rdb
0ad0d4ec33
Further optimizations to the cull pipeline.
...
The only transform still stored in CullableObject is internal transform.
NB: I haven't tested my PipeOcclusionCullTraverser changes. Please contact me if you encounter problems with it.
2015-01-22 16:22:16 +01:00
rdb
95d85819b0
Separate out sampler state from texture, support sampler objects, support LOD min/max/bias
2014-12-12 15:58:45 +01:00
rdb
5f8fffccfe
Add GSG::get_supports_texture_srgb()
2014-10-08 15:13:26 +00:00
rdb
db0fd516a0
Add GPU profiling capabilities to PStats using OpenGL timer queries
2014-09-24 23:53:37 +00:00
rdb
39a321d0ba
Compute shader support under OpenGL :-)
2014-06-19 21:29:35 +00:00
rdb
d792c93026
Overhaul stereo FBOs in Panda making it more reliable, fix MRT bugs, disable auto-GLSL profile choosing on AMD, add max_color_targets (not yet implemented)
2014-04-04 08:45:49 +00:00
David Rose
bb6f151ea7
fix crash with transform-cache 0
2013-03-15 14:27:28 +00:00
David Rose
e9053ff910
support GLSL tessellation shaders
2012-04-27 20:29:47 +00:00
David Rose
9a93914d58
properly support a different coordinate system per camera (or lens)
2012-03-14 20:51:58 +00:00
David Rose
dfe16c64f6
rename all Panda-built libraries to begin with libp3 or libpanda
2011-12-06 02:39:21 +00:00
David Rose
501470169f
stdfloat_double
2011-10-10 05:25:10 +00:00
David Rose
6872488839
stereo/multiview textures
2011-08-08 18:55:26 +00:00
rdb
557abfae5e
Fixes for this circular dependency mess
2009-06-02 15:21:36 +00:00
rdb
4e067a74c1
Fix couple of circular dependencies, eliminate ShaderGeneratorBase
2009-06-02 09:57:33 +00:00
David Rose
8d234769ab
GraphicsOutputBase
2009-05-28 00:42:53 +00:00
David Rose
eee0f7321b
fix vertex-buffer problem in callbacks
2009-03-15 00:01:05 +00:00
David Rose
0c90c36fd7
new callback system
2009-03-14 19:31:37 +00:00
David Rose
cd48a64f86
StereoDisplayRegion
2009-02-20 20:55:15 +00:00
David Rose
9d0860fffd
get_effective_incomplete_render() for cull too
2009-01-30 19:14:49 +00:00
David Rose
a398ac7517
fix removing windows, and also gl hack for compressed mipmaps
2009-01-16 01:25:53 +00:00
David Rose
b37a30fe63
add support for libsquish
2009-01-12 23:29:55 +00:00
David Rose
d4c2c9858d
SIMPLE_THREADS_NO_MUTEX -> LightMutex
2008-10-08 23:23:40 +00:00
David Rose
8c2e657f15
Add gsg::update_texture()
2008-08-25 22:58:58 +00:00
David Rose
617a769ef7
more work towards asynchronous texture loads: auto-caching compressed texture versions
2008-08-14 23:50:17 +00:00
David Rose
d7e6603118
work-in-progress: asynchronous texture loads
2008-08-13 01:13:09 +00:00
David Rose
7e5c276403
more robust copy-to-texture
2008-08-11 22:19:26 +00:00
David Rose
fb9c56432a
we are now using the modified BSD license
2008-05-28 18:37:20 +00:00
David Rose
230d7825d3
fiddly bits
2008-05-03 00:37:47 +00:00
Josh Yelon
d8e6dc13a3
Modifications to eliminate class ShaderExpansion
2007-12-13 20:56:29 +00:00
Zachary Pavlov
220d33e006
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
2007-07-20 23:02:51 +00:00
David Rose
68c9ef5207
don't prune nonresident geometry in cull--wait until draw
2007-06-07 21:45:33 +00:00
David Rose
8b83a2601a
oops
2007-06-04 15:53:41 +00:00
David Rose
eadc777341
oops, omitted _lock
2007-05-21 22:53:33 +00:00
David Rose
d1795d4bfd
build on win32
2007-05-21 22:40:14 +00:00
David Rose
c7fb9cd0ab
automatically premunge on load
2007-05-21 22:36:27 +00:00
David Rose
d1a06d8f02
correctly release gsg on window close
2007-04-26 00:44:20 +00:00
David Rose
9808294212
factor out more calls to Thread::get_current_thread()
2006-04-27 14:45:39 +00:00
David Rose
57338ee24d
better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
2006-04-20 04:03:16 +00:00
David Rose
18de188129
pre-compute GSG::_internal_transform
2006-04-10 22:14:43 +00:00
David Rose
c0844239f1
initial rough pass at hierarchical z-buffer visibility. experimental.
2006-03-29 20:28:33 +00:00
Roger Hughston
8065be4f57
More Motion in osx Land
2006-02-10 20:13:14 +00:00
David Rose
5da0172878
pandadx7
2005-10-31 20:09:29 +00:00
Josh Yelon
efc2a9ce26
*** empty log message ***
2005-10-27 21:11:26 +00:00
Josh Yelon
9729541f63
Added macrocomposites
2005-09-27 22:05:52 +00:00
Josh Yelon
2095d8c44f
New shader system
2005-09-25 04:06:31 +00:00
Josh Yelon
0bb2f00f88
New state handling code
2005-09-21 18:02:04 +00:00
David Rose
292b0d1d95
(void) -> ()
2005-09-06 20:16:09 +00:00
Josh Yelon
844a822aea
Shader stuff
2005-09-04 22:55:44 +00:00
David Rose
bc0d509090
bam 5.0, new Geom implementation is now official
2005-06-30 17:42:21 +00:00
David Rose
296721f061
simply & pandify dx8gsg some; rework gsg's external_transform and internal_transform
2005-05-26 00:09:52 +00:00