level editor fixes

This commit is contained in:
Mark Mine 2001-01-31 02:36:59 +00:00
parent 4f513e12be
commit e1db26af8c
1 changed files with 22 additions and 14 deletions

View File

@ -912,6 +912,10 @@ class LevelEditor(NodePath, PandaObject):
self.DNATarget = dnaObject
menuMode = 'street_texture'
# No valid menu mode, get the hell out of here!
if menuMode == None:
return
# Now spawn apropriate menu task if menu selected
self.activeMenu = self.getMenu(menuMode)
# Set initial state
@ -1595,20 +1599,24 @@ class LevelEditor(NodePath, PandaObject):
f.close()
def saveBuildingStyle(self):
if self.lastBuilding:
# Valid wall, add style to file
filename = self.neighborhood + '_building_styles.txt'
fname = Filename(self.styleManager.stylePathPrefix +
'/alpha/DIRECT/LevelEditor/StyleFiles/' +
filename)
f = open(fname.toOsSpecific(), 'a')
# Add a blank line
f.write('\n')
# Now output style details to file
style = DNAFlatBuildingStyle(building = self.lastBuilding)
style.output(f)
# Close the file
f.close()
dnaObject = self.selectedDNARoot
if dnaObject:
if DNAClassEqual(dnaObject, DNA_FLAT_BUILDING):
# Valid wall, add style to file
filename = self.neighborhood + '_building_styles.txt'
fname = Filename(self.styleManager.stylePathPrefix +
'/alpha/DIRECT/LevelEditor/StyleFiles/' +
filename)
f = open(fname.toOsSpecific(), 'a')
# Add a blank line
f.write('\n')
# Now output style details to file
style = DNAFlatBuildingStyle(building = dnaObject)
style.output(f)
# Close the file
f.close()
return
print 'Must select building before saving building style'
# GET/SET
# DNA Object elements