rdb
507ca7f7ac
display: Remove some unused variables
2022-12-07 13:53:44 +01:00
rdb
c82f95ad6b
Merge branch 'release/1.10.x'
2022-12-06 20:02:35 +01:00
rdb
45ac5029c0
glgsg: Fix compile error with OpenGL ES 1
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Introduced by 2c9deaaaf0
2022-12-06 16:53:51 +01:00
rdb
2c9deaaaf0
glgsg: Fix 1 texture stage limit when setting `gl-version 3 2` or higher
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Fixes #1404
2022-12-06 12:57:45 +01:00
rdb
bb530435e8
pstats: Offload more work to separate PStats thread
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This improves performance of PStats client when a lot of data is being sent per frame.
Also increase the value of pstats-max-queue-size, since otherwise we're constantly dropping frames when using multiple threads.
2022-12-03 22:27:46 +01:00
rdb
592f2b7d6e
Merge branch 'release/1.10.x'
2022-11-14 12:47:28 +01:00
rdb
e92d993cea
glgsg: Fix failure to unset divisor after rendering w/ instancing
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This would normally be done by `disable_shader_vertex_arrays()` but it apparently isn't called between shader changes
2022-11-14 10:25:34 +01:00
rdb
523e1bcbb8
glgsg: Fix regression defining null mipmap levels of cube map
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Fixes #1189
2022-11-05 15:52:27 +01:00
rdb
4bdac5afac
glgsg: Save a buffer bind call by changing order of blitting MS FBOs
2022-10-25 16:51:53 +02:00
rdb
9768cbb6c2
Merge branch 'release/1.10.x'
2022-10-25 16:44:24 +02:00
rdb
4d2a45f124
glgsg: Fix multisample FBOs with MRT blitting aux target into color target
2022-10-25 16:25:50 +02:00
rdb
14f08361ce
Merge branch 'release/1.10.x'
2022-10-24 13:24:03 +02:00
rdb
c799146cc9
glgsg: Fix stencil renderbuffer not being unbound when binding depth tex
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Fixes part of #1364
2022-10-24 13:17:42 +02:00
rdb
61ff260ee3
Merge branch 'release/1.10.x'
2022-10-20 20:59:45 +02:00
rdb
a8eef28708
glgsg: Fix error when downloading luminance8 texture
2022-10-19 12:20:06 +02:00
rdb
27e54ffd75
Merge branch 'release/1.10.x'
2022-10-03 18:38:47 +02:00
DJs3000
f6fac95a78
Added e2k support (MCST Elbrus 2000) ( #1367 )
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Closes #1367
2022-10-03 18:29:41 +02:00
rdb
20334cce05
Merge branch 'release/1.10.x'
2022-06-29 19:09:59 +02:00
rdb
5493a0d5fc
glgsg: Fix PStats GPU timing not working with newer NVIDIA drivers
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Fixes #1320
2022-06-29 16:42:33 +02:00
rdb
c325eabb9d
glgsg: Fix texture format selection when using `T_half_float` component type
2022-06-29 15:15:02 +02:00
rdb
ecf4d19e83
Merge branch 'release/1.10.x'
2022-05-10 16:12:36 +02:00
rdb
0538106d52
glgsg: Fix half float color buffers with GLES 3 / WebGL 2
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Part of fix for #1296
2022-05-10 15:58:32 +02:00
rdb
7b5ec481f3
Merge branch 'release/1.10.x'
2022-05-05 10:44:51 +02:00
rdb
d2fc682fd7
glgsg: Support floating-point FBOs in OpenGL ES 2+
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See issue #1296
2022-05-05 10:41:01 +02:00
rdb
6b9dea3e30
cleanup: Fix comparison between pointer and 0 (instead of nullptr)
2022-03-09 16:23:37 +01:00
rdb
a0be50c769
general: Fix assorted compiler warnings
2022-03-01 16:09:07 +01:00
rdb
72c891c0df
display: Fix issues with PStats GPU timing:
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- Leaking queries by never reusing / releasing them
- Clock synchronization was way off when driver waited on GPU during sync point
2022-02-22 17:00:47 +01:00
rdb
0a3733ccb9
pstats: GPU timing improvements; use same frame numbering everywhere
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Timer queries are significantly more efficient, are synchronized to CPU time, and the synchronized frame numbering makes it possible to correlate stuff in the Timeline view
2022-02-20 17:33:40 +01:00
rdb
a56ee57422
Merge branch 'release/1.10.x'
2022-01-14 10:50:10 +01:00
rdb
be2f6a7c61
glgsg: Fix missing GR_adjacency geom rendering flag
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I don't think this flag being missing currently affects any functionality, but it is meant to be set when geometry shaders (with adjacency) are supported.
2022-01-14 10:25:01 +01:00
rdb
b53895aa3d
Merge branch 'release/1.10.x'
2022-01-01 18:18:46 +01:00
rdb
2915c6e670
glgsg: Force transform_weight column to read (0, 0, 0, 1) if absent
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On NVIDIA cards, this doesn't seem to happen automatically.
Fixes #1207
2022-01-01 16:49:41 +01:00
rdb
37b45a010d
gobj: More efficient tracking of simple image changes
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Remove the separate simple_image_modified field, instead, the image_modified value is updated if the simple image is changed while there is no RAM image.
This robustifies the tracking on the GSG end, which previously ended up repeatedly calling upload_texture() unnecessarily
2021-11-30 10:56:48 +01:00
rdb
78fb565f2b
Merge branch 'release/1.10.x'
2021-11-28 16:14:18 +01:00
rdb
5cad0eb973
glgsg: Don't use simple RAM image in shaders for non-sampler2D types
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Simple RAM images are always 2D right now, so this would otherwise cause an error.
2021-11-28 13:59:46 +01:00
rdb
54de9f9fa4
glgsg: Fix possibility of simple RAM image going out of scope
2021-11-28 13:57:20 +01:00
rdb
2ae6e5c6ce
glgsg: Remove unused variable from glGSG
2021-10-26 17:28:01 +02:00
rdb
605651f0e8
Merge branch 'release/1.10.x'
2021-10-26 17:27:56 +02:00
rdb
9b55279fde
glgsg: Minor code cleanup in FBO code
2021-10-26 14:00:04 +02:00
rdb
2b0571ee92
glgsg: Also pick up glClearTexSubImageEXT in OpenGL ES 2+
2021-08-31 15:37:21 +02:00
rdb
1739cef318
Merge branch 'release/1.10.x' into incoming
2021-08-31 14:03:57 +02:00
rdb
c96189e53c
display: Fix compilation on Windows (can't name variables near/far)
2021-08-31 14:01:03 +02:00
rdb
8c01f7faff
gles2gsg: Implement support for GL_EXT_clear_texture in OpenGL ES 2+
2021-08-30 14:02:41 +02:00
rdb
481fc67996
gles2gsg: Support gl-depth-zero-to-one in OpenGL ES 2+
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Requires GL_EXT_clip_control support in the driver.
2021-08-30 14:02:09 +02:00
rdb
53741ffa13
pgraph: Implement new DepthBiasAttrib to replace DepthOffsetAttrib
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Fixes #1157
2021-08-26 10:47:07 +02:00
rdb
280175f267
display: Support specifying depth range on DisplayRegion
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See https://discourse.panda3d.org/t/depthoffsetattrib-z-range-composition-order/27943/4
2021-08-26 10:42:25 +02:00
rdb
3d4dd50358
Merge branch 'release/1.10.x'
2021-08-11 15:02:05 +02:00
rdb
20e081482f
glgsg: detect and fix overlapping SSBO bindings
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Fixes #1176
2021-08-05 09:37:26 +02:00
rdb
c293ad3da2
Merge branch 'release/1.10.x'
2021-08-03 20:19:15 +02:00
rdb
7ac7a95843
glgsg: Delete multisample FBO properly
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Related to #1166
2021-08-03 11:43:49 +02:00