rdb
92e2c24958
Experimental InstancedNode class for hardware instancing
2020-11-22 22:01:13 +01:00
rdb
d62146a317
Merge branch 'release/1.10.x'
2020-11-17 23:56:00 +01:00
rdb
3a2048e44a
glgsg: Fix skinning shader being unable to render unskinned models
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Panda was adding a column with weights (0, 0, 0, 0), but these weights don't add up to 1 so no useful identity matrix can be produced. Instead it's better to fall back to the OpenGL default, (0, 0, 0, 1).
I'm also defaulting the transform_index values to (0, 1, 2, 3) to support non-indexed skinning (although that's pretty esoteric, given that that only supports 4 transforms...)
2020-11-17 21:01:56 +01:00
Brian Lach
57c9fbd86e
glgsg: fix identical states never short-circuiting set_state_and_transform
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Closes #1012
2020-11-02 11:02:49 +01:00
rdb
e787929c85
Merge branch 'release/1.10.x'
2020-06-29 14:50:59 +02:00
rdb
40962e1eb5
gsg: Don't error for sampler/light type mismatch for non-casting lights
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Closes #942
2020-06-29 12:17:36 +02:00
Fireclaw
0f2cf6d14b
Add maximized property to WindowProperties, plus implementation ( #809 )
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Closes #809
Co-authored-by: rdb <git@rdb.name>
2020-06-20 23:00:52 +02:00
rdb
6b19be495a
display: fix long-standing typo in error message
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How was this never caught?!
2020-05-19 20:24:45 +02:00
rdb
d799a09002
cleanup: Remove support for EOL versions of Python
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Fixes #905
2020-04-26 20:07:56 +02:00
rdb
b511eabb0f
display: fix fallback of SMO_light_source_i_packed shader input
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This is not actually used by anything, but we might as well ensure that it's set to something sensible
2020-04-02 12:41:14 +02:00
rdb
088a1f3774
display: fix crash with oversized p3d_LightSource array
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This was a regression in 89f1a0e63c
Closes #897
2020-04-02 12:32:20 +02:00
rdb
30d9f88f8e
Merge branch 'release/1.10.x'
2020-04-01 18:53:00 +02:00
rdb
c81bfb09b7
shader: default fog exponential density to 0 if fog is disabled
2020-03-30 14:01:50 +02:00
rdb
c59b91f503
Merge branch 'release/1.10.x'
2020-02-23 14:53:16 +01:00
kamgha
c2866ea4ed
Fix includes for Windows on case-sensitive filesystems
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Closes #866
2020-02-22 12:55:45 +01:00
Leandro (Cerberus1746) Benedet Garcia
5f7809469c
general: removed all WIN32, WIN32_VC and friends
2020-02-05 22:45:03 -07:00
rdb
89f1a0e63c
shader: separate shader matrix input cache from ShaderMatSpec
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If multiple ShaderMatSpec entries use the same state matrix, this should result in a reduction in the number of times that state matrix is fetched. This is especially so for arrays, which are now fetched once rather than once for every item.
This is the first step towards trying to solve #846 .
2020-01-25 19:26:50 +01:00
rdb
b272af8bbf
Merge branch 'cmake'
2020-01-22 11:20:51 +01:00
rdb
651cf189fc
display: remove CPUID ASM, use __get_cpuid(_max) (on macOS too)
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I think this requires at least XCode 5.
2020-01-06 21:08:10 +01:00
rdb
81b33a7afa
Merge branch 'release/1.10.x'
2020-01-06 21:06:57 +01:00
rdb
bf6dbefdd2
display: fix get_cpuid_max clobbering %rbx (fixes Py 3.8 crash on macOS)
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This could cause a crash when constructing a GraphicsPipe() under some conditions (observed in Python 3.8). Credit goes to @CFSworks for tracking this down.
2020-01-06 18:18:02 +01:00
Sam Edwards
cdc16291dd
CMake: `SKIP_COMPOSITING` -> `SKIP_UNITY_BUILD_INCLUSION`
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The latter is what CMake (3.16+) itself uses; we should start using
CMake's own unity build capabilities if available.
2019-12-24 17:20:43 -07:00
Sam Edwards
12c16eb9ff
Merge branch 'master' into cmake
2019-10-15 23:43:25 -06:00
rdb
247f3c415a
Merge branch 'release/1.10.x'
2019-10-08 19:50:48 +02:00
rdb
1eeea718c5
display: fix ABI compat with GraphicsStateGuardian flash texture
2019-10-06 11:54:31 +02:00
Sam Edwards
5961cc2ee0
Merge branch 'master' into cmake
2019-10-05 15:00:49 -06:00
rdb
114a7c0995
Merge branch 'release/1.10.x'
2019-10-05 21:13:42 +02:00
rdb
207263c1a8
display: handle resource releases in batches, not individually
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This is intended to eventually replace the old interface, since GSGs may be able to do a batch of prepare/release operations more efficiently.
2019-10-05 21:13:32 +02:00
rdb
3a19dfb62e
Fix load_dso error message sometimes being suppressed
2019-10-05 20:56:58 +02:00
Mitchell Stokes
660249a5cc
Remove p3d/AppRunner/plugin system
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Co-authored-by: rdb <git@rdb.name>
Closes #734
2019-09-10 16:49:57 +02:00
rdb
2c42cfcc1a
Merge branch 'release/1.10.x'
2019-09-10 16:34:11 +02:00
rdb
05ed918d63
general: mark deprecated methods with the @deprecated tag
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This makes them easier to find and, if necessary, automatically generate deprecation warnings for.
2019-09-08 09:50:28 +02:00
Sam Edwards
5fa4af9189
CMake: Rely on GNUInstallDirs to specify install paths
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This makes multiarch OSes happy as they can dictate that
64-bit libraries go into 'lib64'
2019-08-31 00:48:42 -06:00
Sam Edwards
1a654cba04
CMake: Record the location that headers are installed
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This populates INTERFACE_INCLUDE_DIRECTORIES on the targets
after they're installed.
2019-08-30 22:58:18 -06:00
Sam Edwards
8588ddc3dc
CMake: When building on MSVC, add /bigobj to compiler where necessary
2019-08-25 15:54:02 -06:00
Sam Edwards
19ed9f6b47
Merge branch 'master' into cmake
2019-08-24 18:07:12 -06:00
rdb
6d34a4a644
Merge branch 'release/1.10.x'
2019-08-12 21:09:52 +02:00
rdb
dc599901bc
Work around shutdown hang when compiling with SIMPLE_THREADS=1
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This is a workaround for a specific case of #508
2019-08-12 19:37:11 +02:00
rdb
2ef70579c8
display: remove reference to non-existent HardwareChannel class
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[skip ci]
2019-07-12 12:59:46 +02:00
Sam Edwards
039f5af34e
Merge branch 'master' into cmake
2019-06-03 23:12:23 -06:00
Sam Edwards
865d824313
CMake: Remove some unused #cmakedefine directives
2019-04-15 22:15:27 -06:00
Sam Edwards
6097d34ead
CMake: Neatly format everything for readability and consistency
2019-04-14 22:37:18 -06:00
rdb
6df700939a
glsl: make ParamVecBase4 and ParamVecBase4i work with ptr inputs
2019-04-14 23:08:02 +02:00
Sam Edwards
671f15e052
Merge branch 'master' into cmake
2019-04-13 17:29:44 -06:00
rdb
e98fbc7633
Merge branch 'release/1.10.x'
2019-03-29 13:44:50 +01:00
rdb
63a764a61b
display: fix missed cases in 364d5d82fe
2019-03-29 13:28:12 +01:00
rdb
364d5d82fe
display: don't apply color-scale-via-lighting to shader inputs
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This isn't working properly at the moment, since the state gets set for the *next* object, causing significant artifacts. I wasn't entirely sure whether to restore the "proper" behavior or not, since applications may be relying on one or the other behavior, but enabling this feature for shaders is a minefield and it's a lot better to just tell people to use p3d_ColorScale instead.
2019-03-26 23:12:41 +01:00
Sam Edwards
f8161cc529
Merge branch 'master' into cmake
2019-03-12 02:03:16 -06:00
rdb
d11d4e0d85
display: don't render shadow cameras whose frusta are out of view
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This is done by collecting bounding volumes for each camera in a scene, and then only rendering a shadow camera if at least one of those bounding volumes overlaps with the shadow camera bounding volume.
Closes #560
2019-02-19 21:59:04 +01:00
rdb
80bb5c09fe
Merge branch 'release/1.10.x'
2019-02-12 01:13:56 +01:00