Commit Graph

8245 Commits

Author SHA1 Message Date
David Rose 82e1b6703a support threaded ffmpeg decoding, fix a couple of ffmpeg bugs 2011-11-11 01:42:37 +00:00
enn0x 38618c17fb Changing the implementation of BulletDebugRenderer. Less dirty now, but slower. 2011-11-10 22:13:11 +00:00
David Rose c0b7ca96b8 perform shell-style filename globbing on Win32 too 2011-11-09 01:35:19 +00:00
David Rose 17611c2d20 protecting openal against multithreaded access too 2011-11-08 01:44:33 +00:00
David Rose 25cb3ae4a5 first attempt to protect fmod against multithreaded access 2011-11-08 01:31:19 +00:00
David Rose 370a9886b7 stringstream_hack 2011-11-07 20:15:57 +00:00
David Rose ead8b03712 MF_back etc 2011-11-07 20:06:42 +00:00
David Rose 2a3ad0d4e5 Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
David Rose be2657311d pipeline lens changes 2011-11-06 02:56:02 +00:00
David Rose 83b87652f8 fix prepare_scene() to prepare vertex buffers as well as textures 2011-11-05 17:58:28 +00:00
David Rose 003aa9e3dd PNMImage::gamma_correct() 2011-11-05 01:37:36 +00:00
David Rose 5cbc418073 add project() 2011-11-02 22:50:39 +00:00
David Rose 5ba97d2ccc export more nested classes 2011-11-02 19:04:00 +00:00
David Rose 1e80e3d39d oops with copy_file() 2011-11-01 23:39:06 +00:00
David Rose 8ebd82fbcc support cross-compatibility of 32-bit and 64-bit bam files 2011-10-31 22:24:35 +00:00
David Rose 8dc21c8cae fix hashmap crash 2011-10-30 21:45:12 +00:00
enn0x 868047e65d Bullet: fix walk velocity of character controller. 2011-10-29 21:45:35 +00:00
David Rose cb9b0f075d PStats should use doubles consistently 2011-10-27 18:39:27 +00:00
David Rose be85a6ada1 fix crash with threaded setPythonTag() 2011-10-26 20:01:16 +00:00
enn0x db54994233 Bullet double precision support (experimental). 2011-10-23 23:55:32 +00:00
rdb 07ef637e07 another GLES2 fix 2011-10-18 08:28:21 +00:00
rdb 2235e313b2 this should fix OpenGL ES 2 errors 2011-10-18 08:26:19 +00:00
David Rose 0b4b90b742 hmm, I guess we really do need to publish the string type, but only because interrogate seems to want to anyway for some uncertain reason. 2011-10-17 19:51:45 +00:00
David Rose e1ff78f048 don't expose C++ string class 2011-10-17 18:27:53 +00:00
rdb 0462d5f758 single -> float 2011-10-17 14:18:23 +00:00
rdb 6b012b7cb6 fix typo 2011-10-14 12:41:11 +00:00
rdb 50f2f777d5 fix the GLES builds 2011-10-14 08:49:30 +00:00
David Rose 0fcd46e5bb run on stdfloat_double 2011-10-11 18:19:09 +00:00
David Rose 05c6cc00a4 build in stdfloat_double 2011-10-11 17:28:03 +00:00
David Rose 483a02735e build in stdfloat_double 2011-10-11 17:14:37 +00:00
David Rose 65e9303415 attempts to fix win32 build 2011-10-11 15:41:53 +00:00
David Rose fd3a43b751 fix bug handling colors in stdfloat_double build 2011-10-11 05:22:19 +00:00
David Rose 800c0ceeb5 remove debug statement 2011-10-11 04:52:45 +00:00
David Rose f77cd81fcd typo 2011-10-11 00:59:38 +00:00
David Rose 1353827116 cheese OpenGL ES hack 2011-10-11 00:57:43 +00:00
David Rose 134e9a9e92 dual names for interrogate 2011-10-11 00:45:51 +00:00
David Rose 501470169f stdfloat_double 2011-10-10 05:25:10 +00:00
David Rose 9e22c72bf3 finally, pipelined textures 2011-10-08 21:04:05 +00:00
rdb feaac60df4 commit ambient occlusion for terrain 2011-10-08 18:02:38 +00:00
rdb 58124af9f5 add fog support to shader generator 2011-10-08 13:27:40 +00:00
rdb d86356f122 fog-related shader inputs 2011-10-08 13:25:51 +00:00
rdb 9b23b04b7d OpenGL ES doesn't have GL_DOUBLE 2011-10-07 13:51:04 +00:00
David Rose 3e89b7a4e8 fix parasite buffer clear problem 2011-10-06 21:39:19 +00:00
David Rose 72f97c2107 support NT_float64 as a vertex numeric type 2011-10-06 18:59:10 +00:00
David Rose a821755936 bandaid around race condition 2011-10-05 19:11:28 +00:00
David Rose 6854e21423 overlooked mesadisplay with _textures pipelining 2011-10-04 21:39:45 +00:00
David Rose e91fb0d53e better implementation of set_one_shot() 2011-10-04 18:05:08 +00:00
David Rose 7609fc777f minor fixes 2011-10-03 20:48:23 +00:00
David Rose bee4cb326a pipeline GraphicsOutput::set_active() to better support offscreen rendering in threaded mode 2011-10-03 20:23:17 +00:00
David Rose d156c4a1d5 publish more prc stuff 2011-09-30 23:57:34 +00:00