rdb
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23bf9ea5c7
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The direct tree is now valid Python 2 *and* 3
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2016-03-28 22:33:30 +02:00 |
mfwass
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f8837999ed
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Cleanup trailing whitespace
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2015-12-13 10:08:41 -05:00 |
rdb
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32367fcbdc
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Fix various import issues in the direct tree
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2015-12-06 22:36:05 +01:00 |
rdb
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3371df8403
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Fix tp_compare, better __repr__/__str__ handling
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2015-03-25 19:36:35 +01:00 |
Josh Wilson
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1642d4163d
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updating report()'s to not require 'want-' or '-report' in the dConfigParam parameter
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2009-04-09 01:16:59 +00:00 |
Zachary Pavlov
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556c407d20
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safety bandaid to shutdown processing if the visAvatar disappears
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2009-04-03 18:01:15 +00:00 |
Zachary Pavlov
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b83412c44e
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double dispatch for zone changing
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2009-03-26 01:06:37 +00:00 |
Zachary Pavlov
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b94a018fcf
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I think I've solved the curious case of the missing ship
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2009-03-21 23:38:39 +00:00 |
David Rose
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ddf501b588
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loadModelOnce -> loadModel
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2008-08-28 19:24:59 +00:00 |
Josh Wilson
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a480d86b62
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asserting notify statements to clean up the game logs
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2008-07-09 01:37:58 +00:00 |
Josh Wilson
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baf7c07ae6
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cleanup
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2007-09-09 22:53:44 +00:00 |
Josh Wilson
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e4b69c22eb
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"Removed the Dockworker NPC and replaced it with the Dinghy interactive object. This required a bit of refactoring in a lot of various files. Here are some of the more substantial changes. Pirates now have three main ship references on them: their current ship(ship), their currently deployed ship(activeShip), and their current 'crew' ship(crewShip) (as opposed to an enemy ship that they've boarded). Also in this checkin - we're splitting the visibility of the players into two halves: the land half and the ocean half. This means they will only see ships when on the deck of a ship and only see land based objects when in a game area."
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2007-07-17 19:33:37 +00:00 |
Josh Wilson
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9029fd64fc
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"Changed the way interest is maintained in the world by the local avatar (such as when teleporting, using doors or tunnels, or entering the game). Moved tunnels to be peers of the islands, rather than their children (in the interest graph). This enables the player to teleport to any game area. Enabled teleport to a friend (still needs work)"
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2007-04-16 04:24:43 +00:00 |
Samir Naik
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c390bb15ba
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added cellWidth as a required field of CartesianGrids
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2007-04-11 21:38:26 +00:00 |
Justin Butler
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13c2658325
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fix for having no visAvatar when processing visibility
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2007-02-27 04:42:04 +00:00 |
Josh Wilson
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84925eed14
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added turnOn() and turnOff() to smooth the world switch process
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2007-02-19 22:35:20 +00:00 |
Zachary Pavlov
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d5c8b6f490
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bandaid hack for distributedcartesiangrid
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2007-02-12 00:19:57 +00:00 |
Asad M. Zaman
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cecfabbcd9
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found a better mechanism to immobilize the avatar
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2006-12-06 21:34:30 +00:00 |
Asad M. Zaman
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cf7a21d264
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immobilize the avatar
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2006-12-06 21:22:17 +00:00 |
Asad M. Zaman
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f92f815c60
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created a variable for the grid visualization line drawing height
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2006-05-08 02:34:56 +00:00 |
Asad M. Zaman
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59f8fe895a
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created a variable for the grid visualization line drawing height
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2006-05-08 02:32:44 +00:00 |
Darren Ranalli
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ac368c6044
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added stop-vis event
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2006-05-06 05:41:39 +00:00 |
Darren Ranalli
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b3d7d3d6dd
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added assert to track down update visibility getting started during logout
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2006-05-06 00:27:28 +00:00 |
Samir Naik
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3aa590e20e
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fix for logout while on ship
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2006-05-04 21:55:45 +00:00 |
Darren Ranalli
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6adaaec3b0
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no leaked tasks on exit
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2006-04-26 21:14:27 +00:00 |
Dave Schuyler
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1cb18155d0
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formatting
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2006-03-30 03:09:31 +00:00 |
Dave Schuyler
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7d76de1440
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changed imports
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2006-03-29 21:20:58 +00:00 |
Dave Schuyler
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fc7fc09140
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formatting
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2006-03-17 22:43:25 +00:00 |
Dave Schuyler
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86f4c2e68e
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remove extra paren from assert
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2006-01-09 22:18:28 +00:00 |
Samir Naik
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cdcb57aa73
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*** empty log message ***
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2006-01-04 23:53:37 +00:00 |
Samir Naik
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827d79bc1d
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*** empty log message ***
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2005-12-05 22:25:01 +00:00 |
Justin Butler
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f48e9e530b
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Fix for teleporting out of a world and clearing visAvatar from all world grids.
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2005-09-20 23:58:25 +00:00 |
Darren Ranalli
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5be710f8b5
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merged from pirates_1_first_merged_to_trunk
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2005-09-14 22:13:42 +00:00 |
Dave Schuyler
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8997069d51
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changed getLocation to parentId and zoneId
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2005-07-22 01:52:22 +00:00 |
Justin Butler
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c568c06881
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Fix for parlor game/tutorial teleporting.
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2005-07-14 21:13:00 +00:00 |
Justin Butler
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fa4d2a16a3
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Fix to support teleporting into a treasure map on a ship.
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2005-07-01 21:57:26 +00:00 |
Samir Naik
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7b4b700765
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don't do a setLocation to 0,0 when removingObjectFromGrid
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2005-05-20 18:41:30 +00:00 |
Samir Naik
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c60f0298c9
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added addObjectToGrid
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2005-04-18 20:48:32 +00:00 |
Samir Naik
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877a2aa548
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added support for static grid objects in setLocation of DistributedNode
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2005-03-25 02:54:27 +00:00 |