David Rose
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82e1b6703a
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support threaded ffmpeg decoding, fix a couple of ffmpeg bugs
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2011-11-11 01:42:37 +00:00 |
enn0x
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38618c17fb
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Changing the implementation of BulletDebugRenderer. Less dirty now, but slower.
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2011-11-10 22:13:11 +00:00 |
David Rose
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c0b7ca96b8
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perform shell-style filename globbing on Win32 too
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2011-11-09 01:35:19 +00:00 |
David Rose
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17611c2d20
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protecting openal against multithreaded access too
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2011-11-08 01:44:33 +00:00 |
David Rose
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25cb3ae4a5
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first attempt to protect fmod against multithreaded access
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2011-11-08 01:31:19 +00:00 |
David Rose
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370a9886b7
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stringstream_hack
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2011-11-07 20:15:57 +00:00 |
David Rose
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ead8b03712
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MF_back etc
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2011-11-07 20:06:42 +00:00 |
David Rose
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2a3ad0d4e5
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Add RenderState::get_auto_shader_state()
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2011-11-07 00:08:04 +00:00 |
David Rose
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be2657311d
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pipeline lens changes
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2011-11-06 02:56:02 +00:00 |
David Rose
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83b87652f8
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fix prepare_scene() to prepare vertex buffers as well as textures
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2011-11-05 17:58:28 +00:00 |
David Rose
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003aa9e3dd
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PNMImage::gamma_correct()
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2011-11-05 01:37:36 +00:00 |
David Rose
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5cbc418073
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add project()
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2011-11-02 22:50:39 +00:00 |
David Rose
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5ba97d2ccc
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export more nested classes
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2011-11-02 19:04:00 +00:00 |
David Rose
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1e80e3d39d
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oops with copy_file()
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2011-11-01 23:39:06 +00:00 |
David Rose
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8ebd82fbcc
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support cross-compatibility of 32-bit and 64-bit bam files
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2011-10-31 22:24:35 +00:00 |
David Rose
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8dc21c8cae
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fix hashmap crash
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2011-10-30 21:45:12 +00:00 |
enn0x
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868047e65d
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Bullet: fix walk velocity of character controller.
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2011-10-29 21:45:35 +00:00 |
David Rose
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cb9b0f075d
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PStats should use doubles consistently
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2011-10-27 18:39:27 +00:00 |
David Rose
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be85a6ada1
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fix crash with threaded setPythonTag()
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2011-10-26 20:01:16 +00:00 |
enn0x
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db54994233
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Bullet double precision support (experimental).
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2011-10-23 23:55:32 +00:00 |
rdb
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07ef637e07
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another GLES2 fix
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2011-10-18 08:28:21 +00:00 |
rdb
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2235e313b2
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this should fix OpenGL ES 2 errors
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2011-10-18 08:26:19 +00:00 |
David Rose
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0b4b90b742
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hmm, I guess we really do need to publish the string type, but only because interrogate seems to want to anyway for some uncertain reason.
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2011-10-17 19:51:45 +00:00 |
David Rose
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e1ff78f048
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don't expose C++ string class
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2011-10-17 18:27:53 +00:00 |
rdb
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0462d5f758
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single -> float
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2011-10-17 14:18:23 +00:00 |
rdb
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6b012b7cb6
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fix typo
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2011-10-14 12:41:11 +00:00 |
rdb
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50f2f777d5
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fix the GLES builds
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2011-10-14 08:49:30 +00:00 |
David Rose
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0fcd46e5bb
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run on stdfloat_double
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2011-10-11 18:19:09 +00:00 |
David Rose
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05c6cc00a4
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build in stdfloat_double
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2011-10-11 17:28:03 +00:00 |
David Rose
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483a02735e
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build in stdfloat_double
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2011-10-11 17:14:37 +00:00 |
David Rose
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65e9303415
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attempts to fix win32 build
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2011-10-11 15:41:53 +00:00 |
David Rose
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fd3a43b751
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fix bug handling colors in stdfloat_double build
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2011-10-11 05:22:19 +00:00 |
David Rose
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800c0ceeb5
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remove debug statement
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2011-10-11 04:52:45 +00:00 |
David Rose
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f77cd81fcd
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typo
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2011-10-11 00:59:38 +00:00 |
David Rose
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1353827116
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cheese OpenGL ES hack
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2011-10-11 00:57:43 +00:00 |
David Rose
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134e9a9e92
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dual names for interrogate
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2011-10-11 00:45:51 +00:00 |
David Rose
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501470169f
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
David Rose
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9e22c72bf3
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finally, pipelined textures
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2011-10-08 21:04:05 +00:00 |
rdb
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feaac60df4
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commit ambient occlusion for terrain
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2011-10-08 18:02:38 +00:00 |
rdb
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58124af9f5
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add fog support to shader generator
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2011-10-08 13:27:40 +00:00 |
rdb
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d86356f122
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fog-related shader inputs
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2011-10-08 13:25:51 +00:00 |
rdb
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9b23b04b7d
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OpenGL ES doesn't have GL_DOUBLE
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2011-10-07 13:51:04 +00:00 |
David Rose
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3e89b7a4e8
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fix parasite buffer clear problem
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2011-10-06 21:39:19 +00:00 |
David Rose
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72f97c2107
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support NT_float64 as a vertex numeric type
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2011-10-06 18:59:10 +00:00 |
David Rose
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a821755936
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bandaid around race condition
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2011-10-05 19:11:28 +00:00 |
David Rose
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6854e21423
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overlooked mesadisplay with _textures pipelining
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2011-10-04 21:39:45 +00:00 |
David Rose
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e91fb0d53e
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better implementation of set_one_shot()
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2011-10-04 18:05:08 +00:00 |
David Rose
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7609fc777f
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minor fixes
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2011-10-03 20:48:23 +00:00 |
David Rose
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bee4cb326a
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pipeline GraphicsOutput::set_active() to better support offscreen rendering in threaded mode
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2011-10-03 20:23:17 +00:00 |
David Rose
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d156c4a1d5
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publish more prc stuff
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2011-09-30 23:57:34 +00:00 |