rdb
a3010a43a5
Merge branch 'release/1.10.x'
2020-12-24 15:31:52 +01:00
rdb
05876317cf
Add TextureStage::M_emission mode
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This is similar to M_glow, except that the emission factor is in the RGB channels.
2020-12-23 17:33:59 +01:00
rdb
b5c857c73f
pgraphnodes: Backport ShaderGenerator stub to 1.10.x
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Needed if interrogate is being run with the __aarch64__ definition in a multi-arch build
2020-12-19 23:50:07 +01:00
rdb
10bb4a33d3
ShaderGenerator: remove unnecessary member, define all stub methods
2020-12-19 11:15:00 +01:00
rdb
f65fd44c08
pgraphnodes: Add missing ShaderGenerator stub symbols
2020-12-19 02:56:41 +01:00
rdb
7ae72cd880
pgraphnodes: Fix ShaderGenerator includes
2020-12-19 02:00:59 +01:00
rdb
617a759fd2
pgraphnodes: Add exposed methods to ShaderGenerator stub
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Since HAVE_CG is now dependent on __aarch64__, it otherwise relies on interrogate having been run with the same architecture flags.
2020-12-19 00:26:13 +01:00
rdb
251d73a47b
ShaderGenerator: very slight optimization setting ShaderAttrib flags
2020-12-12 14:15:27 +01:00
rdb
c8a35641c1
pgraphnodes: Remove unused variable
2020-12-10 17:37:05 +01:00
rdb
615502aef6
pgraphnodes: Support hardware instancing for LODNode
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LODNode will now correctly calculate LOD for individual instances.
It turns out implementing it for FadeLODNode is hard (wrt. tracking state for individual instances) so I have not bothered with supporting it - FadeLODNode instead calculates a single switch level for all instances based on the centroid of the visible instances.
2020-11-26 16:47:35 +01:00
rdb
8486d286b7
Merge branch 'release/1.10.x'
2020-11-22 15:19:51 +01:00
rdb
61a089ad59
ShaderGenerator: don't output unused attr_ambient input variable
2020-11-22 14:23:46 +01:00
rdb
b655aa86c5
Merge branch 'release/1.10.x'
2020-08-17 13:05:51 +02:00
Mitchell Stokes
dd77bd4cdf
shadergen: Make use of material alpha if present ( #925 )
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The material alpha overrides alpha values from flat color or vertex colors. This follows what the fixed-function pipeline does.
Fixes #912
2020-08-17 12:27:03 +02:00
Mitchell Stokes
46dc9444d3
SceneGraphAnalyzer: Use smarter units for byte sizes in write()
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Values above 10 MiB are displayed in MiB and values above 4 GiB are
displayed in GiB.
Closes #881
2020-04-02 13:53:56 +02:00
rdb
9fb60b18e7
Merge branch 'release/1.10.x'
2020-02-29 16:58:45 +01:00
rdb
9431d5013f
ShaderGenerator: fix texture transforms applied to normal map
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Fixes #808
2020-02-29 16:21:59 +01:00
Sam Edwards
5fa4af9189
CMake: Rely on GNUInstallDirs to specify install paths
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This makes multiarch OSes happy as they can dictate that
64-bit libraries go into 'lib64'
2019-08-31 00:48:42 -06:00
Sam Edwards
1a654cba04
CMake: Record the location that headers are installed
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This populates INTERFACE_INCLUDE_DIRECTORIES on the targets
after they're installed.
2019-08-30 22:58:18 -06:00
Sam Edwards
19ed9f6b47
Merge branch 'master' into cmake
2019-08-24 18:07:12 -06:00
rdb
3a7ab6c319
Merge branch 'release/1.10.x'
2019-07-15 19:51:19 +02:00
rdb
23232a5b20
pgraphnodes: fix assert when analyzing geoms with strip cut index
2019-07-15 19:42:33 +02:00
Sam Edwards
6097d34ead
CMake: Neatly format everything for readability and consistency
2019-04-14 22:37:18 -06:00
Sam Edwards
f8161cc529
Merge branch 'master' into cmake
2019-03-12 02:03:16 -06:00
rdb
2574d85049
Merge branch 'release/1.10.x'
2019-02-19 21:38:08 +01:00
rdb
1f9b4690e6
pgraph: fix writing to SequenceNode frame_rate property
2019-02-19 21:29:21 +01:00
rdb
86c266fd88
Merge branch 'release/1.10.x'
2019-01-31 00:58:29 +01:00
rdb
0ba1235d35
ShaderGenerator: print out generated shader in spam output mode
2019-01-31 00:05:23 +01:00
rdb
0e447b7429
ShaderGenerator: do shadow map calcs in fshader if out of varyings
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If too many shadow-casting lights are active, too many TEXCOORD varyings will be used and a shader compilation error will be displayed. Instead, Panda will now just do the calculation in the fragment shader if not enough varyings are available. It's slower, but better than crashing.
2019-01-30 23:54:22 +01:00
rdb
dc8f01df8a
ShaderGenerator: pack eye-space normal to save one varying
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Only when normal mapping is enabled.
2019-01-30 23:51:50 +01:00
rdb
d8891674e3
Merge branch 'release/1.10.x'
2019-01-23 23:28:28 +01:00
rdb
9d12a4c437
general: improvements to doxygen API reference:
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* In C++ reference, only pick up classes defined in .h file
* Add a few excludes to C++ reference that aren't public API
* On class index pages, reduce number of columns
* Add @since for some methods/classes that are new in 1.10.0
* Fix/improve a few docstrings here and there
2019-01-23 22:24:02 +01:00
rdb
193ae8a3a6
pgraph: take advantage of constant initialization for states maps
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SimpleHashMap has a constexpr default constructor, so there is no static init ordering issue that requires us to allocate the states maps on the heap and then to leak them.
2019-01-07 18:40:30 +01:00
Sam Edwards
d4df1b3762
Merge branch 'master' into cmake
2019-01-02 06:09:15 -07:00
rdb
4699dfcd5b
ShaderGenerator: fix toggling shadows while shader gen is on
2018-12-31 14:07:14 +01:00
Sam Edwards
99fee1a64d
CMake: Assign COMPONENT and EXPORT to all targets
2018-12-06 17:48:44 -07:00
Sam Edwards
df805bd02b
Merge branch 'master' into cmake
2018-11-28 21:54:58 -07:00
rdb
97d4e32a06
general: use nassert_raise instead of nassertv(false) et al
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Even a brief error message in the assertion is infinitely more useful to a user who is not at home in the source code, especially for assertions that may reasonably be triggered by honest user mistakes.
2018-11-28 17:35:20 +01:00
Sam Edwards
6b26889e7e
Merge branch 'master' into cmake
2018-11-12 15:41:42 -07:00
rdb
6051e6f305
ShaderGenerator: normalize tangent/binormal/normal after interpolation
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Also changes l_eye_normal interpolant from float4 to float3.
2018-11-08 15:53:34 +01:00
Sam Edwards
02412d0e7d
Merge branch 'master' into cmake
2018-10-07 01:58:41 -06:00
rdb
a099c85245
ShaderGenerator: fix broken handling of CO_undefined alpha operand
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Fixes #394
2018-09-25 21:19:30 +02:00
Sam Edwards
e917c54433
Merge branch 'master' into cmake
2018-09-22 15:55:59 -06:00
rdb
47496068d3
Show materials with only base color applied properly
2018-09-09 20:56:37 +02:00
Sam Edwards
208ecd6708
Merge branch 'master' into cmake
2018-09-02 16:06:41 -06:00
Sam Edwards
fa1e1a2e63
CMake: Tidy up installation directory
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Don't install "object-Configuration/" directories when
using metalibs, and also put .dll files in bin/ on Windows.
2018-09-01 11:07:55 -06:00
Sam Edwards
4695557a5d
general: Don't require BUILDING_* for static builds
2018-08-31 23:54:32 -06:00
Sam Edwards
2ab77d9a27
Merge branch 'master' into cmake
2018-08-14 21:59:45 -06:00
rdb
60468b0bec
ShaderGenerator: additional case where vtx_color isn't needed
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See sample code in a comment in #370
2018-08-05 12:49:03 +02:00
rdb
929808b867
ShaderGenerator: fix regression with flat colors
2018-08-03 22:58:29 +02:00