found a better mechanism to immobilize the avatar
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@ -118,7 +118,7 @@ class DistributedCartesianGrid(DistributedNode, CartesianGridBase):
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self.cr.doId2do[self.parentId].worldGrid.stopProcessVisibility(event=parentEvent)
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def processVisibility(self, task):
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if self.visAvatar.immobilized:
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if self.visAvatar.gameFSM.state == 'Cutscene':
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return Task.cont
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pos = self.visAvatar.getPos(self)
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