rdb
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6ecfcb1fd3
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Store munged states more efficiently, without weak key maps
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2017-10-17 23:21:38 +02:00 |
rdb
|
8078fa2b38
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More efficiently store SimpleHashMap with empty values
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2017-10-17 23:04:16 +02:00 |
rdb
|
bf190f7306
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interrogate: support MAKE_MAP_PROPERTY
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2017-10-09 00:02:46 +02:00 |
rdb
|
f79fbf25c3
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ShaderGenerator: big overhaul, don't generate more shaders than needed
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2017-07-10 21:55:27 +02:00 |
rdb
|
925ce854d0
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general: make DO_MEMORY_USAGE setting not change ABI compatibility
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2017-07-10 19:50:09 +02:00 |
rdb
|
6f8b379bda
|
Big patch full of performance improvements
This particularly benefits applications with a lot of nodes.
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2017-04-03 01:41:23 +02:00 |
tobspr
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0fcfb8e372
|
New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
rdb
|
18ad6d1543
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Replace many int params with size_t params where appropriate, and work towards fixing type conversion warnings
|
2015-10-07 18:58:26 +02:00 |
rdb
|
0c4c8484ba
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Merge remote-tracking branch 'origin/release/1.9.x'
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2015-08-20 21:28:25 +02:00 |
rdb
|
7fa0d3c60a
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Fix bug #1457688: libRocket elements show solid white in tinydisplay
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2015-08-20 18:58:13 +02:00 |
rdb
|
f33e450823
|
A lot of performance changes, particularly wrt dcasts and state management
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2015-07-27 16:32:57 +02:00 |
rdb
|
ef9908c277
|
More robust Cg support on non-NVIDIA card + automatically enable hardware skinning in Shader Generator
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2015-07-07 02:51:48 +02:00 |
rdb
|
b4bfe7010c
|
A few convenience methods that allow for cleaner code in GSGs
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2015-03-31 13:57:02 +02:00 |
rdb
|
7ba0469148
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Shader generation should be done in cull, not in draw
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2015-01-23 15:03:50 +01:00 |
rdb
|
af15797a25
|
Many, many performance optimizations and enhancements
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2015-01-07 19:30:01 +01:00 |
rdb
|
0473fa7ead
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Simplify oddly redundant StencilAttrib implementation.
Also add RenderState::compare_mask().
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2014-12-03 22:44:07 +01:00 |
rdb
|
566feda34d
|
Commit patch by cfsworks to move pgraph stuff to extensions
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2014-04-04 09:23:58 +00:00 |
David Rose
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2a3ad0d4e5
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Add RenderState::get_auto_shader_state()
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2011-11-07 00:08:04 +00:00 |
David Rose
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229cf67ae5
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Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining
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2011-09-04 15:47:45 +00:00 |
David Rose
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aefe3d35c2
|
merge dev_bam_2009 to trunk
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2009-06-10 17:54:40 +00:00 |
rdb
|
159026571b
|
Added shadow mapping support to Panda
|
2009-06-02 09:24:03 +00:00 |
David Rose
|
e41d03482f
|
fix TransformState leak
|
2009-03-11 00:21:01 +00:00 |
David Rose
|
2db915af4d
|
fix compose
|
2008-11-22 01:20:16 +00:00 |
David Rose
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26754b86ca
|
merge dev_slots_2008: slot-based RenderState implementation
|
2008-11-19 01:21:44 +00:00 |
David Rose
|
d4c2c9858d
|
SIMPLE_THREADS_NO_MUTEX -> LightMutex
|
2008-10-08 23:23:40 +00:00 |
David Rose
|
4d59f04134
|
scissor MouseWatcherRegions too
|
2008-08-01 22:48:42 +00:00 |
David Rose
|
fb9c56432a
|
we are now using the modified BSD license
|
2008-05-28 18:37:20 +00:00 |
David Rose
|
fc46272823
|
fix set_attrib() with override
|
2008-03-04 22:33:16 +00:00 |
David Rose
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02b2d76274
|
more flatten bugs: fix color-scale support
|
2008-03-01 00:05:03 +00:00 |
Josh Yelon
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1d44682463
|
Much progress implementing shader generator
|
2008-01-25 03:35:12 +00:00 |
David Rose
|
e75c8695dd
|
resolve dependency issue
|
2007-12-17 21:23:38 +00:00 |
Josh Yelon
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5d0c234484
|
Added ShaderGenerator
|
2007-12-16 05:45:35 +00:00 |
Josh Yelon
|
d8e6dc13a3
|
Modifications to eliminate class ShaderExpansion
|
2007-12-13 20:56:29 +00:00 |
David Rose
|
1287bcf8fa
|
better performance analysis
|
2007-07-24 19:04:33 +00:00 |
Zachary Pavlov
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220d33e006
|
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
|
2007-07-20 23:02:51 +00:00 |
David Rose
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68cd3322a9
|
better thread protection in reference counts, esp. TransformState etc.
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2007-07-14 21:32:48 +00:00 |
David Rose
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732bbafaa9
|
define NodePath::premunge_scene() and supporting implementation
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2007-05-21 16:05:22 +00:00 |
Darren Ranalli
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2a6b1cb479
|
added audioVolumeAttrib
|
2006-12-21 23:40:22 +00:00 |
David Rose
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b81fdf5f9d
|
revisiting hashtables
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2006-09-01 22:27:21 +00:00 |
David Rose
|
fade04905d
|
more mutex protection; more current_thread passing
|
2006-04-28 16:17:55 +00:00 |
David Rose
|
9e986fce40
|
make PStats more thread-friendly
|
2006-04-09 20:17:26 +00:00 |
David Rose
|
8a78fffd8f
|
multithreading optimizations, tau profiler, related changes
|
2006-04-05 19:36:05 +00:00 |
David Rose
|
8567173ece
|
more threading issues
|
2006-01-16 15:42:28 +00:00 |
Josh Yelon
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2095d8c44f
|
New shader system
|
2005-09-25 04:06:31 +00:00 |
David Rose
|
a7b1f14e80
|
integrate AviTexture better with Panda, rename to OpenCVTexture
|
2005-09-21 23:53:07 +00:00 |
Josh Yelon
|
0bb2f00f88
|
New state handling code
|
2005-09-21 18:02:04 +00:00 |
Josh Yelon
|
83b88c1ac3
|
Shader vertex arrays implemented
|
2005-09-14 03:45:32 +00:00 |
David Rose
|
1e81e656ab
|
PGItemNotify interface, PGScrollFrame, and more general PGSliderBar
|
2005-08-27 00:15:54 +00:00 |
David Rose
|
166e7414a6
|
first pass at primitive bumpmapping support
|
2005-07-02 00:56:30 +00:00 |
David Rose
|
bc0d509090
|
bam 5.0, new Geom implementation is now official
|
2005-06-30 17:42:21 +00:00 |