David Rose
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39b32376bb
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move a few more PStatCollectors out of local statics
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2011-11-19 00:11:43 +00:00 |
David Rose
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1ead653ce5
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don't lose alpha format when bouncing through texture cache
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2011-11-18 23:35:31 +00:00 |
David Rose
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dca824b5de
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hey, this time I really found the ffmpeg crash.
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2011-11-18 19:40:40 +00:00 |
David Rose
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f322dc5853
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add eggVertexAux to Sources.pp
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2011-11-18 14:42:33 +00:00 |
David Rose
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f2b5952159
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fix double-lock
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2011-11-18 00:36:31 +00:00 |
David Rose
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d3cdb2e11b
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prebuild-bison
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2011-11-18 00:07:24 +00:00 |
David Rose
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539b61571c
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guarantee word alignment for AtomicAdjust stuff
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2011-11-17 23:31:31 +00:00 |
David Rose
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078ddc7c27
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oops, missing files from teedee's checkin
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2011-11-17 22:10:09 +00:00 |
David Rose
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e97e6c03f8
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Add patch from community member teedee to support GLSL array inputs
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2011-11-17 19:42:51 +00:00 |
David Rose
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807a6f61da
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Add patch from community member teedee to improve alternate coordinate-system support
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2011-11-17 19:41:33 +00:00 |
David Rose
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be7f483478
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Add patch from community member teedee for egg <Aux> syntax
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2011-11-17 19:39:29 +00:00 |
David Rose
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b8497a0478
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fix deadlock with reset_prev_transform()
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2011-11-17 19:20:38 +00:00 |
David Rose
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3a05c89924
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minor tweaks
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2011-11-17 02:23:56 +00:00 |
David Rose
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f6a0af6f8d
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ffmpeg-global-lock
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2011-11-17 01:23:06 +00:00 |
David Rose
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9f4251397e
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more fixes for new interface
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2011-11-16 03:55:31 +00:00 |
David Rose
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86b8a8dc37
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oops, build issue
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2011-11-16 03:52:09 +00:00 |
David Rose
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6e7efefd22
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minor notify fixes
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2011-11-16 03:26:02 +00:00 |
David Rose
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9a810db5d2
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further attempts to fix ffmpeg. sheesh.
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2011-11-16 03:25:18 +00:00 |
David Rose
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59f5b1cadf
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fix ffmpeg crash
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2011-11-16 00:25:39 +00:00 |
David Rose
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5b7c19ee73
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paranoid locking
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2011-11-15 23:59:59 +00:00 |
David Rose
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b4e931322f
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use integer frame numbers instead of floating-point time values in ffmpeg movies, for robustness
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2011-11-15 22:34:43 +00:00 |
David Rose
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3f2b3ca4b5
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possible fix to build error
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2011-11-15 03:00:20 +00:00 |
David Rose
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742d5ffe7e
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solve some seeking issues
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2011-11-15 02:17:27 +00:00 |
enn0x
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65885e5069
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Added optional (and more powerful) collision filtering algorithm.
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2011-11-12 23:26:53 +00:00 |
David Rose
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7fc41e9cb8
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minor pstats adjustment
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2011-11-12 02:06:41 +00:00 |
David Rose
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9f5d8a9548
|
further fixes
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2011-11-11 23:27:55 +00:00 |
enn0x
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3262f702a3
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Fix debug rendering: switch from modify_geom to set_geom
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2011-11-11 20:52:51 +00:00 |
David Rose
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67dc3fabfa
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pull _convert_ctx out of loop
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2011-11-11 19:28:41 +00:00 |
David Rose
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2584e3d57d
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add ffmpeg-thread-priority
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2011-11-11 17:59:51 +00:00 |
rdb
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f50a1895f9
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fix typo
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2011-11-11 14:23:04 +00:00 |
rdb
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2895c33f42
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fix compilation error
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2011-11-11 09:24:35 +00:00 |
David Rose
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82e1b6703a
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support threaded ffmpeg decoding, fix a couple of ffmpeg bugs
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2011-11-11 01:42:37 +00:00 |
enn0x
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38618c17fb
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Changing the implementation of BulletDebugRenderer. Less dirty now, but slower.
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2011-11-10 22:13:11 +00:00 |
David Rose
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c0b7ca96b8
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perform shell-style filename globbing on Win32 too
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2011-11-09 01:35:19 +00:00 |
David Rose
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17611c2d20
|
protecting openal against multithreaded access too
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2011-11-08 01:44:33 +00:00 |
David Rose
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25cb3ae4a5
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first attempt to protect fmod against multithreaded access
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2011-11-08 01:31:19 +00:00 |
David Rose
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370a9886b7
|
stringstream_hack
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2011-11-07 20:15:57 +00:00 |
David Rose
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ead8b03712
|
MF_back etc
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2011-11-07 20:06:42 +00:00 |
David Rose
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2a3ad0d4e5
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Add RenderState::get_auto_shader_state()
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2011-11-07 00:08:04 +00:00 |
David Rose
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be2657311d
|
pipeline lens changes
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2011-11-06 02:56:02 +00:00 |
David Rose
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83b87652f8
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fix prepare_scene() to prepare vertex buffers as well as textures
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2011-11-05 17:58:28 +00:00 |
David Rose
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003aa9e3dd
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PNMImage::gamma_correct()
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2011-11-05 01:37:36 +00:00 |
David Rose
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5cbc418073
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add project()
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2011-11-02 22:50:39 +00:00 |
David Rose
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5ba97d2ccc
|
export more nested classes
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2011-11-02 19:04:00 +00:00 |
David Rose
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1e80e3d39d
|
oops with copy_file()
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2011-11-01 23:39:06 +00:00 |
David Rose
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8ebd82fbcc
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support cross-compatibility of 32-bit and 64-bit bam files
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2011-10-31 22:24:35 +00:00 |
David Rose
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8dc21c8cae
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fix hashmap crash
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2011-10-30 21:45:12 +00:00 |
enn0x
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868047e65d
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Bullet: fix walk velocity of character controller.
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2011-10-29 21:45:35 +00:00 |
David Rose
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cb9b0f075d
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PStats should use doubles consistently
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2011-10-27 18:39:27 +00:00 |
David Rose
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be85a6ada1
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fix crash with threaded setPythonTag()
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2011-10-26 20:01:16 +00:00 |