David Rose
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02b2d76274
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more flatten bugs: fix color-scale support
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2008-03-01 00:05:03 +00:00 |
Josh Yelon
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1d44682463
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Much progress implementing shader generator
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2008-01-25 03:35:12 +00:00 |
David Rose
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e75c8695dd
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resolve dependency issue
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2007-12-17 21:23:38 +00:00 |
Josh Yelon
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5d0c234484
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Added ShaderGenerator
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2007-12-16 05:45:35 +00:00 |
Josh Yelon
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d8e6dc13a3
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Modifications to eliminate class ShaderExpansion
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2007-12-13 20:56:29 +00:00 |
David Rose
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1287bcf8fa
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better performance analysis
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2007-07-24 19:04:33 +00:00 |
Zachary Pavlov
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220d33e006
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
David Rose
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68cd3322a9
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better thread protection in reference counts, esp. TransformState etc.
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2007-07-14 21:32:48 +00:00 |
David Rose
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732bbafaa9
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define NodePath::premunge_scene() and supporting implementation
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2007-05-21 16:05:22 +00:00 |
Darren Ranalli
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2a6b1cb479
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added audioVolumeAttrib
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2006-12-21 23:40:22 +00:00 |
David Rose
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b81fdf5f9d
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revisiting hashtables
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2006-09-01 22:27:21 +00:00 |
David Rose
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fade04905d
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more mutex protection; more current_thread passing
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2006-04-28 16:17:55 +00:00 |
David Rose
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9e986fce40
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make PStats more thread-friendly
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2006-04-09 20:17:26 +00:00 |
David Rose
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8a78fffd8f
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
David Rose
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8567173ece
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more threading issues
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2006-01-16 15:42:28 +00:00 |
Josh Yelon
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2095d8c44f
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New shader system
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2005-09-25 04:06:31 +00:00 |
David Rose
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a7b1f14e80
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integrate AviTexture better with Panda, rename to OpenCVTexture
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2005-09-21 23:53:07 +00:00 |
Josh Yelon
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0bb2f00f88
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New state handling code
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2005-09-21 18:02:04 +00:00 |
Josh Yelon
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83b88c1ac3
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Shader vertex arrays implemented
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2005-09-14 03:45:32 +00:00 |
David Rose
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1e81e656ab
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PGItemNotify interface, PGScrollFrame, and more general PGSliderBar
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2005-08-27 00:15:54 +00:00 |
David Rose
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166e7414a6
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first pass at primitive bumpmapping support
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2005-07-02 00:56:30 +00:00 |
David Rose
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bc0d509090
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
David Rose
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0bd34f9f4b
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runtime improvements
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2005-05-10 22:43:44 +00:00 |
David Rose
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977f692331
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NodeCachedReferenceCount
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2005-05-09 13:59:15 +00:00 |
David Rose
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819355581e
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various pstats improvements; pstats use 32 bit headers; added "*" category; some minor fixes
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2005-04-30 00:09:07 +00:00 |
David Rose
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23e43fc04e
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hardware-point-sprites, GR_point_sprite_tex_matrix
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2005-04-22 18:48:26 +00:00 |
David Rose
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2434300804
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move rotate and decompose operations into cull
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2005-04-15 01:41:07 +00:00 |
David Rose
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61dcffa70c
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qpgeom in bam files
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2005-04-08 23:27:55 +00:00 |
David Rose
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43f4675d65
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use new munger system for qpgeom sprites/points
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2005-04-07 21:51:00 +00:00 |
David Rose
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92a93e8af0
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clean up caching a bit, multitex in gl
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2005-03-21 01:39:24 +00:00 |
David Rose
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d72e2da5c5
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support flat-shading properly in new geom
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2005-03-17 01:16:28 +00:00 |
David Rose
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e91e72e6c5
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fix memory leak in state cache
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2005-01-26 01:06:39 +00:00 |
David Rose
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dbb24d9cc9
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phash_map, etc.
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2004-10-02 05:07:16 +00:00 |
David Rose
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63a777ed78
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fix list_cycles()
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2004-09-13 17:26:16 +00:00 |
David Rose
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cf44a95d84
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fix leak due to cyclic RenderState reference counts
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2004-09-13 16:29:57 +00:00 |
David Rose
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a60eb87e19
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add NodePath::set_light() interfaces
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2004-07-29 23:35:06 +00:00 |
David Rose
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843c0331ae
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
David Rose
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b4751ec36b
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expose get_draw_order, etc.
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2003-04-30 18:37:34 +00:00 |
David Rose
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b2c9c49805
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pstats TransformState, RenderState
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2002-07-16 01:10:53 +00:00 |
David Rose
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28dcfa514a
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enable clearing of old cache items
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2002-07-15 21:25:32 +00:00 |
David Rose
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2fc1dfb8a3
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implement M_dual
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2002-05-14 21:35:56 +00:00 |
David Rose
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a23a7572a2
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rename out qp's
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2002-04-10 18:08:06 +00:00 |
David Rose
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a38e063667
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remove old scene graph code
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2002-04-09 18:33:48 +00:00 |
David Rose
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83400f5f7f
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fix circular cleanup in TransformState and RenderState
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2002-03-28 19:34:09 +00:00 |
David Rose
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e01cb59d06
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move sprites into pgraph land
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2002-03-22 18:16:13 +00:00 |
David Rose
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986e2b5cc2
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fix pgraph fog
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2002-03-21 20:55:58 +00:00 |
David Rose
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29e70407b5
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more pgraph refinements
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2002-03-20 01:27:29 +00:00 |
David Rose
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9a7e4b319c
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separate out RenderEffect from RenderAttrib
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2002-03-14 19:24:42 +00:00 |
David Rose
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e45ab93f89
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pgraph text
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2002-03-13 23:14:28 +00:00 |
David Rose
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366bcf8520
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pgraph decals
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2002-03-05 02:02:41 +00:00 |