level editor fixes
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4f513e12be
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@ -912,6 +912,10 @@ class LevelEditor(NodePath, PandaObject):
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self.DNATarget = dnaObject
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menuMode = 'street_texture'
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# No valid menu mode, get the hell out of here!
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if menuMode == None:
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return
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# Now spawn apropriate menu task if menu selected
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self.activeMenu = self.getMenu(menuMode)
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# Set initial state
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@ -1595,20 +1599,24 @@ class LevelEditor(NodePath, PandaObject):
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f.close()
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def saveBuildingStyle(self):
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if self.lastBuilding:
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# Valid wall, add style to file
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filename = self.neighborhood + '_building_styles.txt'
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fname = Filename(self.styleManager.stylePathPrefix +
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'/alpha/DIRECT/LevelEditor/StyleFiles/' +
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filename)
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f = open(fname.toOsSpecific(), 'a')
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# Add a blank line
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f.write('\n')
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# Now output style details to file
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style = DNAFlatBuildingStyle(building = self.lastBuilding)
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style.output(f)
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# Close the file
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f.close()
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dnaObject = self.selectedDNARoot
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if dnaObject:
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if DNAClassEqual(dnaObject, DNA_FLAT_BUILDING):
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# Valid wall, add style to file
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filename = self.neighborhood + '_building_styles.txt'
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fname = Filename(self.styleManager.stylePathPrefix +
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'/alpha/DIRECT/LevelEditor/StyleFiles/' +
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filename)
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f = open(fname.toOsSpecific(), 'a')
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# Add a blank line
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f.write('\n')
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# Now output style details to file
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style = DNAFlatBuildingStyle(building = dnaObject)
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style.output(f)
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# Close the file
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f.close()
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return
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print 'Must select building before saving building style'
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# GET/SET
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# DNA Object elements
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