Commit Graph

10574 Commits

Author SHA1 Message Date
Donny Lawrence 2c513ba1c4 Move handle_close_event() call to windowShouldClose, which only triggers when the close button is pressed by the user. 2019-01-13 19:07:43 -05:00
Donny Lawrence d51db6e39e Fix an instance where a macOS window will stick around when trying to have it destroyed.
This commit also removes an extraneous call to [_window setReleasedWhenClosed], which is already set in cocoaPandaWindow's init method.
2019-01-13 11:54:56 -05:00
rdb 84a1315104 More fixes to work around broken libc++ eof() in Mac OS X 10.7 2019-01-10 21:53:02 +01:00
rdb 3ccfbfaba7 putil: fix hang reading bam due to macOS libc++ bug in istream::eof()
Apparently eof() in older versions of libc++ returns true if the last character has just been read, whereas the proper behavior is only to return true when attempting to read past the end of the stream.  Since failbit is reliably set in all cases when reading past the length of the stream, we should only trust the result of eof() if fail() also returns true.
2019-01-09 22:56:40 +01:00
rdb 60a944e783 glgsg: fix shader inputs not being updated in esoteric case
Specifically, this happens if you have a custom ShaderGenerator that assigns shader inputs via the ShaderAttrib.  If two objects then both have the auto-shader turned on, and the shader generator generates ShaderAttribs with the same shaders but different inputs, the inputs will not be updated properly for one of the objects.
2019-01-09 22:39:36 +01:00
rdb 886d44d15d glgsg: fix multisampling for floating-point framebuffers 2019-01-09 22:39:05 +01:00
rdb d1845530aa task: fix mutex recursion when task awaiting other task ends 2019-01-09 22:12:02 +01:00
rdb e64a342a9f task: fix error awaiting already scheduled task
To reproduce this issue, try `await taskMgr.add(Task.pause(1.0))`
2019-01-09 20:10:10 +01:00
rdb 84df25cfe3 glgsg: fix sRGB support in multisample FBOs 2019-01-09 00:49:14 +01:00
Sam Edwards 0cd850fbb4 vision: Allow including from OpenCV's videoio, for 3.x+
This commit doesn't add buildsystem support yet.
2019-01-06 15:33:11 -07:00
rdb d106fd6a3a device: added checks, robustness, debug output for Windows raw input 2019-01-05 22:00:34 +01:00
rdb 7e562b0eb3 device: remove unused variables on Windows 2019-01-03 16:01:10 +01:00
rdb 8cdeb9b60b device: fix a case issue in include statement 2019-01-03 15:34:30 +01:00
rdb 3e22578529 New branding images for 1.10.0 2019-01-03 14:44:17 +01:00
Sam Edwards 6e951773a6 pipeline: (Light)ReMutexDirect should include thread.h
Thread methods are used in the respective .I files, so
an incomplete forward declaration won't suffice here.
2019-01-02 01:41:25 -07:00
rdb c365beaf11 device: hide Steam Controller on Linux while Steam is running
When Steam runs, it mutes all input from the Steam Controller and instead registers a virtual gamepad that obeys the Big Picture controller remapping.  We want to make sure to pick that one, since the "real" Steam Controller doesn't report any events while the virtual device is active.  So we carefully consider the "real" Steam Controller "inactive" if the presence of the virtual device is detected, until the virtual device is disconnected (ie. when Steam is closed) or if it turns out that it is generating events after all, in which case it gets automatically reactivated.

This is a bit of a hack, maybe there is a cleaner way of doing this.
2019-01-02 00:56:40 +01:00
rdb dccf8074fd android: fix compile errors in androiddisplay module 2019-01-01 22:05:26 +01:00
rdb a02920bb42 device: detect XInput devices on start-up
This is needed to handle cases where XInput is being emulated, such as when running via Steam with the Steam Controller active.  Steam's shim does not send out WM_INPUT_DEVICE_CHANGE events.
2019-01-01 16:27:55 +01:00
rdb 2bde2baed2 device: a couple of fixes with Windows device input 2019-01-01 16:23:16 +01:00
rdb c61b480a41 Revert "bam2egg: support exposed joints properly"
This reverts commit dee4cd6201.

Fixes #237
2018-12-31 17:07:42 +01:00
rdb 6559932c7b ShaderTerrainMesh: silently reload texture if it has no RAM image
Fixes #492
2018-12-31 16:28:27 +01:00
rdb f3ba1d317c device: support for Steam Controller on Linux
Adds lgrip and rgrip button handles, which are present on Steam Controller but also on the Oculus Touch
2018-12-31 16:10:56 +01:00
rdb 4699dfcd5b ShaderGenerator: fix toggling shadows while shader gen is on 2018-12-31 14:07:14 +01:00
rdb 83374de0ff shader: don't use GENERIC profile to compile Cg shaders
Instead, make an educated guess of what the GSG we are going to be compiling this shader for wants to use as profile.
2018-12-31 14:01:26 +01:00
rdb 9382e09b7c display: fix returning reference to temporary in shader input
This might cause issues when the transform cache is off.
2018-12-31 13:13:45 +01:00
rdb 8119547e90 device: add hacky detection of Trust GXT 24 as gamepad for now 2018-12-31 13:12:40 +01:00
rdb 0cfd86d0f4 glgsg: warn if Cg shader uses float4 vtx_normal
See #495; Cg's glslv profile does not handle a float4 vtx_normal well and causes garbage to be in the w coordinate.
2018-12-31 13:11:33 +01:00
rdb 42405dff2e pnmimagetypes: fix allocation efficiency in PNG reader
Rather than making one allocation per row, it instead makes one allocation for all rows.
2018-12-30 20:13:12 +01:00
rdb 73083127bf x11display: bypass compositor when switching to fullscreen mode 2018-12-30 16:59:32 +01:00
Sam Edwards 952031455c express: Remove stray reference to DConfig 2018-12-29 02:29:56 -07:00
Sam Edwards 5d74411c37 display: Fix export/import macro for MouseAndKeyboard
It was moved here from device, so we should not use
EXPCL_PANDA_DEVICE anymore.
2018-12-28 20:59:14 -07:00
Sam Edwards bc2450441d device: Fix some includes 2018-12-28 20:59:09 -07:00
rdb 31c532387e pgraph: remove unused weakKeyHashMap.h import 2018-12-28 21:36:16 +01:00
rdb 30446952cb putil: remove no-longer-used WeakKeyHashMap for now 2018-12-28 21:26:46 +01:00
rdb 01915a36db Merge branch 'master' into deploy-ng 2018-12-26 23:41:50 +01:00
rdb 981c44f636 glgsg: fix misleading errors from p3d_LightSource[].shadowMap 2018-12-26 23:31:48 +01:00
rdb 669a655366 Fix ShaderBuffer cleanup assertion with state cache disabled 2018-12-26 22:47:14 +01:00
Donny Lawrence f29643dd14 cocoa: Prevent a deadlock when using SIMPLE_THREADS on macOS
Closes #491
Fixes #490
2018-12-26 22:47:14 +01:00
Donny Lawrence 0fa0ad673f cocoa: use CVDisplayLink on macOS to sync video to display(s)
Closes #487
Fixes #486
2018-12-24 13:36:13 +01:00
rdb 8cb7f7d9c0 ffmpeg: don't hold AV lock while fetching first packet/frame
This allows loading multiple videos side-by-side more effectively.

Closes #397
2018-12-23 22:28:12 +01:00
rdb e2574af82d collide: create compatibility header collisionTube.h
This is a separate commit from the previous one in order not to confuse Git's rename tracking.
2018-12-23 22:28:12 +01:00
rdb bd6ef2b0ea Rename CollisionTube to CollisionCapsule (bam 6.44)
Adds ability to register "obsolete" names for certain types under older .bam versions, so that we are still able to write out old .bam files.

Fixes #347
2018-12-23 22:28:06 +01:00
rdb b40ecd6c51 general: fix some old-style docstring comment blocks 2018-12-23 16:27:08 +01:00
rdb 729a2364bc windisplay: remove unused WHQL stuff 2018-12-23 16:25:29 +01:00
rdb 9035b4a610 pgraph: don't bother calling xform() on empty BoundingVolume 2018-12-19 20:56:42 +01:00
rdb 837d3d6b6d tform: add properties to MouseWatcherRegion 2018-12-19 20:54:48 +01:00
rdb cbda6166a8 tform: fix MouseWatcherRegion area calculation
Fixes #233
2018-12-19 20:54:34 +01:00
rdb daa3100bf1 pgraph: mark TransformState as invalid in destructor
This, in combination with ebef9f3de8, makes it easier to catch issues in code that is accidentally letting get temporary TransformState objects get destroyed.  It does not affect release builds.
2018-12-19 20:47:57 +01:00
rdb ebef9f3de8 pgraph: add assertions to prevent invalid TransformState
If this commit is causing crashes in your code, it is probably exposing a bug in some other system that is assigning bad TransformState objects.
2018-12-19 20:45:57 +01:00
rdb 5cafe8552b gobj: add F_rg, F_rg16, F_rg32, F_rgb32 to TexturePeeker 2018-12-19 20:26:51 +01:00