rdb
e9c7d345df
display: Move GraphicsPipe::_detected_display_zoom to class member
2020-12-28 16:31:23 +01:00
rdb
b38e9d552a
Merge branch 'release/1.10.x'
2020-12-28 16:26:48 +01:00
rdb
90fb31ac21
ffmpeg: Fix crash cleaning up audio/video context
2020-12-28 16:23:04 +01:00
rdb
21aa31f8c0
gobj: Fix build error on Windows
2020-12-28 12:07:17 +01:00
rdb
2b0a6b995a
display: Add a way to query system DPI scaling
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See #426
2020-12-26 16:25:51 +01:00
rdb
2156e6deb2
Merge branch 'release/1.10.x'
2020-12-26 14:00:29 +01:00
rdb
55d43a1d57
device: Fix macOS crash when unplugging device in threaded pipeline
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Fixes #1082
2020-12-26 12:46:45 +01:00
rdb
a3010a43a5
Merge branch 'release/1.10.x'
2020-12-24 15:31:52 +01:00
rdb
35b7ef0dcb
shader: Add additional mode-based texture inputs to GLSL shaders
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This adds the following inputs:
p3d_Texture[] (as alternative to p3d_Texture0, etc.)
p3d_TextureFF[]
p3d_TextureModulate[]
p3d_TextureAdd[]
p3d_TextureNormal[]
p3d_TextureHeight[]
p3d_TextureSelector[]
p3d_TextureGloss[]
p3d_TextureEmission[]
2020-12-23 18:20:43 +01:00
rdb
05876317cf
Add TextureStage::M_emission mode
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This is similar to M_glow, except that the emission factor is in the RGB channels.
2020-12-23 17:33:59 +01:00
rdb
8dd3301c43
text: Fix issue with TextNode::set_text() called from non-App stage
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Because TextEncoder is not pipeline-cycled, text_changed() should propagate text changes up to stage 0.
See #1070 ; this caused the frame rate meter to show 0.0 fps most of the frames.
2020-12-21 16:53:05 +01:00
rdb
3786dc2aea
CMake: Fix detection and use of SSE2 compiler flag on MSVC
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This is one half of the fix for #1072
2020-12-20 18:35:17 +01:00
rdb
e08282003b
putil: Give SimpleHashMap a type handle to enable memory usage tracking
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Previously SimpleHashMap were entirely absent from the PStats memory statistics.
2020-12-20 01:02:23 +01:00
rdb
dee8df9427
Merge branch 'release/1.10.x'
2020-12-20 01:02:08 +01:00
rdb
ac021e94d6
putil: Ensure SimpleHashMap::_deleted_chain/_table are always initialized
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Good to be on the safe side.
2020-12-20 00:59:55 +01:00
rdb
f7ab42da56
putil: Fix memory leak in SimpleHashMap
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Fixes #1077
2020-12-20 00:23:04 +01:00
rdb
b5c857c73f
pgraphnodes: Backport ShaderGenerator stub to 1.10.x
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Needed if interrogate is being run with the __aarch64__ definition in a multi-arch build
2020-12-19 23:50:07 +01:00
rdb
10bb4a33d3
ShaderGenerator: remove unnecessary member, define all stub methods
2020-12-19 11:15:00 +01:00
rdb
f65fd44c08
pgraphnodes: Add missing ShaderGenerator stub symbols
2020-12-19 02:56:41 +01:00
rdb
7ae72cd880
pgraphnodes: Fix ShaderGenerator includes
2020-12-19 02:00:59 +01:00
rdb
1c974092e4
express: Fix compile error with certain macOS SDKs
2020-12-19 01:00:07 +01:00
rdb
abe3c2bf0b
CMake: Mark all system macOS frameworks as advanced variables
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It should be extremely unusual to want to change these, and they are just cluttering up the CMake GUI.
2020-12-19 00:33:22 +01:00
rdb
113dd6a357
CMake: Don't try to build FMOD Ex audio module for arm64
2020-12-19 00:26:22 +01:00
rdb
617a759fd2
pgraphnodes: Add exposed methods to ShaderGenerator stub
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Since HAVE_CG is now dependent on __aarch64__, it otherwise relies on interrogate having been run with the same architecture flags.
2020-12-19 00:26:13 +01:00
rdb
a5ae292c3e
Merge branch 'release/1.10.x'
2020-12-18 12:56:31 +01:00
rdb
6f35cb0235
device: Silently ignore invalid evdev keycodes generated by some drivers
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Fixes #1066
2020-12-15 12:33:22 +01:00
rdb
fa8c8e71b5
gobj: Assert instead of crash if primitive references out-of-bounds vert
2020-12-14 16:54:20 +01:00
rdb
79714392cb
gobj: Enable slightly more efficient GeomVertexReader/Writer ctor
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This allows moving an existing PT(GeomVertexData) into the object, preventing an extra refcount increase.
2020-12-14 11:16:25 +01:00
rdb
902ada10b8
gobj: Slight optimization for GeomTristrips::append_unused_vertices()
2020-12-14 11:11:46 +01:00
rdb
454179a276
collide: Fix typo in STDFLOAT_DOUBLE case
2020-12-14 11:00:49 +01:00
rdb
a11e21e4f4
audio: Fix sound resuming after reactivation if stop() was called while inactive
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Backport of fix for #559
2020-12-12 19:50:48 +01:00
rdb
e5eb5f8ed2
audio: Fix stop() not working for looped sound while sound is inactive
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Fixes #559
Also fixes #1031 for FMOD
2020-12-12 18:45:45 +01:00
rdb
9f09857397
collide: Error checking for CollisionPolygon::setup/verify_points()
2020-12-12 17:28:41 +01:00
rdb
eaf509a226
pgraph: Make PandaNode::r_copy_subgraph no longer virtual (unused)
2020-12-12 17:28:21 +01:00
rdb
a1b2d5b8dc
Make use of new function call methods in Python 3.9
2020-12-12 17:28:21 +01:00
rdb
ab5730831c
audio: Add some properties to AudioSound
2020-12-12 17:28:21 +01:00
rdb
2b29c757d9
pgraph: Optimization for GeomNode::add_for_draw()
2020-12-12 17:28:21 +01:00
rdb
251d73a47b
ShaderGenerator: very slight optimization setting ShaderAttrib flags
2020-12-12 14:15:27 +01:00
rdb
ac4faf3d74
text: Make TextNode pipeline-cycled
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Fixes #1070
Note that text property changes are not pipeline-cycled at the moment.
2020-12-12 14:05:48 +01:00
rdb
54a4a6abfc
Merge branch 'release/1.10.x'
2020-12-12 14:02:04 +01:00
rdb
761c54f63d
pgui: Workaround for DirectEntry flickering issues w/ pipelining
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See #1070 . This is a temporary solution (one which isn't complete- it doesn't properly handle state changes).
2020-12-12 13:57:49 +01:00
Daniel
4f63ef635d
panda: Remove PyEval_InitThreads calls when compiling against Python 3.9+
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Cherry-pick from #1053
2020-12-12 00:16:58 +01:00
rdb
c8a35641c1
pgraphnodes: Remove unused variable
2020-12-10 17:37:05 +01:00
rdb
ed397b3ab8
Merge branch 'release/1.10.x'
2020-12-09 17:59:37 +01:00
rdb
bf59e880c6
bullet: Fix compilation error with Bullet 2.90+
2020-12-09 16:25:29 +01:00
rdb
8e2c0dff4a
pgraph: Hack fix for copying model with LightAttrib on root
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When a LightAttrib is set on the root of a model and the light is contained within that model, creating a copy (like the one Loader makes automatically) causes the LightAttrib to still point to the original light, not to the newly copied light.
This works around it only for the case when the LightAttrib is set on the root, and only for the case of NodePath::copy_to() (it turns out there are edge cases when doing it in PandaNode::copy_subgraph() that would be hard to explain).
See Moguri/blend2bam#44
2020-12-09 15:51:36 +01:00
rdb
9525ddbfef
pgraph: LightAttrib::get_on_light(n) should call check_sorted()
2020-12-09 15:48:10 +01:00
rdb
615502aef6
pgraphnodes: Support hardware instancing for LODNode
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LODNode will now correctly calculate LOD for individual instances.
It turns out implementing it for FadeLODNode is hard (wrt. tracking state for individual instances) so I have not bothered with supporting it - FadeLODNode instead calculates a single switch level for all instances based on the centroid of the visible instances.
2020-11-26 16:47:35 +01:00
rdb
e13756f43e
pgraph: Support hardware instancing in BillboardEffect and CompassEffect
2020-11-26 16:47:11 +01:00
Daniel
54cb519dc9
panda: Remove PyEval_InitThreads calls when compiling against Python 3.9+
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Closes #1053
2020-11-23 10:56:09 +01:00