Commit Graph

38 Commits

Author SHA1 Message Date
David Rose 7d5ae1e3f6 move more config variables to new interface 2004-12-23 05:42:42 +00:00
David Rose fa592c1040 remove GraphicsChannel and GraphicsLayer 2004-12-06 19:35:05 +00:00
David Rose c7c639797e merge multitexture support in from branch 2004-07-30 00:38:35 +00:00
Dave Schuyler 01d65fe28c lots of little changes for os x 2004-04-02 03:08:14 +00:00
David Rose 9315342da7 define normals for projection screens 2004-04-01 01:58:42 +00:00
David Rose a1ba7a54e7 use NodePaths for ProjectionScreen interface 2004-03-31 23:33:13 +00:00
David Rose 9ca106399c regularize projection transform and near plane correction 2004-03-04 18:43:25 +00:00
David Rose 0e084fe310 make multipass work (sort of) on dx8 2004-03-04 15:48:19 +00:00
David Rose 323002f105 more sanity asserts 2004-03-03 14:14:03 +00:00
David Rose 6f956e1fe7 use new offscreen buffer mechanism 2004-03-02 02:48:35 +00:00
David Rose 9f57cfa1b2 add fill_ratio 2004-02-26 18:46:44 +00:00
David Rose 232f9395bf split out PreparedGraphicsObjects from GraphicsStateGuardians 2004-02-25 19:34:30 +00:00
David Rose 843c0331ae update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
David Rose 26da9be3e7 define GraphicsOutput class 2004-02-06 23:41:00 +00:00
David Rose a16fe56c74 merge window_devel_2003_02_21 to trunk 2003-04-09 17:28:00 +00:00
David Rose 6df1adfa90 support invert_uvs 2003-01-23 23:36:20 +00:00
David Rose ea59108287 new window code 2003-01-09 20:35:54 +00:00
David Rose ca32144537 respect switch nodes 2002-09-05 14:52:58 +00:00
David Rose a52a3be557 move clear() to DisplayRegion and GraphicsWindow objects instead of on GSG 2002-07-11 21:03:56 +00:00
David Rose 429c4aa079 more comment refinements 2002-06-14 14:51:58 +00:00
David Rose 947df90215 minor comment change 2002-06-13 23:27:14 +00:00
David Rose c6ee528269 minor typo 2002-06-13 23:25:39 +00:00
David Rose df65deb57f support multiple viewers 2002-06-13 23:17:37 +00:00
David Rose 99413ba1b3 use NodePath interface 2002-06-13 21:11:16 +00:00
David Rose 1557ea2481 make NonlinearImager work with new scene graph 2002-06-12 23:50:59 +00:00
David Rose a23a7572a2 rename out qp's 2002-04-10 18:08:06 +00:00
David Rose a38e063667 remove old scene graph code 2002-04-09 18:33:48 +00:00
David Rose 6816c37fa6 un-revert composite fix, now that it builds correctly 2002-02-02 00:43:17 +00:00
David Rose e7006e1327 include geomNode.h 2002-02-02 00:40:41 +00:00
cxgeorge 684caae7f2 revert to fix build break 2002-02-01 23:23:01 +00:00
cxgeorge 704e907451 use composite bld 2002-02-01 02:18:21 +00:00
David Rose 019e33ad8a automatically regenerate mesh in nli when screen regenerated 2001-12-14 22:03:49 +00:00
David Rose 4a5d763b17 refinements to nonlinearImager 2001-12-14 21:45:43 +00:00
David Rose f030c6333f add nonlinearImager 2001-12-13 23:43:24 +00:00
David Rose a1a47f8669 don't invert flat mesh Z 2001-12-13 02:07:45 +00:00
David Rose 98d11f914d add make_flat_mesh 2001-12-12 23:08:02 +00:00
David Rose 1f3109c18a add PSphereLens 2001-12-12 22:11:37 +00:00
David Rose c5ec803f6f new distort library, separate out pandafx 2001-12-12 19:49:15 +00:00