rdb
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68f762aa20
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Fix leak of prepared contexts, prevent deleting GL resources in wrong context in multi-GSG applications
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2015-11-08 00:01:45 +01:00 |
rdb
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2ff9083812
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Add support for buffer textures
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2015-04-16 16:55:29 +02:00 |
rdb
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fbc3564bf9
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More work on Android port
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2014-10-08 15:09:25 +00:00 |
rdb
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cd79de19b2
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Add more parameters for binding images to shaders.
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2014-08-19 20:22:57 +00:00 |
rdb
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efa258ebf3
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Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc.
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2014-07-15 08:46:58 +00:00 |
rdb
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6454ddddc5
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Eliminate GLP() macro (so we can write glEnable instead of GLP(Enable) again).
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2014-06-18 21:06:05 +00:00 |
David Rose
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9e22c72bf3
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finally, pipelined textures
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2011-10-08 21:04:05 +00:00 |
David Rose
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a8ec068c05
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graphics-memory-limit
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2008-08-29 23:03:53 +00:00 |
David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
David Rose
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aee05dc054
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notify -> pnotify
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2006-03-18 02:38:55 +00:00 |
David Rose
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83a6c42496
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
David Rose
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9a9149ed9e
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fix assertion
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2006-03-16 03:43:35 +00:00 |
David Rose
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c6f0b35ee9
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PStats tracks compressed texture sizes
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2006-03-16 00:29:54 +00:00 |
David Rose
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843c0331ae
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
David Rose
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ae685dcf4b
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split glgsg into glmisc; expand on mesadisplay
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2004-02-10 18:02:16 +00:00 |