Commit Graph

187 Commits

Author SHA1 Message Date
David Rose 08c3f5e2d5 direct -> base.direct 2006-10-16 19:10:13 +00:00
David Rose 59b8349fe9 new safe-import convention, from Josh Yelon 2006-09-06 17:55:30 +00:00
Josh Yelon dd5ba5cd01 Fixes for __all__ 2006-08-10 20:53:19 +00:00
Josh Wilson 58135b894a read isModulated() status from ptf on load 2006-06-14 18:33:26 +00:00
Josh Wilson 7be2511fa7 colorinterpolation segments now read correctly from ptf file. They can also now be either additive or modulated 2006-06-14 02:04:24 +00:00
Josh Yelon 3abfe81f99 Fixed particle panel 2006-04-14 14:17:48 +00:00
Dave Schuyler 5b9c717f3d formatting 2006-03-18 00:56:30 +00:00
Dave Schuyler a2aa9486d1 formatting 2006-03-17 23:47:12 +00:00
David Rose 669bd797a1 import 2006-02-24 22:04:23 +00:00
Dave Schuyler b4f8764266 changed panda modules import 2006-02-15 00:43:43 +00:00
Dave Schuyler 71243aa874 formatting 2006-01-27 02:54:41 +00:00
Dave Schuyler ea53570eef formatting 2006-01-27 01:00:28 +00:00
Justin Butler a998cf46cd A few bug fixes (play rate and hanle playing anims that could not be loaded) and support to be able to be used by the pirates editor. 2006-01-19 00:01:20 +00:00
Dave Schuyler 699be47bab formatting 2005-12-21 04:18:47 +00:00
Dave Schuyler c76f0eea10 PandaObject to DirectObject 2005-12-20 04:26:50 +00:00
Josh Wilson 2bfc323fee Smarter about adding textures to the renderer. 2005-11-22 19:53:03 +00:00
Josh Wilson e83301cdea Fixed a rare bug that occurs when adding an animation or texture to the spriteRenderer 2005-11-17 00:43:40 +00:00
Dave Schuyler c176b0e336 formatting 2005-11-04 22:16:25 +00:00
Dave Schuyler 5f4d36e968 formatting 2005-10-01 02:11:54 +00:00
Josh Wilson 479e3d39c5 Updated to better handle failed source loads for the spriteParticleRenderer. 2005-09-28 22:23:44 +00:00
Josh Wilson 2218f79963 Added better handling of situations where textures or models are not found on model path. 2005-09-27 19:20:28 +00:00
Dave Schuyler ffe2195d2a formatting 2005-07-22 01:50:59 +00:00
Josh Wilson 372672b220 Clean up 2005-07-15 00:57:59 +00:00
Josh Wilson 16e9cebc31 Updated to handle animated SpriteParticleRenderer. 2005-07-14 18:25:32 +00:00
Josh Wilson 530b71ac43 Set default values for the ColorBlendAttrib operands on the sprite and geom renderers 2005-06-28 22:59:14 +00:00
Josh Yelon 9b6710fc36 Fixing windows-specific stuff 2005-06-20 19:42:34 +00:00
Josh Wilson 9621c1cca9 Updated sprite and geom renderer color interpolation. 2005-06-16 21:00:35 +00:00
Josh Wilson e3ac4a7782 *** empty log message *** 2005-06-15 19:01:07 +00:00
Joe Shochet 0d5cfa8e1b better pandac importing for old and new FFI 2005-05-27 21:50:18 +00:00
Mark Mine 62305f25bd ParticlePanel.py 2005-04-13 20:31:19 +00:00
Mark Mine 10fb636ec6 Added new alpha mode 2005-03-23 00:07:44 +00:00
Mark Mine 2f5ae9d87f import bug fix 2005-02-17 22:33:12 +00:00
Mark Mine 1825c98c2f update new lights 2005-01-14 00:03:02 +00:00
Dave Schuyler 69e62652de renamed some tasks 2004-09-24 22:34:23 +00:00
David Rose b1db93fb87 explicit import paths 2004-06-01 19:31:48 +00:00
David Rose 13437d3ff5 rename FSM -> ClassicFSM, introduce new FSM code 2004-02-27 17:59:58 +00:00
Mark Mine 1fc1a5100f Only create popup menus on demand to avoid Tcl menu allocation error 2003-11-14 00:58:27 +00:00
Mark Mine d4dd191c05 Make enableLight persistent through subsequent disable/enables 2003-11-12 04:36:30 +00:00
Mark Mine 468f61e27b Better handle non uniform scale 2003-11-10 23:34:00 +00:00
Mark Mine b046d7db97 Fixes to extend direct UNDO to integrate better with cog factory editor 2003-11-04 01:45:46 +00:00
Mark Mine e7f567692f Various fixes for cog hq editor
changed manipulateObjectCleanup event to include list of affected node paths
2003-11-01 01:03:03 +00:00
Mark Mine 54ca7ac70e Added ability to make widget always drawn on top 2003-10-29 04:50:43 +00:00
Mark Mine cded5d414c Added menu item to toggle widget being drawn on top of everything else 2003-10-29 04:16:23 +00:00
Mark Mine 355f59778f Properly use default and/or configgable sprite textures 2003-10-14 23:33:44 +00:00
David Rose 3c3f2f4432 replace set_velocity() with set_fluid_pos() 2003-10-08 19:08:53 +00:00
Mark Mine 2b297f094c Take into account particles initialization is much simpler now
Need to set default parameters here
2003-10-01 01:31:41 +00:00
Mark Mine 50a817871f Added separate display region for separate camera view 2003-08-27 19:09:58 +00:00
Mark Mine 5d65191a89 Fixed problem with d
CVSme: ----------------------------------------------------------------------
2003-08-07 01:03:46 +00:00
Mark Mine d2c4c025a8 Updated to use column instead of col 2003-08-01 16:59:12 +00:00
Mark Mine 38a95c373e Fix merge problem 2003-07-04 00:02:32 +00:00