small opt
This commit is contained in:
parent
a82dd05ad8
commit
d65d5d9dab
|
|
@ -517,30 +517,35 @@ render_frame(const AllAttributesWrapper &initial_state) {
|
|||
|
||||
// Now we're done with the frame processing. Clean up.
|
||||
|
||||
// Let's turn off all the lights we had on, and clear the light
|
||||
// cache--to force the lights to be reissued next frame, in case
|
||||
// their parameters or positions have changed between frames.
|
||||
|
||||
for (int i = 0; i < _max_lights; i++) {
|
||||
if (_light_enabled[i]) {
|
||||
enable_light(i, false);
|
||||
}
|
||||
_available_light_ids[i] = NULL;
|
||||
if(_lighting_enabled) {
|
||||
// Let's turn off all the lights we had on, and clear the light
|
||||
// cache--to force the lights to be reissued next frame, in case
|
||||
// their parameters or positions have changed between frames.
|
||||
|
||||
for (int i = 0; i < _max_lights; i++) {
|
||||
if (_light_enabled[i]) {
|
||||
enable_light(i, false);
|
||||
}
|
||||
_available_light_ids[i] = NULL;
|
||||
}
|
||||
|
||||
// Also force the lighting state to unlit, so that issue_light()
|
||||
// will be guaranteed to be called next frame even if we have the
|
||||
// same set of light pointers we had this frame.
|
||||
NodeAttributes state;
|
||||
state.set_attribute(LightTransition::get_class_type(), new LightAttribute);
|
||||
set_state(state, false);
|
||||
|
||||
// All this work to undo the lighting state each frame doesn't seem
|
||||
// ideal--there may be a better way. Maybe if the lights were just
|
||||
// more aware of whether their parameters or positions have changed
|
||||
// at all?
|
||||
}
|
||||
|
||||
// Also force the lighting state to unlit, so that issue_light()
|
||||
// will be guaranteed to be called next frame even if we have the
|
||||
// same set of light pointers we had this frame.
|
||||
NodeAttributes state;
|
||||
state.set_attribute(LightTransition::get_class_type(), new LightAttribute);
|
||||
set_state(state, false);
|
||||
|
||||
// All this work to undo the lighting state each frame doesn't seem
|
||||
// ideal--there may be a better way. Maybe if the lights were just
|
||||
// more aware of whether their parameters or positions have changed
|
||||
// at all?
|
||||
|
||||
#ifndef NDEBUG
|
||||
report_errors();
|
||||
#endif
|
||||
|
||||
_win->end_frame();
|
||||
|
||||
#ifdef GSG_VERBOSE
|
||||
|
|
|
|||
Loading…
Reference in New Issue