(target_path, source_path)
return target_path
def write_file(self, target_path, source_path):
"""Adds the given file to the .whl file."""
# If this is a .so file, we should set the rpath appropriately.
temp = None
ext = os.path.splitext(source_path)[1]
if ext in ('.so', '.dylib') or '.so.' in os.path.basename(source_path) or \
(not ext and is_executable(source_path)):
# Scan and add Unix dependencies.
deps = scan_dependencies(source_path)
for dep in deps:
# Only include dependencies with relative path. Otherwise we
# end up overwriting system files like /lib/ld-linux.so.2!
# Yes, it happened to me.
if '/' not in dep:
target_dep = os.path.dirname(target_path) + '/' + dep
self.consider_add_dependency(target_dep, dep)
suffix = ''
if '.so' in os.path.basename(source_path):
suffix = '.so'
elif ext == '.dylib':
suffix = '.dylib'
temp = tempfile.NamedTemporaryFile(suffix=suffix, prefix='whl', delete=False)
# On macOS, if no fat wheel was requested, extract the right architecture.
if sys.platform == "darwin" and is_fat_file(source_path) and not self.platform.endswith("_intel"):
if self.platform.endswith("_x86_64"):
arch = 'x86_64'
else:
arch = self.platform.split('_')[-1]
subprocess.call(['lipo', source_path, '-extract', arch, '-output', temp.name])
else:
# Otherwise, just copy it over.
temp.write(open(source_path, 'rb').read())
temp.write(open(source_path, 'rb').read())
os.fchmod(temp.fileno(), os.fstat(temp.fileno()).st_mode | 0o111)
temp.close()
# Fix things like @loader_path/../lib references
if sys.platform == "darwin":
loader_path = [os.path.dirname(source_path)]
for dep in deps:
if '@loader_path' not in dep:
continue
dep_path = dep.replace('@loader_path', '.')
target_dep = os.path.dirname(target_path) + '/' + os.path.basename(dep)
target_dep = self.consider_add_dependency(target_dep, dep_path, loader_path)
if not target_dep:
# It won't be included, so no use adjusting the path.
continue
new_dep = os.path.join('@loader_path', os.path.relpath(target_dep, os.path.dirname(target_path)))
subprocess.call(["install_name_tool", "-change", dep, new_dep, temp.name])
else:
subprocess.call(["strip", "-s", temp.name])
subprocess.call(["patchelf", "--set-rpath", "$ORIGIN", temp.name])
source_path = temp.name
ext = ext.lower()
if ext in ('.dll', '.pyd', '.exe'):
# Scan and add Win32 dependencies.
for dep in scan_dependencies(source_path):
target_dep = os.path.dirname(target_path) + '/' + dep
self.consider_add_dependency(target_dep, dep)
# Calculate the SHA-256 hash and size.
sha = hashlib.sha256()
fp = open(source_path, 'rb')
size = 0
data = fp.read(1024 * 1024)
while data:
size += len(data)
sha.update(data)
data = fp.read(1024 * 1024)
fp.close()
# Save it in PEP-0376 format for writing out later.
digest = str(urlsafe_b64encode(sha.digest()))
digest = digest.rstrip('=')
self.records.append("{0},sha256={1},{2}\n".format(target_path, digest, size))
if GetVerbose():
print("Adding %s from %s" % (target_path, source_path))
self.zip_file.write(source_path, target_path)
#if temp:
# os.unlink(temp.name)
def write_file_data(self, target_path, source_data):
"""Adds the given file from a string."""
sha = hashlib.sha256()
sha.update(source_data.encode())
digest = str(urlsafe_b64encode(sha.digest()))
digest = digest.rstrip('=')
self.records.append("{0},sha256={1},{2}\n".format(target_path, digest, len(source_data)))
if GetVerbose():
print("Adding %s from data" % target_path)
self.zip_file.writestr(target_path, source_data)
def write_directory(self, target_dir, source_dir):
"""Adds the given directory recursively to the .whl file."""
for root, dirs, files in os.walk(source_dir):
for file in files:
if os.path.splitext(file)[1] in EXCLUDE_EXT:
continue
source_path = os.path.join(root, file)
target_path = os.path.join(target_dir, os.path.relpath(source_path, source_dir))
target_path = target_path.replace('\\', '/')
self.write_file(target_path, source_path)
def close(self):
# Write the RECORD file.
record_file = "{0}-{1}.dist-info/RECORD".format(self.name, self.version)
self.records.append(record_file + ",,\n")
self.zip_file.writestr(record_file, "".join(self.records))
self.zip_file.close()
def makewheel(version, output_dir, platform=default_platform):
if sys.platform not in ("win32", "darwin") and not sys.platform.startswith("cygwin"):
if not LocateBinary("patchelf"):
raise Exception("patchelf is required when building a Linux wheel.")
platform = platform.replace('-', '_').replace('.', '_')
# Global filepaths
panda3d_dir = join(output_dir, "panda3d")
pandac_dir = join(output_dir, "pandac")
direct_dir = join(output_dir, "direct")
models_dir = join(output_dir, "models")
etc_dir = join(output_dir, "etc")
bin_dir = join(output_dir, "bin")
if sys.platform == "win32":
libs_dir = join(output_dir, "bin")
else:
libs_dir = join(output_dir, "lib")
license_src = "LICENSE"
readme_src = "README.md"
# Update relevant METADATA entries
METADATA['version'] = version
version_classifiers = [
"Programming Language :: Python :: {0}".format(*sys.version_info),
"Programming Language :: Python :: {0}.{1}".format(*sys.version_info),
]
METADATA['classifiers'].extend(version_classifiers)
# Build out the metadata
details = METADATA["extensions"]["python.details"]
homepage = details["project_urls"]["Home"]
author = details["contacts"][0]["name"]
email = details["contacts"][0]["email"]
metadata = ''.join([
"Metadata-Version: {metadata_version}\n" \
"Name: {name}\n" \
"Version: {version}\n" \
"Summary: {summary}\n" \
"License: {license}\n".format(**METADATA),
"Home-page: {0}\n".format(homepage),
"Author: {0}\n".format(author),
"Author-email: {0}\n".format(email),
"Platform: {0}\n".format(platform),
] + ["Classifier: {0}\n".format(c) for c in METADATA['classifiers']])
# Zip it up and name it the right thing
whl = WheelFile('panda3d', version, platform)
whl.lib_path = [libs_dir]
# Add the trees with Python modules.
whl.write_directory('direct', direct_dir)
# Write the panda3d tree. We use a custom empty __init__ since the
# default one adds the bin directory to the PATH, which we don't have.
whl.write_file_data('panda3d/__init__.py', '')
ext_suffix = GetExtensionSuffix()
for file in os.listdir(panda3d_dir):
if file == '__init__.py':
pass
elif file.endswith(ext_suffix) or file.endswith('.py'):
source_path = os.path.join(panda3d_dir, file)
if file.endswith('.pyd') and platform.startswith('cygwin'):
# Rename it to .dll for cygwin Python to be able to load it.
target_path = 'panda3d/' + os.path.splitext(file)[0] + '.dll'
else:
target_path = 'panda3d/' + file
whl.write_file(target_path, source_path)
# Add plug-ins.
for lib in PLUGIN_LIBS:
plugin_name = 'lib' + lib
if sys.platform in ('win32', 'cygwin'):
plugin_name += '.dll'
elif sys.platform == 'darwin':
plugin_name += '.dylib'
else:
plugin_name += '.so'
plugin_path = os.path.join(libs_dir, plugin_name)
if os.path.isfile(plugin_path):
whl.write_file('panda3d/' + plugin_name, plugin_path)
# Add the .data directory, containing additional files.
data_dir = 'panda3d-{0}.data'.format(version)
#whl.write_directory(data_dir + '/data/etc', etc_dir)
#whl.write_directory(data_dir + '/data/models', models_dir)
# Actually, let's not. That seems to install the files to the strangest
# places in the user's filesystem. Let's instead put them in panda3d.
whl.write_directory('panda3d/etc', etc_dir)
whl.write_directory('panda3d/models', models_dir)
# Add the pandac tree for backward compatibility.
for file in os.listdir(pandac_dir):
if file.endswith('.py'):
whl.write_file('pandac/' + file, os.path.join(pandac_dir, file))
# Add a panda3d-tools directory containing the executables.
entry_points = '[console_scripts]\n'
entry_points += 'eggcacher = direct.directscripts.eggcacher:main\n'
entry_points += 'packpanda = direct.directscripts.packpanda:main\n'
tools_init = ''
for file in os.listdir(bin_dir):
basename = os.path.splitext(file)[0]
if basename in ('eggcacher', 'packpanda'):
continue
source_path = os.path.join(bin_dir, file)
if is_executable(source_path):
# Put the .exe files inside the panda3d-tools directory.
whl.write_file('panda3d_tools/' + file, source_path)
# Tell pip to create a wrapper script.
funcname = basename.replace('-', '_')
entry_points += '{0} = panda3d_tools:{1}\n'.format(basename, funcname)
tools_init += '{0} = lambda: _exec_tool({1!r})\n'.format(funcname, file)
whl.write_file_data('panda3d_tools/__init__.py', PANDA3D_TOOLS_INIT.format(tools_init))
# Add the dist-info directory last.
info_dir = 'panda3d-{0}.dist-info'.format(version)
whl.write_file_data(info_dir + '/entry_points.txt', entry_points)
whl.write_file_data(info_dir + '/metadata.json', json.dumps(METADATA, indent=4, separators=(',', ': ')))
whl.write_file_data(info_dir + '/METADATA', metadata)
whl.write_file_data(info_dir + '/WHEEL', WHEEL_DATA.format(PY_VERSION, ABI_TAG, platform))
whl.write_file(info_dir + '/LICENSE.txt', license_src)
whl.write_file(info_dir + '/README.md', readme_src)
whl.write_file_data(info_dir + '/top_level.txt', 'direct\npanda3d\npandac\npanda3d_tools\n')
whl.close()
if __name__ == "__main__":
version = ParsePandaVersion("dtool/PandaVersion.pp")
parser = OptionParser()
parser.add_option('', '--version', dest = 'version', help = 'Panda3D version number (default: %s)' % (version), default = version)
parser.add_option('', '--outputdir', dest = 'outputdir', help = 'Makepanda\'s output directory (default: built)', default = 'built')
parser.add_option('', '--verbose', dest = 'verbose', help = 'Enable verbose output', action = 'store_true', default = False)
parser.add_option('', '--platform', dest = 'platform', help = 'Override platform tag (default: %s)' % (default_platform), default = get_platform())
(options, args) = parser.parse_args()
SetVerbose(options.verbose)
makewheel(options.version, options.outputdir, options.platform)

View File

@ -140,11 +140,14 @@ load_display_information() {
// _display_information->_device_id = CGDisplaySerialNumber(_display);
// Display modes
size_t num_modes = 0;
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
CFArrayRef modes = CGDisplayCopyAllDisplayModes(_display, NULL);
size_t num_modes = CFArrayGetCount(modes);
_display_information->_total_display_modes = num_modes;
_display_information->_display_mode_array = new DisplayMode[num_modes];
if (modes != NULL) {
num_modes = CFArrayGetCount(modes);
_display_information->_total_display_modes = num_modes;
_display_information->_display_mode_array = new DisplayMode[num_modes];
}
for (size_t i = 0; i < num_modes; ++i) {
CGDisplayModeRef mode = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i);
@ -181,13 +184,17 @@ load_display_information() {
}
CFRelease(encoding);
}
CFRelease(modes);
if (modes != NULL) {
CFRelease(modes);
}
#else
CFArrayRef modes = CGDisplayAvailableModes(_display);
size_t num_modes = CFArrayGetCount(modes);
_display_information->_total_display_modes = num_modes;
_display_information->_display_mode_array = new DisplayMode[num_modes];
if (modes != NULL) {
num_modes = CFArrayGetCount(modes);
_display_information->_total_display_modes = num_modes;
_display_information->_display_mode_array = new DisplayMode[num_modes];
}
for (size_t i = 0; i < num_modes; ++i) {
CFDictionaryRef mode = (CFDictionaryRef) CFArrayGetValueAtIndex(modes, i);

View File

@ -49,19 +49,6 @@ struct XVisualInfo;
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <X11/Xatom.h>
#ifdef HAVE_XRANDR
#include <X11/extensions/Xrandr.h>
#endif // HAVE_XRANDR
#ifdef HAVE_XCURSOR
#include <X11/Xcursor/Xcursor.h>
#endif
#ifdef HAVE_XF86DGA
#include <X11/extensions/Xxf86dga.h>
#endif
#include "post_x11_include.h"
#endif // CPPPARSER

View File

@ -62,6 +62,14 @@ release_all_index_buffers() {
return _prepared_objects->release_all_index_buffers();
}
/**
* Frees the resources for all index buffers associated with this GSG.
*/
INLINE int GraphicsStateGuardian::
release_all_shader_buffers() {
return _prepared_objects->release_all_shader_buffers();
}
/**
* Sets the active flag associated with the GraphicsStateGuardian. If the
* GraphicsStateGuardian is marked inactive, nothing is rendered. This is not

View File

@ -62,12 +62,15 @@
#include <algorithm>
#include <limits.h>
PStatCollector GraphicsStateGuardian::_vertex_buffer_switch_pcollector("Vertex buffer switch:Vertex");
PStatCollector GraphicsStateGuardian::_index_buffer_switch_pcollector("Vertex buffer switch:Index");
PStatCollector GraphicsStateGuardian::_vertex_buffer_switch_pcollector("Buffer switch:Vertex");
PStatCollector GraphicsStateGuardian::_index_buffer_switch_pcollector("Buffer switch:Index");
PStatCollector GraphicsStateGuardian::_shader_buffer_switch_pcollector("Buffer switch:Shader");
PStatCollector GraphicsStateGuardian::_load_vertex_buffer_pcollector("Draw:Transfer data:Vertex buffer");
PStatCollector GraphicsStateGuardian::_load_index_buffer_pcollector("Draw:Transfer data:Index buffer");
PStatCollector GraphicsStateGuardian::_load_shader_buffer_pcollector("Draw:Transfer data:Shader buffer");
PStatCollector GraphicsStateGuardian::_create_vertex_buffer_pcollector("Draw:Transfer data:Create Vertex buffer");
PStatCollector GraphicsStateGuardian::_create_index_buffer_pcollector("Draw:Transfer data:Create Index buffer");
PStatCollector GraphicsStateGuardian::_create_shader_buffer_pcollector("Draw:Transfer data:Create Shader buffer");
PStatCollector GraphicsStateGuardian::_load_texture_pcollector("Draw:Transfer data:Texture");
PStatCollector GraphicsStateGuardian::_data_transferred_pcollector("Data transferred");
PStatCollector GraphicsStateGuardian::_texmgrmem_total_pcollector("Texture manager");
@ -104,6 +107,7 @@ PStatCollector GraphicsStateGuardian::_prepare_geom_pcollector("Draw:Prepare:Geo
PStatCollector GraphicsStateGuardian::_prepare_shader_pcollector("Draw:Prepare:Shader");
PStatCollector GraphicsStateGuardian::_prepare_vertex_buffer_pcollector("Draw:Prepare:Vertex buffer");
PStatCollector GraphicsStateGuardian::_prepare_index_buffer_pcollector("Draw:Prepare:Index buffer");
PStatCollector GraphicsStateGuardian::_prepare_shader_buffer_pcollector("Draw:Prepare:Shader buffer");
PStatCollector GraphicsStateGuardian::_draw_set_state_transform_pcollector("Draw:Set State:Transform");
PStatCollector GraphicsStateGuardian::_draw_set_state_alpha_test_pcollector("Draw:Set State:Alpha test");
@ -147,6 +151,10 @@ GraphicsStateGuardian(CoordinateSystem internal_coordinate_system,
_coordinate_system = CS_invalid;
_internal_transform = TransformState::make_identity();
if (_internal_coordinate_system == CS_default) {
_internal_coordinate_system = get_default_coordinate_system();
}
set_coordinate_system(get_default_coordinate_system());
_data_reader = (GeomVertexDataPipelineReader *)NULL;
@ -653,6 +661,22 @@ void GraphicsStateGuardian::
release_index_buffer(IndexBufferContext *) {
}
/**
* Prepares the indicated buffer for retained-mode rendering.
*/
BufferContext *GraphicsStateGuardian::
prepare_shader_buffer(ShaderBuffer *) {
return (BufferContext *)NULL;
}
/**
* Frees the resources previously allocated via a call to prepare_data(),
* including deleting the BufferContext itself, if necessary.
*/
void GraphicsStateGuardian::
release_shader_buffer(BufferContext *) {
}
/**
* Begins a new occlusion query. After this call, you may call
* begin_draw_primitives() and draw_triangles()/draw_whatever() repeatedly.

View File

@ -88,6 +88,7 @@ PUBLISHED:
INLINE int release_all_geoms();
INLINE int release_all_vertex_buffers();
INLINE int release_all_index_buffers();
INLINE int release_all_shader_buffers();
INLINE void set_active(bool active);
INLINE bool is_active() const;
@ -307,6 +308,9 @@ public:
virtual IndexBufferContext *prepare_index_buffer(GeomPrimitive *data);
virtual void release_index_buffer(IndexBufferContext *ibc);
virtual BufferContext *prepare_shader_buffer(ShaderBuffer *data);
virtual void release_shader_buffer(BufferContext *ibc);
virtual void begin_occlusion_query();
virtual PT(OcclusionQueryContext) end_occlusion_query();
@ -322,7 +326,7 @@ public:
virtual void set_state_and_transform(const RenderState *state,
const TransformState *transform);
virtual PN_stdfloat compute_distance_to(const LPoint3 &point) const;
PN_stdfloat compute_distance_to(const LPoint3 &point) const;
virtual void clear(DrawableRegion *clearable);
@ -640,10 +644,13 @@ public:
// Statistics
static PStatCollector _vertex_buffer_switch_pcollector;
static PStatCollector _index_buffer_switch_pcollector;
static PStatCollector _shader_buffer_switch_pcollector;
static PStatCollector _load_vertex_buffer_pcollector;
static PStatCollector _load_index_buffer_pcollector;
static PStatCollector _load_shader_buffer_pcollector;
static PStatCollector _create_vertex_buffer_pcollector;
static PStatCollector _create_index_buffer_pcollector;
static PStatCollector _create_shader_buffer_pcollector;
static PStatCollector _load_texture_pcollector;
static PStatCollector _data_transferred_pcollector;
static PStatCollector _texmgrmem_total_pcollector;
@ -680,6 +687,7 @@ public:
static PStatCollector _prepare_shader_pcollector;
static PStatCollector _prepare_vertex_buffer_pcollector;
static PStatCollector _prepare_index_buffer_pcollector;
static PStatCollector _prepare_shader_buffer_pcollector;
// A whole slew of collectors to measure the cost of individual state
// changes. These are disabled by default.

View File

@ -231,11 +231,13 @@ operator = (const HTTPClient &copy) {
*/
HTTPClient::
~HTTPClient() {
// Before we can free the context, we must remove the X509_STORE pointer
// from it, so it won't be destroyed along with it (this object is shared
// among all contexts).
if (_ssl_ctx != (SSL_CTX *)NULL) {
#if OPENSSL_VERSION_NUMBER < 0x10100000
// Before we can free the context, we must remove the X509_STORE pointer
// from it, so it won't be destroyed along with it (this object is shared
// among all contexts).
_ssl_ctx->cert_store = NULL;
#endif
SSL_CTX_free(_ssl_ctx);
}
@ -1122,7 +1124,13 @@ get_ssl_ctx() {
OpenSSLWrapper *sslw = OpenSSLWrapper::get_global_ptr();
sslw->notify_ssl_errors();
SSL_CTX_set_cert_store(_ssl_ctx, sslw->get_x509_store());
X509_STORE *store = sslw->get_x509_store();
#if OPENSSL_VERSION_NUMBER >= 0x10100000
if (store != NULL) {
X509_STORE_up_ref(store);
}
#endif
SSL_CTX_set_cert_store(_ssl_ctx, store);
return _ssl_ctx;
}
@ -1511,15 +1519,17 @@ x509_name_subset(X509_NAME *name_a, X509_NAME *name_b) {
for (int ai = 0; ai < count_a; ai++) {
X509_NAME_ENTRY *na = X509_NAME_get_entry(name_a, ai);
int bi = X509_NAME_get_index_by_OBJ(name_b, na->object, -1);
int bi = X509_NAME_get_index_by_OBJ(name_b, X509_NAME_ENTRY_get_object(na), -1);
if (bi < 0) {
// This entry in name_a is not defined in name_b.
return false;
}
X509_NAME_ENTRY *nb = X509_NAME_get_entry(name_b, bi);
if (na->value->length != nb->value->length ||
memcmp(na->value->data, nb->value->data, na->value->length) != 0) {
ASN1_STRING *na_value = X509_NAME_ENTRY_get_data(na);
ASN1_STRING *nb_value = X509_NAME_ENTRY_get_data(nb);
if (na_value->length != nb_value->length ||
memcmp(na_value->data, nb_value->data, na_value->length) != 0) {
// This entry in name_a doesn't match that of name_b.
return false;
}

View File

@ -14,6 +14,115 @@
#include "filename_ext.h"
#ifdef HAVE_PYTHON
#ifndef CPPPARSER
extern Dtool_PyTypedObject Dtool_Filename;
#endif // CPPPARSER
/**
* Constructs a Filename object from a str, bytes object, or os.PathLike.
*/
void Extension<Filename>::
__init__(PyObject *path) {
nassertv(path != NULL);
nassertv(_this != NULL);
Py_ssize_t length;
if (PyUnicode_CheckExact(path)) {
wchar_t *data;
#if PY_VERSION_HEX >= 0x03020000
data = PyUnicode_AsWideCharString(path, &length);
#else
length = PyUnicode_GET_SIZE(path);
data = (wchar_t *)alloca(sizeof(wchar_t) * (length + 1));
PyUnicode_AsWideChar((PyUnicodeObject *)path, data, length);
#endif
(*_this) = wstring(data, length);
#if PY_VERSION_HEX >= 0x03020000
PyMem_Free(data);
#endif
return;
}
if (PyBytes_CheckExact(path)) {
char *data;
PyBytes_AsStringAndSize(path, &data, &length);
(*_this) = string(data, length);
return;
}
if (Py_TYPE(path) == &Dtool_Filename._PyType) {
// Copy constructor.
(*_this) = *((Filename *)((Dtool_PyInstDef *)path)->_ptr_to_object);
return;
}
PyObject *path_str;
#if PY_VERSION_HEX >= 0x03060000
// It must be an os.PathLike object. Check for an __fspath__ method.
PyObject *fspath = PyObject_GetAttrString((PyObject *)Py_TYPE(path), "__fspath__");
if (fspath == NULL) {
PyErr_Format(PyExc_TypeError, "expected str, bytes or os.PathLike object, not %s", Py_TYPE(path)->tp_name);
return;
}
path_str = PyObject_CallFunctionObjArgs(fspath, path, NULL);
Py_DECREF(fspath);
#else
// There is no standard path protocol before Python 3.6, but let's try and
// support taking pathlib paths anyway. We don't version check this to
// allow people to use backports of the pathlib module.
if (PyObject_HasAttrString(path, "_format_parsed_parts")) {
path_str = PyObject_Str(path);
} else {
#if PY_VERSION_HEX >= 0x03040000
PyErr_Format(PyExc_TypeError, "expected str, bytes, Path or Filename object, not %s", Py_TYPE(path)->tp_name);
#elif PY_MAJOR_VERSION >= 3
PyErr_Format(PyExc_TypeError, "expected str, bytes or Filename object, not %s", Py_TYPE(path)->tp_name);
#else
PyErr_Format(PyExc_TypeError, "expected str or unicode object, not %s", Py_TYPE(path)->tp_name);
#endif
return;
}
#endif
if (path_str == NULL) {
return;
}
if (PyUnicode_CheckExact(path_str)) {
wchar_t *data;
#if PY_VERSION_HEX >= 0x03020000
data = PyUnicode_AsWideCharString(path_str, &length);
#else
length = PyUnicode_GET_SIZE(path_str);
data = (wchar_t *)alloca(sizeof(wchar_t) * (length + 1));
PyUnicode_AsWideChar((PyUnicodeObject *)path_str, data, length);
#endif
(*_this) = Filename::from_os_specific_w(wstring(data, length));
#if PY_VERSION_HEX >= 0x03020000
PyMem_Free(data);
#endif
} else if (PyBytes_CheckExact(path_str)) {
char *data;
PyBytes_AsStringAndSize(path_str, &data, &length);
(*_this) = Filename::from_os_specific(string(data, length));
} else {
#if PY_MAJOR_VERSION >= 3
PyErr_Format(PyExc_TypeError, "expected str or bytes object, not %s", Py_TYPE(path_str)->tp_name);
#else
PyErr_Format(PyExc_TypeError, "expected str or unicode object, not %s", Py_TYPE(path_str)->tp_name);
#endif
}
Py_DECREF(path_str);
}
/**
* This special Python method is implement to provide support for the pickle
* module.
@ -62,6 +171,16 @@ __repr__() const {
return result;
}
/**
* Allows a Filename object to be passed to any Python function that accepts
* an os.PathLike object.
*/
PyObject *Extension<Filename>::
__fspath__() const {
wstring filename = _this->to_os_specific_w();
return PyUnicode_FromWideChar(filename.data(), (Py_ssize_t)filename.size());
}
/**
* This variant on scan_directory returns a Python list of strings on success,
* or None on failure.

View File

@ -29,8 +29,11 @@
template<>
class Extension<Filename> : public ExtensionBase<Filename> {
public:
void __init__(PyObject *path);
PyObject *__reduce__(PyObject *self) const;
PyObject *__repr__() const;
PyObject *__fspath__() const;
PyObject *scan_directory() const;
};

View File

@ -76,6 +76,14 @@ ConfigVariableInt ffmpeg_read_buffer_size
"This is important for performance. A typical size is that of a "
"cache page, e.g. 4kb."));
ConfigVariableBool ffmpeg_prefer_libvpx
("ffmpeg-prefer-libvpx", false,
PRC_DESC("If this is true, Panda will overrule ffmpeg's best judgment on "
"which decoder to use for decoding VP8 and VP9 files, and try to "
"choose libvpx. This is useful when you want to play WebM videos "
"with an alpha channel, which aren't supported by ffmpeg's own "
"VP8/VP9 decoders."));
/**
* Initializes the library. This must be called at least once before any of
* the functions or classes in this library can be used. Normally it will be

View File

@ -31,6 +31,7 @@ extern ConfigVariableBool ffmpeg_support_seek;
extern ConfigVariableBool ffmpeg_global_lock;
extern ConfigVariableEnum<ThreadPriority> ffmpeg_thread_priority;
extern ConfigVariableInt ffmpeg_read_buffer_size;
extern ConfigVariableBool ffmpeg_prefer_libvpx;
extern EXPCL_FFMPEG void init_libffmpeg();

View File

@ -22,6 +22,7 @@
extern "C" {
#include "libavcodec/avcodec.h"
#include "libavformat/avformat.h"
#include "libavutil/pixdesc.h"
#ifdef HAVE_SWSCALE
#include "libswscale/swscale.h"
#endif
@ -35,11 +36,21 @@ PStatCollector FfmpegVideoCursor::_fetch_buffer_pcollector("*:FFMPEG Video Decod
PStatCollector FfmpegVideoCursor::_seek_pcollector("*:FFMPEG Video Decoding:Seek");
PStatCollector FfmpegVideoCursor::_export_frame_pcollector("*:FFMPEG Convert Video to BGR");
#if LIBAVFORMAT_VERSION_MAJOR < 53
#define AVMEDIA_TYPE_VIDEO CODEC_TYPE_VIDEO
#endif
#if LIBAVUTIL_VERSION_INT < AV_VERSION_INT(51, 74, 100)
#define AV_PIX_FMT_NONE PIX_FMT_NONE
#define AV_PIX_FMT_BGR24 PIX_FMT_BGR24
#define AV_PIX_FMT_BGRA PIX_FMT_BGRA
typedef PixelFormat AVPixelFormat;
#endif
#if LIBAVUTIL_VERSION_INT < AV_VERSION_INT(52, 32, 100)
#define AV_PIX_FMT_FLAG_ALPHA PIX_FMT_ALPHA
#endif
/**
* This constructor is only used when reading from a bam file.
*/
@ -55,6 +66,7 @@ FfmpegVideoCursor() :
_format_ctx(NULL),
_video_ctx(NULL),
_convert_ctx(NULL),
_pixel_format((int)AV_PIX_FMT_NONE),
_video_index(-1),
_frame(NULL),
_frame_out(NULL),
@ -80,17 +92,6 @@ init_from(FfmpegVideo *source) {
ReMutexHolder av_holder(_av_lock);
#ifdef HAVE_SWSCALE
nassertv(_convert_ctx == NULL);
_convert_ctx = sws_getContext(_size_x, _size_y, _video_ctx->pix_fmt,
#if LIBAVUTIL_VERSION_INT >= AV_VERSION_INT(51, 74, 100)
_size_x, _size_y, AV_PIX_FMT_BGR24,
#else
_size_x, _size_y, PIX_FMT_BGR24,
#endif
SWS_BILINEAR | SWS_PRINT_INFO, NULL, NULL, NULL);
#endif // HAVE_SWSCALE
#if LIBAVCODEC_VERSION_INT >= AV_VERSION_INT(54, 59, 100)
_frame = av_frame_alloc();
_frame_out = av_frame_alloc();
@ -115,6 +116,25 @@ init_from(FfmpegVideo *source) {
_eof_known = false;
_eof_frame = 0;
// Check if we got an alpha format. Please note that some video codecs
// (eg. libvpx) change the pix_fmt after decoding the first frame, which is
// why we didn't do this earlier.
const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(_video_ctx->pix_fmt);
if (desc && (desc->flags & AV_PIX_FMT_FLAG_ALPHA) != 0) {
_num_components = 4;
_pixel_format = (int)AV_PIX_FMT_BGRA;
} else {
_num_components = 3;
_pixel_format = (int)AV_PIX_FMT_BGR24;
}
#ifdef HAVE_SWSCALE
nassertv(_convert_ctx == NULL);
_convert_ctx = sws_getContext(_size_x, _size_y, _video_ctx->pix_fmt,
_size_x, _size_y, (AVPixelFormat)_pixel_format,
SWS_BILINEAR | SWS_PRINT_INFO, NULL, NULL, NULL);
#endif // HAVE_SWSCALE
#ifdef HAVE_THREADS
set_max_readahead_frames(ffmpeg_max_readahead_frames);
#endif // HAVE_THREADS
@ -495,7 +515,17 @@ open_stream() {
return false;
}
AVCodec *pVideoCodec = avcodec_find_decoder(_video_ctx->codec_id);
AVCodec *pVideoCodec = NULL;
if (ffmpeg_prefer_libvpx) {
if ((int)_video_ctx->codec_id == 168) { // AV_CODEC_ID_VP9
pVideoCodec = avcodec_find_decoder_by_name("libvpx-vp9");
} else if (_video_ctx->codec_id == AV_CODEC_ID_VP8) {
pVideoCodec = avcodec_find_decoder_by_name("libvpx");
}
}
if (pVideoCodec == NULL) {
pVideoCodec = avcodec_find_decoder(_video_ctx->codec_id);
}
if (pVideoCodec == NULL) {
ffmpeg_cat.info()
<< "Couldn't find codec\n";
@ -515,7 +545,7 @@ open_stream() {
_size_x = _video_ctx->width;
_size_y = _video_ctx->height;
_num_components = 3; // Don't know how to implement RGBA movies yet.
_num_components = 3;
_length = (double)_format_ctx->duration / (double)AV_TIME_BASE;
_can_seek = true;
_can_seek_fast = true;
@ -1075,8 +1105,8 @@ export_frame(FfmpegBuffer *buffer) {
return;
}
_frame_out->data[0] = buffer->_block + ((_size_y - 1) * _size_x * 3);
_frame_out->linesize[0] = _size_x * -3;
_frame_out->data[0] = buffer->_block + ((_size_y - 1) * _size_x * _num_components);
_frame_out->linesize[0] = _size_x * -_num_components;
buffer->_begin_frame = _begin_frame;
buffer->_end_frame = _end_frame;
@ -1086,7 +1116,7 @@ export_frame(FfmpegBuffer *buffer) {
nassertv(_convert_ctx != NULL && _frame != NULL && _frame_out != NULL);
sws_scale(_convert_ctx, _frame->data, _frame->linesize, 0, _size_y, _frame_out->data, _frame_out->linesize);
#else
img_convert((AVPicture *)_frame_out, PIX_FMT_BGR24,
img_convert((AVPicture *)_frame_out, (AVPixelFormat)_pixel_format,
(AVPicture *)_frame, _video_ctx->pix_fmt, _size_x, _size_y);
#endif
} else {
@ -1094,7 +1124,7 @@ export_frame(FfmpegBuffer *buffer) {
nassertv(_convert_ctx != NULL && _frame != NULL && _frame_out != NULL);
sws_scale(_convert_ctx, _frame->data, _frame->linesize, 0, _size_y, _frame_out->data, _frame_out->linesize);
#else
img_convert((AVPicture *)_frame_out, PIX_FMT_BGR24,
img_convert((AVPicture *)_frame_out, (AVPixelFormat)_pixel_format,
(AVPicture *)_frame, _video_ctx->pix_fmt, _size_x, _size_y);
#endif
}

View File

@ -105,6 +105,8 @@ private:
ThreadPriority _thread_priority;
PT(GenericThread) _thread;
int _pixel_format;
// This global Mutex protects calls to avcodec_opencloseetc.
static ReMutex _av_lock;

View File

@ -0,0 +1,25 @@
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file glBufferContext_src.I
* @author rdb
* @date 2016-12-12
*/
/**
*
*/
INLINE CLP(BufferContext)::
CLP(BufferContext)(CLP(GraphicsStateGuardian) *glgsg,
PreparedGraphicsObjects *pgo) :
BufferContext(&pgo->_sbuffer_residency),
AdaptiveLruPage(0),
_glgsg(glgsg)
{
_index = 0;
}

View File

@ -0,0 +1,49 @@
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file glBufferContext_src.cxx
* @author rdb
* @date 2016-12-12
*/
TypeHandle CLP(BufferContext)::_type_handle;
/**
* Evicts the page from the LRU. Called internally when the LRU determines
* that it is full. May also be called externally when necessary to
* explicitly evict the page.
*
* It is legal for this method to either evict the page as requested, do
* nothing (in which case the eviction will be requested again at the next
* epoch), or requeue itself on the tail of the queue (in which case the
* eviction will be requested again much later).
*/
void CLP(BufferContext)::
evict_lru() {
dequeue_lru();
// Make sure the buffer is unbound before we delete it.
if (_glgsg->_current_ibuffer_index == _index) {
if (GLCAT.is_debug() && gl_debug_buffers) {
GLCAT.debug()
<< "unbinding index buffer\n";
}
_glgsg->_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
_glgsg->_current_ibuffer_index = 0;
}
// Free the buffer.
_glgsg->_glDeleteBuffers(1, &_index);
// We still need a valid index number, though, in case we want to re-load
// the buffer later.
_glgsg->_glGenBuffers(1, &_index);
update_data_size_bytes(0);
set_resident(false);
}

View File

@ -0,0 +1,52 @@
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file glBufferContext_src.h
* @author rdb
* @date 2016-12-12
*/
#include "pandabase.h"
#include "bufferContext.h"
#include "deletedChain.h"
/**
* Caches a GeomPrimitive on the GL as a buffer object.
*/
class EXPCL_GL CLP(BufferContext) : public BufferContext, public AdaptiveLruPage {
public:
INLINE CLP(BufferContext)(CLP(GraphicsStateGuardian) *glgsg,
PreparedGraphicsObjects *pgo);
ALLOC_DELETED_CHAIN(CLP(BufferContext));
virtual void evict_lru();
CLP(GraphicsStateGuardian) *_glgsg;
// This is the GL "name" of the data object.
GLuint _index;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
BufferContext::init_type();
register_type(_type_handle, CLASSPREFIX_QUOTED "BufferContext",
BufferContext::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "glBufferContext_src.I"

View File

@ -1796,7 +1796,7 @@ reset() {
}
#endif
#ifndef OPENGLES
#ifndef OPENGLES_1
// Check for uniform buffers.
#ifdef OPENGLES
if (is_at_least_gl_version(3, 1) || has_extension("GL_ARB_uniform_buffer_object")) {
@ -1810,12 +1810,30 @@ reset() {
get_extension_func("glGetActiveUniformBlockiv");
_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)
get_extension_func("glGetActiveUniformBlockName");
_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)
get_extension_func("glBindBufferBase");
} else {
_supports_uniform_buffers = false;
}
#ifndef OPENGLES
// Check for SSBOs.
if (is_at_least_gl_version(4, 3) || has_extension("ARB_shader_storage_buffer_object")) {
_supports_shader_buffers = true;
_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)
get_extension_func("glGetProgramInterfaceiv");
_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)
get_extension_func("glGetProgramResourceName");
_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)
get_extension_func("glGetProgramResourceiv");
} else
#endif
{
_supports_shader_buffers = false;
}
if (_supports_uniform_buffers || _supports_shader_buffers) {
_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)
get_extension_func("glBindBufferBase");
}
#endif
// Check whether we support geometry instancing and instanced vertex
@ -3031,6 +3049,9 @@ reset() {
_current_vertex_buffers.clear();
_current_vertex_format.clear();
memset(_vertex_attrib_columns, 0, sizeof(const GeomVertexColumn *) * 32);
_current_sbuffer_index = 0;
_current_sbuffer_base.clear();
#endif
report_my_gl_errors();
@ -5873,6 +5894,122 @@ setup_primitive(const unsigned char *&client_pointer,
return true;
}
#ifndef OPENGLES
/**
* Creates a new retained-mode representation of the given data, and returns a
* newly-allocated BufferContext pointer to reference it. It is the
* responsibility of the calling function to later call release_shader_buffer()
* with this same pointer (which will also delete the pointer).
*
* This function should not be called directly to prepare a buffer. Instead,
* call ShaderBuffer::prepare().
*/
BufferContext *CLP(GraphicsStateGuardian)::
prepare_shader_buffer(ShaderBuffer *data) {
if (_supports_shader_buffers) {
PStatGPUTimer timer(this, _prepare_shader_buffer_pcollector);
CLP(BufferContext) *gbc = new CLP(BufferContext)(this, _prepared_objects);
_glGenBuffers(1, &gbc->_index);
if (GLCAT.is_debug() && gl_debug_buffers) {
GLCAT.debug()
<< "creating shader buffer " << (int)gbc->_index << ": "<< *data << "\n";
}
_glBindBuffer(GL_SHADER_STORAGE_BUFFER, gbc->_index);
_current_sbuffer_index = gbc->_index;
if (_use_object_labels) {
string name = data->get_name();
_glObjectLabel(GL_SHADER_STORAGE_BUFFER, gbc->_index, name.size(), name.data());
}
uint64_t num_bytes = data->get_data_size_bytes();
if (_supports_buffer_storage) {
_glBufferStorage(GL_SHADER_STORAGE_BUFFER, num_bytes, data->get_initial_data(), 0);
} else {
_glBufferData(GL_SHADER_STORAGE_BUFFER, num_bytes, data->get_initial_data(), get_usage(data->get_usage_hint()));
}
gbc->enqueue_lru(&_prepared_objects->_graphics_memory_lru);
report_my_gl_errors();
return gbc;
}
return NULL;
}
/**
* Binds the given shader buffer to the given binding slot.
*/
void CLP(GraphicsStateGuardian)::
apply_shader_buffer(GLuint base, ShaderBuffer *buffer) {
GLuint index = 0;
if (buffer != NULL) {
BufferContext *bc = buffer->prepare_now(get_prepared_objects(), this);
if (bc != NULL) {
CLP(BufferContext) *gbc = DCAST(CLP(BufferContext), bc);
index = gbc->_index;
gbc->set_active(true);
}
}
if (base >= _current_sbuffer_base.size()) {
_current_sbuffer_base.resize(base + 1, 0);
}
if (_current_sbuffer_base[base] != index) {
if (GLCAT.is_spam() && gl_debug_buffers) {
GLCAT.spam()
<< "binding shader buffer " << (int)index
<< " to index " << base << "\n";
}
_glBindBufferBase(GL_SHADER_STORAGE_BUFFER, base, index);
_current_sbuffer_base[base] = index;
_current_sbuffer_index = index;
report_my_gl_errors();
}
}
/**
* Frees the GL resources previously allocated for the data. This function
* should never be called directly; instead, call Data::release() (or simply
* let the Data destruct).
*/
void CLP(GraphicsStateGuardian)::
release_shader_buffer(BufferContext *bc) {
nassertv(_supports_buffers);
CLP(BufferContext) *gbc = DCAST(CLP(BufferContext), bc);
if (GLCAT.is_debug() && gl_debug_buffers) {
GLCAT.debug()
<< "deleting shader buffer " << (int)gbc->_index << "\n";
}
// Make sure the buffer is unbound before we delete it. Not strictly
// necessary according to the OpenGL spec, but it might help out a flaky
// driver, and we need to keep our internal state consistent anyway.
if (_current_sbuffer_index == gbc->_index) {
if (GLCAT.is_spam() && gl_debug_buffers) {
GLCAT.spam()
<< "unbinding shader buffer\n";
}
_glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
_current_sbuffer_index = 0;
}
_glDeleteBuffers(1, &gbc->_index);
report_my_gl_errors();
gbc->_index = 0;
delete gbc;
}
#endif
#ifndef OPENGLES
/**
* Begins a new occlusion query. After this call, you may call
@ -6024,16 +6161,6 @@ make_geom_munger(const RenderState *state, Thread *current_thread) {
return GeomMunger::register_munger(munger, current_thread);
}
/**
* This function will compute the distance to the indicated point, assumed to
* be in eye coordinates, from the camera plane. The point is assumed to be
* in the GSG's internal coordinate system.
*/
PN_stdfloat CLP(GraphicsStateGuardian)::
compute_distance_to(const LPoint3 &point) const {
return -point[2];
}
/**
* Copy the pixels within the indicated display region from the framebuffer
* into texture memory.
@ -6188,7 +6315,7 @@ framebuffer_copy_to_texture(Texture *tex, int view, int z,
if (GLCAT.is_spam()) {
GLCAT.spam()
<< "glBindTexture(0x" << hex << target << dec << ", " << gtc->_index << ")\n";
<< "glBindTexture(0x" << hex << target << dec << ", " << gtc->_index << "): " << *tex << "\n";
}
}
@ -6509,7 +6636,7 @@ do_issue_shade_model() {
#ifndef OPENGLES_1
/**
*
* Called when the current ShaderAttrib state has changed.
*/
void CLP(GraphicsStateGuardian)::
do_issue_shader() {
@ -6522,21 +6649,30 @@ do_issue_shader() {
shader = _default_shader;
nassertv(shader != NULL);
}
#endif
if (shader) {
context = shader->prepare_now(get_prepared_objects(), this);
if (_current_shader != shader) {
context = shader->prepare_now(get_prepared_objects(), this);
} else {
context = _current_shader_context;
}
}
#ifndef SUPPORT_FIXED_FUNCTION
// If it failed, try applying the default shader.
if (shader != _default_shader && (context == 0 || !context->valid())) {
shader = _default_shader;
nassertv(shader != NULL);
context = shader->prepare_now(get_prepared_objects(), this);
if (_current_shader != shader) {
context = shader->prepare_now(get_prepared_objects(), this);
} else {
context = _current_shader_context;
}
}
#endif
if (context == 0 || (context->valid() == false)) {
if (context == 0 || !context->valid()) {
if (_current_shader_context != 0) {
_current_shader_context->unbind();
_current_shader = 0;
@ -6548,12 +6684,16 @@ do_issue_shader() {
// bind the new one.
if (_current_shader_context != NULL &&
_current_shader->get_language() != shader->get_language()) {
// If it's a different type of shader, make sure to unbind the old.
_current_shader_context->unbind();
}
context->bind();
_current_shader = shader;
_current_shader_context = context;
}
// Bind the shader storage buffers.
context->update_shader_buffer_bindings(_current_shader_context);
_current_shader_context = context;
}
#ifndef OPENGLES
@ -10126,6 +10266,7 @@ set_state_and_transform(const RenderState *target,
}
#endif
// Update all of the state that is bound to the shader program.
if (_current_shader_context != NULL) {
_current_shader_context->set_state_and_transform(target, transform, _projection_mat);
}
@ -11365,7 +11506,7 @@ apply_texture(CLP(TextureContext) *gtc) {
glBindTexture(target, gtc->_index);
if (GLCAT.is_spam()) {
GLCAT.spam()
<< "glBindTexture(0x" << hex << target << dec << ", " << gtc->_index << ")\n";
<< "glBindTexture(0x" << hex << target << dec << ", " << gtc->_index << "): " << *gtc->get_texture() << "\n";
}
report_my_gl_errors();
@ -11663,7 +11804,7 @@ upload_texture(CLP(TextureContext) *gtc, bool force, bool uses_mipmaps) {
if (GLCAT.is_spam()) {
GLCAT.spam()
<< "glBindTexture(0x" << hex << target << dec << ", " << gtc->_index << ")\n";
<< "glBindTexture(0x" << hex << target << dec << ", " << gtc->_index << "): " << *tex << "\n";
}
}
@ -12636,14 +12777,14 @@ do_extract_texture_data(CLP(TextureContext) *gtc) {
}
#endif
Texture *tex = gtc->get_texture();
glBindTexture(target, gtc->_index);
if (GLCAT.is_spam()) {
GLCAT.spam()
<< "glBindTexture(0x" << hex << target << dec << ", " << gtc->_index << ")\n";
<< "glBindTexture(0x" << hex << target << dec << ", " << gtc->_index << "): " << *tex << "\n";
}
Texture *tex = gtc->get_texture();
GLint wrap_u, wrap_v, wrap_w;
GLint minfilter, magfilter;
GLfloat border_color[4];

View File

@ -344,6 +344,12 @@ public:
const GeomPrimitivePipelineReader *reader,
bool force);
#ifndef OPENGLES
virtual BufferContext *prepare_shader_buffer(ShaderBuffer *data);
void apply_shader_buffer(GLuint base, ShaderBuffer *buffer);
virtual void release_shader_buffer(BufferContext *bc);
#endif
#ifndef OPENGLES
virtual void begin_occlusion_query();
virtual PT(OcclusionQueryContext) end_occlusion_query();
@ -358,8 +364,6 @@ public:
virtual PT(GeomMunger) make_geom_munger(const RenderState *state,
Thread *current_thread);
virtual PN_stdfloat compute_distance_to(const LPoint3 &point) const;
virtual void clear(DrawableRegion *region);
virtual bool framebuffer_copy_to_texture
@ -687,6 +691,9 @@ protected:
bool _use_vertex_attrib_binding;
CPT(GeomVertexFormat) _current_vertex_format;
const GeomVertexColumn *_vertex_attrib_columns[32];
GLuint _current_sbuffer_index;
pvector<GLuint> _current_sbuffer_base;
#endif
int _active_texture_stage;
@ -813,6 +820,7 @@ public:
#ifndef OPENGLES_1
bool _supports_uniform_buffers;
bool _supports_shader_buffers;
PFNGLBINDBUFFERBASEPROC _glBindBufferBase;
bool _supports_buffer_storage;
@ -997,6 +1005,9 @@ public:
PFNGLMAKETEXTUREHANDLENONRESIDENTPROC _glMakeTextureHandleNonResident;
PFNGLUNIFORMHANDLEUI64PROC _glUniformHandleui64;
PFNGLUNIFORMHANDLEUI64VPROC _glUniformHandleui64v;
PFNGLGETPROGRAMINTERFACEIVPROC _glGetProgramInterfaceiv;
PFNGLGETPROGRAMRESOURCENAMEPROC _glGetProgramResourceName;
PFNGLGETPROGRAMRESOURCEIVPROC _glGetProgramResourceiv;
#endif // !OPENGLES
GLenum _edge_clamp;
@ -1092,6 +1103,7 @@ private:
friend class CLP(VertexBufferContext);
friend class CLP(IndexBufferContext);
friend class CLP(BufferContext);
friend class CLP(ShaderContext);
friend class CLP(CgShaderContext);
friend class CLP(GraphicsBuffer);

View File

@ -324,6 +324,34 @@ CLP(ShaderContext)(CLP(GraphicsStateGuardian) *glgsg, Shader *s) : ShaderContext
}
}
#ifndef OPENGLES
// Get the used shader storage blocks.
if (_glgsg->_supports_shader_buffers) {
GLint block_count = 0, block_maxlength = 0;
_glgsg->_glGetProgramInterfaceiv(_glsl_program, GL_SHADER_STORAGE_BLOCK, GL_ACTIVE_RESOURCES, &block_count);
_glgsg->_glGetProgramInterfaceiv(_glsl_program, GL_SHADER_STORAGE_BLOCK, GL_MAX_NAME_LENGTH, &block_maxlength);
block_maxlength = max(64, block_maxlength);
char *block_name_cstr = (char *)alloca(block_maxlength);
for (int i = 0; i < block_count; ++i) {
block_name_cstr[0] = 0;
_glgsg->_glGetProgramResourceName(_glsl_program, GL_SHADER_STORAGE_BLOCK, i, block_maxlength, NULL, block_name_cstr);
const GLenum props[] = {GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE};
GLint values[2];
_glgsg->_glGetProgramResourceiv(_glsl_program, GL_SHADER_STORAGE_BLOCK, i, 2, props, 2, NULL, values);
StorageBlock block;
block._name = InternalName::make(block_name_cstr);
block._binding_index = values[0];
block._min_size = values[1];
_storage_blocks.push_back(block);
}
}
#endif
// Bind the program, so that we can call glUniform1i for the textures.
_glgsg->_glUseProgram(_glsl_program);
@ -2486,7 +2514,10 @@ update_shader_texture_bindings(ShaderContext *prev) {
bool has_write = param->has_write_access();
input._writable = has_write;
if (has_read && has_write) {
if (gl_force_image_bindings_writeonly) {
access = GL_WRITE_ONLY;
} else if (has_read && has_write) {
access = GL_READ_WRITE;
} else if (has_read) {
@ -2656,6 +2687,31 @@ update_shader_texture_bindings(ShaderContext *prev) {
_glgsg->report_my_gl_errors();
}
/**
* Updates the shader buffer bindings for this shader.
*/
void CLP(ShaderContext)::
update_shader_buffer_bindings(ShaderContext *prev) {
#ifndef OPENGLES
// Update the shader storage buffer bindings.
const ShaderAttrib *attrib = _glgsg->_target_shader;
for (size_t i = 0; i < _storage_blocks.size(); ++i) {
StorageBlock &block = _storage_blocks[i];
ShaderBuffer *buffer = attrib->get_shader_input_buffer(block._name);
#ifndef NDEBUG
if (buffer->get_data_size_bytes() < block._min_size) {
GLCAT.error()
<< "cannot bind " << *buffer << " to shader because it is too small"
" (expected at least " << block._min_size << " bytes)\n";
}
#endif
_glgsg->apply_shader_buffer(block._binding_index, buffer);
}
#endif
}
/**
* This subroutine prints the infolog for a shader.
*/

View File

@ -55,6 +55,7 @@ public:
bool update_shader_vertex_arrays(ShaderContext *prev, bool force);
void disable_shader_texture_bindings() OVERRIDE;
void update_shader_texture_bindings(ShaderContext *prev) OVERRIDE;
void update_shader_buffer_bindings(ShaderContext *prev) OVERRIDE;
INLINE bool uses_standard_vertex_arrays(void);
INLINE bool uses_custom_vertex_arrays(void);
@ -87,6 +88,17 @@ private:
pmap<GLint, GLuint64> _glsl_uniform_handles;
#endif
#ifndef OPENGLES
struct StorageBlock {
CPT(InternalName) _name;
GLuint _binding_index;
GLint _min_size;
};
typedef pvector<StorageBlock> StorageBlocks;
StorageBlocks _storage_blocks;
BitArray _used_storage_bindings;
#endif
struct ImageInput {
CPT(InternalName) _name;
CLP(TextureContext) *_gtc;

View File

@ -299,6 +299,11 @@ ConfigVariableBool gl_support_shadow_filter
"cards suffered from a broken implementation of the "
"shadow map filtering features."));
ConfigVariableBool gl_force_image_bindings_writeonly
("gl-force-image-bindings-writeonly", false,
PRC_DESC("Forces all image inputs (not textures!) to be bound as writeonly, "
"to read from an image, rebind it as sampler."));
ConfigVariableEnum<CoordinateSystem> gl_coordinate_system
("gl-coordinate-system", CS_yup_right,
PRC_DESC("Which coordinate system to use as the internal "
@ -326,6 +331,7 @@ void CLP(init_classes)() {
CLP(SamplerContext)::init_type();
#endif
CLP(VertexBufferContext)::init_type();
CLP(BufferContext)::init_type();
CLP(GraphicsBuffer)::init_type();
#ifndef OPENGLES

View File

@ -80,6 +80,7 @@ extern ConfigVariableBool gl_fixed_vertex_attrib_locations;
extern ConfigVariableBool gl_support_primitive_restart_index;
extern ConfigVariableBool gl_support_sampler_objects;
extern ConfigVariableBool gl_support_shadow_filter;
extern ConfigVariableBool gl_force_image_bindings_writeonly;
extern ConfigVariableEnum<CoordinateSystem> gl_coordinate_system;
extern EXPCL_GL void CLP(init_classes)();

View File

@ -21,6 +21,7 @@
#include "glSamplerContext_src.cxx"
#include "glVertexBufferContext_src.cxx"
#include "glIndexBufferContext_src.cxx"
#include "glBufferContext_src.cxx"
#include "glOcclusionQueryContext_src.cxx"
#include "glTimerQueryContext_src.cxx"
#include "glLatencyQueryContext_src.cxx"

View File

@ -33,6 +33,7 @@
#include "glSamplerContext_src.h"
#include "glVertexBufferContext_src.h"
#include "glIndexBufferContext_src.h"
#include "glBufferContext_src.h"
#include "glOcclusionQueryContext_src.h"
#include "glTimerQueryContext_src.h"
#include "glLatencyQueryContext_src.h"

View File

@ -199,6 +199,7 @@ GLXContext glXCreateContextAttribsARB (X11_Display *dpy, GLXFBConfig config, GLX
#ifndef GLX_ARB_get_proc_address
#define GLX_ARB_get_proc_address 1
typedef void (*__GLXextFuncPtr)(void);
typedef __GLXextFuncPtr ( *PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName);
#ifdef GLX_GLXEXT_PROTOTYPES
__GLXextFuncPtr glXGetProcAddressARB (const GLubyte *procName);

View File

@ -5,6 +5,7 @@
#include "samplerContext.cxx"
#include "samplerState.cxx"
#include "savedContext.cxx"
#include "shaderBuffer.cxx"
#include "shaderContext.cxx"
#include "shader.cxx"
#include "simpleAllocator.cxx"

View File

@ -45,6 +45,7 @@ release_all() {
_texture_residency.set_levels();
_vbuffer_residency.set_levels();
_ibuffer_residency.set_levels();
_sbuffer_residency.set_levels();
}
/**
@ -58,7 +59,8 @@ get_num_queued() const {
get_num_queued_geoms() +
get_num_queued_shaders() +
get_num_queued_vertex_buffers() +
get_num_queued_index_buffers());
get_num_queued_index_buffers() +
get_num_queued_shader_buffers());
}
/**
@ -72,7 +74,8 @@ get_num_prepared() const {
get_num_prepared_geoms() +
get_num_prepared_shaders() +
get_num_prepared_vertex_buffers() +
get_num_prepared_index_buffers());
get_num_prepared_index_buffers() +
get_num_prepared_shader_buffers());
}
/**

View File

@ -41,6 +41,7 @@ PreparedGraphicsObjects() :
_texture_residency(_name, "texture"),
_vbuffer_residency(_name, "vbuffer"),
_ibuffer_residency(_name, "ibuffer"),
_sbuffer_residency(_name, "sbuffer"),
_graphics_memory_lru("graphics_memory_lru", graphics_memory_limit),
_sampler_object_lru("sampler_object_lru", sampler_object_limit)
{
@ -121,6 +122,16 @@ PreparedGraphicsObjects::
delete ibc;
}
_released_index_buffers.clear();
release_all_shader_buffers();
Buffers::iterator bci;
for (bci = _released_shader_buffers.begin();
bci != _released_shader_buffers.end();
++bci) {
BufferContext *bc = (BufferContext *)(*bci);
delete bc;
}
_released_shader_buffers.clear();
}
/**
@ -167,6 +178,9 @@ show_residency_trackers(ostream &out) const {
out << "\nIndex buffers:\n";
_ibuffer_residency.write(out, 2);
out << "\nShader buffers:\n";
_sbuffer_residency.write(out, 2);
}
/**
@ -1195,6 +1209,155 @@ prepare_index_buffer_now(GeomPrimitive *data, GraphicsStateGuardianBase *gsg) {
return ibc;
}
/**
* Indicates that a buffer would like to be put on the list to be prepared
* when the GSG is next ready to do this (presumably at the next frame).
*/
void PreparedGraphicsObjects::
enqueue_shader_buffer(ShaderBuffer *data) {
ReMutexHolder holder(_lock);
_enqueued_shader_buffers.insert(data);
}
/**
* Returns true if the index buffer has been queued on this GSG, false
* otherwise.
*/
bool PreparedGraphicsObjects::
is_shader_buffer_queued(const ShaderBuffer *data) const {
ReMutexHolder holder(_lock);
EnqueuedShaderBuffers::const_iterator qi = _enqueued_shader_buffers.find((ShaderBuffer *)data);
return (qi != _enqueued_shader_buffers.end());
}
/**
* Removes a buffer from the queued list of data arrays to be prepared.
* Normally it is not necessary to call this, unless you change your mind
* about preparing it at the last minute, since the data will automatically be
* dequeued and prepared at the next frame.
*
* The return value is true if the buffer is successfully dequeued, false if
* it had not been queued.
*/
bool PreparedGraphicsObjects::
dequeue_shader_buffer(ShaderBuffer *data) {
ReMutexHolder holder(_lock);
EnqueuedShaderBuffers::iterator qi = _enqueued_shader_buffers.find(data);
if (qi != _enqueued_shader_buffers.end()) {
_enqueued_shader_buffers.erase(qi);
return true;
}
return false;
}
/**
* Returns true if the index buffer has been prepared on this GSG, false
* otherwise.
*/
bool PreparedGraphicsObjects::
is_shader_buffer_prepared(const ShaderBuffer *data) const {
return data->is_prepared((PreparedGraphicsObjects *)this);
}
/**
* Indicates that a data context, created by a previous call to
* prepare_shader_buffer(), is no longer needed. The driver resources will not
* be freed until some GSG calls update(), indicating it is at a stage where
* it is ready to release datas--this prevents conflicts from threading or
* multiple GSG's sharing datas (we have no way of knowing which graphics
* context is currently active, or what state it's in, at the time
* release_shader_buffer is called).
*/
void PreparedGraphicsObjects::
release_shader_buffer(BufferContext *bc) {
ReMutexHolder holder(_lock);
bool removed = (_prepared_shader_buffers.erase(bc) != 0);
nassertv(removed);
_released_shader_buffers.insert(bc);
}
/**
* Releases all datas at once. This will force them to be reloaded into data
* memory for all GSG's that share this object. Returns the number of datas
* released.
*/
int PreparedGraphicsObjects::
release_all_shader_buffers() {
ReMutexHolder holder(_lock);
int num_shader_buffers = (int)_prepared_shader_buffers.size() + (int)_enqueued_shader_buffers.size();
Buffers::iterator bci;
for (bci = _prepared_shader_buffers.begin();
bci != _prepared_shader_buffers.end();
++bci) {
BufferContext *bc = (BufferContext *)(*bci);
_released_shader_buffers.insert(bc);
}
_prepared_shader_buffers.clear();
_enqueued_shader_buffers.clear();
return num_shader_buffers;
}
/**
* Returns the number of index buffers that have been enqueued to be prepared
* on this GSG.
*/
int PreparedGraphicsObjects::
get_num_queued_shader_buffers() const {
return _enqueued_shader_buffers.size();
}
/**
* Returns the number of index buffers that have already been prepared on this
* GSG.
*/
int PreparedGraphicsObjects::
get_num_prepared_shader_buffers() const {
return _prepared_shader_buffers.size();
}
/**
* Immediately creates a new BufferContext for the indicated data and
* returns it. This assumes that the GraphicsStateGuardian is the currently
* active rendering context and that it is ready to accept new datas. If this
* is not necessarily the case, you should use enqueue_shader_buffer() instead.
*
* Normally, this function is not called directly. Call Data::prepare_now()
* instead.
*
* The BufferContext contains all of the pertinent information needed by
* the GSG to keep track of this one particular data, and will exist as long
* as the data is ready to be rendered.
*
* When either the Data or the PreparedGraphicsObjects object destructs, the
* BufferContext will be deleted.
*/
BufferContext *PreparedGraphicsObjects::
prepare_shader_buffer_now(ShaderBuffer *data, GraphicsStateGuardianBase *gsg) {
ReMutexHolder holder(_lock);
// Ask the GSG to create a brand new BufferContext. There might be
// several GSG's sharing the same set of datas; if so, it doesn't matter
// which of them creates the context (since they're all shared anyway).
BufferContext *bc = gsg->prepare_shader_buffer(data);
if (bc != (BufferContext *)NULL) {
bool prepared = _prepared_shader_buffers.insert(bc).second;
nassertr(prepared, bc);
}
return bc;
}
/**
* This is called by the GraphicsStateGuardian to indicate that it is about to
* begin processing of the frame.
@ -1276,6 +1439,7 @@ begin_frame(GraphicsStateGuardianBase *gsg, Thread *current_thread) {
_texture_residency.begin_frame(current_thread);
_vbuffer_residency.begin_frame(current_thread);
_ibuffer_residency.begin_frame(current_thread);
_sbuffer_residency.begin_frame(current_thread);
// Now prepare all the textures, geoms, and buffers awaiting preparation.
EnqueuedTextures::iterator qti;
@ -1359,6 +1523,7 @@ end_frame(Thread *current_thread) {
_texture_residency.end_frame(current_thread);
_vbuffer_residency.end_frame(current_thread);
_ibuffer_residency.end_frame(current_thread);
_sbuffer_residency.end_frame(current_thread);
}
/**

View File

@ -22,6 +22,7 @@
#include "geomVertexArrayData.h"
#include "geomPrimitive.h"
#include "shader.h"
#include "shaderBuffer.h"
#include "pointerTo.h"
#include "pStatCollector.h"
#include "pset.h"
@ -35,6 +36,7 @@ class GeomContext;
class ShaderContext;
class VertexBufferContext;
class IndexBufferContext;
class BufferContext;
class GraphicsStateGuardianBase;
/**
@ -142,6 +144,19 @@ PUBLISHED:
prepare_index_buffer_now(GeomPrimitive *data,
GraphicsStateGuardianBase *gsg);
void enqueue_shader_buffer(ShaderBuffer *data);
bool is_shader_buffer_queued(const ShaderBuffer *data) const;
bool dequeue_shader_buffer(ShaderBuffer *data);
bool is_shader_buffer_prepared(const ShaderBuffer *data) const;
void release_shader_buffer(BufferContext *bc);
int release_all_shader_buffers();
int get_num_queued_shader_buffers() const;
int get_num_prepared_shader_buffers() const;
BufferContext *
prepare_shader_buffer_now(ShaderBuffer *data,
GraphicsStateGuardianBase *gsg);
public:
void begin_frame(GraphicsStateGuardianBase *gsg,
Thread *current_thread);
@ -160,6 +175,7 @@ private:
typedef phash_set<BufferContext *, pointer_hash> Buffers;
typedef phash_set< PT(GeomVertexArrayData) > EnqueuedVertexBuffers;
typedef phash_set< PT(GeomPrimitive) > EnqueuedIndexBuffers;
typedef phash_set< PT(ShaderBuffer) > EnqueuedShaderBuffers;
// Sampler states are stored a little bit differently, as they are mapped by
// value and can't store the list of prepared samplers.
@ -207,6 +223,8 @@ private:
EnqueuedVertexBuffers _enqueued_vertex_buffers;
Buffers _prepared_index_buffers, _released_index_buffers;
EnqueuedIndexBuffers _enqueued_index_buffers;
Buffers _prepared_shader_buffers, _released_shader_buffers;
EnqueuedShaderBuffers _enqueued_shader_buffers;
BufferCache _vertex_buffer_cache;
BufferCacheLRU _vertex_buffer_cache_lru;
@ -220,6 +238,7 @@ public:
BufferResidencyTracker _texture_residency;
BufferResidencyTracker _vbuffer_residency;
BufferResidencyTracker _ibuffer_residency;
BufferResidencyTracker _sbuffer_residency;
AdaptiveLru _graphics_memory_lru;
SimpleLru _sampler_object_lru;

View File

@ -2380,6 +2380,12 @@ do_read_source(string &into, const Filename &fn, BamCacheRecord *record) {
_last_modified = max(_last_modified, vf->get_timestamp());
_source_files.push_back(vf->get_filename());
}
// Strip trailing whitespace.
while (!into.empty() && isspace(into[into.size() - 1])) {
into.resize(into.size() - 1);
}
return true;
}
@ -2521,6 +2527,11 @@ r_preprocess_source(ostream &out, const Filename &fn,
line += line2.substr(block_end + 2);
}
// Strip trailing whitespace.
while (!line.empty() && isspace(line[line.size() - 1])) {
line.resize(line.size() - 1);
}
// Check if this line contains a #directive.
char directive[64];
if (line.size() < 8 || sscanf(line.c_str(), " # %63s", directive) != 1) {
@ -2940,6 +2951,14 @@ load(const Filename &file, ShaderLanguage lang) {
}
_load_table[sfile] = shader;
if (cache_generated_shaders) {
ShaderTable::const_iterator i = _make_table.find(shader->_text);
if (i != _make_table.end() && (lang == SL_none || lang == i->second->_language)) {
return i->second;
}
_make_table[shader->_text] = shader;
}
return shader;
}
@ -2970,6 +2989,14 @@ load(ShaderLanguage lang, const Filename &vertex,
}
_load_table[sfile] = shader;
if (cache_generated_shaders) {
ShaderTable::const_iterator i = _make_table.find(shader->_text);
if (i != _make_table.end() && (lang == SL_none || lang == i->second->_language)) {
return i->second;
}
_make_table[shader->_text] = shader;
}
return shader;
}
@ -3025,14 +3052,21 @@ load_compute(ShaderLanguage lang, const Filename &fn) {
if (!shader->read(sfile, record)) {
return NULL;
}
_load_table[sfile] = shader;
if (cache_generated_shaders) {
ShaderTable::const_iterator i = _make_table.find(shader->_text);
if (i != _make_table.end() && (lang == SL_none || lang == i->second->_language)) {
return i->second;
}
_make_table[shader->_text] = shader;
}
// It makes little sense to cache the shader before compilation, so we keep
// the record for when we have the compiled the shader.
swap(shader->_record, record);
shader->_cache_compiled_shader = BamCache::get_global_ptr()->get_cache_compiled_shaders();
shader->_fullpath = shader->_source_files[0];
_load_table[sfile] = shader;
return shader;
}
@ -3166,7 +3200,6 @@ make_compute(ShaderLanguage lang, const string &body) {
sbody._separate = true;
sbody._compute = body;
if (cache_generated_shaders) {
ShaderTable::const_iterator i = _make_table.find(sbody);
if (i != _make_table.end() && (lang == SL_none || lang == i->second->_language)) {

View File

@ -0,0 +1,63 @@
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file shaderBuffer.I
* @author rdb
* @date 2016-12-12
*/
/**
* Creates an uninitialized buffer object with the given size. For now, these
* parameters cannot be modified, but this may change in the future.
*/
INLINE ShaderBuffer::
ShaderBuffer(const string &name, uint64_t size, UsageHint usage_hint) :
Namable(name),
_data_size_bytes(size),
_usage_hint(usage_hint) {
}
/**
* Creates a buffer object initialized with the given data. For now, these
* parameters cannot be modified, but this may change in the future.
*/
INLINE ShaderBuffer::
ShaderBuffer(const string &name, pvector<unsigned char> initial_data, UsageHint usage_hint) :
Namable(name),
_data_size_bytes(initial_data.size()),
_usage_hint(usage_hint),
_initial_data(initial_data) {
}
/**
* Returns the buffer size in bytes.
*/
INLINE uint64_t ShaderBuffer::
get_data_size_bytes() const {
return _data_size_bytes;
}
/**
* Returns the buffer usage hint.
*/
INLINE GeomEnums::UsageHint ShaderBuffer::
get_usage_hint() const {
return _usage_hint;
}
/**
* Returns a pointer to the initial buffer data, or NULL if not specified.
*/
INLINE const unsigned char *ShaderBuffer::
get_initial_data() const {
if (_initial_data.empty()) {
return NULL;
} else {
return &_initial_data[0];
}
}

View File

@ -0,0 +1,193 @@
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file shaderBuffer.cxx
* @author rdb
* @date 2016-12-12
*/
#include "shaderBuffer.h"
#include "preparedGraphicsObjects.h"
TypeHandle ShaderBuffer::_type_handle;
/**
*
*/
void ShaderBuffer::
output(ostream &out) const {
out << "buffer " << get_name() << ", " << _data_size_bytes << "B, " << _usage_hint;
}
/**
* Indicates that the data should be enqueued to be prepared in the indicated
* prepared_objects at the beginning of the next frame. This will ensure the
* data is already loaded into the GSG if it is expected to be rendered soon.
*
* Use this function instead of prepare_now() to preload datas from a user
* interface standpoint.
*/
void ShaderBuffer::
prepare(PreparedGraphicsObjects *prepared_objects) {
prepared_objects->enqueue_shader_buffer(this);
}
/**
* Returns true if the data has already been prepared or enqueued for
* preparation on the indicated GSG, false otherwise.
*/
bool ShaderBuffer::
is_prepared(PreparedGraphicsObjects *prepared_objects) const {
if (_contexts == (Contexts *)NULL) {
return false;
}
Contexts::const_iterator ci;
ci = _contexts->find(prepared_objects);
if (ci != _contexts->end()) {
return true;
}
return prepared_objects->is_shader_buffer_queued(this);
}
/**
* Creates a context for the data on the particular GSG, if it does not
* already exist. Returns the new (or old) BufferContext. This assumes
* that the GraphicsStateGuardian is the currently active rendering context
* and that it is ready to accept new datas. If this is not necessarily the
* case, you should use prepare() instead.
*
* Normally, this is not called directly except by the GraphicsStateGuardian;
* a data does not need to be explicitly prepared by the user before it may be
* rendered.
*/
BufferContext *ShaderBuffer::
prepare_now(PreparedGraphicsObjects *prepared_objects,
GraphicsStateGuardianBase *gsg) {
if (_contexts == (Contexts *)NULL) {
_contexts = new Contexts;
}
Contexts::const_iterator ci;
ci = _contexts->find(prepared_objects);
if (ci != _contexts->end()) {
return (*ci).second;
}
BufferContext *vbc = prepared_objects->prepare_shader_buffer_now(this, gsg);
if (vbc != (BufferContext *)NULL) {
(*_contexts)[prepared_objects] = vbc;
}
return vbc;
}
/**
* Frees the data context only on the indicated object, if it exists there.
* Returns true if it was released, false if it had not been prepared.
*/
bool ShaderBuffer::
release(PreparedGraphicsObjects *prepared_objects) {
if (_contexts != (Contexts *)NULL) {
Contexts::iterator ci;
ci = _contexts->find(prepared_objects);
if (ci != _contexts->end()) {
BufferContext *vbc = (*ci).second;
prepared_objects->release_shader_buffer(vbc);
return true;
}
}
// Maybe it wasn't prepared yet, but it's about to be.
return prepared_objects->dequeue_shader_buffer(this);
}
/**
* Frees the context allocated on all objects for which the data has been
* declared. Returns the number of contexts which have been freed.
*/
int ShaderBuffer::
release_all() {
int num_freed = 0;
if (_contexts != (Contexts *)NULL) {
// We have to traverse a copy of the _contexts list, because the
// PreparedGraphicsObjects object will call clear_prepared() in response
// to each release_shader_buffer(), and we don't want to be modifying the
// _contexts list while we're traversing it.
Contexts temp = *_contexts;
num_freed = (int)_contexts->size();
Contexts::const_iterator ci;
for (ci = temp.begin(); ci != temp.end(); ++ci) {
PreparedGraphicsObjects *prepared_objects = (*ci).first;
BufferContext *vbc = (*ci).second;
prepared_objects->release_shader_buffer(vbc);
}
// Now that we've called release_shader_buffer() on every known context,
// the _contexts list should have completely emptied itself.
nassertr(_contexts == NULL, num_freed);
}
return num_freed;
}
/**
* Tells the BamReader how to create objects of type ParamValue.
*/
void ShaderBuffer::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void ShaderBuffer::
write_datagram(BamWriter *manager, Datagram &dg) {
dg.add_string(get_name());
dg.add_uint64(_data_size_bytes);
dg.add_uint8(_usage_hint);
dg.add_bool(!_initial_data.empty());
dg.append_data(_initial_data.data(), _initial_data.size());
}
/**
* This function is called by the BamReader's factory when a new object of
* type ParamValue is encountered in the Bam file. It should create the
* ParamValue and extract its information from the file.
*/
TypedWritable *ShaderBuffer::
make_from_bam(const FactoryParams &params) {
ShaderBuffer *param = new ShaderBuffer;
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
param->fillin(scan, manager);
return param;
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new ParamValue.
*/
void ShaderBuffer::
fillin(DatagramIterator &scan, BamReader *manager) {
set_name(scan.get_string());
_data_size_bytes = scan.get_uint64();
_usage_hint = (UsageHint)scan.get_uint8();
if (scan.get_bool() && _data_size_bytes > 0) {
nassertv_always(_data_size_bytes <= scan.get_remaining_size());
_initial_data.resize(_data_size_bytes);
scan.extract_bytes(&_initial_data[0], _data_size_bytes);
} else {
_initial_data.clear();
}
}

View File

@ -0,0 +1,100 @@
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file shaderBuffer.h
* @author rdb
* @date 2016-12-12
*/
#ifndef SHADERBUFFER_H
#define SHADERBUFFER_H
#include "pandabase.h"
#include "typedWritableReferenceCount.h"
#include "namable.h"
#include "geomEnums.h"
#include "graphicsStateGuardianBase.h"
#include "factoryParams.h"
class BufferContext;
class PreparedGraphicsObjects;
/**
* This is a generic buffer object that lives in graphics memory.
*/
class EXPCL_PANDA_GOBJ ShaderBuffer : public TypedWritableReferenceCount, public Namable, public GeomEnums {
private:
INLINE ShaderBuffer() DEFAULT_CTOR;
PUBLISHED:
INLINE ShaderBuffer(const string &name, uint64_t size, UsageHint usage_hint);
INLINE ShaderBuffer(const string &name, pvector<unsigned char> initial_data, UsageHint usage_hint);
public:
INLINE uint64_t get_data_size_bytes() const;
INLINE UsageHint get_usage_hint() const;
INLINE const unsigned char *get_initial_data() const;
virtual void output(ostream &out) const;
PUBLISHED:
MAKE_PROPERTY(data_size_bytes, get_data_size_bytes);
MAKE_PROPERTY(usage_hint, get_usage_hint);
void prepare(PreparedGraphicsObjects *prepared_objects);
bool is_prepared(PreparedGraphicsObjects *prepared_objects) const;
BufferContext *prepare_now(PreparedGraphicsObjects *prepared_objects,
GraphicsStateGuardianBase *gsg);
bool release(PreparedGraphicsObjects *prepared_objects);
int release_all();
private:
uint64_t _data_size_bytes;
UsageHint _usage_hint;
pvector<unsigned char> _initial_data;
typedef pmap<PreparedGraphicsObjects *, BufferContext *> Contexts;
Contexts *_contexts;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedWritableReferenceCount::init_type();
Namable::init_type();
register_type(_type_handle, "ShaderBuffer",
TypedWritableReferenceCount::get_class_type(),
Namable::get_class_type());
}
private:
static TypeHandle _type_handle;
};
INLINE ostream &operator << (ostream &out, const ShaderBuffer &m) {
m.output(out);
return out;
}
#include "shaderBuffer.I"
#endif

View File

@ -42,6 +42,7 @@ public:
INLINE virtual bool update_shader_vertex_arrays(ShaderContext *prev, bool force) { return false; };
INLINE virtual void disable_shader_texture_bindings() {};
INLINE virtual void update_shader_texture_bindings(ShaderContext *prev) {};
INLINE virtual void update_shader_buffer_bindings(ShaderContext *prev) {};
INLINE virtual bool uses_standard_vertex_arrays(void) { return true; };
INLINE virtual bool uses_custom_vertex_arrays(void) { return false; };

View File

@ -3643,13 +3643,13 @@ do_read_dds(CData *cdata, istream &in, const string &filename, bool header_only)
header.pf.four_cc == 0x30315844) { // 'DX10'
// A DirectX 10 style texture, which has an additional header.
func = read_dds_level_generic_uncompressed;
unsigned int format = dds.get_uint32();
unsigned int dxgi_format = dds.get_uint32();
unsigned int dimension = dds.get_uint32();
unsigned int misc_flag = dds.get_uint32();
unsigned int array_size = dds.get_uint32();
/*unsigned int alpha_mode = */dds.get_uint32();
switch (format) {
switch (dxgi_format) {
case 2: // DXGI_FORMAT_R32G32B32A32_FLOAT
format = F_rgba32;
component_type = T_float;
@ -3665,6 +3665,11 @@ do_read_dds(CData *cdata, istream &in, const string &filename, bool header_only)
component_type = T_unsigned_short;
func = read_dds_level_abgr16;
break;
case 16: // DXGI_FORMAT_R32G32_FLOAT
format = F_rg32;
component_type = T_float;
func = read_dds_level_raw;
break;
case 27: // DXGI_FORMAT_R8G8B8A8_TYPELESS
case 28: // DXGI_FORMAT_R8G8B8A8_UNORM
format = F_rgba8;
@ -3688,6 +3693,41 @@ do_read_dds(CData *cdata, istream &in, const string &filename, bool header_only)
component_type = T_byte;
func = read_dds_level_abgr8;
break;
case 34: // DXGI_FORMAT_R16G16_FLOAT:
format = F_rg16;
component_type = T_half_float;
func = read_dds_level_raw;
break;
case 35: // DXGI_FORMAT_R16G16_UNORM:
format = F_rg16;
component_type = T_unsigned_short;
func = read_dds_level_raw;
break;
case 37: // DXGI_FORMAT_R16G16_SNORM:
format = F_rg16;
component_type = T_short;
func = read_dds_level_raw;
break;
case 40: // DXGI_FORMAT_D32_FLOAT
format = F_depth_component32;
component_type = T_float;
func = read_dds_level_raw;
break;
case 41: // DXGI_FORMAT_R32_FLOAT
format = F_r32;
component_type = T_float;
func = read_dds_level_raw;
break;
case 42: // DXGI_FORMAT_R32_UINT
format = F_r32i;
component_type = T_unsigned_int;
func = read_dds_level_raw;
break;
case 43: // DXGI_FORMAT_R32_SINT
format = F_r32i;
component_type = T_int;
func = read_dds_level_raw;
break;
case 48: // DXGI_FORMAT_R8G8_TYPELESS
case 49: // DXGI_FORMAT_R8G8_UNORM
format = F_rg;
@ -3703,6 +3743,36 @@ do_read_dds(CData *cdata, istream &in, const string &filename, bool header_only)
format = F_rg8i;
component_type = T_byte;
break;
case 54: // DXGI_FORMAT_R16_FLOAT:
format = F_r16;
component_type = T_half_float;
func = read_dds_level_raw;
break;
case 55: // DXGI_FORMAT_D16_UNORM:
format = F_depth_component16;
component_type = T_unsigned_short;
func = read_dds_level_raw;
break;
case 56: // DXGI_FORMAT_R16_UNORM:
format = F_r16;
component_type = T_unsigned_short;
func = read_dds_level_raw;
break;
case 57: // DXGI_FORMAT_R16_UINT:
format = F_r16i;
component_type = T_unsigned_short;
func = read_dds_level_raw;
break;
case 58: // DXGI_FORMAT_R16_SNORM:
format = F_r16;
component_type = T_short;
func = read_dds_level_raw;
break;
case 59: // DXGI_FORMAT_R16_SINT:
format = F_r16i;
component_type = T_short;
func = read_dds_level_raw;
break;
case 60: // DXGI_FORMAT_R8_TYPELESS
case 61: // DXGI_FORMAT_R8_UNORM
format = F_red;
@ -3760,7 +3830,6 @@ do_read_dds(CData *cdata, istream &in, const string &filename, bool header_only)
compression = CM_rgtc;
func = read_dds_level_bc4;
break;
break;
case 82: // DXGI_FORMAT_BC5_TYPELESS
case 83: // DXGI_FORMAT_BC5_UNORM
format = F_rg;
@ -3786,7 +3855,7 @@ do_read_dds(CData *cdata, istream &in, const string &filename, bool header_only)
break;
default:
gobj_cat.error()
<< filename << ": unsupported DXGI format " << format << ".\n";
<< filename << ": unsupported DXGI format " << dxgi_format << ".\n";
return false;
}
@ -7729,10 +7798,11 @@ convert_from_pnmimage(PTA_uchar &image, size_t page_size,
// Most common case: one byte per pixel, and the source image shows a
// maxval of 255. No scaling is necessary. Because this is such a common
// case, we break it out per component for best performance.
const xel *array = pnmimage.get_array();
switch (num_components) {
case 1:
for (int j = y_size-1; j >= 0; j--) {
xel *row = pnmimage.row(j);
const xel *row = array + j * x_size;
for (int i = 0; i < x_size; i++) {
*p++ = (uchar)PPM_GETB(row[i]);
}
@ -7742,9 +7812,10 @@ convert_from_pnmimage(PTA_uchar &image, size_t page_size,
case 2:
if (img_has_alpha) {
const xelval *alpha = pnmimage.get_alpha_array();
for (int j = y_size-1; j >= 0; j--) {
xel *row = pnmimage.row(j);
xelval *alpha_row = pnmimage.alpha_row(j);
const xel *row = array + j * x_size;
const xelval *alpha_row = alpha + j * x_size;
for (int i = 0; i < x_size; i++) {
*p++ = (uchar)PPM_GETB(row[i]);
*p++ = (uchar)alpha_row[i];
@ -7753,7 +7824,7 @@ convert_from_pnmimage(PTA_uchar &image, size_t page_size,
}
} else {
for (int j = y_size-1; j >= 0; j--) {
xel *row = pnmimage.row(j);
const xel *row = array + j * x_size;
for (int i = 0; i < x_size; i++) {
*p++ = (uchar)PPM_GETB(row[i]);
*p++ = (uchar)255;
@ -7765,7 +7836,7 @@ convert_from_pnmimage(PTA_uchar &image, size_t page_size,
case 3:
for (int j = y_size-1; j >= 0; j--) {
xel *row = pnmimage.row(j);
const xel *row = array + j * x_size;
for (int i = 0; i < x_size; i++) {
*p++ = (uchar)PPM_GETB(row[i]);
*p++ = (uchar)PPM_GETG(row[i]);
@ -7777,9 +7848,10 @@ convert_from_pnmimage(PTA_uchar &image, size_t page_size,
case 4:
if (img_has_alpha) {
const xelval *alpha = pnmimage.get_alpha_array();
for (int j = y_size-1; j >= 0; j--) {
xel *row = pnmimage.row(j);
xelval *alpha_row = pnmimage.alpha_row(j);
const xel *row = array + j * x_size;
const xelval *alpha_row = alpha + j * x_size;
for (int i = 0; i < x_size; i++) {
*p++ = (uchar)PPM_GETB(row[i]);
*p++ = (uchar)PPM_GETG(row[i]);
@ -7790,7 +7862,7 @@ convert_from_pnmimage(PTA_uchar &image, size_t page_size,
}
} else {
for (int j = y_size-1; j >= 0; j--) {
xel *row = pnmimage.row(j);
const xel *row = array + j * x_size;
for (int i = 0; i < x_size; i++) {
*p++ = (uchar)PPM_GETB(row[i]);
*p++ = (uchar)PPM_GETG(row[i]);
@ -7813,7 +7885,7 @@ convert_from_pnmimage(PTA_uchar &image, size_t page_size,
for (int j = y_size-1; j >= 0; j--) {
for (int i = 0; i < x_size; i++) {
if (is_grayscale) {
store_unscaled_short(p, pnmimage.get_gray_val(i, j));
store_unscaled_short(p, pnmimage.get_gray_val(i, j));
} else {
store_unscaled_short(p, pnmimage.get_blue_val(i, j));
store_unscaled_short(p, pnmimage.get_green_val(i, j));
@ -7979,11 +8051,13 @@ convert_to_pnmimage(PNMImage &pnmimage, int x_size, int y_size,
const unsigned char *p = &image[idx];
if (component_width == 1) {
xel *array = pnmimage.get_array();
if (is_grayscale) {
if (has_alpha) {
xelval *alpha = pnmimage.get_alpha_array();
for (int j = y_size-1; j >= 0; j--) {
xel *row = pnmimage.row(j);
xelval *alpha_row = pnmimage.alpha_row(j);
xel *row = array + j * x_size;
xelval *alpha_row = alpha + j * x_size;
for (int i = 0; i < x_size; i++) {
PPM_PUTB(row[i], *p++);
alpha_row[i] = *p++;
@ -7991,7 +8065,7 @@ convert_to_pnmimage(PNMImage &pnmimage, int x_size, int y_size,
}
} else {
for (int j = y_size-1; j >= 0; j--) {
xel *row = pnmimage.row(j);
xel *row = array + j * x_size;
for (int i = 0; i < x_size; i++) {
PPM_PUTB(row[i], *p++);
}
@ -7999,9 +8073,10 @@ convert_to_pnmimage(PNMImage &pnmimage, int x_size, int y_size,
}
} else {
if (has_alpha) {
xelval *alpha = pnmimage.get_alpha_array();
for (int j = y_size-1; j >= 0; j--) {
xel *row = pnmimage.row(j);
xelval *alpha_row = pnmimage.alpha_row(j);
xel *row = array + j * x_size;
xelval *alpha_row = alpha + j * x_size;
for (int i = 0; i < x_size; i++) {
PPM_PUTB(row[i], *p++);
PPM_PUTG(row[i], *p++);
@ -8011,7 +8086,7 @@ convert_to_pnmimage(PNMImage &pnmimage, int x_size, int y_size,
}
} else {
for (int j = y_size-1; j >= 0; j--) {
xel *row = pnmimage.row(j);
xel *row = array + j * x_size;
for (int i = 0; i < x_size; i++) {
PPM_PUTB(row[i], *p++);
PPM_PUTG(row[i], *p++);
@ -8258,6 +8333,7 @@ read_dds_level_abgr32(Texture *tex, CData *cdata, const DDSHeader &header, int n
size_t size = tex->do_get_expected_ram_mipmap_page_size(cdata, n);
size_t row_bytes = x_size * 16;
nassertr(row_bytes * y_size == size, PTA_uchar());
PTA_uchar image = PTA_uchar::empty_array(size);
for (int y = y_size - 1; y >= 0; --y) {
unsigned char *p = image.p() + y * row_bytes;
@ -8274,6 +8350,26 @@ read_dds_level_abgr32(Texture *tex, CData *cdata, const DDSHeader &header, int n
return image;
}
/**
* Called by read_dds for a DDS file that needs no transformations applied.
*/
PTA_uchar Texture::
read_dds_level_raw(Texture *tex, CData *cdata, const DDSHeader &header, int n, istream &in) {
int x_size = tex->do_get_expected_mipmap_x_size(cdata, n);
int y_size = tex->do_get_expected_mipmap_y_size(cdata, n);
size_t size = tex->do_get_expected_ram_mipmap_page_size(cdata, n);
size_t row_bytes = x_size * cdata->_num_components * cdata->_component_width;
nassertr(row_bytes * y_size == size, PTA_uchar());
PTA_uchar image = PTA_uchar::empty_array(size);
for (int y = y_size - 1; y >= 0; --y) {
unsigned char *p = image.p() + y * row_bytes;
in.read((char *)p, row_bytes);
}
return image;
}
/**
* Called by read_dds for a DDS file whose format isn't one we've specifically
* optimized.
@ -8932,13 +9028,20 @@ compare_images(const PNMImage &a, const PNMImage &b) {
nassertr(a.get_x_size() == b.get_x_size() &&
a.get_y_size() == b.get_y_size(), false);
const xel *a_array = a.get_array();
const xel *b_array = b.get_array();
const xelval *a_alpha = a.get_alpha_array();
const xelval *b_alpha = b.get_alpha_array();
int x_size = a.get_x_size();
int delta = 0;
for (int yi = 0; yi < a.get_y_size(); ++yi) {
xel *a_row = a.row(yi);
xel *b_row = b.row(yi);
xelval *a_alpha_row = a.alpha_row(yi);
xelval *b_alpha_row = b.alpha_row(yi);
for (int xi = 0; xi < a.get_x_size(); ++xi) {
const xel *a_row = a_array + yi * x_size;
const xel *b_row = b_array + yi * x_size;
const xelval *a_alpha_row = a_alpha + yi * x_size;
const xelval *b_alpha_row = b_alpha + yi * x_size;
for (int xi = 0; xi < x_size; ++xi) {
delta += abs(PPM_GETR(a_row[xi]) - PPM_GETR(b_row[xi]));
delta += abs(PPM_GETG(a_row[xi]) - PPM_GETG(b_row[xi]));
delta += abs(PPM_GETB(a_row[xi]) - PPM_GETB(b_row[xi]));

View File

@ -817,6 +817,8 @@ private:
int n, istream &in);
static PTA_uchar read_dds_level_abgr32(Texture *tex, CData *cdata, const DDSHeader &header,
int n, istream &in);
static PTA_uchar read_dds_level_raw(Texture *tex, CData *cdata, const DDSHeader &header,
int n, istream &in);
static PTA_uchar read_dds_level_generic_uncompressed(Texture *tex, CData *cdata,
const DDSHeader &header,
int n, istream &in);

View File

@ -131,6 +131,6 @@ init_libgrutil() {
MovieTexture::register_with_read_factory();
TexturePool *ts = TexturePool::get_global_ptr();
ts->register_texture_type(MovieTexture::make_texture, "avi m2v mov mpg mpeg mp4 wmv asf flv nut ogm mkv ogv");
ts->register_texture_type(MovieTexture::make_texture, "avi m2v mov mpg mpeg mp4 wmv asf flv nut ogm mkv ogv webm");
#endif
}

View File

@ -31,6 +31,7 @@ class GraphicsOutputBase;
class VertexBufferContext;
class IndexBufferContext;
class BufferContext;
class GeomContext;
class GeomNode;
class Geom;
@ -57,6 +58,7 @@ class SamplerContext;
class SamplerState;
class Shader;
class ShaderContext;
class ShaderBuffer;
class RenderState;
class TransformState;
class Material;
@ -162,6 +164,9 @@ public:
virtual IndexBufferContext *prepare_index_buffer(GeomPrimitive *data)=0;
virtual void release_index_buffer(IndexBufferContext *ibc)=0;
virtual BufferContext *prepare_shader_buffer(ShaderBuffer *data)=0;
virtual void release_shader_buffer(BufferContext *ibc)=0;
virtual void dispatch_compute(int size_x, int size_y, int size_z)=0;
virtual PT(GeomMunger) get_geom_munger(const RenderState *state,

View File

@ -534,7 +534,9 @@ static DRFLAC_INLINE uint64_t drflac__swap_endian_uint64(uint64_t n)
static DRFLAC_INLINE uint32_t drflac__be2host_32(uint32_t n)
{
#ifdef __linux__
#if defined(__BYTE_ORDER__) && (__BYTE_ORDER == __ORDER_LITTLE_ENDIAN__)
return drflac__swap_endian_uint32(n);
#elif defined(__linux__)
return be32toh(n);
#else
if (drflac__is_little_endian()) {
@ -547,7 +549,9 @@ static DRFLAC_INLINE uint32_t drflac__be2host_32(uint32_t n)
static DRFLAC_INLINE uint64_t drflac__be2host_64(uint64_t n)
{
#ifdef __linux__
#if defined(__BYTE_ORDER__) && (__BYTE_ORDER == __ORDER_LITTLE_ENDIAN__)
return drflac__swap_endian_uint64(n);
#elif defined(__linux__)
return be64toh(n);
#else
if (drflac__is_little_endian()) {

View File

@ -90,6 +90,7 @@ protected:
CP_point_priority,
CP_directional_priority,
CP_spot_priority,
CP_area_priority,
};
private:

View File

@ -1253,6 +1253,14 @@ set_shader_input(CPT_InternalName id, Texture *tex, bool read, bool write, int z
set_shader_input(new ShaderInput(id, tex, read, write, z, n, priority));
}
/**
*
*/
INLINE void NodePath::
set_shader_input(CPT_InternalName id, ShaderBuffer *buf, int priority) {
set_shader_input(new ShaderInput(id, buf, priority));
}
/**
*
*/

View File

@ -61,6 +61,7 @@ class GlobPattern;
class PreparedGraphicsObjects;
class SamplerState;
class Shader;
class ShaderBuffer;
class ShaderInput;
//
@ -632,6 +633,7 @@ PUBLISHED:
INLINE void set_shader_input(CPT_InternalName id, Texture *tex, int priority=0);
INLINE void set_shader_input(CPT_InternalName id, Texture *tex, const SamplerState &sampler, int priority=0);
INLINE void set_shader_input(CPT_InternalName id, Texture *tex, bool read, bool write, int z=-1, int n=0, int priority=0);
INLINE void set_shader_input(CPT_InternalName id, ShaderBuffer *buf, int priority=0);
INLINE void set_shader_input(CPT_InternalName id, const NodePath &np, int priority=0);
INLINE void set_shader_input(CPT_InternalName id, const PTA_float &v, int priority=0);
INLINE void set_shader_input(CPT_InternalName id, const PTA_double &v, int priority=0);

View File

@ -25,6 +25,7 @@
#include "datagram.h"
#include "datagramIterator.h"
#include "nodePath.h"
#include "shaderBuffer.h"
TypeHandle ShaderAttrib::_type_handle;
int ShaderAttrib::_attrib_slot;
@ -429,7 +430,8 @@ get_shader_input_matrix(const InternalName *id, LMatrix4 &matrix) const {
nassertr(!np.is_empty(), LMatrix4::ident_mat());
return np.get_transform()->get_mat();
} else if (p->get_value_type() == ShaderInput::M_numeric && p->get_ptr()._size == 16) {
} else if (p->get_value_type() == ShaderInput::M_numeric &&
p->get_ptr()._size >= 16 && (p->get_ptr()._size & 15) == 0) {
const Shader::ShaderPtrData &ptr = p->get_ptr();
switch (ptr._type) {
@ -455,12 +457,40 @@ get_shader_input_matrix(const InternalName *id, LMatrix4 &matrix) const {
}
ostringstream strm;
strm << "Shader input " << id->get_name() << " is not a NodePath or LMatrix4.\n";
strm << "Shader input " << id->get_name() << " is not a NodePath, LMatrix4 or PTA_LMatrix4.\n";
nassert_raise(strm.str());
return LMatrix4::ident_mat();
}
}
/**
* Returns the ShaderInput as a ShaderBuffer. Assertion fails if there is
* none, or if it is not a ShaderBuffer.
*/
ShaderBuffer *ShaderAttrib::
get_shader_input_buffer(const InternalName *id) const {
Inputs::const_iterator i = _inputs.find(id);
if (i == _inputs.end()) {
ostringstream strm;
strm << "Shader input " << id->get_name() << " is not present.\n";
nassert_raise(strm.str());
return NULL;
} else {
const ShaderInput *p = (*i).second;
if (p->get_value_type() == ShaderInput::M_buffer) {
ShaderBuffer *value;
DCAST_INTO_R(value, p->_value, NULL);
return value;
}
ostringstream strm;
strm << "Shader input " << id->get_name() << " is not a ShaderBuffer.\n";
nassert_raise(strm.str());
return NULL;
}
}
/**
* Returns the shader object associated with the node. If get_override
* returns true, but get_shader returns NULL, that means that this attribute

View File

@ -111,6 +111,7 @@ PUBLISHED:
Texture *get_shader_input_texture(const InternalName *id, SamplerState *sampler=NULL) const;
const Shader::ShaderPtrData *get_shader_input_ptr(const InternalName *id) const;
const LMatrix4 &get_shader_input_matrix(const InternalName *id, LMatrix4 &matrix) const;
ShaderBuffer *get_shader_input_buffer(const InternalName *id) const;
static void register_with_read_factory();

View File

@ -55,6 +55,18 @@ ShaderInput(CPT_InternalName name, ParamValueBase *param, int priority) :
{
}
/**
*
*/
INLINE ShaderInput::
ShaderInput(CPT_InternalName name, ShaderBuffer *buf, int priority) :
_name(MOVE(name)),
_type(M_buffer),
_priority(priority),
_value(buf)
{
}
/**
*
*/

View File

@ -31,6 +31,7 @@
#include "samplerState.h"
#include "shader.h"
#include "texture.h"
#include "shaderBuffer.h"
/**
* This is a small container class that can hold any one of the value types
@ -52,6 +53,7 @@ PUBLISHED:
INLINE ShaderInput(CPT_InternalName name, int priority=0);
INLINE ShaderInput(CPT_InternalName name, Texture *tex, int priority=0);
INLINE ShaderInput(CPT_InternalName name, ParamValueBase *param, int priority=0);
INLINE ShaderInput(CPT_InternalName name, ShaderBuffer *buf, int priority=0);
INLINE ShaderInput(CPT_InternalName name, const PTA_float &ptr, int priority=0);
INLINE ShaderInput(CPT_InternalName name, const PTA_LVecBase4f &ptr, int priority=0);
INLINE ShaderInput(CPT_InternalName name, const PTA_LVecBase3f &ptr, int priority=0);
@ -96,7 +98,8 @@ PUBLISHED:
M_numeric,
M_texture_sampler,
M_param,
M_texture_image
M_texture_image,
M_buffer,
};
INLINE const InternalName *get_name() const;
@ -123,6 +126,8 @@ private:
int _priority;
int _type;
friend class ShaderAttrib;
public:
static TypeHandle get_class_type() {
return _type_handle;

View File

@ -26,6 +26,7 @@
#include "lodNode.h"
#include "nodeCullCallbackData.h"
#include "pointLight.h"
#include "rectangleLight.h"
#include "selectiveChildNode.h"
#include "sequenceNode.h"
#include "shaderGenerator.h"
@ -121,6 +122,7 @@ init_libpgraphnodes() {
LODNode::init_type();
NodeCullCallbackData::init_type();
PointLight::init_type();
RectangleLight::init_type();
SelectiveChildNode::init_type();
SequenceNode::init_type();
ShaderGenerator::init_type();
@ -137,6 +139,7 @@ init_libpgraphnodes() {
LightNode::register_with_read_factory();
LODNode::register_with_read_factory();
PointLight::register_with_read_factory();
RectangleLight::register_with_read_factory();
SelectiveChildNode::register_with_read_factory();
SequenceNode::register_with_read_factory();
SphereLight::register_with_read_factory();

View File

@ -1,5 +1,6 @@
#include "nodeCullCallbackData.cxx"
#include "pointLight.cxx"
#include "rectangleLight.cxx"
#include "sceneGraphAnalyzer.cxx"
#include "selectiveChildNode.cxx"
#include "sequenceNode.cxx"

View File

@ -0,0 +1,59 @@
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file rectangleLight.I
* @author rdb
* @date 2016-12-19
*/
/**
*
*/
INLINE RectangleLight::CData::
CData() :
_max_distance(make_inf((PN_stdfloat)0))
{
}
/**
*
*/
INLINE RectangleLight::CData::
CData(const RectangleLight::CData &copy) :
_max_distance(copy._max_distance)
{
}
/**
* Returns the color of specular highlights generated by the light. This is
* usually the same as get_color().
*/
INLINE const LColor &RectangleLight::
get_specular_color() const {
return get_color();
}
/**
* Returns the maximum distance at which the light has any effect, as previously
* specified by set_max_distance.
*/
INLINE PN_stdfloat RectangleLight::
get_max_distance() const {
CDReader cdata(_cycler);
return cdata->_max_distance;
}
/**
* Sets the radius of the light's sphere of influence. Beyond this distance, the
* light may be attenuated to zero, if this is supported by the shader.
*/
INLINE void RectangleLight::
set_max_distance(PN_stdfloat max_distance) {
CDWriter cdata(_cycler);
cdata->_max_distance = max_distance;
}

View File

@ -0,0 +1,150 @@
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file rectangleLight.cxx
* @author rdb
* @date 2016-12-19
*/
#include "rectangleLight.h"
#include "graphicsStateGuardianBase.h"
#include "bamWriter.h"
#include "bamReader.h"
#include "datagram.h"
#include "datagramIterator.h"
TypeHandle RectangleLight::_type_handle;
/**
*
*/
CycleData *RectangleLight::CData::
make_copy() const {
return new CData(*this);
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void RectangleLight::CData::
write_datagram(BamWriter *manager, Datagram &dg) const {
dg.add_stdfloat(_max_distance);
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new Light.
*/
void RectangleLight::CData::
fillin(DatagramIterator &scan, BamReader *manager) {
_max_distance = scan.get_stdfloat();
}
/**
*
*/
RectangleLight::
RectangleLight(const string &name) :
LightLensNode(name)
{
}
/**
* Do not call the copy constructor directly; instead, use make_copy() or
* copy_subgraph() to make a copy of a node.
*/
RectangleLight::
RectangleLight(const RectangleLight &copy) :
LightLensNode(copy),
_cycler(copy._cycler)
{
}
/**
* Returns a newly-allocated PandaNode that is a shallow copy of this one. It
* will be a different pointer, but its internal data may or may not be shared
* with that of the original PandaNode. No children will be copied.
*/
PandaNode *RectangleLight::
make_copy() const {
return new RectangleLight(*this);
}
/**
*
*/
void RectangleLight::
write(ostream &out, int indent_level) const {
LightLensNode::write(out, indent_level);
indent(out, indent_level) << *this << "\n";
}
/**
* Returns the relative priority associated with all lights of this class.
* This priority is used to order lights whose instance priority
* (get_priority()) is the same--the idea is that other things being equal,
* AmbientLights (for instance) are less important than DirectionalLights.
*/
int RectangleLight::
get_class_priority() const {
return (int)CP_area_priority;
}
/**
*
*/
void RectangleLight::
bind(GraphicsStateGuardianBase *gsg, const NodePath &light, int light_id) {
}
/**
* Tells the BamReader how to create objects of type RectangleLight.
*/
void RectangleLight::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
/**
* Writes the contents of this object to the datagram for shipping out to a
* Bam file.
*/
void RectangleLight::
write_datagram(BamWriter *manager, Datagram &dg) {
LightLensNode::write_datagram(manager, dg);
manager->write_cdata(dg, _cycler);
}
/**
* This function is called by the BamReader's factory when a new object of
* type RectangleLight is encountered in the Bam file. It should create the
* RectangleLight and extract its information from the file.
*/
TypedWritable *RectangleLight::
make_from_bam(const FactoryParams &params) {
RectangleLight *node = new RectangleLight("");
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
node->fillin(scan, manager);
return node;
}
/**
* This internal function is called by make_from_bam to read in all of the
* relevant data from the BamFile for the new RectangleLight.
*/
void RectangleLight::
fillin(DatagramIterator &scan, BamReader *manager) {
LightLensNode::fillin(scan, manager);
manager->read_cdata(scan, _cycler);
}

View File

@ -0,0 +1,98 @@
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file rectangleLight.h
* @author rdb
* @date 2016-12-19
*/
#ifndef RECTANGLELIGHT_H
#define RECTANGLELIGHT_H
#include "pandabase.h"
#include "lightLensNode.h"
#include "pointLight.h"
/**
* This is a type of area light that is an axis aligned rectangle, pointing
* along the Y axis in the positive direction.
*/
class EXPCL_PANDA_PGRAPHNODES RectangleLight : public LightLensNode {
PUBLISHED:
RectangleLight(const string &name);
protected:
RectangleLight(const RectangleLight &copy);
public:
virtual PandaNode *make_copy() const;
virtual void write(ostream &out, int indent_level) const;
PUBLISHED:
INLINE const LColor &get_specular_color() const FINAL;
INLINE PN_stdfloat get_max_distance() const;
INLINE void set_max_distance(PN_stdfloat max_distance);
MAKE_PROPERTY(max_distance, get_max_distance, set_max_distance);
virtual int get_class_priority() const;
public:
virtual void bind(GraphicsStateGuardianBase *gsg, const NodePath &light,
int light_id);
private:
// This is the data that must be cycled between pipeline stages.
class EXPCL_PANDA_PGRAPHNODES CData : public CycleData {
public:
INLINE CData();
INLINE CData(const CData &copy);
virtual CycleData *make_copy() const;
virtual void write_datagram(BamWriter *manager, Datagram &dg) const;
virtual void fillin(DatagramIterator &scan, BamReader *manager);
virtual TypeHandle get_parent_type() const {
return RectangleLight::get_class_type();
}
PN_stdfloat _max_distance;
};
PipelineCycler<CData> _cycler;
typedef CycleDataReader<CData> CDReader;
typedef CycleDataWriter<CData> CDWriter;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
LightLensNode::init_type();
register_type(_type_handle, "RectangleLight",
LightLensNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "rectangleLight.I"
#endif

View File

@ -37,6 +37,13 @@ PythonThread(PyObject *function, PyObject *args,
}
set_args(args);
#ifndef SIMPLE_THREADS
// Ensure that the Python threading system is initialized and ready to go.
#ifdef WITH_THREAD // This symbol defined within Python.h
PyEval_InitThreads();
#endif
#endif
}
/**
@ -44,9 +51,20 @@ PythonThread(PyObject *function, PyObject *args,
*/
PythonThread::
~PythonThread() {
// Unfortunately, we need to grab the GIL to release these things,
// since the destructor could be called from any thread.
#if defined(HAVE_THREADS) && !defined(SIMPLE_THREADS)
PyGILState_STATE gstate;
gstate = PyGILState_Ensure();
#endif
Py_DECREF(_function);
Py_XDECREF(_args);
Py_XDECREF(_result);
#if defined(HAVE_THREADS) && !defined(SIMPLE_THREADS)
PyGILState_Release(gstate);
#endif
}
/**

View File

@ -1046,13 +1046,13 @@ write_data(xel *array, xelval *alpha) {
bytesperrow = _x_size * samplesperpixel;
} else if ( grayscale ) {
samplesperpixel = 1;
bitspersample = pm_maxvaltobits( _maxval );
bitspersample = min(8, pm_maxvaltobits(_maxval));
photometric = PHOTOMETRIC_MINISBLACK;
i = 8 / bitspersample;
bytesperrow = ( _x_size + i - 1 ) / i;
} else {
samplesperpixel = 1;
bitspersample = 8;
bitspersample = min(8, pm_maxvaltobits(_maxval));
photometric = PHOTOMETRIC_PALETTE;
bytesperrow = _x_size;
}

View File

@ -151,9 +151,9 @@ static TimeCollectorProperties time_properties[] = {
static LevelCollectorProperties level_properties[] = {
{ 1, "Graphics memory", { 0.0, 0.0, 1.0 }, "MB", 64, 1048576 },
{ 1, "Vertex buffer switch", { 0.0, 0.6, 0.8 }, "", 500 },
{ 1, "Vertex buffer switch:Vertex", { 0.8, 0.0, 0.6 } },
{ 1, "Vertex buffer switch:Index", { 0.8, 0.6, 0.3 } },
{ 1, "Buffer switch", { 0.0, 0.6, 0.8 }, "", 500 },
{ 1, "Buffer switch:Vertex", { 0.8, 0.0, 0.6 } },
{ 1, "Buffer switch:Index", { 0.8, 0.6, 0.3 } },
{ 1, "Geom cache size", { 0.6, 0.8, 0.6 }, "", 500 },
{ 1, "Geom cache size:Active", { 0.9, 1.0, 0.3 }, "", 500 },
{ 1, "Geom cache operations", { 1.0, 0.6, 0.6 }, "", 500 },

View File

@ -126,7 +126,7 @@ cache_ref() const {
#endif
ref();
AtomicAdjust::inc(((CachedTypedWritableReferenceCount *)this)->_cache_ref_count);
AtomicAdjust::inc(_cache_ref_count);
}
/**
@ -147,7 +147,7 @@ cache_unref() const {
// you can't use PointerTo's?
nassertr(_cache_ref_count > 0, 0);
AtomicAdjust::dec(((CachedTypedWritableReferenceCount *)this)->_cache_ref_count);
AtomicAdjust::dec(_cache_ref_count);
return ReferenceCount::unref();
}
@ -164,6 +164,19 @@ test_ref_count_integrity() const {
#endif
}
/**
* Decrements the cache reference count without affecting the normal reference
* count. Don't use this.
*/
INLINE void CachedTypedWritableReferenceCount::
cache_ref_only() const {
#ifdef _DEBUG
nassertv(test_ref_count_integrity());
#endif
AtomicAdjust::inc(_cache_ref_count);
}
/**
* Decrements the cache reference count without affecting the normal reference
* count. Intended to be called by derived classes only, presumably to
@ -180,7 +193,7 @@ cache_unref_only() const {
// you can't use PointerTo's?
nassertv(_cache_ref_count > 0);
AtomicAdjust::dec(((CachedTypedWritableReferenceCount *)this)->_cache_ref_count);
AtomicAdjust::dec(_cache_ref_count);
}
/**

View File

@ -46,12 +46,15 @@ PUBLISHED:
MAKE_PROPERTY(cache_ref_count, get_cache_ref_count);
public:
INLINE void cache_ref_only() const;
protected:
INLINE void cache_unref_only() const;
bool do_test_ref_count_integrity() const;
private:
AtomicAdjust::Integer _cache_ref_count;
mutable AtomicAdjust::Integer _cache_ref_count;
public:
static TypeHandle get_class_type() {

View File

@ -35,4 +35,21 @@ unref() const {
}
return is_zero;
}
/**
* Explicitly increments the cache reference count only. Don't use this.
*
* In the case of a CopyOnWriteObject, when the reference count decrements
* down to the cache reference count, the object is implicitly unlocked.
*/
void CopyOnWriteObject::
cache_ref_only() const {
MutexHolder holder(_lock_mutex);
CachedTypedWritableReferenceCount::cache_ref_only();
if (get_ref_count() == get_cache_ref_count()) {
((CopyOnWriteObject *)this)->_lock_status = LS_unlocked;
((CopyOnWriteObject *)this)->_locking_thread = NULL;
((CopyOnWriteObject *)this)->_lock_cvar.notify();
}
}
#endif // COW_THREADED

View File

@ -49,6 +49,9 @@ PUBLISHED:
virtual bool unref() const;
INLINE void cache_ref() const;
INLINE bool cache_unref() const;
public:
void cache_ref_only() const;
#endif // COW_THREADED
protected:

View File

@ -74,23 +74,58 @@ INLINE CopyOnWritePointer::
*
*/
INLINE CopyOnWritePointer::
CopyOnWritePointer(CopyOnWritePointer &&move) NOEXCEPT :
_cow_object(move._cow_object)
CopyOnWritePointer(CopyOnWritePointer &&from) NOEXCEPT :
_cow_object(from._cow_object)
{
// Steal the other's reference count.
move._cow_object = (CopyOnWriteObject *)NULL;
from._cow_object = (CopyOnWriteObject *)NULL;
}
/**
*
*/
INLINE CopyOnWritePointer::
CopyOnWritePointer(PointerTo<CopyOnWriteObject> &&from) NOEXCEPT :
_cow_object(from.p())
{
// Steal the other's reference count, but because it is a regular pointer,
// we do need to include the cache reference count.
if (_cow_object != (CopyOnWriteObject *)NULL) {
_cow_object->cache_ref_only();
}
from.cheat() = NULL;
}
/**
*
*/
INLINE void CopyOnWritePointer::
operator = (CopyOnWritePointer &&move) NOEXCEPT {
operator = (CopyOnWritePointer &&from) NOEXCEPT {
// Protect against self-move-assignment.
if (move._cow_object != _cow_object) {
if (from._cow_object != _cow_object) {
CopyOnWriteObject *old_object = _cow_object;
_cow_object = move._cow_object;
move._cow_object = NULL;
_cow_object = from._cow_object;
from._cow_object = NULL;
if (old_object != (CopyOnWriteObject *)NULL) {
cache_unref_delete(old_object);
}
}
}
/**
*
*/
INLINE void CopyOnWritePointer::
operator = (PointerTo<CopyOnWriteObject> &&from) NOEXCEPT {
if (from.p() != _cow_object) {
CopyOnWriteObject *old_object = _cow_object;
// Steal the other's reference count, but because it is a regular pointer,
// we do need to include the cache reference count.
_cow_object = from.p();
_cow_object->cache_ref_only();
from.cheat() = NULL;
if (old_object != (CopyOnWriteObject *)NULL) {
cache_unref_delete(old_object);
@ -262,20 +297,60 @@ operator = (To *object) {
*/
template<class T>
INLINE CopyOnWritePointerTo<T>::
CopyOnWritePointerTo(CopyOnWritePointerTo<T> &&move) NOEXCEPT :
CopyOnWritePointer((CopyOnWritePointer &&)move)
CopyOnWritePointerTo(CopyOnWritePointerTo<T> &&from) NOEXCEPT :
CopyOnWritePointer((CopyOnWritePointer &&)from)
{
}
#endif // CPPPARSER
#ifndef CPPPARSER
/**
*
*/
template<class T>
INLINE CopyOnWritePointerTo<T>::
CopyOnWritePointerTo(PointerTo<T> &&from) NOEXCEPT {
// Steal the other's reference count, but because it is a regular pointer,
// we do need to include the cache reference count.
_cow_object = from.p();
if (_cow_object != (CopyOnWriteObject *)NULL) {
_cow_object->cache_ref_only();
}
from.cheat() = NULL;
}
#endif // CPPPARSER
#ifndef CPPPARSER
/**
*
*/
template<class T>
INLINE void CopyOnWritePointerTo<T>::
operator = (CopyOnWritePointerTo<T> &&move) NOEXCEPT {
CopyOnWritePointer::operator = ((CopyOnWritePointer &&)move);
operator = (CopyOnWritePointerTo<T> &&from) NOEXCEPT {
CopyOnWritePointer::operator = ((CopyOnWritePointer &&)from);
}
#endif // CPPPARSER
#ifndef CPPPARSER
/**
*
*/
template<class T>
INLINE void CopyOnWritePointerTo<T>::
operator = (PointerTo<T> &&from) NOEXCEPT {
if (from.p() != _cow_object) {
CopyOnWriteObject *old_object = _cow_object;
// Steal the other's reference count, but because it is a regular pointer,
// we do need to include the cache reference count.
_cow_object = from.p();
_cow_object->cache_ref_only();
from.cheat() = NULL;
if (old_object != (CopyOnWriteObject *)NULL) {
cache_unref_delete(old_object);
}
}
}
#endif // CPPPARSER
#endif // USE_MOVE_SEMANTICS

View File

@ -90,19 +90,17 @@ get_write_pointer() {
}
PT(CopyOnWriteObject) new_object = _cow_object->make_cow_copy();
_cow_object->CachedTypedWritableReferenceCount::cache_unref();
_cow_object->_lock_mutex.release();
// We can't call cache_unref_delete, because we hold the lock.
if (!_cow_object->CachedTypedWritableReferenceCount::cache_unref()) {
_cow_object->_lock_mutex.release();
delete _cow_object;
} else {
_cow_object->_lock_mutex.release();
}
MutexHolder holder(new_object->_lock_mutex);
_cow_object = new_object;
_cow_object->cache_ref();
_cow_object->CachedTypedWritableReferenceCount::cache_ref();
_cow_object->_lock_status = CopyOnWriteObject::LS_locked_write;
_cow_object->_locking_thread = current_thread;
return new_object;
} else if (_cow_object->get_cache_ref_count() > 1) {
// No one else has it specifically read-locked, but there are other
// CopyOnWritePointers holding the same object, so we should make our own
@ -115,19 +113,17 @@ get_write_pointer() {
}
PT(CopyOnWriteObject) new_object = _cow_object->make_cow_copy();
_cow_object->CachedTypedWritableReferenceCount::cache_unref();
_cow_object->_lock_mutex.release();
// We can't call cache_unref_delete, because we hold the lock.
if (!_cow_object->CachedTypedWritableReferenceCount::cache_unref()) {
_cow_object->_lock_mutex.release();
delete _cow_object;
} else {
_cow_object->_lock_mutex.release();
}
MutexHolder holder(new_object->_lock_mutex);
_cow_object = new_object;
_cow_object->cache_ref();
_cow_object->CachedTypedWritableReferenceCount::cache_ref();
_cow_object->_lock_status = CopyOnWriteObject::LS_locked_write;
_cow_object->_locking_thread = current_thread;
return new_object;
} else {
// No other thread has the pointer locked, and we're the only
// CopyOnWritePointer with this object. We can safely write to it without

View File

@ -37,8 +37,10 @@ public:
INLINE ~CopyOnWritePointer();
#ifdef USE_MOVE_SEMANTICS
INLINE CopyOnWritePointer(CopyOnWritePointer &&move) NOEXCEPT;
INLINE void operator = (CopyOnWritePointer &&move) NOEXCEPT;
INLINE CopyOnWritePointer(CopyOnWritePointer &&from) NOEXCEPT;
INLINE CopyOnWritePointer(PointerTo<CopyOnWriteObject> &&from) NOEXCEPT;
INLINE void operator = (CopyOnWritePointer &&from) NOEXCEPT;
INLINE void operator = (PointerTo<CopyOnWriteObject> &&from) NOEXCEPT;
#endif
INLINE bool operator == (const CopyOnWritePointer &other) const;
@ -61,7 +63,7 @@ public:
INLINE bool test_ref_count_integrity() const;
INLINE bool test_ref_count_nonzero() const;
private:
protected:
CopyOnWriteObject *_cow_object;
};
@ -84,8 +86,10 @@ public:
INLINE void operator = (To *object);
#ifdef USE_MOVE_SEMANTICS
INLINE CopyOnWritePointerTo(CopyOnWritePointerTo &&move) NOEXCEPT;
INLINE void operator = (CopyOnWritePointerTo &&move) NOEXCEPT;
INLINE CopyOnWritePointerTo(CopyOnWritePointerTo &&from) NOEXCEPT;
INLINE CopyOnWritePointerTo(PointerTo<T> &&from) NOEXCEPT;
INLINE void operator = (CopyOnWritePointerTo &&from) NOEXCEPT;
INLINE void operator = (PointerTo<T> &&from) NOEXCEPT;
#endif
#ifdef COW_THREADED

View File

@ -22,6 +22,72 @@
#include <sys/ioctl.h>
#include <linux/videodev2.h>
#ifndef CPPPARSER
#ifndef VIDIOC_ENUM_FRAMESIZES
enum v4l2_frmsizetypes {
V4L2_FRMSIZE_TYPE_DISCRETE = 1,
V4L2_FRMSIZE_TYPE_CONTINUOUS = 2,
V4L2_FRMSIZE_TYPE_STEPWISE = 3,
};
struct v4l2_frmsize_discrete {
__u32 width;
__u32 height;
};
struct v4l2_frmsize_stepwise {
__u32 min_width;
__u32 max_width;
__u32 step_width;
__u32 min_height;
__u32 max_height;
__u32 step_height;
};
struct v4l2_frmsizeenum {
__u32 index;
__u32 pixel_format;
__u32 type;
union {
struct v4l2_frmsize_discrete discrete;
struct v4l2_frmsize_stepwise stepwise;
};
__u32 reserved[2];
};
#define VIDIOC_ENUM_FRAMESIZES _IOWR('V', 74, struct v4l2_frmsizeenum)
#endif
#ifndef VIDIOC_ENUM_FRAMEINTERVALS
enum v4l2_frmivaltypes {
V4L2_FRMIVAL_TYPE_DISCRETE = 1,
V4L2_FRMIVAL_TYPE_CONTINUOUS = 2,
V4L2_FRMIVAL_TYPE_STEPWISE = 3,
};
struct v4l2_frmival_stepwise {
struct v4l2_fract min;
struct v4l2_fract max;
struct v4l2_fract step;
};
struct v4l2_frmivalenum {
__u32 index;
__u32 pixel_format;
__u32 width;
__u32 height;
__u32 type;
union {
struct v4l2_fract discrete;
struct v4l2_frmival_stepwise stepwise;
};
__u32 reserved[2];
};
#define VIDIOC_ENUM_FRAMEINTERVALS _IOWR('V', 75, struct v4l2_frmivalenum)
#endif
#endif
TypeHandle WebcamVideoV4L::_type_handle;
/**

View File

@ -2229,7 +2229,15 @@ hide_or_show_cursor(bool hide_cursor) {
bool WinGraphicsWindow::
find_acceptable_display_mode(DWORD dwWidth, DWORD dwHeight, DWORD bpp,
DEVMODE &dm) {
// Get the current mode. We'll try to match the refresh rate.
DEVMODE cur_dm;
ZeroMemory(&cur_dm, sizeof(cur_dm));
cur_dm.dmSize = sizeof(cur_dm);
EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &cur_dm);
int modenum = 0;
int saved_modenum = -1;
while (1) {
ZeroMemory(&dm, sizeof(dm));
@ -2241,11 +2249,28 @@ find_acceptable_display_mode(DWORD dwWidth, DWORD dwHeight, DWORD bpp,
if ((dm.dmPelsWidth == dwWidth) && (dm.dmPelsHeight == dwHeight) &&
(dm.dmBitsPerPel == bpp)) {
return true;
// If this also matches in refresh rate, we're done here. Otherwise,
// save this as a second choice for later.
if (dm.dmDisplayFrequency == cur_dm.dmDisplayFrequency) {
return true;
} else if (saved_modenum == -1) {
saved_modenum = modenum;
}
}
modenum++;
}
// Failed to find an exact match, but we do have a match that didn't match
// the refresh rate.
if (saved_modenum != -1) {
ZeroMemory(&dm, sizeof(dm));
dm.dmSize = sizeof(dm);
if (EnumDisplaySettings(NULL, saved_modenum, &dm)) {
return true;
}
}
return false;
}
@ -2545,7 +2570,7 @@ ButtonMap *WinGraphicsWindow::
get_keyboard_map() const {
ButtonMap *map = new ButtonMap;
char text[256];
wchar_t text[256];
UINT vsc = 0;
unsigned short ex_vsc[] = {0x57, 0x58,
0x011c, 0x011d, 0x0135, 0x0137, 0x0138, 0x0145, 0x0147, 0x0148, 0x0149, 0x014b, 0x014d, 0x014f, 0x0150, 0x0151, 0x0152, 0x0153, 0x015b, 0x015c, 0x015d};
@ -2583,14 +2608,15 @@ get_keyboard_map() const {
UINT vk = MapVirtualKeyA(vsc, MAPVK_VSC_TO_VK_EX);
button = lookup_key(vk);
if (button == ButtonHandle::none()) {
continue;
}
//if (button == ButtonHandle::none()) {
// continue;
//}
}
int len = GetKeyNameTextA(lparam, text, 256);
string label (text, len);
map->map_button(raw_button, button, label);
int len = GetKeyNameTextW(lparam, text, 256);
TextEncoder enc;
enc.set_wtext(wstring(text, len));
map->map_button(raw_button, button, enc.get_text());
}
return map;

View File

@ -60,6 +60,11 @@ ConfigVariableInt x_wheel_right_button
"mouse button number does the system report when one scrolls "
"to the right?"));
ConfigVariableInt x_cursor_size
("x-cursor-size", -1,
PRC_DESC("This sets the cursor size when using XCursor to change the mouse "
"cursor. The default is to use the default size for the display."));
ConfigVariableString x_wm_class_name
("x-wm-class-name", "",
PRC_DESC("Specify the value to use for the res_name field of the window's "

View File

@ -32,6 +32,7 @@ extern ConfigVariableInt x_wheel_down_button;
extern ConfigVariableInt x_wheel_left_button;
extern ConfigVariableInt x_wheel_right_button;
extern ConfigVariableInt x_cursor_size;
extern ConfigVariableString x_wm_class_name;
extern ConfigVariableString x_wm_class;

View File

@ -57,6 +57,38 @@ get_hidden_cursor() {
return _hidden_cursor;
}
/**
* Returns true if relative mouse mode is supported on this display.
*/
INLINE bool x11GraphicsPipe::
supports_relative_mouse() const {
return (_XF86DGADirectVideo != NULL);
}
/**
* Enables relative mouse mode for this display. Returns false if unsupported.
*/
INLINE bool x11GraphicsPipe::
enable_relative_mouse() {
if (_XF86DGADirectVideo != NULL) {
x11display_cat.info() << "Enabling relative mouse using XF86DGA extension\n";
_XF86DGADirectVideo(_display, _screen, XF86DGADirectMouse);
return true;
}
return false;
}
/**
* Disables relative mouse mode for this display.
*/
INLINE void x11GraphicsPipe::
disable_relative_mouse() {
if (_XF86DGADirectVideo != NULL) {
x11display_cat.info() << "Disabling relative mouse using XF86DGA extension\n";
_XF86DGADirectVideo(_display, _screen, 0);
}
}
/**
* Globally disables the printing of error messages that are raised by the X11
* system, for instance in order to test whether a particular X11 operation

View File

@ -17,6 +17,8 @@
#include "frameBufferProperties.h"
#include "displayInformation.h"
#include <dlfcn.h>
TypeHandle x11GraphicsPipe::_type_handle;
bool x11GraphicsPipe::_error_handlers_installed = false;
@ -31,7 +33,11 @@ LightReMutex x11GraphicsPipe::_x_mutex;
*
*/
x11GraphicsPipe::
x11GraphicsPipe(const string &display) {
x11GraphicsPipe(const string &display) :
_have_xrandr(false),
_xcursor_size(-1),
_XF86DGADirectVideo(NULL) {
string display_spec = display;
if (display_spec.empty()) {
display_spec = display_cfg;
@ -86,34 +92,116 @@ x11GraphicsPipe(const string &display) {
_display_height = DisplayHeight(_display, _screen);
_is_valid = true;
#ifdef HAVE_XRANDR
// Use Xrandr to fill in the supported resolution list.
int num_sizes, num_rates;
XRRScreenSize *xrrs;
xrrs = XRRSizes(_display, 0, &num_sizes);
_display_information->_total_display_modes = 0;
for (int i = 0; i < num_sizes; ++i) {
XRRRates(_display, 0, i, &num_rates);
_display_information->_total_display_modes += num_rates;
}
// Dynamically load the xf86dga extension.
void *xf86dga = dlopen("libXxf86dga.so.1", RTLD_NOW | RTLD_LOCAL);
if (xf86dga != NULL) {
pfn_XF86DGAQueryVersion _XF86DGAQueryVersion = (pfn_XF86DGAQueryVersion)dlsym(xf86dga, "XF86DGAQueryVersion");
_XF86DGADirectVideo = (pfn_XF86DGADirectVideo)dlsym(xf86dga, "XF86DGADirectVideo");
short *rates;
short counter = 0;
_display_information->_display_mode_array = new DisplayMode[_display_information->_total_display_modes];
for (int i = 0; i < num_sizes; ++i) {
int num_rates;
rates = XRRRates(_display, 0, i, &num_rates);
for (int j = 0; j < num_rates; ++j) {
DisplayMode* dm = _display_information->_display_mode_array + counter;
dm->width = xrrs[i].width;
dm->height = xrrs[i].height;
dm->refresh_rate = rates[j];
dm->bits_per_pixel = -1;
dm->fullscreen_only = false;
++counter;
int major_ver, minor_ver;
if (_XF86DGAQueryVersion == NULL || _XF86DGADirectVideo == NULL) {
x11display_cat.warning()
<< "libXxf86dga.so.1 does not provide required functions; relative mouse mode will not work.\n";
} else if (!_XF86DGAQueryVersion(_display, &major_ver, &minor_ver)) {
_XF86DGADirectVideo = NULL;
}
} else {
_XF86DGADirectVideo = NULL;
if (x11display_cat.is_debug()) {
x11display_cat.debug()
<< "cannot dlopen libXxf86dga.so.1; cursor changing will not work.\n";
}
}
// Dynamically load the XCursor extension.
void *xcursor = dlopen("libXcursor.so.1", RTLD_NOW | RTLD_LOCAL);
if (xcursor != NULL) {
pfn_XcursorGetDefaultSize _XcursorGetDefaultSize = (pfn_XcursorGetDefaultSize)dlsym(xcursor, "XcursorGetDefaultSize");
_XcursorXcFileLoadImages = (pfn_XcursorXcFileLoadImages)dlsym(xcursor, "XcursorXcFileLoadImages");
_XcursorImagesLoadCursor = (pfn_XcursorImagesLoadCursor)dlsym(xcursor, "XcursorImagesLoadCursor");
_XcursorImagesDestroy = (pfn_XcursorImagesDestroy)dlsym(xcursor, "XcursorImagesDestroy");
_XcursorImageCreate = (pfn_XcursorImageCreate)dlsym(xcursor, "XcursorImageCreate");
_XcursorImageLoadCursor = (pfn_XcursorImageLoadCursor)dlsym(xcursor, "XcursorImageLoadCursor");
_XcursorImageDestroy = (pfn_XcursorImageDestroy)dlsym(xcursor, "XcursorImageDestroy");
if (_XcursorGetDefaultSize == NULL || _XcursorXcFileLoadImages == NULL ||
_XcursorImagesLoadCursor == NULL || _XcursorImagesDestroy == NULL ||
_XcursorImageCreate == NULL || _XcursorImageLoadCursor == NULL ||
_XcursorImageDestroy == NULL) {
_xcursor_size = -1;
x11display_cat.warning()
<< "libXcursor.so.1 does not provide required functions; cursor changing will not work.\n";
} else if (x_cursor_size.get_value() >= 0) {
_xcursor_size = x_cursor_size;
} else {
_xcursor_size = _XcursorGetDefaultSize(_display);
}
} else {
_xcursor_size = -1;
if (x11display_cat.is_debug()) {
x11display_cat.debug()
<< "cannot dlopen libXcursor.so.1; cursor changing will not work.\n";
}
}
// Dynamically load the XRandr extension.
void *xrandr = dlopen("libXrandr.so.2", RTLD_NOW | RTLD_LOCAL);
if (xrandr != NULL) {
pfn_XRRQueryExtension _XRRQueryExtension = (pfn_XRRQueryExtension)dlsym(xrandr, "XRRQueryExtension");
_XRRSizes = (pfn_XRRSizes)dlsym(xrandr, "XRRSizes");
_XRRRates = (pfn_XRRRates)dlsym(xrandr, "XRRRates");
_XRRGetScreenInfo = (pfn_XRRGetScreenInfo)dlsym(xrandr, "XRRGetScreenInfo");
_XRRConfigCurrentConfiguration = (pfn_XRRConfigCurrentConfiguration)dlsym(xrandr, "XRRConfigCurrentConfiguration");
_XRRSetScreenConfig = (pfn_XRRSetScreenConfig)dlsym(xrandr, "XRRSetScreenConfig");
if (_XRRQueryExtension == NULL || _XRRSizes == NULL || _XRRRates == NULL ||
_XRRGetScreenInfo == NULL || _XRRConfigCurrentConfiguration == NULL ||
_XRRSetScreenConfig == NULL) {
_have_xrandr = false;
x11display_cat.warning()
<< "libXrandr.so.2 does not provide required functions; resolution setting will not work.\n";
} else {
int event, error;
_have_xrandr = _XRRQueryExtension(_display, &event, &error);
}
} else {
_have_xrandr = false;
if (x11display_cat.is_debug()) {
x11display_cat.debug()
<< "cannot dlopen libXrandr.so.2; resolution setting will not work.\n";
}
}
// Use Xrandr to fill in the supported resolution list.
if (_have_xrandr) {
int num_sizes, num_rates;
XRRScreenSize *xrrs;
xrrs = _XRRSizes(_display, 0, &num_sizes);
_display_information->_total_display_modes = 0;
for (int i = 0; i < num_sizes; ++i) {
_XRRRates(_display, 0, i, &num_rates);
_display_information->_total_display_modes += num_rates;
}
short *rates;
short counter = 0;
_display_information->_display_mode_array = new DisplayMode[_display_information->_total_display_modes];
for (int i = 0; i < num_sizes; ++i) {
int num_rates;
rates = _XRRRates(_display, 0, i, &num_rates);
for (int j = 0; j < num_rates; ++j) {
DisplayMode* dm = _display_information->_display_mode_array + counter;
dm->width = xrrs[i].width;
dm->height = xrrs[i].height;
dm->refresh_rate = rates[j];
dm->bits_per_pixel = -1;
dm->fullscreen_only = false;
++counter;
}
}
}
#endif
// Connect to an input method for supporting international text entry.
_im = XOpenIM(_display, NULL, NULL, NULL);

View File

@ -21,6 +21,22 @@
#include "lightReMutex.h"
#include "windowHandle.h"
#include "get_x11.h"
#include "config_x11display.h"
// Excerpt the few definitions we need for the extensions.
#define XF86DGADirectMouse 0x0004
typedef struct _XcursorFile XcursorFile;
typedef struct _XcursorImage XcursorImage;
typedef struct _XcursorImages XcursorImages;
typedef unsigned short Rotation;
typedef unsigned short SizeID;
typedef struct _XRRScreenConfiguration XRRScreenConfiguration;
typedef struct {
int width, height;
int mwidth, mheight;
} XRRScreenSize;
class FrameBufferProperties;
@ -40,6 +56,10 @@ public:
INLINE X11_Cursor get_hidden_cursor();
INLINE bool supports_relative_mouse() const;
INLINE bool enable_relative_mouse();
INLINE void disable_relative_mouse();
static INLINE int disable_x_error_messages();
static INLINE int enable_x_error_messages();
static INLINE int get_x_error_count();
@ -61,6 +81,38 @@ public:
Atom _net_wm_state_add;
Atom _net_wm_state_remove;
// Extension functions.
typedef int (*pfn_XcursorGetDefaultSize)(X11_Display *);
typedef XcursorImages *(*pfn_XcursorXcFileLoadImages)(XcursorFile *, int);
typedef X11_Cursor (*pfn_XcursorImagesLoadCursor)(X11_Display *, const XcursorImages *);
typedef void (*pfn_XcursorImagesDestroy)(XcursorImages *);
typedef XcursorImage *(*pfn_XcursorImageCreate)(int, int);
typedef X11_Cursor (*pfn_XcursorImageLoadCursor)(X11_Display *, const XcursorImage *);
typedef void (*pfn_XcursorImageDestroy)(XcursorImage *);
int _xcursor_size;
pfn_XcursorXcFileLoadImages _XcursorXcFileLoadImages;
pfn_XcursorImagesLoadCursor _XcursorImagesLoadCursor;
pfn_XcursorImagesDestroy _XcursorImagesDestroy;
pfn_XcursorImageCreate _XcursorImageCreate;
pfn_XcursorImageLoadCursor _XcursorImageLoadCursor;
pfn_XcursorImageDestroy _XcursorImageDestroy;
typedef Bool (*pfn_XRRQueryExtension)(X11_Display *, int*, int*);
typedef XRRScreenSize *(*pfn_XRRSizes)(X11_Display*, int, int*);
typedef short *(*pfn_XRRRates)(X11_Display*, int, int, int*);
typedef XRRScreenConfiguration *(*pfn_XRRGetScreenInfo)(X11_Display*, X11_Window);
typedef SizeID (*pfn_XRRConfigCurrentConfiguration)(XRRScreenConfiguration*, Rotation*);
typedef Status (*pfn_XRRSetScreenConfig)(X11_Display*, XRRScreenConfiguration *,
Drawable, int, Rotation, Time);
bool _have_xrandr;
pfn_XRRSizes _XRRSizes;
pfn_XRRRates _XRRRates;
pfn_XRRGetScreenInfo _XRRGetScreenInfo;
pfn_XRRConfigCurrentConfiguration _XRRConfigCurrentConfiguration;
pfn_XRRSetScreenConfig _XRRSetScreenConfig;
protected:
X11_Display *_display;
int _screen;
@ -69,6 +121,10 @@ protected:
X11_Cursor _hidden_cursor;
typedef Bool (*pfn_XF86DGAQueryVersion)(X11_Display *, int*, int*);
typedef Status (*pfn_XF86DGADirectVideo)(X11_Display *, int, int);
pfn_XF86DGADirectVideo _XF86DGADirectVideo;
private:
void make_hidden_cursor();
void release_hidden_cursor();

View File

@ -38,7 +38,24 @@
#include <linux/input.h>
#endif
#ifdef HAVE_XCURSOR
struct _XcursorFile {
void *closure;
int (*read)(XcursorFile *, unsigned char *, int);
int (*write)(XcursorFile *, unsigned char *, int);
int (*seek)(XcursorFile *, long, int);
};
typedef struct _XcursorImage {
unsigned int version;
unsigned int size;
unsigned int width;
unsigned int height;
unsigned int xhot;
unsigned int yhot;
unsigned int delay;
unsigned int *pixels;
} XcursorImage;
static int xcursor_read(XcursorFile *file, unsigned char *buf, int len) {
istream* str = (istream*) file->closure;
str->read((char*) buf, len);
@ -66,7 +83,6 @@ static int xcursor_seek(XcursorFile *file, long offset, int whence) {
return str->tellg();
}
#endif
TypeHandle x11GraphicsWindow::_type_handle;
@ -92,14 +108,14 @@ x11GraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
_xwindow = (X11_Window)NULL;
_ic = (XIC)NULL;
_visual_info = NULL;
#ifdef HAVE_XRANDR
_orig_size_id = -1;
int event, error;
_have_xrandr = XRRQueryExtension(_display, &event, &error);
#else
_have_xrandr = false;
#endif
if (x11_pipe->_have_xrandr) {
// We may still need these functions after the pipe is already destroyed,
// so we copy them into the x11GraphicsWindow.
_XRRGetScreenInfo = x11_pipe->_XRRGetScreenInfo;
_XRRSetScreenConfig = x11_pipe->_XRRSetScreenConfig;
}
_awaiting_configure = false;
_dga_mouse_enabled = false;
@ -474,10 +490,9 @@ set_properties_now(WindowProperties &properties) {
if (is_fullscreen != want_fullscreen || (is_fullscreen && properties.has_size())) {
if (want_fullscreen) {
if (_have_xrandr) {
#ifdef HAVE_XRANDR
XRRScreenConfiguration* conf = XRRGetScreenInfo(_display, x11_pipe->get_root());
SizeID old_size_id = XRRConfigCurrentConfiguration(conf, &_orig_rotation);
if (x11_pipe->_have_xrandr) {
XRRScreenConfiguration* conf = _XRRGetScreenInfo(_display, x11_pipe->get_root());
SizeID old_size_id = x11_pipe->_XRRConfigCurrentConfiguration(conf, &_orig_rotation);
SizeID new_size_id = (SizeID) -1;
int num_sizes = 0, reqsizex, reqsizey;
if (properties.has_size()) {
@ -488,7 +503,7 @@ set_properties_now(WindowProperties &properties) {
reqsizey = _properties.get_y_size();
}
XRRScreenSize *xrrs;
xrrs = XRRSizes(_display, 0, &num_sizes);
xrrs = x11_pipe->_XRRSizes(_display, 0, &num_sizes);
for (int i = 0; i < num_sizes; ++i) {
if (xrrs[i].width == reqsizex &&
xrrs[i].height == reqsizey) {
@ -502,14 +517,13 @@ set_properties_now(WindowProperties &properties) {
} else {
if (new_size_id != old_size_id) {
XRRSetScreenConfig(_display, conf, x11_pipe->get_root(), new_size_id, _orig_rotation, CurrentTime);
_XRRSetScreenConfig(_display, conf, x11_pipe->get_root(), new_size_id, _orig_rotation, CurrentTime);
if (_orig_size_id == (SizeID) -1) {
// Remember the original resolution so we can switch back to it.
_orig_size_id = old_size_id;
}
}
}
#endif
} else {
// If we don't have Xrandr support, we fake the fullscreen support by
// setting the window size to the desktop size.
@ -517,15 +531,13 @@ set_properties_now(WindowProperties &properties) {
x11_pipe->get_display_height());
}
} else {
#ifdef HAVE_XRANDR
// Change the resolution back to what it was. Don't remove the SizeID
// typecast!
if (_have_xrandr && _orig_size_id != (SizeID) -1) {
XRRScreenConfiguration* conf = XRRGetScreenInfo(_display, x11_pipe->get_root());
XRRSetScreenConfig(_display, conf, x11_pipe->get_root(), _orig_size_id, _orig_rotation, CurrentTime);
if (_orig_size_id != (SizeID) -1) {
XRRScreenConfiguration *conf = _XRRGetScreenInfo(_display, x11_pipe->get_root());
_XRRSetScreenConfig(_display, conf, x11_pipe->get_root(), _orig_size_id, _orig_rotation, CurrentTime);
_orig_size_id = (SizeID) -1;
}
#endif
// Set the origin back to what it was
if (!properties.has_origin() && _properties.has_origin()) {
properties.set_origin(_properties.get_x_origin(), _properties.get_y_origin());
@ -686,23 +698,17 @@ set_properties_now(WindowProperties &properties) {
switch (properties.get_mouse_mode()) {
case WindowProperties::M_absolute:
XUngrabPointer(_display, CurrentTime);
#ifdef HAVE_XF86DGA
if (_dga_mouse_enabled) {
x11display_cat.info() << "Disabling relative mouse using XF86DGA extension\n";
XF86DGADirectVideo(_display, _screen, 0);
x11_pipe->disable_relative_mouse();
_dga_mouse_enabled = false;
}
#endif
_properties.set_mouse_mode(WindowProperties::M_absolute);
properties.clear_mouse_mode();
break;
case WindowProperties::M_relative:
#ifdef HAVE_XF86DGA
if (!_dga_mouse_enabled) {
int major_ver, minor_ver;
if (XF86DGAQueryVersion(_display, &major_ver, &minor_ver)) {
if (x11_pipe->supports_relative_mouse()) {
X11_Cursor cursor = None;
if (_properties.get_cursor_hidden()) {
x11GraphicsPipe *x11_pipe;
@ -714,8 +720,7 @@ set_properties_now(WindowProperties &properties) {
GrabModeAsync, _xwindow, cursor, CurrentTime) != GrabSuccess) {
x11display_cat.error() << "Failed to grab pointer!\n";
} else {
x11display_cat.info() << "Enabling relative mouse using XF86DGA extension\n";
XF86DGADirectVideo(_display, _screen, XF86DGADirectMouse);
x11_pipe->enable_relative_mouse();
_properties.set_mouse_mode(WindowProperties::M_relative);
properties.clear_mouse_mode();
@ -730,25 +735,24 @@ set_properties_now(WindowProperties &properties) {
_input_devices[0].set_pointer_in_window(event.xbutton.x, event.xbutton.y);
}
} else {
x11display_cat.info() << "XF86DGA extension not available\n";
x11display_cat.info()
<< "XF86DGA extension not available, cannot enable relative mouse mode\n";
_dga_mouse_enabled = false;
}
}
#endif
break;
case WindowProperties::M_confined:
{
#ifdef HAVE_XF86DGA
x11GraphicsPipe *x11_pipe;
DCAST_INTO_V(x11_pipe, _pipe);
if (_dga_mouse_enabled) {
XF86DGADirectVideo(_display, _screen, 0);
x11_pipe->disable_relative_mouse();
_dga_mouse_enabled = false;
}
#endif
X11_Cursor cursor = None;
if (_properties.get_cursor_hidden()) {
x11GraphicsPipe *x11_pipe;
DCAST_INTO_V(x11_pipe, _pipe);
cursor = x11_pipe->get_hidden_cursor();
}
@ -813,10 +817,9 @@ close_window() {
XFlush(_display);
}
#ifdef HAVE_XRANDR
// Change the resolution back to what it was. Don't remove the SizeID
// typecast!
if (_have_xrandr && _orig_size_id != (SizeID) -1) {
if (_orig_size_id != (SizeID) -1) {
X11_Window root;
if (_pipe != NULL) {
x11GraphicsPipe *x11_pipe;
@ -827,11 +830,10 @@ close_window() {
// closed. Oh well, let's get the root window by ourselves.
root = RootWindow(_display, _screen);
}
XRRScreenConfiguration* conf = XRRGetScreenInfo(_display, root);
XRRSetScreenConfig(_display, conf, root, _orig_size_id, _orig_rotation, CurrentTime);
XRRScreenConfiguration *conf = _XRRGetScreenInfo(_display, root);
_XRRSetScreenConfig(_display, conf, root, _orig_size_id, _orig_rotation, CurrentTime);
_orig_size_id = -1;
}
#endif
GraphicsWindow::close_window();
}
@ -859,15 +861,14 @@ open_window() {
_properties.set_size(100, 100);
}
#ifdef HAVE_XRANDR
if (_properties.get_fullscreen() && _have_xrandr) {
XRRScreenConfiguration* conf = XRRGetScreenInfo(_display, x11_pipe->get_root());
if (_properties.get_fullscreen() && x11_pipe->_have_xrandr) {
XRRScreenConfiguration* conf = _XRRGetScreenInfo(_display, x11_pipe->get_root());
if (_orig_size_id == (SizeID) -1) {
_orig_size_id = XRRConfigCurrentConfiguration(conf, &_orig_rotation);
_orig_size_id = x11_pipe->_XRRConfigCurrentConfiguration(conf, &_orig_rotation);
}
int num_sizes, new_size_id = -1;
XRRScreenSize *xrrs;
xrrs = XRRSizes(_display, 0, &num_sizes);
xrrs = x11_pipe->_XRRSizes(_display, 0, &num_sizes);
for (int i = 0; i < num_sizes; ++i) {
if (xrrs[i].width == _properties.get_x_size() &&
xrrs[i].height == _properties.get_y_size()) {
@ -882,12 +883,11 @@ open_window() {
return false;
}
if (new_size_id != _orig_size_id) {
XRRSetScreenConfig(_display, conf, x11_pipe->get_root(), new_size_id, _orig_rotation, CurrentTime);
_XRRSetScreenConfig(_display, conf, x11_pipe->get_root(), new_size_id, _orig_rotation, CurrentTime);
} else {
_orig_size_id = -1;
}
}
#endif
X11_Window parent_window = x11_pipe->get_root();
WindowHandle *window_handle = _properties.get_parent_window();
@ -2081,11 +2081,15 @@ check_event(X11_Display *display, XEvent *event, char *arg) {
*/
X11_Cursor x11GraphicsWindow::
get_cursor(const Filename &filename) {
#ifndef HAVE_XCURSOR
x11display_cat.info()
<< "XCursor support not enabled in build; cannot change mouse cursor.\n";
return None;
#else // HAVE_XCURSOR
x11GraphicsPipe *x11_pipe;
DCAST_INTO_R(x11_pipe, _pipe, None);
if (x11_pipe->_xcursor_size == -1) {
x11display_cat.info()
<< "libXcursor.so.1 not available; cannot change mouse cursor.\n";
return None;
}
// First, look for the unresolved filename in our index.
pmap<Filename, X11_Cursor>::iterator fi = _cursor_filenames.find(filename);
if (fi != _cursor_filenames.end()) {
@ -2135,10 +2139,10 @@ get_cursor(const Filename &filename) {
xcfile.write = &xcursor_write;
xcfile.seek = &xcursor_seek;
XcursorImages *images = XcursorXcFileLoadImages(&xcfile, XcursorGetDefaultSize(_display));
XcursorImages *images = x11_pipe->_XcursorXcFileLoadImages(&xcfile, x11_pipe->_xcursor_size);
if (images != NULL) {
h = XcursorImagesLoadCursor(_display, images);
XcursorImagesDestroy(images);
h = x11_pipe->_XcursorImagesLoadCursor(_display, images);
x11_pipe->_XcursorImagesDestroy(images);
}
} else if (memcmp(magic, "\0\0\1\0", 4) == 0
@ -2159,18 +2163,19 @@ get_cursor(const Filename &filename) {
_cursor_filenames[resolved] = h;
return h;
#endif // HAVE_XCURSOR
}
#ifdef HAVE_XCURSOR
/**
* Reads a Windows .ico or .cur file from the indicated stream and returns it
* as an X11 Cursor. If the file cannot be loaded, returns None.
*/
X11_Cursor x11GraphicsWindow::
read_ico(istream &ico) {
// Local structs, this is just POD, make input easier
typedef struct {
x11GraphicsPipe *x11_pipe;
DCAST_INTO_R(x11_pipe, _pipe, None);
// Local structs, this is just POD, make input easier
typedef struct {
uint16_t reserved, type, count;
} IcoHeader;
@ -2204,7 +2209,7 @@ read_ico(istream &ico) {
XcursorImage *image = NULL;
X11_Cursor ret = None;
int def_size = XcursorGetDefaultSize(_display);
int def_size = x11_pipe->_xcursor_size;
// Get our header, note that ICO = type 1 and CUR = type 2.
ico.read(reinterpret_cast<char *>(&header), sizeof(IcoHeader));
@ -2240,7 +2245,7 @@ read_ico(istream &ico) {
}
img.set_maxval(255);
image = XcursorImageCreate(img.get_x_size(), img.get_y_size());
image = x11_pipe->_XcursorImageCreate(img.get_x_size(), img.get_y_size());
xel *ptr = img.get_array();
xelval *alpha = img.get_alpha_array();
@ -2285,7 +2290,7 @@ read_ico(istream &ico) {
ico.read(andBmp, andBmpSize);
if (!ico.good()) goto cleanup;
image = XcursorImageCreate(infoHeader.width, infoHeader.height / 2);
image = x11_pipe->_XcursorImageCreate(infoHeader.width, infoHeader.height / 2);
// Support all the formats that GIMP supports.
switch (bitsPerPixel) {
@ -2370,10 +2375,10 @@ read_ico(istream &ico) {
image->yhot = 0;
}
ret = XcursorImageLoadCursor(_display, image);
ret = x11_pipe->_XcursorImageLoadCursor(_display, image);
cleanup:
XcursorImageDestroy(image);
x11_pipe->_XcursorImageDestroy(image);
delete[] entries;
delete[] palette;
delete[] xorBmp;
@ -2381,4 +2386,3 @@ cleanup:
return ret;
}
#endif // HAVE_XCURSOR

View File

@ -20,11 +20,6 @@
#include "graphicsWindow.h"
#include "buttonHandle.h"
#ifdef HAVE_XRANDR
typedef unsigned short Rotation;
typedef unsigned short SizeID;
#endif
/**
* Interfaces to the X11 window system.
*/
@ -76,9 +71,7 @@ protected:
private:
X11_Cursor get_cursor(const Filename &filename);
#ifdef HAVE_XCURSOR
X11_Cursor read_ico(istream &ico);
#endif
protected:
X11_Display *_display;
@ -87,12 +80,8 @@ protected:
Colormap _colormap;
XIC _ic;
XVisualInfo *_visual_info;
bool _have_xrandr;
#ifdef HAVE_XRANDR
Rotation _orig_rotation;
SizeID _orig_size_id;
#endif
LVecBase2i _fixed_size;
@ -109,6 +98,9 @@ protected:
};
pvector<MouseDeviceInfo> _mouse_device_info;
x11GraphicsPipe::pfn_XRRGetScreenInfo _XRRGetScreenInfo;
x11GraphicsPipe::pfn_XRRSetScreenConfig _XRRSetScreenConfig;
public:
static TypeHandle get_class_type() {
return _type_handle;