rdb
8dbe681143
Fix bug with Collide flag "polyset" and nested <Transform> elements
2015-02-24 23:51:00 +01:00
rdb
46ddd46c5c
Support materials in bam2egg
2015-02-24 21:40:55 +01:00
09th
c0e4de3df7
Fix bam2egg issue with animated models
2015-02-24 19:58:14 +01:00
rdb
79d025e9a8
Fix incorrect transformation of CollisionBox loaded from .egg file
2015-02-09 20:43:04 +01:00
rdb
95d85819b0
Separate out sampler state from texture, support sampler objects, support LOD min/max/bias
2014-12-12 15:58:45 +01:00
rdb
6d6a4398c6
Change max vertices to 65534 to avoid conflict with strip cut index
2014-10-27 13:25:38 +00:00
rdb
a65b477734
Commit patches by cfsworks:
...
cxx: Fix missing includes masked by composite builds.
misc: Fix typos in comments.
config: Fix missing config forward-declarations.
direct: Adjust Python imports to panda3d.* instead of pandac.*.
display: Split graphicsWindow out into an extension.
framework: Use if/elif/elif/endif instead of ifdef/elif/elif/endif.
ode: Remove erroneous INLINE declarations.
interval: Fix missing import.
2014-10-19 22:41:47 +00:00
rdb
a585faa807
Add UvScrollNode::_w_speed
2013-08-24 19:29:13 +00:00
rdb
6bb87ca9c5
Avoid creating an unnecessary intermediate node when loading .egg models (see forum thread 16039)
2013-06-27 13:09:32 +00:00
rdb
fbc37338e4
fix compilation issues
2013-03-28 22:58:41 +00:00
enn0x
0dd50f1d5a
Add warning for unsupported collision solid 'box' when saving to egg file (same as for 'sphere' etc.)
2013-03-28 22:05:14 +00:00
enn0x
a6bdde5f26
Load CollisionBox from egg files
2013-03-28 21:04:03 +00:00
David Rose
3af8da3bcd
loader.saveModel(), EggToObjConverter, etc.
2012-12-20 00:09:14 +00:00
David Rose
36f909b2bf
support patches for characters too
2012-06-14 22:32:36 +00:00
David Rose
e9053ff910
support GLSL tessellation shaders
2012-04-27 20:29:47 +00:00
David Rose
ce0ad5dde8
work-in-progress: cache-check-timestamps
2012-02-25 02:28:41 +00:00
rdb
949395a4cc
Add normal_gloss texture mode (requested by wezu)
2012-02-13 08:35:52 +00:00
David Rose
2d0fb30fd6
support transparency in material's diffa
2012-01-06 21:58:36 +00:00
David Rose
95db6ebaca
GeomVertexFormat::maybe_align_columns_for_animation()
2011-12-19 23:52:06 +00:00
David Rose
cb3b1423c0
align tangent and binormal too
2011-12-19 23:02:53 +00:00
David Rose
787742c93e
LINMATH_VECTORIZE -> LINMATH_ALIGN
2011-12-18 02:00:31 +00:00
David Rose
6824cb6928
better implementation of vertex-column-alignment
2011-12-17 23:08:03 +00:00
David Rose
7e8737dd3d
some animation optimizations
2011-12-15 00:33:03 +00:00
David Rose
de346aa4d1
add egg-vertex-membership-quantize
2011-12-13 19:32:59 +00:00
David Rose
dfe16c64f6
rename all Panda-built libraries to begin with libp3 or libpanda
2011-12-06 02:39:21 +00:00
David Rose
be7f483478
Add patch from community member teedee for egg <Aux> syntax
2011-11-17 19:39:29 +00:00
David Rose
134e9a9e92
dual names for interrogate
2011-10-11 00:45:51 +00:00
David Rose
501470169f
stdfloat_double
2011-10-10 05:25:10 +00:00
David Rose
72f97c2107
support NT_float64 as a vertex numeric type
2011-10-06 18:59:10 +00:00
David Rose
229cf67ae5
Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining
2011-09-04 15:47:45 +00:00
David Rose
6872488839
stereo/multiview textures
2011-08-08 18:55:26 +00:00
David Rose
0cf03bc158
untabify
2011-06-29 22:09:10 +00:00
David Rose
b1822b4930
egg-emulate-bface should default to true
2011-05-11 16:38:33 +00:00
David Rose
19d52c3221
fix problem with local transform on occluder; add egg bface support for occluders
2011-03-18 19:02:46 +00:00
David Rose
44375f019d
explicit occlusion culling support from community member teedee, with additional enhancements by drwr
2011-03-18 01:56:09 +00:00
David Rose
372532346e
GeomVertexData::reserve_num_rows() and related changes--big performance improvement, especially on Windows
2011-03-12 21:42:34 +00:00
David Rose
80705de816
add egg-flat-colors
2010-09-25 03:31:56 +00:00
David Rose
9d62ca9f98
one override per TextureStage, instead of a global override per TextureAttrib
2010-05-04 22:39:40 +00:00
David Rose
2e4c938c71
fix bug with set_saved_result
2010-03-16 00:03:51 +00:00
rdb
c4cfc0b8a0
Add support for depth-offset in .egg files
2009-08-07 09:16:03 +00:00
Zachary Pavlov
8db00b4f74
polar uv scrolling
2009-08-04 22:05:37 +00:00
David Rose
06005cc440
fix bug with polysets attached to lods
2009-07-08 22:25:26 +00:00
Zachary Pavlov
3ea111343a
uv scrolling support for maya
2009-07-01 20:04:47 +00:00
Zachary Pavlov
ea124746a7
oh god damn it
2009-06-21 21:05:02 +00:00
Zachary Pavlov
7d2e756b48
structured character support
2009-06-20 00:17:05 +00:00
David Rose
58c13de4ca
integrate changes from Schell Games (plus some tab character fixes)
2009-06-01 21:51:15 +00:00
David Rose
189dacff0d
HAVE_EGG
2009-04-24 22:56:56 +00:00
David Rose
8f81a9bbb3
better premunge before flattening
2009-04-07 00:32:01 +00:00
David Rose
53a65f3a86
minor typo fix
2009-04-06 23:43:28 +00:00
David Rose
32581604cf
better fixes for auto-compressed textures
2009-01-16 18:01:35 +00:00