Commit Graph

39 Commits

Author SHA1 Message Date
rdb 23bf9ea5c7 The direct tree is now valid Python 2 *and* 3 2016-03-28 22:33:30 +02:00
mfwass f8837999ed Cleanup trailing whitespace 2015-12-13 10:08:41 -05:00
rdb 32367fcbdc Fix various import issues in the direct tree 2015-12-06 22:36:05 +01:00
rdb 3371df8403 Fix tp_compare, better __repr__/__str__ handling 2015-03-25 19:36:35 +01:00
Josh Wilson 1642d4163d updating report()'s to not require 'want-' or '-report' in the dConfigParam parameter 2009-04-09 01:16:59 +00:00
Zachary Pavlov 556c407d20 safety bandaid to shutdown processing if the visAvatar disappears 2009-04-03 18:01:15 +00:00
Zachary Pavlov b83412c44e double dispatch for zone changing 2009-03-26 01:06:37 +00:00
Zachary Pavlov b94a018fcf I think I've solved the curious case of the missing ship 2009-03-21 23:38:39 +00:00
David Rose ddf501b588 loadModelOnce -> loadModel 2008-08-28 19:24:59 +00:00
Josh Wilson a480d86b62 asserting notify statements to clean up the game logs 2008-07-09 01:37:58 +00:00
Josh Wilson baf7c07ae6 cleanup 2007-09-09 22:53:44 +00:00
Josh Wilson e4b69c22eb "Removed the Dockworker NPC and replaced it with the Dinghy interactive object. This required a bit of refactoring in a lot of various files. Here are some of the more substantial changes. Pirates now have three main ship references on them: their current ship(ship), their currently deployed ship(activeShip), and their current 'crew' ship(crewShip) (as opposed to an enemy ship that they've boarded). Also in this checkin - we're splitting the visibility of the players into two halves: the land half and the ocean half. This means they will only see ships when on the deck of a ship and only see land based objects when in a game area." 2007-07-17 19:33:37 +00:00
Josh Wilson 9029fd64fc "Changed the way interest is maintained in the world by the local avatar (such as when teleporting, using doors or tunnels, or entering the game). Moved tunnels to be peers of the islands, rather than their children (in the interest graph). This enables the player to teleport to any game area. Enabled teleport to a friend (still needs work)" 2007-04-16 04:24:43 +00:00
Samir Naik c390bb15ba added cellWidth as a required field of CartesianGrids 2007-04-11 21:38:26 +00:00
Justin Butler 13c2658325 fix for having no visAvatar when processing visibility 2007-02-27 04:42:04 +00:00
Josh Wilson 84925eed14 added turnOn() and turnOff() to smooth the world switch process 2007-02-19 22:35:20 +00:00
Zachary Pavlov d5c8b6f490 bandaid hack for distributedcartesiangrid 2007-02-12 00:19:57 +00:00
Asad M. Zaman cecfabbcd9 found a better mechanism to immobilize the avatar 2006-12-06 21:34:30 +00:00
Asad M. Zaman cf7a21d264 immobilize the avatar 2006-12-06 21:22:17 +00:00
Asad M. Zaman f92f815c60 created a variable for the grid visualization line drawing height 2006-05-08 02:34:56 +00:00
Asad M. Zaman 59f8fe895a created a variable for the grid visualization line drawing height 2006-05-08 02:32:44 +00:00
Darren Ranalli ac368c6044 added stop-vis event 2006-05-06 05:41:39 +00:00
Darren Ranalli b3d7d3d6dd added assert to track down update visibility getting started during logout 2006-05-06 00:27:28 +00:00
Samir Naik 3aa590e20e fix for logout while on ship 2006-05-04 21:55:45 +00:00
Darren Ranalli 6adaaec3b0 no leaked tasks on exit 2006-04-26 21:14:27 +00:00
Dave Schuyler 1cb18155d0 formatting 2006-03-30 03:09:31 +00:00
Dave Schuyler 7d76de1440 changed imports 2006-03-29 21:20:58 +00:00
Dave Schuyler fc7fc09140 formatting 2006-03-17 22:43:25 +00:00
Dave Schuyler 86f4c2e68e remove extra paren from assert 2006-01-09 22:18:28 +00:00
Samir Naik cdcb57aa73 *** empty log message *** 2006-01-04 23:53:37 +00:00
Samir Naik 827d79bc1d *** empty log message *** 2005-12-05 22:25:01 +00:00
Justin Butler f48e9e530b Fix for teleporting out of a world and clearing visAvatar from all world grids. 2005-09-20 23:58:25 +00:00
Darren Ranalli 5be710f8b5 merged from pirates_1_first_merged_to_trunk 2005-09-14 22:13:42 +00:00
Dave Schuyler 8997069d51 changed getLocation to parentId and zoneId 2005-07-22 01:52:22 +00:00
Justin Butler c568c06881 Fix for parlor game/tutorial teleporting. 2005-07-14 21:13:00 +00:00
Justin Butler fa4d2a16a3 Fix to support teleporting into a treasure map on a ship. 2005-07-01 21:57:26 +00:00
Samir Naik 7b4b700765 don't do a setLocation to 0,0 when removingObjectFromGrid 2005-05-20 18:41:30 +00:00
Samir Naik c60f0298c9 added addObjectToGrid 2005-04-18 20:48:32 +00:00
Samir Naik 877a2aa548 added support for static grid objects in setLocation of DistributedNode 2005-03-25 02:54:27 +00:00