Commit Graph

15 Commits

Author SHA1 Message Date
tobspr 0fcfb8e372 New file headers, new comment style 2016-02-17 17:47:48 +01:00
David Rose 9d62ca9f98 one override per TextureStage, instead of a global override per TextureAttrib 2010-05-04 22:39:40 +00:00
David Rose d4c2c9858d SIMPLE_THREADS_NO_MUTEX -> LightMutex 2008-10-08 23:23:40 +00:00
David Rose fb9c56432a we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
Zachary Pavlov 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
David Rose 1f1761da76 threaded model loads 2006-08-22 15:33:51 +00:00
David Rose cf01ef9cd6 add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
David Rose 2d3f3a6519 remove unused parameter 2005-01-06 15:56:42 +00:00
Dave Schuyler d973f8a2ac debug output 2005-01-06 06:23:24 +00:00
David Rose dbb24d9cc9 phash_map, etc. 2004-10-02 05:07:16 +00:00
David Rose 843c0331ae update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
Dave Schuyler f8efe985d2 changed includes to use application path 2003-10-28 06:10:41 +00:00
David Rose 28fffee547 pvector, pmap, etc. 2001-06-06 00:55:53 +00:00
David Rose 2f4e207edb Update copyright header 2001-05-25 21:27:38 +00:00
David Rose d12397589c *** empty log message *** 2001-05-01 02:57:32 +00:00