Commit Graph

207 Commits

Author SHA1 Message Date
Josh Yelon 1d954d5104 Improvements to Shader Generator 2008-01-28 17:28:09 +00:00
David Rose 7400cfacab don't create flat-white colorattrib 2007-12-20 18:57:23 +00:00
David Rose 775466b4bd egg loader and bam loader set a ColorAttrib on every Geom. 2007-12-20 03:17:38 +00:00
Josh Yelon c31a9d079c Added support for glow maps. 2007-12-07 07:51:37 +00:00
Josh Yelon d742043ad8 New maya exporter code basically operational 2007-10-12 20:40:20 +00:00
Josh Yelon 0f7c51ec80 Removed gloss maps, added scolor and spower maps 2007-10-10 21:48:50 +00:00
Josh Yelon 6f81e4850c Added support for shader-related TextureStage::Mode values 2007-10-09 19:25:08 +00:00
Zachary Pavlov d64c2e36c0 fix that was preventing full floor meshes being created 2007-08-24 21:37:33 +00:00
David Rose e07a957a74 revert accidental checkin 2007-08-23 00:24:04 +00:00
David Rose 6250baff3b fix problems when state-cache 0 is defined 2007-07-31 16:20:54 +00:00
Zachary Pavlov 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
Zachary Pavlov d16f2ddd57 float cast 2007-07-10 20:18:17 +00:00
Zachary Pavlov 9e52f3390f removed prints 2007-07-10 05:52:11 +00:00
Zachary Pavlov 59916499a9 new collision floor mesh 2007-07-08 06:04:04 +00:00
David Rose 1abe868c95 preserve geometry order when flattening 2007-07-06 18:19:00 +00:00
David Rose fe97acf7cb integrate thread_yield in appropriate places 2007-06-26 13:01:16 +00:00
David Rose f1e5ae4ca3 default-lod-type 2007-06-11 19:21:14 +00:00
David Rose c52f7d6427 don't hit the disk so much when loading already-loaded files 2007-05-27 01:38:05 +00:00
David Rose 872c141de0 define preserve-triangle-strips 2007-05-19 07:07:41 +00:00
David Rose d87cae471d more better pstats mem tracking 2007-05-10 14:40:52 +00:00
David Rose e43f4f5c64 fix morphs in character flattening; better support for flattening animated + unanimated 2007-02-16 19:19:19 +00:00
David Rose 6f319873d3 fix egg-emulate-bface to work properly with animated vertices 2007-01-16 17:33:46 +00:00
David Rose fbc0febaf6 restore zac's fix, with new copy_node_pointers() 2007-01-12 18:26:29 +00:00
Asad M. Zaman 9d91854f33 reverting zac's change until consulted with Dave 2007-01-11 23:09:19 +00:00
Zachary Pavlov 6c5a9f0309 partially removed legacy part code. TODO talk to dave for final fix 2007-01-10 23:59:58 +00:00
David Rose 9253d0b298 egg-emulate-bface 2007-01-10 00:04:57 +00:00
Zachary Pavlov d38126f0c9 tree fix! 2006-12-01 19:50:31 +00:00
David Rose ccec9eb3df allow Actor flattening 2006-11-16 22:39:31 +00:00
David Rose 7834728560 add support for txaFileFilter 2006-07-28 20:37:14 +00:00
David Rose 8e178ae9d6 obviate the need to call Actor.update() most of the time 2006-07-26 21:40:53 +00:00
David Rose 233f3e080d egg-max-vertices, egg-max-indices, max-collect-indices 2006-07-13 16:09:08 +00:00
David Rose 7d43e51358 add BamCacheIndex 2006-06-20 00:23:24 +00:00
David Rose 0b93deaa03 alpha-file implies we want alpha 2006-06-15 00:17:20 +00:00
David Rose 0c30cbbe7b fix shground & dupe-floor 2006-04-27 14:50:47 +00:00
Josh Yelon 9bc87afb04 *** empty log message *** 2006-04-07 20:45:07 +00:00
David Rose 9d77fe4e06 alpha mode issues 2006-04-06 21:54:46 +00:00
David Rose 8a78fffd8f multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
David Rose 59f32111b3 improve ability of flattenStrong() to unify Geoms 2006-03-27 02:37:31 +00:00
David Rose f803ef85ce explicit mipmap control 2006-03-22 22:23:56 +00:00
David Rose 725e82e6f4 show_through() 2006-03-20 20:48:26 +00:00
David Rose e6369ba5a4 compressed textures, texture objects 2006-03-15 20:05:36 +00:00
David Rose b7fd641aa9 fixes to MultitexReducer 2006-03-08 00:24:31 +00:00
David Rose 1d2282a879 pipelining getting close; uprev bam version to 6.0 2006-02-14 19:07:47 +00:00
Roger Hughston 8065be4f57 More Motion in osx Land 2006-02-10 20:13:14 +00:00
David Rose 420ab68136 implicitly decompress/compress for input/output files named .pz; also support vfs-implicit-pz. 2006-01-25 17:45:31 +00:00
David Rose cf01ef9cd6 add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
David Rose 572a146c24 untabify 2006-01-13 18:38:07 +00:00
David Rose 68326315de fix normal scaling 2006-01-13 16:02:34 +00:00
David Rose ef0f485932 more egg texture options; add gl-support-clamp-to-border 2005-12-22 18:32:33 +00:00
David Rose 0ba17bdb90 don't add an off TextureAttrib by default 2005-10-06 04:04:04 +00:00