David Rose
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3a6c7cc376
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build issue when openssl is not available
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2012-08-31 22:19:11 +00:00 |
David Rose
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54a29d5ece
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fix assertion failures
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2012-08-22 02:09:23 +00:00 |
rdb
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33d494d0f4
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make AsyncTaskManager::_global_ptr an ordinary pointer to prevent static init issues with PandaFramework
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2012-08-15 10:55:40 +00:00 |
David Rose
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e5bed7767e
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LR_DEFAULTSIZE
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2012-08-13 23:44:04 +00:00 |
David Rose
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ab5a3b2f09
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openssl build issue
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2012-08-13 22:14:09 +00:00 |
David Rose
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2ff43ca88e
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some more texture/pfm integration
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2012-08-12 17:56:56 +00:00 |
David Rose
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7ba693137c
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integrate PfmFile with PNMImage, Texture
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2012-08-12 15:49:08 +00:00 |
David Rose
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0f1098c1ae
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move PfmFile to pnmimage
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2012-08-11 14:28:56 +00:00 |
David Rose
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5a9cb3f934
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revert fiddly change: bad idea.
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2012-08-10 18:08:31 +00:00 |
David Rose
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908feb7631
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fiddly change to pixel offsets
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2012-08-09 23:32:19 +00:00 |
David Rose
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38e4d64f22
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add set_texcoord_3d
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2012-08-09 05:55:24 +00:00 |
David Rose
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9ae0dd8cca
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correct matrix for 3-d uvs
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2012-08-09 05:27:59 +00:00 |
rdb
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3d68b34f9a
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forgot this change earlier
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2012-08-08 16:35:31 +00:00 |
rdb
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109bb61252
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remove stepfast1 stuff to support more recent versions of ODE
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2012-08-08 16:33:44 +00:00 |
David Rose
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8b53d19a68
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fix issue with rgb + alpha movie textures
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2012-08-07 19:25:03 +00:00 |
rdb
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30872b617e
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somewhat experimental support for 64-bits OS X and OS X Lion
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2012-08-06 09:57:34 +00:00 |
David Rose
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37cd123d37
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PNMImage::rescale()
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2012-08-04 17:13:12 +00:00 |
rdb
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1f0304c696
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new Cocoa graphics pipe is now fully functional
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2012-08-03 12:14:04 +00:00 |
rdb
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dcdc6d9877
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mouse coordinates are now stored as doubles, not ints
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2012-08-03 12:00:08 +00:00 |
rdb
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1f20cfe19c
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initialise pystub correctly
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2012-08-03 09:40:40 +00:00 |
David Rose
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15b55b2183
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animate normals in blendshapes too
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2012-07-31 02:46:07 +00:00 |
David Rose
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3ce560b4a9
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more pfm refinements
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2012-07-26 22:22:59 +00:00 |
David Rose
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e2066b62ff
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wip: add_vis_column()
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2012-07-26 02:23:26 +00:00 |
David Rose
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d459a084b4
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more pfm fixes
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2012-07-24 20:50:36 +00:00 |
David Rose
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7fd2a81412
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resolve some float-double confusion
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2012-07-24 13:09:22 +00:00 |
David Rose
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5eef6cd37e
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fix some stdfloat_double issues with pfmfile
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2012-07-23 04:34:40 +00:00 |
David Rose
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8cc85e4024
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support for 4-channel pfm files
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2012-07-23 02:10:21 +00:00 |
David Rose
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bd6100bcab
|
more low-level pnmimage accessors
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2012-07-23 02:09:46 +00:00 |
enn0x
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b7eb296cff
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Support for optional TransformState when adding a Geom to a triangle mesh or convex mesh.
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2012-07-10 22:22:59 +00:00 |
rdb
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248e4f2672
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add fmod-speaker-mode variable
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2012-07-09 13:59:18 +00:00 |
David Rose
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bf03940bcb
|
opencv 2.3
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2012-07-08 20:04:33 +00:00 |
rdb
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83ffe90202
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fix compiler dumbness
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2012-07-08 13:37:27 +00:00 |
rdb
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8660443235
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remove _physical_node_path entirely on trunk
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2012-07-07 19:01:17 +00:00 |
rdb
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ece7ed20e1
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remove circular reference in Physical::_physical_node_path.
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2012-07-07 18:59:23 +00:00 |
rdb
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3ddad3e2d2
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let the empty bitmask evaluate to False in Python
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2012-07-01 15:23:34 +00:00 |
rdb
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b83c81bee4
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fix crash when xrandr is not used
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2012-07-01 15:20:24 +00:00 |
David Rose
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7aa44fe7e3
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add scale-by-color
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2012-06-29 13:55:23 +00:00 |
David Rose
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68de528a0f
|
pfm crop
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2012-06-27 06:21:04 +00:00 |
David Rose
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c2fb0e11a9
|
revert accidental debug checkin
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2012-06-25 22:12:39 +00:00 |
David Rose
|
1bd2db3b20
|
minor refcounting issue
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2012-06-22 00:30:12 +00:00 |
David Rose
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61ceee2e73
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fix crash with bam version upgrade
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2012-06-21 20:06:28 +00:00 |
David Rose
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baafed0220
|
minor build issue
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2012-06-19 17:02:59 +00:00 |
David Rose
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5a5a6387bd
|
fix issues with grayscale pfm files
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2012-06-19 06:01:06 +00:00 |
David Rose
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c64a59d62e
|
integrate pfm files more tightly with other image file types
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2012-06-19 04:45:36 +00:00 |
David Rose
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36f909b2bf
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support patches for characters too
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2012-06-14 22:32:36 +00:00 |
rdb
|
e79c9aef46
|
more changes
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2012-06-13 17:26:21 +00:00 |
rdb
|
92caea4823
|
missed one
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2012-06-12 13:44:28 +00:00 |
rdb
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ccbfafaf8f
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fix the glShaderSource prototype, also fix compilation for GLES2
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2012-06-12 13:34:39 +00:00 |
rdb
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256cb5c2f7
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Compile on OpenGL ES, which doesn't have geometry shaders or tesselation shaders
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2012-06-12 10:34:07 +00:00 |
rdb
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5ba7076808
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apply patch in bug LP#1009593 and up bam version
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2012-06-11 15:03:41 +00:00 |