Commit Graph

19772 Commits

Author SHA1 Message Date
David Rose 5c644b7543 compile with STDFLOAT_DOUBLE 2012-11-03 19:42:28 +00:00
rdb 68863d5c14 fix GLSL 2012-11-03 13:50:32 +00:00
rdb 6a98f97c9b support pre-10.6 OSX 2012-11-03 13:39:53 +00:00
David Rose 7299a150c3 raise precision of 16-bit image processing 2012-11-02 01:14:51 +00:00
David Rose 94bf21b65c make_displacement() 2012-11-01 20:23:15 +00:00
rdb 21c922c7cd Some fixes for ppremake+bullet 2012-10-25 22:03:04 +00:00
rdb 91e305789a Add ppremake package for bullet 2012-10-25 10:03:55 +00:00
rdb c7c5671911 0 -> NULL 2012-10-25 08:56:22 +00:00
rdb de2d36f073 Change ClockObject to a regular pointer, to avoid static init issues 2012-10-25 08:54:49 +00:00
rdb 793665d2a6 Fix Cg include 2012-10-25 08:53:59 +00:00
rdb b2dcde40c7 Apply patch by Josh Enes 2012-10-22 10:11:40 +00:00
rdb b2f912c468 Make the Windows installer work with any version of Python
(fixes bug in 1.8.0 where it no longer reads/writes the correct registry key)
2012-10-22 08:46:37 +00:00
rdb 3f4195616a Apply patch to fix bug 1013419 2012-10-22 08:21:48 +00:00
rdb 19cb1e5230 Commit Camera::set_lod_scale patch by Josh Enes 2012-10-19 15:25:48 +00:00
rdb 0d7773d30a Fix typo 2012-10-19 13:06:01 +00:00
enn0x 7fef72afee Undo Bullet double define, see https://www.panda3d.org/forums/viewtopic.php?p=88420#88420 2012-10-14 11:39:30 +00:00
rdb 6b0bf98d0e fix some minor bugs, and remove unsupported double-precision glUniform functions 2012-10-12 17:12:32 +00:00
rdb 879540aec4 Fix incorrect centering formula 2012-10-10 07:41:07 +00:00
David Rose 850a301352 a couple more new issues with pdeploy 2012-10-09 17:08:43 +00:00
David Rose b9ba7b1b2e whoops, win64 -> win_amd64 2012-10-09 16:43:26 +00:00
enn0x 5d6d2d850c bullet with double precision 2012-10-05 20:57:20 +00:00
rdb 88be50f8da disable 64-bit osx building for now 2012-10-04 15:09:21 +00:00
rdb dc18908d3c OpenSSL needs user32.dll and gdi32.dll nowadays 2012-10-04 10:00:11 +00:00
David Rose 0b585cff0b add get_systems() 2012-10-03 21:58:48 +00:00
rdb c9fa929659 Fix compile error for older versions of maya 2012-10-03 20:21:23 +00:00
rdb b53de998c9 Fix compile error introduced by zhaohuang's commit 2012-10-03 20:08:15 +00:00
rdb 24aaac9e22 fix install_name_tool being called on the wrong libraries 2012-10-03 10:21:15 +00:00
David Rose 88ef2618eb use win_amd64 instead of win64, and win_i386 instead of win32 2012-10-02 00:00:50 +00:00
David Rose 5de361dfd4 a bit more robustification 2012-10-01 22:40:27 +00:00
David Rose cf8d1ac8cd preserve named GeomNodes 2012-10-01 21:54:54 +00:00
David Rose 0a72ac45c5 fix some issues with platform matching 2012-10-01 20:47:11 +00:00
David Rose da9ee4c165 use win_amd64 instead of win64, and win_i386 instead of win32 2012-10-01 18:24:13 +00:00
David Rose a098df8670 fix win32 link issue 2012-10-01 17:59:36 +00:00
Zhao Huang bc900d2555 In Rev 1.130 of GraphicsOut.cxx by drwr, the query for render-to-texture support is no longer made to the gsg directly at line 368, but is instead routed through an internal GraphicsOut.get_supports_render_texture() which defaults to false. In the wgl path, the derived wglGraphicsBuffer supplies its own get_supports_render_texture() that queries the gsg. The DirectX equivalent classes do not supply an overriding get_supports_render_texture() and so fails everytime when trying to render_to_texture.
Hence, why distortion the sample is failing under Dx9.

This set of fixes patches in the requisite get_supports_render_texture() for wdxGraphicsBuffer9 and fixes a few typos between depth and color texture usages. It also fixes a depth buffer bug with render-to-textures where the depth check appeared to be missing.

Thanks to Jonah (11thpenguin) for these fixes.
2012-10-01 04:33:54 +00:00
Zhao Huang a6993457cc In Rev 1.130 of GraphicsOut.cxx by drwr, the query for render-to-texture support is no longer made to the gsg directly at line 368, but is instead routed through an internal GraphicsOut.get_supports_render_texture() which defaults to false. In the wgl path, the derived wglGraphicsBuffer supplies its own get_supports_render_texture() and querys the gsg. The DirectX equivalent classes do not supply a new get_supports_render_texture() and so fails everytime when trying to render_to_texture.
This patches in the requisite get_supports_render_texture() for wdxGraphicsBuffer8 and fixes a few typos between depth and color texture usages.

Thanks to Jonah (11thpenguin) for pointing these mistakes out.
2012-10-01 03:21:23 +00:00
David Rose 563f8bec7d new build error 2012-10-01 02:46:53 +00:00
David Rose 8e3e89b5b3 fix build circularity issue 2012-10-01 00:40:56 +00:00
David Rose 25870f099f missing include 2012-09-28 20:59:39 +00:00
David Rose 9461cf2ea9 malloc.h is windows-only 2012-09-28 20:57:55 +00:00
enn0x 62ffe69dbc Providing a single method for attaching/removing objects from a world. 2012-09-28 20:47:15 +00:00
David Rose a737ebcc90 per_platform flag, giving better compatibility with old p3d files 2012-09-28 20:26:22 +00:00
enn0x 526159f961 A few asserts for better error localisation. 2012-09-28 20:20:05 +00:00
David Rose 16c0690edb notify-integrate 2012-09-28 16:46:28 +00:00
rdb 06b3438d72 Add Maya 2013 2012-09-28 09:38:15 +00:00
rdb af9ec6eb3c Fix for bug #1057903 based on benchang's patch 2012-09-28 09:36:38 +00:00
David Rose 53e999259d build on mac 2012-09-27 23:23:41 +00:00
David Rose 0662ea7958 multiplatform support for plugin loader: run 32-bit or 64-bit version; whichever one is provided. 2012-09-27 23:00:23 +00:00
David Rose 0fa4376f8a pnmImage::flip() 2012-09-26 21:55:43 +00:00
David Rose 0c85073625 check Display Colors 2012-09-26 17:45:44 +00:00
David Rose 306bb1ff42 add set_vis_blend() 2012-09-26 17:44:45 +00:00