Commit Graph

9345 Commits

Author SHA1 Message Date
rdb c0ff9d8e5f Merge branch 'release/1.9.x' 2015-08-04 18:00:35 +02:00
Ed Swartz 22d5c2f8dd For tinydisplay, don't lose color/alpha scale when lighting 2015-08-04 17:59:53 +02:00
Ed Swartz 9396f998fb Avoid crash in p3tinydisplay when there is no initial window 2015-08-04 17:56:36 +02:00
rdb 6a782e8c31 Avoid accidentally getting a non-compat context on Windows Catalyst driver 2015-08-01 19:13:45 +02:00
rdb 51e243deb5 Fix point size/line width setting regression in OpenGL 2015-07-31 13:28:16 +02:00
rdb 62cefcab8b Update glext to make more recent GL functionality available 2015-07-31 13:20:38 +02:00
rdb 53696052b9 Fix regression in 1.10 with point/line thickness 2015-07-31 13:18:01 +02:00
rdb 508873a7d3 improve readability of glgsg spam output 2015-07-31 13:17:21 +02:00
rdb 1834d9e879 Fix incorrect assumption that Mesa GL 3.0 driver doesn't implement non-core functionality 2015-07-30 18:50:53 +02:00
rdb f22cc71995 Fix double-precision build blibli 2015-07-29 14:07:06 +02:00
rdb acc2a310d0 Change debug category for shader generator to pgraphnodes 2015-07-28 21:43:19 +02:00
rdb b9d45ccc04 Fixes for the fact that render states were no longer sticking around in the cache between frames 2015-07-28 21:42:45 +02:00
rdb 1ee8c5f6d2 Oops, typo fix 2015-07-28 19:48:24 +02:00
rdb e4c3301bd0 Shader context input state tracking system, for more efficiently updating shader inputs 2015-07-28 16:33:34 +02:00
rdb 0cecab3124 Fix issues with the rtdist build in 1.10 2015-07-28 15:40:04 +02:00
rdb 2db003a1c2 Merge remote-tracking branch 'origin/release/1.9.x' 2015-07-28 15:38:58 +02:00
rdb 265bf42f81 Fix crash when copying a WeakPointerTo that was already deleted 2015-07-28 13:41:26 +02:00
rdb e6d29d6f51 Document bug in enable_angular_motor 2015-07-27 20:01:37 +02:00
rdb f33e450823 A lot of performance changes, particularly wrt dcasts and state management 2015-07-27 16:32:57 +02:00
rdb 75019784f4 Changes to inlining so we can use FORCE_INLINING in gcc as well 2015-07-27 15:39:46 +02:00
rdb c0e1a3cdb4 Keysyms for dead acute and dead grave keys to better support int'l keyboards 2015-07-27 14:23:17 +02:00
rdb 4206e349c9 Fix obscure GL crash 2015-07-27 12:57:14 +02:00
rdb e8e155f218 AnimControlCollection methods should take floating-point frame numbers to match AnimInterface 2015-07-27 12:56:13 +02:00
rdb 3ad274639d Move Cg calls out of GSG reset() function - do profile detection entirely without Cg functions 2015-07-20 20:01:06 +02:00
rdb 87b23dfeb2 Improve shader model detection mechanism 2015-07-19 21:31:24 +02:00
rdb 194a43fa2a Merge branch 'release/1.9.x' 2015-07-19 21:24:19 +02:00
rdb 672a191d2a Improve error message when Cg support is not enabled 2015-07-19 21:23:46 +02:00
rdb e515cbdbd1 Reintroduce display mode information in Windows via Win32 API
Also clean up the CPUID code in winGraphicsPipe a bit
2015-07-19 21:13:01 +02:00
rdb 1bb1cc79f4 Improve reporting of supported extensions and compressed formats 2015-07-19 20:13:55 +02:00
rdb 8fcbfd72a1 Intel driver fixes (merge) 2015-07-19 09:32:09 +02:00
rdb 23441aa5bb Fix intel driver issues, particularly with geometry shaders 2015-07-19 09:22:57 +02:00
rdb e91a9100ed Support specifying custom gl-version or requesting debug context on Windows
Also works around NVIDIA driver bug where GL_VERSION is always reported as 1.2 for pview.exe
2015-07-18 22:41:59 +02:00
rdb 96a9e22395 Add uniform mat4 p3d_TextureMatrix[] input to GLSL 2015-07-18 11:07:18 +02:00
rdb 493b66c97d Merge compiler fix 2015-07-17 22:12:24 +02:00
rdb c224f351ec Fix gcc/clang compile error 2015-07-17 21:50:06 +02:00
rdb 5e219f6438 Add support for uniform int osg_FrameNumber in GLSL 2015-07-17 21:34:29 +02:00
rdb 5d7bc2c05e Merge branch 'release/1.9.x'
Conflicts:
	panda/src/glstuff/glShaderContext_src.cxx
2015-07-17 21:32:24 +02:00
rdb 221507437a Fix crash when passing an undersized array to a GLSL array input 2015-07-17 21:28:51 +02:00
rdb 4df64f7b42 Merge branch 'release/1.9.x' 2015-07-17 15:56:15 +02:00
rdb dafae50ce2 Protect against self-move-assignment to fix stable_sort in MSVC 2015-07-17 15:55:24 +02:00
rdb da6140a8cc Changes to GLSL input handling that further assist in efforts to port from Cg to GLSL 2015-07-14 21:04:50 +01:00
rdb 555844f82a Allow compiling out the fixed-function pipeline and request core context 2015-07-09 16:43:45 +02:00
rdb 220015a234 Drop support for vertex blend/matrix palette in OpenGL, no driver ever supported it (well) 2015-07-09 14:26:24 +02:00
rdb 9b6f4eeaf9 Fix compiler warnings in MSVC 2015-07-07 02:58:57 +01:00
rdb 7ce2a97bef BGRA color order fix for Cg on Windows 2015-07-07 02:37:48 +01:00
rdb ef9908c277 More robust Cg support on non-NVIDIA card + automatically enable hardware skinning in Shader Generator 2015-07-07 02:51:48 +02:00
rdb 214d799d82 Add optional "other" NodePath argument for get_tight_bounds() 2015-07-06 14:52:08 +02:00
rdb d43482ec9b Merge branch 'release/1.9.x' 2015-07-06 14:21:03 +02:00
rdb 7c2822515b Remove dependency on X11/Intrinsic.h 2015-07-06 14:19:46 +02:00
rdb cbcb2416d7 Merge branch 'release/1.9.x' 2015-07-06 10:32:30 +02:00