Commit Graph

5260 Commits

Author SHA1 Message Date
David Rose f8c2e9d790 meta is a modifier key too 2006-10-12 23:05:44 +00:00
David Rose 27aa0ccc9f support cmd-q, cmd-w 2006-10-12 23:05:21 +00:00
David Rose 2ed9227148 fix event_h protection 2006-10-12 16:41:24 +00:00
David Rose 104a8c24d1 use DepthOffsetAttrib on wireframe highlight 2006-10-12 16:24:06 +00:00
David Rose 7b1046e182 better handling for closed windows 2006-10-12 01:57:54 +00:00
David Rose d7892c5bb2 better one-button trackball 2006-10-11 23:14:19 +00:00
David Rose f8864484ca more fixes to alpha-scale-via-texture 2006-10-11 22:42:16 +00:00
David Rose e5903ff101 ok, now alpha-scale-via-texture is ready for prime time 2006-10-11 20:58:42 +00:00
David Rose 89b4b41339 oops, no it's not. 2006-10-11 18:56:21 +00:00
David Rose ff10a70f9c alpha-scale-via-texture is ready for prime time 2006-10-11 18:35:55 +00:00
David Rose c6681570d0 don't let geom-vertex-cache hang on to textures 2006-10-11 18:17:38 +00:00
David Rose cd3a6ec5a8 add alpha-scale-via-texture to dx8/9, also hack around lack of depthbias support on certain dx9 drivers 2006-10-10 21:15:33 +00:00
David Rose b3a30d821f depth offset should affect points and lines too 2006-10-10 19:10:57 +00:00
David Rose 962f43800d add alpha-scale-via-texture 2006-10-10 17:58:08 +00:00
David Rose 9744dbfc0b a bit more osx keyboard/mouse support 2006-10-09 23:47:08 +00:00
David Rose ff6a4155ee button_repeat event also needs the button name parameter 2006-10-09 22:07:24 +00:00
David Rose 54ed185526 bounds should be computed around animated vertices 2006-10-07 16:29:12 +00:00
David Rose 918fdb3124 add virtual destructor to avoid compiler warning 2006-10-07 00:50:38 +00:00
David Rose 2b00d098f2 don't let geom-vertex-cache hang on to textures 2006-10-07 00:34:26 +00:00
David Rose 7ec8c920a7 fix typo in comment 2006-10-06 23:01:42 +00:00
David Rose 46f556e826 fix non-animation in pview 2006-10-06 05:44:56 +00:00
David Rose af2ef4dca8 add set_record_timestamp() 2006-10-04 17:54:31 +00:00
David Rose 049c7e035e add debug statements 2006-10-03 23:40:55 +00:00
David Rose c6e1025459 fix bug with texture matrix on different nodes 2006-10-03 17:22:40 +00:00
David Rose 38c81198f2 fix fullscreen resize 2006-10-03 02:17:04 +00:00
David Rose 2df2142906 better osx window resizing 2006-10-03 01:08:07 +00:00
David Rose b9a108f9cd protect against assertion 2006-10-03 01:07:41 +00:00
David Rose ef26d66a3c draw a kludgey resize box in the corner 2006-10-02 21:32:08 +00:00
Josh Yelon 3b82193a40 Added heuristic to choose streaming or preloaded 2006-10-02 19:03:37 +00:00
David Rose a6f7c7806b fix nan's in -tbnall 2006-10-02 18:37:59 +00:00
David Rose 81f6d464b7 fix problem with offscreen screenshots 2006-10-02 17:51:29 +00:00
David Rose 80dbd8130b fix problem with relative textures within an .mf file 2006-10-01 18:01:43 +00:00
David Rose d244387ec3 better window resize handling 2006-09-29 03:35:06 +00:00
David Rose c5574929e8 osx fixes 2006-09-29 01:17:01 +00:00
David Rose 88f3ec86be fix mouse motion when wheel is moved 2006-09-28 18:36:58 +00:00
David Rose 8de0914056 latest osx publish stuff 2006-09-28 16:31:02 +00:00
Josh Yelon e07a92eee2 Fixed set_balance_on_channel 2006-09-27 21:08:10 +00:00
Josh Yelon 215e2bf894 Audio changes 2006-09-27 16:24:07 +00:00
David Rose 5d2466c72a osx tweaks 2006-09-27 04:03:07 +00:00
David Rose 0bd63e08c2 use vfs 2006-09-26 22:26:19 +00:00
Josh Yelon 68c918864f Fixes to fmod and scene editor 2006-09-26 17:24:35 +00:00
David Rose 601dbd02ca fixes for osx build 2006-09-25 22:29:39 +00:00
Josh Yelon 1cdac95675 Fixed a sound bug 2006-09-25 15:16:35 +00:00
Roger Hughston 6bce84ef12 osx stuff 2006-09-22 20:04:00 +00:00
Roger Hughston 0e87c509ce Some work to make it work on a mac 2006-09-22 19:32:30 +00:00
aignacio_sf c88aa3162d Make the following the default behavior:
Turn off DirectX management of vertex buffers and index buffers.
Turn on Panda management of vertex buffers and index buffers.
2006-09-22 02:55:51 +00:00
David Rose b29c712c6f add glGraphicsBuffer* to dependencies 2006-09-21 22:20:42 +00:00
aignacio_sf 9189ad4362 Graphics buffer is no longer valid when closed. 2006-09-21 02:56:47 +00:00
aignacio_sf 17aba01cdf Clear the backbuffers when they are created. 2006-09-21 02:46:40 +00:00
aignacio_sf da66af98f7 Change the order of code in the destructor function since _gsg will be set to null when closed.
Add checks if texture or depth/stencil memory can't be allocated.
2006-09-21 02:45:31 +00:00