David Rose
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8d69803105
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clear_colliders() should clear handlers too
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2010-05-25 22:41:23 +00:00 |
Zachary Pavlov
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f1cb508349
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using a hexy to keep the segment non-axis-aligned
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2010-04-28 01:57:32 +00:00 |
Zachary Pavlov
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4930c9a6f2
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collision segment that does not extend to an infinite bounding volume
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2010-04-27 22:16:41 +00:00 |
Mark Wojtowicz
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822c496f68
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Fixed typo in apply_clip_plane() causing only the first plane to be considered.
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2010-04-02 23:09:58 +00:00 |
Darren Ranalli
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9a519539dd
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fixed uninitialized memory bug
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2009-12-11 09:58:42 +00:00 |
Darren Ranalli
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9531a23ef1
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added legacy mode for Toontown, only throws events for floor that Toon is standing on
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2009-12-11 02:16:42 +00:00 |
Zachary Pavlov
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efa3af6e46
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typos abound
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2009-08-13 16:00:00 +00:00 |
Zachary Pavlov
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d426b9179f
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more handler event code
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2009-08-12 23:04:07 +00:00 |
David Rose
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3dbd0672f7
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fix compilation error (constant integer overflow)
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2009-08-11 17:35:48 +00:00 |
Zachary Pavlov
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0c4b08731a
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some more collision work. A new handler that only passes along the highest entry, as well as a small tweak to the collision gravity handler to ensure that only entries within the ray's bounds are sent
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2009-08-11 17:16:07 +00:00 |
Darren Ranalli
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61f4c5c113
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fixes determination of earliest collision
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2009-08-10 21:26:14 +00:00 |
Chris Brunner
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9350eceee3
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added a necessary header
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2009-07-31 20:12:19 +00:00 |
Mike Christel
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8278b963bd
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Added CollisionBox courtesy CMU ETC student Amith Tudur
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2009-07-31 18:06:36 +00:00 |
Gyedo Jeon
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5d00f81885
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Changed apply_tranform to return false when inverse transforim is invalid
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2009-07-07 23:00:06 +00:00 |
Zachary Pavlov
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233bbe6f1e
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removed 'highest collision only' rule
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2009-04-15 21:59:15 +00:00 |
David Rose
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bc14778fac
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fix CollisionVisualizer
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2009-04-08 17:53:53 +00:00 |
Darren Ranalli
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509e414ef4
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restored horizontal collision mode, still being used
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2009-03-30 21:56:41 +00:00 |
Darren Ranalli
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80cb0752bf
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removed horizontal collision mode and cruft code
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2009-03-30 19:02:57 +00:00 |
David Rose
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ddbad77851
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set_bounds_type()
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2009-03-12 21:50:03 +00:00 |
David Rose
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8638f9ff65
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fix bug with more than 64K solids
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2009-03-06 20:53:24 +00:00 |
David Rose
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d521ca04fa
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revert BitMask::operator bool--just a bad idea.
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2009-02-11 00:31:34 +00:00 |
David Rose
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4b96d9f8cf
|
compilation errors
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2009-02-11 00:17:28 +00:00 |
David Rose
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f25605f398
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collide with animated vertex position
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2009-02-09 22:59:10 +00:00 |
Zachary Pavlov
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d8e2e84c43
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removed the event clearing that happened while airborne. This caused all manner of wierd issues
|
2008-11-26 22:11:15 +00:00 |
David Rose
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26754b86ca
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merge dev_slots_2008: slot-based RenderState implementation
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2008-11-19 01:21:44 +00:00 |
David Rose
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58e0537e3c
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wide interrogate improvements: sequence protocol, MAKE_SEQ, __setitem__, and parameter coercion
|
2008-11-07 21:12:42 +00:00 |
David Rose
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2210ebe3df
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better support for small collision polygons
|
2008-10-29 00:04:33 +00:00 |
David Rose
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f7fc1ca70b
|
validate_target
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2008-10-14 20:47:23 +00:00 |
David Rose
|
d4c2c9858d
|
SIMPLE_THREADS_NO_MUTEX -> LightMutex
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2008-10-08 23:23:40 +00:00 |
David Rose
|
fab502970f
|
more threading improvements
|
2008-10-02 17:50:16 +00:00 |
David Rose
|
788609a4e0
|
make collision polygons a tiny bit wider to protect against gaps (from ynjh_jo)
|
2008-08-24 16:24:04 +00:00 |
Zachary Pavlov
|
d5a4a52182
|
undid the damage
|
2008-07-10 18:58:39 +00:00 |
Zachary Pavlov
|
b172f6ec50
|
setT added
|
2008-07-09 01:59:44 +00:00 |
David Rose
|
20197b6767
|
fix sphere-sphere collisions for moving spheres
|
2008-06-18 22:08:35 +00:00 |
David Rose
|
fb9c56432a
|
we are now using the modified BSD license
|
2008-05-28 18:37:20 +00:00 |
David Rose
|
336fb90627
|
prevent infinite recursion
|
2008-03-24 23:05:47 +00:00 |
David Rose
|
708287f2ac
|
not so noisy with the pstats
|
2007-12-20 00:56:10 +00:00 |
David Rose
|
df36a1791a
|
tighten up parabola collisions
|
2007-10-17 20:52:56 +00:00 |
Zachary Pavlov
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d84feaf51f
|
removed fluid capping
|
2007-10-17 18:11:00 +00:00 |
David Rose
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3f4d1aada2
|
whoops, logic error in clipping parabola to t1 and t2
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2007-10-17 16:41:29 +00:00 |
David Rose
|
e9240cfe24
|
whoops, logic error in clipping parabola to t1 and t2
|
2007-10-17 16:29:24 +00:00 |
David Rose
|
f66069aed4
|
parabola collisions
|
2007-10-16 17:02:48 +00:00 |
David Rose
|
ce1d8ae994
|
fix orbiting problem
|
2007-10-09 18:58:06 +00:00 |
Zachary Pavlov
|
6a0d9b0a3b
|
fluid capping options
|
2007-10-09 01:19:34 +00:00 |
David Rose
|
9de1a052ad
|
build on osx
|
2007-09-20 18:17:11 +00:00 |
Josh Wilson
|
5b105d3968
|
adding flush()
|
2007-09-14 21:40:14 +00:00 |
Darren Ranalli
|
3d665f61e0
|
spheres and tubes working with fluid pusher
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2007-09-13 02:26:48 +00:00 |
Darren Ranalli
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42795391de
|
contact_pos for collision polys, spheres and tubes, improvements to fluidpusher
|
2007-09-03 07:39:30 +00:00 |
Darren Ranalli
|
69493ce8be
|
multiple collisions working
|
2007-09-01 11:12:03 +00:00 |
Darren Ranalli
|
e4243d27d5
|
handle multiple collisions
|
2007-08-30 07:01:47 +00:00 |