rdb
32584f0a68
pgraph: Fix prepare_scene() not properly invoking the shader generator
2021-11-09 15:46:14 +01:00
rdb
04c6636744
pgraph: Add some missing properties to PlaneNode
2021-11-02 15:02:40 +01:00
rdb
9587965c5d
bullet: Add some API documentation strings for BulletDebugNode
2021-11-02 15:02:14 +01:00
rdb
ad7cbcd4ec
bullet: Fix memory leak getting persistent manifolds from Python
...
These classes ought to be returned by value. Cleaner fix will be in master.
Fixes #1193
2021-10-27 11:20:19 +02:00
rdb
57d7bc2f53
display: document make_texture_buffer() behavior when size is 0
...
Fixes panda3d/panda3d-docs#100
2021-10-26 14:00:25 +02:00
rdb
9b55279fde
glgsg: Minor code cleanup in FBO code
2021-10-26 14:00:04 +02:00
rdb
618e6f3fee
pgui: Fix slider thumb entering dragging state on button press
...
This caused updating the slider while a button is pressed and the mouse is held over the thumb not to work.
Fixes #1188
2021-10-26 13:45:38 +02:00
rdb
cb4bcbe67e
collide: Fix typo causing compile error on Windows with Python 3.10
2021-08-30 21:27:53 +02:00
rdb
2cc1633a77
pgraph: Clarify in find() documentation that this node not included
2021-08-30 14:03:17 +02:00
rdb
8c01f7faff
gles2gsg: Implement support for GL_EXT_clear_texture in OpenGL ES 2+
2021-08-30 14:02:41 +02:00
rdb
481fc67996
gles2gsg: Support gl-depth-zero-to-one in OpenGL ES 2+
...
Requires GL_EXT_clip_control support in the driver.
2021-08-30 14:02:09 +02:00
rdb
32b78a382a
express: Protect clock debug print with is_debug() check
2021-08-30 14:00:59 +02:00
rdb
8ad4234df8
pgui: prevent error when rendering in offscreen mode
...
Fixes #1174
2021-08-11 09:19:27 +02:00
rdb
20e081482f
glgsg: detect and fix overlapping SSBO bindings
...
Fixes #1176
2021-08-05 09:37:26 +02:00
rdb
5b30fa7adf
putil: Fix reading/writing BitArray from/to bam file on 64-bit
...
Fixes #1181
2021-08-03 20:13:56 +02:00
rdb
7ac7a95843
glgsg: Delete multisample FBO properly
...
Related to #1166
2021-08-03 11:43:49 +02:00
rdb
1f84469cd9
filter: Fix issue with cached CullResult persisting after cleanup
...
This can cause issues if a DR gets assigned an inactive camera - the old cull result will persist and be used for draw. Possibly we need to do this in set_camera.
Reproduced by #1166
2021-08-03 11:43:49 +02:00
rdb
ea45ff691d
display: Improve error message when display module isn't loaded
2021-08-03 11:43:49 +02:00
rdb
3dc09c38d3
dxgsg9: Fix crash when resizing window in multi-window setup
...
Fixes #1167
2021-07-31 09:56:52 +02:00
rdb
bcbef3f6c8
pgraph: Add RenderState::get_unused_states() by analogy with TransformState
2021-07-02 15:22:44 +02:00
rdb
1415ccca61
pgraph: Fix assertion error in get_num_unused_states()
...
Fixes #1172
2021-07-02 15:11:33 +02:00
rdb
388ddda9d7
x11: Fix black screen when switching fullscreen without WM
...
Reconfiguring the window to origin 0, 0 is unnecessary and if the win origin is already 0, 0 this results in Panda waiting for a ConfigureNotify that never comes.
2021-07-02 14:04:57 +02:00
Ben Humphries
0415a08416
cocoadisplay: Round refresh rates when choosing display mode on macOS
...
Closes #1144
Co-authored-by: rdb <git@rdb.name>
2021-06-01 10:56:55 +02:00
rdb
2386e80448
linmath: Backport support for floor division to 1.10
...
Backport of 8944737844
(Also fixes return type of `__pow__` to always be derived class)
2021-06-01 10:45:56 +02:00
rdb
4e0e945279
linmath: Backport round(), floor(), ceil() support for vectors
...
See #821
2021-06-01 10:23:58 +02:00
rdb
42d292ee17
glgsg: Slight optimization, don't get texture type more than once
2021-06-01 10:00:43 +02:00
rdb
967fbbc49e
glgsg: Fix regression uploading buffer texture with null image
...
Regression in c1babd1ad1 - it caused an assertion to be thrown when uploading a buffer texture without a RAM image.
2021-06-01 09:56:04 +02:00
Paul m. p. P
70ac82d5da
bullet: Fix compilation issue with BulletHeightfieldShape
...
Fixes #1161
2021-05-31 17:43:50 +02:00
rdb
1d2407f667
ffmpeg: Fix compile error with latest ffmpeg version
...
Fixes #1164
2021-05-17 11:19:55 +02:00
rdb
9410418840
pnmimagetypes: Changes to support compilation with OpenEXR 3.0.1
2021-05-11 11:38:40 +02:00
rdb
2ed61c91fc
gobj: make_lines_in_place() (& points, patches) should change primitive type
2021-05-10 13:35:47 +02:00
rdb
c1babd1ad1
texture: Don't try to compress buffer textures by default
...
Buffer textures don't support compression, so we shouldn't try to driver-compress them, and we should not try to compress the RAM image unless explicitly overridden.
2021-04-29 20:33:52 +02:00
rdb
69c6050fa8
glgsg: Only copy depth of 32-bit float depth-stencil framebuffer
...
We don't support float-32-unsigned-int-24-8 component types in texture yet, so this is the only choice. Avoids a GL error when binding to RTP_depth_stencil slot.
Fixes case 2 of #1142
2021-04-09 10:47:54 +02:00
rdb
715d786813
display: Prevent attempt to copy depth from non-depth framebuffer
...
Fixes case 1 of #1142
2021-04-09 10:45:22 +02:00
rdb
99a3188af2
glgsg: Fix missing component types in glReadPixels spam message
2021-04-09 10:30:45 +02:00
rdb
31feeb9b9f
glgsg: Fixes to format selection for copy-to-ram of framebuffer
...
Fixes #1141
2021-04-08 18:46:10 +02:00
rdb
eee1426e37
glgsg: Fix ability to get r11g11b10 float renderbuffer
2021-04-08 18:44:52 +02:00
rdb
4a7d03d9b1
pnmtext: Fix loading an invalid font resulting in a crash
...
Related to #1140
2021-04-08 12:08:03 +02:00
rdb
ab4367ee7b
glgsg: Fixes to format selection in OpenGL renderbuffers
...
Fixes #1137
2021-04-07 00:20:38 +02:00
rdb
bcb61fec09
pgraphnodes: Fix draw callback called twice in certain cases
...
This would happen if you call upcall() in a CallbackNode's cull callback.
2021-04-06 16:38:51 +02:00
rdb
51a6923008
device: Work around FreeBSD kernel bug for querying gamepad axes
...
This is to support older kernels, which always returned 0 from successful ioctl, rather than the number of bits. This was fixed in the FreeBSD kernel trunk.
2021-04-05 17:19:47 +02:00
rdb
7be4b7c3bb
device: Support evdev gamepads on FreeBSD
2021-04-05 17:14:30 +02:00
rdb
fa73657d03
pgui: Revert part of f2e488fd6b
...
This caused a regression due to a removal of update_frame invocation in single-threaded pipeline, needs to be revisited later on master branch
2021-03-31 17:27:11 +02:00
rdb
c36fa1ef17
glgsg: Workaround driver bug causing flickering in AMD RDNA cards
...
Apparently, the use of glColorPointer with GL_BGRA causes these cards to display garbled vertex colors (tested with RX 5700 XT). This bug doesn't seem to affect glVertexAttribPointer.
The "fix" is to just disable packed-dabc colors if these cards are detected. This may cause a minor performance regression since the vertex data now needs to be munged--possibly even unnecessarily, if shaders are used, but this effect is likely very minor (and can be addressed in other ways).
Fixes #981
2021-03-25 23:12:35 +01:00
rdb
6e0af8abe4
physics: Fix Mac OS X 10.6 compilation issue with <atomic> header
2021-03-25 15:37:52 +01:00
rdb
8372b8150a
gobj: Cube map sampling support in TexturePeeker
...
Closes #1098
Co-authored-by: Mitchell Stokes <mogurijin@gmail.com>
2021-03-24 12:50:42 +01:00
LD
23150bd6d6
pgraph: Add the shader attrib to the filled wireframe render state
...
Fixes #1021
Closes #1124
2021-03-23 16:18:00 +01:00
rdb
94806801e3
Add p3headlessgl render plug-in on Linux using EGL as fallback for GLX
...
Fixes #1086
2021-03-23 15:04:20 +01:00
rdb
3ecc8c857a
gobj: Also fix GeomPrimitive::offset_vertices() overload with begin/end
...
See 40b94c1f97
2021-03-22 22:04:03 +01:00
rdb
8f55d32cb1
glgsg: Workaround for Cg shader issue with multiple GSGs
...
Fixes #1117
2021-03-22 15:37:43 +01:00
rdb
40b94c1f97
gobj: Fix GeomPrimitive::offset_vertices() with strip cut index
...
This was called, among other things, by the egg-unify process, which could ruin the strip cut index.
At the same time, I've reimplemented the indexed case for offset_vertices() to make it a little bit more efficient.
Fixes #1122
2021-03-22 11:35:03 +01:00
rdb
c1fbb70c6d
display: Temporary fix for base.win.properties.size et al
...
Previously, calling that without storing a temporary object would cause the WindowProperties to go out of scope and the return value to point to random memory.
2021-03-21 16:55:19 +01:00
rdb
f450aa5edf
physics: Add additional properties
2021-03-21 14:40:10 +01:00
rdb
db2936a318
physics: Slight code cleanup in PhysicalNode::clear()
2021-03-21 14:39:57 +01:00
rdb
f1782d73e5
physics: Fix crash in PhysicsNode::add_physicals_from()
2021-03-21 14:39:31 +01:00
rdb
74910ff310
physics: Don't assert destructing
...
This could have been produced with make_copy(), which can create a situation where the Physical objects don't have the same node associated -- see b6a118448d
2021-03-21 14:36:14 +01:00
rdb
b6a118448d
physics: Warn when copying PhysicalNode with physicals attached
...
We can't currently support this because a Physical can have only one PhysicalNode associated.
2021-03-21 14:35:28 +01:00
rdb
1c754738bd
physics: Prevent adding same Physical to more than one PhysicalNode
...
Also silently ignore if the same Physical is added to the same PhysicalNode more than once.
2021-03-21 13:00:08 +01:00
rdb
52c0e2759e
glgsg: Fix copy-to-texture/ram for multisample FBO
...
Should read from resolved FBO, not from multisample FBO
Fixes #1129
2021-03-16 18:45:27 +01:00
LD
209e031964
cocoadisplay: Test all the fullscreen modes to find the valid one
...
Closes #1039
2021-03-13 12:44:30 +01:00
rdb
eca18f3c19
windisplay: Don't try to activate window when resizing/moving it
...
This fixes an issue where if you quickly alt-tab when the window opens, it receives a WM_ACTIVATE event and thinks it continues to be active, which causes issues with applying cursor confinement.
I think you can probably still reproduce that issue, but your reflexes have to be significantly more ninja now.
2021-03-11 23:50:45 +01:00
rdb
7f4d030032
windisplay: Fix some situations in which the mouse could stay confined
...
Fixes #1115
2021-03-11 23:29:13 +01:00
rdb
c1c2183561
windisplay: Parented child windows are implicitly undecorated
...
I'm pretty sure applying these styles does nothing anyway, but we shouldn't specify them.
2021-03-11 22:30:35 +01:00
rdb
48fb2f721f
windisplay: Fix parented child window being offset
...
This would happen if the undecorated flag is not set; it would receive an additional offset equal to the size of the window decoration.
Fixes regression presumably caused by a968caf1d2
2021-03-11 22:19:41 +01:00
rdb
5cadd86d1e
glgsg: Fix get_screenshot() for multisample FBOs
...
An FM_refresh bind should not bind the multisample FBO, but the resolved one (and while we're at it, FM_refresh should not try to resolve multisamples).
2021-03-05 11:57:05 +01:00
rdb
b4a242a4e3
x11: Provide labels for more keys (esp. international keys)
2021-03-04 21:49:55 +01:00
rdb
2e3ce27865
device: Add Windows gamepad mapping with VID:PID 2563:0523
...
From https://discourse.panda3d.org/t/gamepad-emulator-and-panda/27336
2021-03-04 20:47:55 +01:00
rdb
9be2f307c5
text: Fix glyphs with flipped UVs not being processed correctly
...
This caused the cheesy-accent code to not flip the caron correctly.
2021-03-04 20:06:51 +01:00
rdb
064e0383be
event: Allow AsyncFuture to store arbitrary PyObject result
2021-03-01 19:16:22 +01:00
rdb
bdb2ef1631
pipeline: Fix crash upon exception in custom thread
...
We can't call PyErr_Restore() without a valid thread state, which won't exist in a custom thread if we just called PyGILState_Release(). Not sure how this has ever worked.
2021-03-01 16:19:53 +01:00
rdb
2b3f2bb98c
event: gather() should schedule coroutines with task manager
...
This matches the behaviour of asyncio. It schedules with the current task's manager and chain. If no current manager is found, it prints a warning. (The user can just add the coroutine to a task manager themselves and pass the resulting task into gather() if needed.)
See discussion here:
https://discourse.panda3d.org/t/task-gather-does-not-seem-to-work/27313
2021-03-01 11:22:13 +01:00
rdb
e348d216e5
event: Fix memory leak getting future result in some cases
2021-03-01 11:09:10 +01:00
rdb
b6096c3d40
glgsg: Suppress useless shader linking warnings on macOS
2021-02-26 13:33:25 +01:00
rdb
6a51709332
event: Don't suppress coroutine exceptions in optimized builds
2021-02-26 11:44:50 +01:00
rdb
2d9cc2dea0
egl: Further robustify EGL device initialization process
...
Sometimes, the default device fails to initialize, so then we need to fall back to alternatives (eg. GBM)
2021-02-24 17:31:00 +01:00
rdb
2e38ca1042
egl: Fall back to EGL_EXT_platform_device for device selection
...
See #557
2021-02-24 11:41:42 +01:00
rdb
7f20bcd8e0
egl: Fix ability to create multisample FBO
...
Fixes #1089
2021-02-24 10:11:58 +01:00
rdb
778c6ee6be
pgui: Add missing pipeline.h include
2021-02-24 09:46:53 +01:00
rdb
18cb4a7ccc
vorbis: Disable cross-lapped seeking by default, to reduce clicking
...
Fixes #1108
2021-02-22 10:58:18 +01:00
rdb
f2e488fd6b
pgui: Workaround for text disappearing in multithreaded pipeline
...
The text could appear from a DirectButton or other GUI element if updating eg. the text_fg property.
2021-02-21 11:00:22 +01:00
rdb
5c4909b4ab
pgui: Some code cleanup for PGItem
2021-02-21 10:17:14 +01:00
rdb
a05405c475
pgraph: API reference improvements for NodePath
2021-02-21 10:15:33 +01:00
rdb
3592404fa8
display: Fix GraphicsWindow::get_pointer() listed as deprecated
...
[skip ci]
2021-02-17 10:56:46 +01:00
rdb
6374a7f240
express: Fix up Patchfile docstrings
...
[skip ci]
2021-02-15 14:13:24 +01:00
rdb
a704d2c228
display: Fix typos in docstrings
...
[skip ci]
2021-02-15 12:46:29 +01:00
rdb
592f776f76
downloader: Fix missing includes in virtualFileHTTP.cxx
2021-02-15 12:36:29 +01:00
rdb
84c2a18d00
downloader: Implement VirtualFileHTTP::read_file()
2021-02-15 11:18:13 +01:00
rdb
20bdd32765
downloader: Fix an uninitialized member
2021-02-15 11:13:57 +01:00
rdb
4e27264cac
downloader: Add properties to HTTPCookie
2021-02-11 03:28:43 +01:00
rdb
59ab828098
linmath: Fix typo in Mat4 isub docstring
...
Fixes panda3d/panda3d-docs#96
2021-02-11 03:28:34 +01:00
rdb
28ad032210
collide: Fix CollisionHandlerGravity docstrings
...
[skip ci]
2021-02-08 19:41:46 +01:00
rdb
8c8a73a1a7
event: Fix compilation with Python 2.7
2021-02-07 14:49:10 +01:00
rdb
f6b39345f7
event: don't exit task if future __await__ yields None
...
This matches the behavior of asyncio's Task implementation, where this is the equivalent of `yield Task.cont`.
I've kept regular generator tasks unaffected for now, since this might break existing usage.
2021-02-07 12:38:16 +01:00
rdb
af60f8200e
glgsg: Gracefully degrade when using 64-bit float in OpenGL ES
2021-02-06 19:35:48 +01:00
rdb
068ceaaf58
event: Clear exception flag after trying asyncio exception import
2021-02-06 01:21:52 +01:00
rdb
642f4a4e55
bullet: Implement make_copy() for BulletGhostNode
2021-02-05 23:48:41 +01:00
Stephen Imhoff
cc4701d299
Add ability to persist ghost nodes.
2021-02-05 20:31:10 +00:00
rdb
a1e4cf059f
glgsg: Fix attempt to detect glTexStorage1D in OpenGL ES
2021-02-03 12:53:20 +01:00
rdb
60f3ac5163
gobj: Assert instead of crash when printing unresolved GV(A)D
2021-01-30 20:06:32 +01:00
rdb
79dae16a2c
glgsg: Show error for unrecognized p3d_TextureXYZ input
2021-01-30 20:05:36 +01:00
rdb
b1942e8065
collide: Add wires to CollisionBox viz
...
This should make it a lot easier to see the box as opposed to looking at a continuous white shape.
2021-01-30 13:52:03 +01:00
rdb
29cdd78c4e
mathutil: Fix scaling BoundingSphere to infinite causing assertions
...
This error occurs when a BoundingSphere with a large radius is scaled by an even larger radius such that the radius becomes infinite. In this case, the BoundingSphere should be properly marked as infinite so that it behaves properly (and doesn't cause other assertions down the line).
2021-01-18 19:03:00 +01:00
rdb
3e1d98c105
multify: Respect SOURCE_DATE_EPOCH variable when used from command-line
...
That said, we should probably encourage the use of -T0 (which doesn't write out timestamps to begin with).
2021-01-18 14:16:25 +01:00
rdb
8924b77da4
egldisplay: Backport changes for creating headless EGL contexts
...
Backport of fbc4947455 and 9f1289b492
See #557
2021-01-17 16:46:57 +01:00
rdb
fb6ec557ce
egl: Add missing init_type() for eglGraphicsBuffer/Pixmap
2021-01-17 15:40:19 +01:00
rdb
a5a0809949
gobj: Support integer texture formats in TexturePeeker
2021-01-17 15:27:19 +01:00
rdb
4783c2902d
grutil: Add missing switch case
2021-01-17 15:17:13 +01:00
rdb
b060767bd8
glgsg: slight refactor of get_internal_image_format()
2021-01-17 15:17:09 +01:00
rdb
1fda6e7d51
texture: Add missing integer texture formats
2021-01-17 15:17:03 +01:00
rdb
38d304f2fe
glgsg: Force nearest filtering on isampler/usampler
...
Without this, Intel drivers will sample (0, 0, 0, 1)
2021-01-17 12:10:42 +01:00
rdb
f20d859fe2
pgraph: Fix bug passing non-tuple sequence to shader input
2021-01-16 14:05:43 +01:00
rdb
3a41db130b
gobj: Fix Texture.set_ram_image_as for 3D and multiview textures
...
Fixes #1095
2021-01-12 23:13:02 +01:00
rdb
5d5efb75e8
egg: Fix egg lexer hanging on unterminated quote or C-style comment
2021-01-02 18:43:32 +01:00
rdb
6f5362c3fe
egg: Add missing include
2021-01-02 12:53:24 +01:00
rdb
a84f1b5595
express: distinguish between null vs empty in CPTA pickle as well
2021-01-02 02:22:06 +01:00
rdb
c81c506df3
express: Fix PointerToArray comparison operator
2021-01-01 17:54:09 +01:00
rdb
b2462c1d8c
express: Support pickling PointerToArray objects
2021-01-01 17:42:30 +01:00
rdb
e755f87130
pgraph: Add pickling for LoaderFileTypeRegistry
...
Useful to test that pickling singletons works
2021-01-01 17:08:55 +01:00
rdb
c77593f3f0
egg: add pickle support to most EggData classes
2021-01-01 17:06:23 +01:00
rdb
f8ce339960
collide: Add pickle support for most collision handlers
...
Also redo CollisionHandlerEvent pickling to use Datagram instead
Related to #1090
2021-01-01 16:56:18 +01:00
rdb
152d317c8c
egg: Fix egg lexer state not being cleaned up after error
2021-01-01 15:52:57 +01:00
rdb
339331c1ad
egg: Add properties to EggAnimPreload
2021-01-01 15:51:23 +01:00
rdb
8852c835fc
collide: Support pickling for CollisionTraverser, HandlerEvent+Queue
...
Fixes #1090
2020-12-31 16:57:34 +01:00
rdb
ac991e4c5e
collide: Fix error with CollisionHandler's again_patterns property
2020-12-31 16:55:22 +01:00
rdb
8d22b80698
display: Fix memory leak in GSG::get_prepared_textures()
2020-12-31 16:43:37 +01:00
rdb
90fb31ac21
ffmpeg: Fix crash cleaning up audio/video context
2020-12-28 16:23:04 +01:00
rdb
21aa31f8c0
gobj: Fix build error on Windows
2020-12-28 12:07:17 +01:00
rdb
2b0a6b995a
display: Add a way to query system DPI scaling
...
See #426
2020-12-26 16:25:51 +01:00
rdb
55d43a1d57
device: Fix macOS crash when unplugging device in threaded pipeline
...
Fixes #1082
2020-12-26 12:46:45 +01:00
rdb
35b7ef0dcb
shader: Add additional mode-based texture inputs to GLSL shaders
...
This adds the following inputs:
p3d_Texture[] (as alternative to p3d_Texture0, etc.)
p3d_TextureFF[]
p3d_TextureModulate[]
p3d_TextureAdd[]
p3d_TextureNormal[]
p3d_TextureHeight[]
p3d_TextureSelector[]
p3d_TextureGloss[]
p3d_TextureEmission[]
2020-12-23 18:20:43 +01:00
rdb
05876317cf
Add TextureStage::M_emission mode
...
This is similar to M_glow, except that the emission factor is in the RGB channels.
2020-12-23 17:33:59 +01:00
rdb
ac021e94d6
putil: Ensure SimpleHashMap::_deleted_chain/_table are always initialized
...
Good to be on the safe side.
2020-12-20 00:59:55 +01:00
rdb
f7ab42da56
putil: Fix memory leak in SimpleHashMap
...
Fixes #1077
2020-12-20 00:23:04 +01:00
rdb
b5c857c73f
pgraphnodes: Backport ShaderGenerator stub to 1.10.x
...
Needed if interrogate is being run with the __aarch64__ definition in a multi-arch build
2020-12-19 23:50:07 +01:00
rdb
6f35cb0235
device: Silently ignore invalid evdev keycodes generated by some drivers
...
Fixes #1066
2020-12-15 12:33:22 +01:00
rdb
fa8c8e71b5
gobj: Assert instead of crash if primitive references out-of-bounds vert
2020-12-14 16:54:20 +01:00
rdb
a11e21e4f4
audio: Fix sound resuming after reactivation if stop() was called while inactive
...
Backport of fix for #559
2020-12-12 19:50:48 +01:00
rdb
761c54f63d
pgui: Workaround for DirectEntry flickering issues w/ pipelining
...
See #1070 . This is a temporary solution (one which isn't complete- it doesn't properly handle state changes).
2020-12-12 13:57:49 +01:00
Daniel
4f63ef635d
panda: Remove PyEval_InitThreads calls when compiling against Python 3.9+
...
Cherry-pick from #1053
2020-12-12 00:16:58 +01:00
rdb
bf59e880c6
bullet: Fix compilation error with Bullet 2.90+
2020-12-09 16:25:29 +01:00
rdb
8e2c0dff4a
pgraph: Hack fix for copying model with LightAttrib on root
...
When a LightAttrib is set on the root of a model and the light is contained within that model, creating a copy (like the one Loader makes automatically) causes the LightAttrib to still point to the original light, not to the newly copied light.
This works around it only for the case when the LightAttrib is set on the root, and only for the case of NodePath::copy_to() (it turns out there are edge cases when doing it in PandaNode::copy_subgraph() that would be hard to explain).
See Moguri/blend2bam#44
2020-12-09 15:51:36 +01:00
rdb
9525ddbfef
pgraph: LightAttrib::get_on_light(n) should call check_sorted()
2020-12-09 15:48:10 +01:00
rdb
61a089ad59
ShaderGenerator: don't output unused attr_ambient input variable
2020-11-22 14:23:46 +01:00
rdb
b12fcec099
glgsg: Fix handling of sized rgba formats in OpenGL ES
2020-11-22 14:21:34 +01:00
rdb
d1e8554fde
glgsg: Fix error message if vtx_normal is declred as float4 in Cg
2020-11-21 14:19:52 +01:00
rdb
93900a203e
putil: Backport part of 9d8c523dfa
...
Fixes #886
2020-11-17 23:36:06 +01:00
rdb
3abd157315
gobj: Fix a bad assertion comparison
2020-11-17 21:05:08 +01:00
rdb
3a2048e44a
glgsg: Fix skinning shader being unable to render unskinned models
...
Panda was adding a column with weights (0, 0, 0, 0), but these weights don't add up to 1 so no useful identity matrix can be produced. Instead it's better to fall back to the OpenGL default, (0, 0, 0, 1).
I'm also defaulting the transform_index values to (0, 1, 2, 3) to support non-indexed skinning (although that's pretty esoteric, given that that only supports 4 transforms...)
2020-11-17 21:01:56 +01:00
rdb
c53f461f3f
gobj: Fix typo in MatrixLens API documentation
...
Fixes #1042
2020-11-17 11:59:36 +01:00
rdb
8c3fd5b406
collide: Release GIL while during CollisionTraverser traversal
...
This is necessary to prevent deadlocking on the GIL if some Python code is trying to write some geometry while the CollisionTraverser is trying to read it.
Fixes #1033
2020-11-02 12:18:22 +01:00
rdb
4b7e32e9b0
egldisplay: Fix bad use of X11 None symbol instead of nullptr
2020-09-16 23:39:13 +02:00
rdb
c7f75fc906
egg2pg: Add egg-force-srgb-textures environment variable
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This will cause all textures in .egg files to be loaded with an sRGB format setting (except with an envtype that generally assumes a linear texture).
Fixes #1006
2020-09-13 15:17:02 +02:00
rdb
a968caf1d2
windisplay: Fix parented window receiving WS_POPUP style
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Fixes #915
2020-09-12 15:38:50 +02:00
rdb
d997be50ff
glgsg: fix state tracking bug passing view parameters to shader
...
These parameters are already taken care of by set_state_and_transform().
Also comment out a few lines of code that would prevent the latter from being called for transform changes, but which never triggered anyway.
2020-09-09 18:06:42 +02:00
rdb
3daf1ae1b1
general: Assorted API reference fixes
2020-09-09 18:03:49 +02:00
rdb
ad0e634292
egg: Add (discouraged) way to specify sRGB texture format ( #924 )
...
This should NOT be used by exporters, but is provided only for the sake of round-trippability of .bam files.
2020-09-06 14:44:44 +02:00
rdb
005d187ac4
egldisplay: Support creating a window with sRGB framebuffer
2020-09-06 10:14:28 +02:00
rdb
24fb2a2c88
egldisplay: Fix invalid software/hardware detection on Mesa
2020-09-06 09:21:21 +02:00
rdb
40842ef217
gles2gsg: fix sRGB texture support
2020-09-06 09:20:34 +02:00
rdb
cca84131df
gles2gsg: squelch warning about missing #version line in shader
2020-09-06 09:19:51 +02:00
LD
28f49ffd0b
cocoadisplay: Use [event charactersIgnoringModifiers] when UCKeyTranslate() can not translate the input key
2020-09-01 20:29:53 +02:00
rdb
1cc82f47b6
fmod: Fallback to opening file via callbacks if direct doesn't work
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Fixes #1002
2020-09-01 10:41:34 +02:00
rdb
9deb569441
pgui: Work around Windows bug with tab character in PGEntry
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Fixes #994
2020-08-21 14:29:27 +02:00
rdb
4484aca8e1
Revert "pgui: Ignore PGEntry tab keypress"
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This reverts commit 1f05d37b20 .
See #994
2020-08-21 14:06:22 +02:00
rdb
7b9b65693a
mathutil: Gracefully deal with "tails" in Triangulator
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Fixes #985
2020-08-18 17:58:28 +02:00
rdb
5ef1db3fd3
Revert "mathutil: error instead of infinite loop if triangulation failed"
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This reverts commit 9c4cb28805 .
The "fix" wasn't very satisfying, I'm going to try another approach.
2020-08-18 17:25:58 +02:00
rdb
43507dd118
mathutil: Fix Triangulator bug cleaning up hole indices
2020-08-18 16:38:12 +02:00
rdb
73b5316c6c
gobj: add margin to float comparison in lens.project()
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Fixes unit tests in double-precision build.
Cherry-picked from fa53e013cb
2020-08-17 12:42:34 +02:00
Mitchell Stokes
dd77bd4cdf
shadergen: Make use of material alpha if present ( #925 )
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The material alpha overrides alpha values from flat color or vertex colors. This follows what the fixed-function pipeline does.
Fixes #912
2020-08-17 12:27:03 +02:00
Daniel
1f05d37b20
pgui: Ignore PGEntry tab keypress
...
Closes #885
2020-08-17 10:02:06 +02:00
rdb
9c4cb28805
mathutil: error instead of infinite loop if triangulation failed
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Fixes #985
2020-08-11 09:38:41 +02:00
rdb
72b96f1afa
putil: define pbitops in terms of fundamental types
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This ensures there's always an overload matching a particular definition of size_t / uint64_t, etc.
2020-07-25 09:53:15 -04:00
Mitchell Stokes
2893d8cef8
device: Fix erroneous dpad_*-up events when emulating a dpad on Linux
...
The first time axis are processed while a dpad axis is engaged will
result in the opposite dpad "button" getting set to a state of S_up from
S_unknown, which results in an '-up' event getting fired. Instead,
assume the emulated dpad buttons start in a state of S_up.
This fix is for the Joystick API and for the evdev API, but only the
evdev changes were tested.
Closes #973
2020-07-25 14:07:33 +02:00
rdb
3fe1d286d0
collide: Add docstring for CollisionTraverser::traverse()
2020-07-25 12:50:09 +02:00
rdb
9d91274739
gobj: Don't use Texture::up_to_power_2 for memory alignment
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That method uses plain int, and will therefore fail for larger allocations.
2020-07-25 10:43:21 +02:00
Donny Lawrence
5d6ff0ecc8
cocoadisplay: Fix handling of shift modifier
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Closes #967
Fixes #959
2020-07-25 10:27:18 +02:00
rdb
40962e1eb5
gsg: Don't error for sampler/light type mismatch for non-casting lights
...
Closes #942
2020-06-29 12:17:36 +02:00
rdb
d1ab940e93
pgraph: Fix texture replacement creating unique TextureAttrib
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This needs a more thorough fix (probably on master), but the implicit sort is incrementing every time, and it is being included in the hash/compare, so every time the same texture is replaced on the same TextureAttrib, it will be a unique TextureAttrib, causing garbage to accumulate and the state system to be generally less effective.
2020-06-29 11:30:07 +02:00
rdb
a9b158192f
putil: fix crash in BitArray::has_any_of()
2020-06-14 12:55:52 +02:00
rdb
446c01c796
nativenet: change some error messages to debug messages
2020-06-14 12:52:01 +02:00
Nathan S
ffef5968fe
docs: some grammar fixes for meshDrawer2D
...
Fixes #941
2020-06-02 20:36:56 +02:00
rdb
55951c3025
pgraph: fix has_tags() after clearing Python tags
...
Fixes #936
2020-06-02 20:31:18 +02:00
rdb
d64944c108
pgraph: minor optimizations to GeomNode::add_for_draw()
2020-05-11 09:38:17 +02:00
rdb
26ba2b15cd
collide: unexpose verify_points overload taking LPoint3 array
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Similar as in #908
2020-05-11 09:09:00 +02:00
rdb
dd9ed1109a
downloader: Fix dead link in API documentation
2020-05-11 09:08:11 +02:00
rdb
ed73394275
collide: fix erroneous collision if sphere is under edge of polygon
...
Reproducible by the code in #907 , occurs if the sphere is close to the edge, but its center is off and under the polygon.
2020-05-05 16:33:20 +02:00
rdb
2ed4516cb2
collide: Unexpose CollisionPolygon constructor taking point array
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This could never work in Python, and does indeed cause a crash, so I don't consider this compat-breaking.
Fixes #908
2020-05-05 14:51:31 +02:00
rdb
b5d0e9eafc
task: Fix memory leak when removing a task awaiting non-Panda future
2020-05-05 13:19:26 +02:00
rdb
4b00f9e660
windisplay: Fix M_confined mode confining cursor to incorrect region
...
It should be confined to the client rect, not the window rect.
Fixes #929
2020-05-02 10:47:37 +02:00
rdb
c59a039fa8
pgraph: fix RenderState/TransformState count in PStats exploding
...
This was a regression in 1.10.6 that caused PStats to misreport the amount of RenderState/TransformStates in the application.
2020-04-25 23:39:03 +02:00
Ashwini
80ab6a28c4
pnmimage: Added offset to add_sub_image and mult_sub_image
...
Closes #903
2020-04-25 22:56:40 +02:00
Joel Stienlet
f2e67169bc
corrects bug: wrong case entered in MultiplexStreamBuf::Output::write_string() in panda/src/downloader/multiplexStreamBuf.cxx
...
Closes #902
2020-04-25 22:19:34 +02:00
rdb
064da09cf0
putil: add pickling support to Datagram class
2020-04-01 18:25:43 +02:00
rdb
b05ae1f762
tform: fix MouseWatcher ABI incompatibility with NDEBUG builds
2020-03-30 14:06:39 +02:00
rdb
cefc92a775
glgsg: fix wrong shadow buffer host when rendering scene to buffer
...
Fixes #890
2020-03-30 14:02:31 +02:00
rdb
c81bfb09b7
shader: default fog exponential density to 0 if fog is disabled
2020-03-30 14:01:50 +02:00
rdb
b286780ae6
pgraph: fix typo in comment
2020-03-30 13:56:55 +02:00
rdb
329abe2b3e
x11: fix raw button events for dead keys
2020-03-19 12:33:51 +01:00
rdb
43fa7efaaa
tform: do not stop mouse button capture until all buttons are released
...
We may want to consider a more elegant solution for capturing in the future. In the meantime, this fixes #843 .
2020-03-18 18:29:42 +01:00
rdb
eeeea274a4
gobj: make ram image when writing texture with clear color to 6.44 bam
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This makes it possible to write textures with clear colors to .bam files even when the default bam version of 6.44 is selected. The clear color is converted automatically to a filled RAM image.
Third part of the fix for #844
2020-03-18 17:58:51 +01:00
rdb
707b4fb866
gobj: don't strip .bam textures that contain only a clear color
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Second part of the fix for #844
2020-03-18 17:51:39 +01:00
rdb
e138096578
gobj: support writing Texture clear colors to .bam files (bam 6.45)
...
This fix requires setting "bam-version 6 45" in Config.prc.
Part of the fix for #844
2020-03-18 17:51:05 +01:00
rdb
f1da4d4666
putil: set max supported bam version independently from default version
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This will allow us to support reading and writing higher-versioned .bam file than we are writing by default. This allows us to make changes bumping the bam version to the release branch, since we currently guarantee that bam files written by Panda3D 1.x.y can be read by Panda3D 1.x.0 (using the default settings).
2020-03-18 17:47:04 +01:00
rdb
b549133b3e
collide: protect info print with is_info() check
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This prevents an unnecessary sqrt
2020-03-16 14:55:42 +01:00
rdb
880e956429
grutil: fix ShaderTerrainMesh not working with compressed-textures
2020-03-16 14:55:13 +01:00
rdb
1b67931f16
express: invert return value of unref_if_one()
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This is more consistent with how the return value of unref() works. Someone might otherwise trip over this.
2020-03-14 14:59:20 +01:00
rdb
9966ddaa33
bam2egg: support multitexturing, multiple UV sets
2020-03-14 14:53:07 +01:00
rdb
ebd538a7f8
bam2egg: fix skinning bug for joints with DefaultPose
2020-03-14 14:48:31 +01:00
rdb
c5c1d4557b
pgraph: fix double free if weak ptr to state is locked while being gc'ed
...
Fixes #499
2020-03-10 12:10:23 +01:00
rdb
17776b0666
glgsg: fix shader not being applied if same across multiple buffers
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See https://discourse.panda3d.org/t/multi-pass-rendering-setinitialstate-wont-apply-shader/25712
2020-03-08 10:31:03 +01:00
rdb
e8d8f20acb
collide: fix pusher convex angle detection for visible geometry
...
Previously it was only working for CollisionPolygon.
Fixes #879
2020-03-08 10:30:04 +01:00
rdb
9431d5013f
ShaderGenerator: fix texture transforms applied to normal map
...
Fixes #808
2020-02-29 16:21:59 +01:00
rdb
1c357f32ca
putil: fix asserts when model-cache-dir cannot be created
...
Fixes #790
2020-02-29 15:08:05 +01:00
rdb
f98c14c290
tform: prevent MouseWatcherRegion leave event being fired twice
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Fixes #858
2020-02-29 12:10:20 +01:00
rdb
3963c5de04
x11: fix raw key down being sent repeatedly when holding key
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Fixes #874
2020-02-29 11:43:33 +01:00
rdb
4383fceba2
x11: fall back to @im=none if XOpenIM failed
...
This helps if the user has configured an invalid input method in their XMODIFIERS variable.
2020-02-28 15:53:21 +01:00
rdb
b225a3260b
x11: fix support for dead keys
...
It seems to be required to pass a window to XCreateIC for receiving dead keys.
2020-02-28 15:50:48 +01:00
rdb
18bb8a5559
pgraph: fix for additional columns in munge_points_to_quads()
...
Fixes #870
2020-02-23 14:48:57 +01:00
rdb
54cf7b9a5d
x11: add labels to various buttons returned from get_keyboard_map()
...
This allows identifying, eg. the é button on French keyboard (which is at the location where 2 is on QWERTY)
This is not intended to be complete. One must still choose what to display depending on the label and the mapped button handle (if any).
2020-02-23 14:04:42 +01:00
rdb
e2d6c4cb30
x11: don't include numpad keys in get_keyboard_map()
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This is a hack until we introduce separate ButtonHandles for numpad keys
2020-02-23 14:02:59 +01:00
kamgha
c2866ea4ed
Fix includes for Windows on case-sensitive filesystems
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Closes #866
2020-02-22 12:55:45 +01:00
rdb
2b632c8e20
cocoa: use resolved filename to load cursor image (thanks treamous)
2020-02-01 09:49:35 +01:00
rdb
e13e9851f2
shader: //Cg profile should only affect the current shader
...
Fixes #863
2020-01-31 11:01:44 +01:00
CYBERDEViLNL
dbb65549ea
bullet: Fix BulletHeightfieldShape::fillin
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Closes #860
2020-01-31 10:59:26 +01:00
rdb
0300ac8d3b
glgsg: hack fix for p3d_TextureMatrix[] error on macOS ( #846 )
2020-01-22 15:43:26 +01:00
rdb
b573cc3587
cocoa: fix compilation issues with new NSCursor hotspot code
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See #849
2020-01-22 09:47:58 +01:00
Donny Lawrence
4f4b14dd2b
cocoadisplay: Use hotspot read from .cur files
...
Previously, the cursor's hotspot defaulted to (0,0). Fixes #845 .
Closes #849
2020-01-21 14:53:19 +01:00
Donny Lawrence
17dddeedc4
device: Fix 10.15 segfault on USB hotplug
...
For some reason, IOHIDDeviceRegisterRemovalCallback() no longer works on
10.15+, so an app will crash once trying to poll a device that doesn't
exist anymore. Thankfully, there is the alternative solution of using
IOHIDManagerRegisterDeviceRemovalCallback(). This just required a little
rearranging of the callback code, as well as keeping track of the
connection between IOHIDDeviceRefs and IOKitInputDevices so we actually
know which device to remove.
Closes #847
2020-01-21 14:52:01 +01:00
rdb
8222255b3b
vrpn: make inline methods that call into VRPN non-inline
...
This prevents things that link with VRPN and use these VRPN functions from needing to link with VRPN directly.
2020-01-21 14:45:27 +01:00
rdb
8b6f82256e
char: allow creating CharacterSlider with default value
2020-01-20 00:43:50 +01:00
rdb
98268b59c0
chan: publish AnimChannelScalarTable constructor
2020-01-20 00:32:49 +01:00
Donny Lawrence
28711814e7
device: Replace erroneous && with ||.
2020-01-15 16:04:37 -06:00
rdb
6f782ce519
pnmimage: don't return values larger than 1.0f from from_val()
2020-01-08 03:30:27 +01:00
rdb
c9fb371e87
device: correction for DualShock 4 support on Windows
2020-01-07 21:25:26 +01:00
rdb
27fe133df5
device: attempt to fix DualShock 4 analog axis mapping
2020-01-07 15:23:14 +01:00
LD
a56b85dbed
cocoadisplay: Fix switch to fullscreen on macOS 10.9 using current display resolution
2020-01-07 14:09:05 +01:00
rdb
bf6dbefdd2
display: fix get_cpuid_max clobbering %rbx (fixes Py 3.8 crash on macOS)
...
This could cause a crash when constructing a GraphicsPipe() under some conditions (observed in Python 3.8). Credit goes to @CFSworks for tracking this down.
2020-01-06 18:18:02 +01:00
Nathan S
b78f0b0881
device: add support for DualShock Gen 2 (PS4) controllers on Windows
...
Closes #831
Co-authored-by: rdb <git@rdb.name>
2020-01-06 16:17:02 +01:00
LD
f68604a3f5
cocoadisplay: Fix regression introduced by 45461e667a
...
Closes #829
2020-01-05 23:01:49 +01:00
rdb
399797d0b1
physics: fix assertions when particles get very large positions
...
Fixes #822
2020-01-04 21:13:49 +01:00
rdb
0e1b524885
gobj: fix Material ambient/diffuse/specular when reading from bam
...
Fixes #828
2020-01-04 01:21:54 +01:00
rdb
24783924d0
pgraph: fix int return from bool method
2020-01-04 01:21:54 +01:00
rdb
135931c926
pgraph: fix faulty comparison code of ShaderInput vectors
2020-01-03 22:00:09 +01:00
rdb
fe1ecd5e79
pgraph: fix ShaderInput ordering for vector inputs with small floats
...
Fixes #827
2020-01-03 18:48:23 +01:00
rdb
2b9cc61d04
grutil: fix wrong method name in LineSegs docstrings
2020-01-02 00:36:29 +01:00
rdb
afd7fc8a25
dxgsg9: don't try to Release() vertex buffer if it failed to create
2019-12-31 17:15:07 +01:00
LD
45461e667a
cocoadisplay: use same scaling factor as the current view when switching to fullscreen on MacOS 10.15+
...
Fixes #794
2019-12-29 22:24:56 +01:00
rdb
fccffb4932
glgsg: fix texture extraction of MRTs in OpenGL ES
...
Fixes #815
2019-12-29 17:47:36 +01:00
rdb
8bb9abfbb0
x11display: fix compile warnings
2019-12-29 13:55:28 +01:00
rdb
e13719132b
dxgsg9: don't attempt to restore gamma if it wasn't modified
2019-12-28 18:04:55 +01:00
rdb
b656b0bbf9
dxgsg9: recreate vertex buffer if size was modified
...
Fixes #824
2019-12-28 18:01:51 +01:00
rdb
72c5555dc0
device: invert digitizer Y axis on Linux to match Windows
...
It may intuitively feel upside down, but the current behaviour actually matches base.mouseWatcherNode, so this is probably the most consistent thing to do.
2019-12-18 17:55:44 +01:00
rdb
986b803e71
device: recognize digitizers and pressure axis as well in evdev
...
Note that the Y axis is still inverted compared to on Windows; we need to decide what convention to follow here.
2019-12-17 22:56:26 +01:00
rdb
b67c7dd84f
device: support digitizers via Win32 raw input API
2019-12-17 22:33:27 +01:00
rdb
55f624e073
windisplay: add a variable to disable Panda's message pump
...
This is particularly important for Tcl/Tk, which assumes it is in charge of the Windows event loop.
Fixes #586
2019-12-08 15:04:06 +01:00
LD
791be4766a
MacOS: Don't crash if no elements are returned by IOHIDDeviceCopyMatchingElements
...
Fixes #797
2019-12-03 23:26:25 +01:00
LD
f72c72b36a
MacOS: Force disable application HiDPI support on NSView, fixes #794
2019-11-29 10:07:48 +01:00
Thaumaturge
c0daa75353
particles: add parameter to delay particle birth in soft_start()
...
Also adds a get_tics_since_birth() getter.
This feature can be used to synchronize different particle effects.
Closes #769
2019-11-10 20:33:45 +01:00
rdb
ccca3cca3a
gobj: fix crash printing out residency trackers
2019-11-10 19:23:10 +01:00
rdb
2d836697b0
glgsg: fix issue extracting texture data for multiview textures
2019-11-10 19:20:10 +01:00
rdb
cb01d45eb6
glgsg: fix RTM_copy_ram for multiview textures
2019-11-10 19:09:31 +01:00
rdb
6fd662335d
express: fix typo in VirtualFileSystem docstring
2019-11-09 20:27:03 +01:00
rdb
78c3db379c
gobj: fix tests crash due to ShaderBuffer context not cleared at GSG death
2019-11-03 11:48:51 +01:00
rdb
c611abc6c2
physx: fix a pair of misformatted docstrings
2019-11-02 20:39:29 +01:00
rdb
3bfd994cf8
general: Fix a couple of misformatted docstrings.
2019-11-02 19:54:25 +01:00
rdb
39988e4787
general: update a few outdated links in API documentation
2019-11-02 19:41:56 +01:00
rdb
fd8405cd87
x11display: change info message about unavailable XF86DGA to warning
2019-10-25 10:26:32 +02:00
rdb
3e99d16eb1
gobj: clarify range of GeomPrimitive::offset_vertices() parameters
2019-10-25 10:25:11 +02:00
rdb
dae762f52b
pstatclient: fix compile error when compiling without DO_PSTATS
2019-10-25 10:24:30 +02:00
rdb
6dcaab2d3a
glgsg: fix multisample FBO for 16-bit float buffer
...
Fixes #756
2019-10-10 15:18:45 +02:00
rdb
08572f3c38
general: Fix a variety of ABI incompatibility issues with opt4 builds
2019-10-08 19:44:29 +02:00
rdb
0247f9e3fa
physics/particlesystem: remove some unused macros
2019-10-08 19:43:17 +02:00
rdb
5b938278c2
physics: also add set_name/get_name if NDEBUG is set, for ABI compat
2019-10-07 11:36:58 +02:00
rdb
1eeea718c5
display: fix ABI compat with GraphicsStateGuardian flash texture
2019-10-06 11:54:31 +02:00
rdb
ec6638314c
general: remove some oddly-placed audio_error macros
2019-10-06 11:51:15 +02:00
rdb
8b0256e0f9
glgsg: fix NV driver crash after deletion of buffer that is still bound to a generic attribute index not used by Cg shader after having been used by a GLSL shader directly prior if no shaders are used afterwards
2019-10-05 21:04:09 +02:00
rdb
3a19dfb62e
Fix load_dso error message sometimes being suppressed
2019-10-05 20:56:58 +02:00
rdb
9f9e1d8293
chan: print out actual anim info when showing AnimBundleNode in ls()
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This allows one to more easily discover the animations present in a scene graph, such as when using bam-info -ls to inspect a .bam file.
2019-09-30 14:02:53 +02:00
rdb
66b338c112
mathutil: workaround for infinite loop in Triangulator
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Fixes #737
2019-09-18 15:45:45 +02:00
rdb
f4926bff20
Fix a variety of ABI compatibility issues
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We need third-party extensions that link with the Panda3D libraries to continue to work when shipping them with the optimized libraries that deploy-ng uses. To do this, we need the optimized build not to omit symbols that these extensions might depend on.
2019-09-16 03:33:09 +02:00
rdb
05ed918d63
general: mark deprecated methods with the @deprecated tag
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This makes them easier to find and, if necessary, automatically generate deprecation warnings for.
2019-09-08 09:50:28 +02:00
rdb
8b241b8c18
windisplay: fix issues with losing mouse cursor confinement
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Fixes #727
Fixes #729
2019-09-06 15:36:36 +02:00
rdb
323f74cb55
event: squelch unprotected NewFrame event spam warning
2019-09-04 10:19:01 +02:00
rdb
79c71a5d97
pgraph: fix missing includes of *Collection classes in nodePath.h
2019-09-03 22:46:18 +02:00
rdb
833f778cb7
pnmimage: add quantize feature to reduce number of colors in image
2019-08-28 22:44:16 +02:00
rdb
f63b3a86b9
loader: add LoaderFileTypeRegistry.unregister_type()
2019-08-20 13:23:11 +02:00
rdb
c2f49f4c4a
loader: a few additional checks for Python loader plug-ins
2019-08-20 13:23:11 +02:00
rdb
6364485b49
ffmpeg: fix an unprotected debug print
2019-08-19 21:58:08 +02:00
rdb
818ed57894
linmath: work around obscure MSVC optimization bug with Eigen
2019-08-18 18:07:00 +02:00
rdb
1e846709d3
Add various @since tags to methods that are new in 1.10.4
2019-08-17 13:49:47 +02:00
rdb
0e27f19d94
bullet: fix various unprotected debug() prints
2019-08-14 15:07:06 +02:00
rdb
c54f964a3b
bullet: workaround for deadlock adding shape to scaled body ( #689 )
2019-08-14 14:38:58 +02:00
rdb
acb0a41049
ode: fix several unprotected debug() prints
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This should especially help with trimesh generation performance, which previously formatted a complete description of the trimesh to the debug output even if it was disabled.
2019-08-14 13:11:02 +02:00
rdb
8f9d0ab6f6
pgraph: fix some TextureAttrib state cache issues
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The _render_stages and _render_ff_stages cannot simply be copied, because they contain pointer references to the previous TextureAttrib. Never copy them, and always mark _sort_seq as stale.
This fixes a test failure in replace_texture.
2019-08-13 18:08:48 +02:00
rdb
8be70ed16d
glgsg: auto convert to srgb(a) if sluminance not supported
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This is particularly the case when requesting a core-only profile (gl-version 3 2) where luminance textures are deprecated.
There is apparently no way to emulate them with swizzles (as we do with luminance textures), so we'll have to duplicate the channels out.
Fixes #693
2019-08-12 21:04:48 +02:00
rdb
dc599901bc
Work around shutdown hang when compiling with SIMPLE_THREADS=1
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This is a workaround for a specific case of #508
2019-08-12 19:37:11 +02:00
rdb
932e981572
device: fix deadlock when building with SIMPLE_THREADS=1
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GetMessage blocks without yielding, so we need to use an alternative message pump using PeekMessage instead.
Fixes #704
2019-08-12 19:34:17 +02:00
rdb
42dff65e4d
general: fix various unprotected debug() outputs
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These should be protected by an is_debug() check so that they can be optimized out properly in a release build. Setting check-debug-notify-protect in Config.prc can be used to track down cases of missed checks.
2019-08-03 10:33:43 +02:00
Mitchell Stokes
f2686c5ad8
glsl: Fix Shader::_error_flag not being set on compile errors ( #622 )
2019-08-01 12:14:31 +02:00
rdb
7f385b5ddf
glsl: fix use of multiple p3d_TextureMatrix[] values
2019-07-30 19:30:15 +02:00