Commit Graph

11707 Commits

Author SHA1 Message Date
rdb 3ef5d96efc putil: Slight BamReader optimization 2021-12-12 18:37:48 +01:00
rdb eaf8cb79d5 Add pickle support to a variety of classes 2021-12-12 18:35:44 +01:00
rdb 650b958217 display: Add convenient shorthand for win.request_properties()
Now instead of this:

    win.request_properties(WindowProperties(title="Test"))

You can directly do this:

    win.request_properties(title="Test")
2021-12-12 14:54:47 +01:00
rdb f79ef139ba device: Don't try to access raw input devices an Android
Fixes a log warning
2021-12-12 14:27:56 +01:00
rdb cc865e6d21 pipeline: Don't exit process when SystemExit happens on external thread
PyErr_Print() causes the process to be forcibly exited when a SystemExit exception occurred, this is a big issue on Android.
2021-12-10 14:56:01 +01:00
rdb 429acd6e0d general: Remove use of proprietary unsigned integer typedefs 2021-12-08 14:51:52 +01:00
rdb 6a50a657be express: Add support for adding JAR-style signatures to .zip files
This is useful for writing apk/aab files in bdist_apps
2021-12-08 14:48:14 +01:00
rdb 44e10d10a0 Support deploying Python apps for Android using bdist_apps 2021-12-07 21:00:08 +01:00
rdb af6230cfda android: Update android_native_app_glue to latest from upstream 2021-12-06 22:30:13 +01:00
rdb c594ab38ef Support building pandagles2 on Android 2021-12-06 22:26:56 +01:00
rdb c977df33a3 express: Fix issue on platforms without signed cha 2021-12-05 00:01:24 +01:00
rdb 5de31c6293 Merge branch 'release/1.10.x' 2021-12-04 21:57:35 +01:00
rdb 82ebf908fa gobj: Fix spelling error in doc of async-load-delay config variable 2021-12-04 20:38:31 +01:00
rdb e2c26adcf0 event: Mention that ButtonEvent API is not stable for Python use 2021-12-04 20:38:13 +01:00
rdb 11edd1a0dc ffmpeg: Change thread to use lambda 2021-12-01 11:34:48 +01:00
rdb b1b05c2be9 thread: Allow arbitrary std::function (incl. lambdas) in GenericThread 2021-12-01 11:31:45 +01:00
rdb 37b45a010d gobj: More efficient tracking of simple image changes
Remove the separate simple_image_modified field, instead, the image_modified value is updated if the simple image is changed while there is no RAM image.

This robustifies the tracking on the GSG end, which previously ended up repeatedly calling upload_texture() unnecessarily
2021-11-30 10:56:48 +01:00
rdb fa0ea312ea gobj: Move TextureReloadRequest to new Texture::async_ensure_ram_image()
The task is implemented with just a simple lambda, much more compact than a whole TextureReloadRequest task.  The latter is now deprecated.

Since Loader can't be used within Texture, there's now a new task chain, configurable with texture-reload-num-threads and texture-reload-thread-priority.  This does mean that it no longer happens on the same thread as model loads, but I think that's fine, and perhaps texture reloads should be higher priority than model loads anyway since a long texture reload delay with allow-incomplete-render directly and negatively affects user experience during gameplay.

The new name also better communicates that it just calls get_ram_image(), it doesn't force a reload, but we could add an async_reload() for that if we want.
2021-11-30 10:34:00 +01:00
rdb 9e7ca63662 Add missing @since to docstrings of some new methods 2021-11-29 16:02:22 +01:00
rdb 653cc3e091 event: Support C++11 lambdas as event handlers
It's unfortunate that we now have three maps on EventHandler for three different types of functions.  I'd love to unify them all under std::function, but the fact that it doesn't support comparison means the behavior would be different.

Perhaps in the future we can create a new interface or deprecate the existing behaviors and unify everything under std::function.
2021-11-29 14:48:06 +01:00
rdb 4af5bc9e6d event: Support lambdas as tasks via new FunctionAsyncTask
This is intended to replace GenericAsyncTask.
2021-11-29 14:47:44 +01:00
rdb c980643649 chan: Lock PartBundle while binding animation
This seems like the right thing to do that could prevent some potential race conditions; let me known if this is breaking anything.
2021-11-28 16:21:59 +01:00
rdb 78fb565f2b Merge branch 'release/1.10.x' 2021-11-28 16:14:18 +01:00
loonaticx 15c84afbe9 doc: Improve egg syntax documentation
[skip ci]

Closes #1199
2021-11-28 16:12:44 +01:00
rdb 980399d142 event: Expose ButtonEvent to Python 2021-11-28 14:36:20 +01:00
rdb 2abf867203 gobj: Don't load textures when loading bam file if preloading is off
This is wasteful (especially when the bam file already has the simple RAM images baked in if needed) since we are throwing away the texture data right away anyway.  Just locate it on disk, it will be loaded later when it is needed.

Fixes #1208
2021-11-28 14:04:41 +01:00
rdb c0a9123dde gobj: Fix TextureReloadRequest not reloading in certain situations
This prevented async texture loading from working unless mipmapping was enabled
2021-11-28 14:01:33 +01:00
rdb 5eaa67fbc9 gobj: Add TexturePool::get_texture() for querying tex from pool 2021-11-28 14:00:59 +01:00
rdb 5cad0eb973 glgsg: Don't use simple RAM image in shaders for non-sampler2D types
Simple RAM images are always 2D right now, so this would otherwise cause an error.
2021-11-28 13:59:46 +01:00
rdb 8f9d23ff29 linmath: Remove redundant sin() calculation in LQuaternion 2021-11-28 13:58:13 +01:00
rdb 54de9f9fa4 glgsg: Fix possibility of simple RAM image going out of scope 2021-11-28 13:57:20 +01:00
rdb ea61e53ab2 event: Fix ButtonEvent docstring 2021-11-28 13:56:55 +01:00
rdb 6adb6be4b5 egg2pg: slight comment cleanup in characterMaker.cxx
[skip ci]
2021-11-16 17:55:32 +01:00
rdb 3aa77a1260 framework: Fix unnecessary ternary check 2021-11-16 17:31:27 +01:00
rdb 9ebfef4b83 pgraph: Change TransformState hashing not to require grabbing lock
Instead, set it atomically, with a special hash value used instead of a flag for indicating that the hash is not known.
2021-11-16 17:30:36 +01:00
rdb 60c5589671 pgraph: Optimize handling/checking of identity/invalid transforms 2021-11-16 17:30:36 +01:00
rdb fac6916151 pgraph: Major traversal optimizations
In particular, these optimize the traversal of nodes that are not in view, which are discarded more efficiently.
This change affects both the cull and collision traversers.
2021-11-16 17:30:33 +01:00
rdb 20e4704be2 Merge branch 'release/1.10.x' into incoming 2021-11-16 16:35:08 +01:00
rdb 0f7a575ac0 bullet: Add bullet-split-impulse config variable
Fixes #1201

Co-authored-by: K9Kraken <K9Kraken@users.noreply.github.com>
2021-11-16 15:16:25 +01:00
rdb ab6d3b2e15 gobj: Show better error if calling tex.write() with unknown extension 2021-11-16 15:04:46 +01:00
rdb 32584f0a68 pgraph: Fix prepare_scene() not properly invoking the shader generator 2021-11-09 15:46:14 +01:00
rdb cf681eb8dd bullet: Clean up fix for #1193
See ad7cbcd4ec
2021-11-02 15:34:26 +01:00
rdb 0bc0709b72 Merge branch 'release/1.10.x' 2021-11-02 15:20:41 +01:00
rdb 04c6636744 pgraph: Add some missing properties to PlaneNode 2021-11-02 15:02:40 +01:00
rdb 9587965c5d bullet: Add some API documentation strings for BulletDebugNode 2021-11-02 15:02:14 +01:00
rdb ad7cbcd4ec bullet: Fix memory leak getting persistent manifolds from Python
These classes ought to be returned by value. Cleaner fix will be in master.

Fixes #1193
2021-10-27 11:20:19 +02:00
rdb a4ea476cce linmath: Implement read-only buffer protocol support for vectors
Fixes #1194
2021-10-27 10:53:35 +02:00
rdb 77c6bc199d gobj: Remove unused member variable from TexturePeeker 2021-10-27 10:46:43 +02:00
rdb 2ae6e5c6ce glgsg: Remove unused variable from glGSG 2021-10-26 17:28:01 +02:00
rdb 605651f0e8 Merge branch 'release/1.10.x' 2021-10-26 17:27:56 +02:00