Commit Graph

10234 Commits

Author SHA1 Message Date
David Rose 882f71a3d9 proper #include 2006-02-15 22:12:50 +00:00
David Rose 0290873962 remove flatten from default 2006-02-15 21:57:37 +00:00
David Rose 7ed0bfe83a request PFD_STEREO on demand 2006-02-15 21:54:46 +00:00
David Rose 7b1b8bb4af report different types of cyclers in pstats 2006-02-15 21:44:52 +00:00
David Rose 11337e4c20 better pipelined animation (still needs work) 2006-02-15 21:44:08 +00:00
David Rose c251c7c484 include thread.h 2006-02-15 20:00:53 +00:00
David Rose 069fb87e7b control effect, etc., needs to be cycled 2006-02-15 19:20:55 +00:00
David Rose e122b6b78c fix bounds calculation agani 2006-02-15 18:14:06 +00:00
David Rose 2bb5462a4c fix cache in threaded pipeline 2006-02-15 15:37:45 +00:00
David Rose 4e4302b308 squelch windows warning 2006-02-15 15:37:22 +00:00
David Rose 303e2c77b1 indents 2006-02-15 15:36:34 +00:00
Dave Schuyler b4f8764266 changed panda modules import 2006-02-15 00:43:43 +00:00
Dave Schuyler 9e51cf2f8a changed import of panda modules 2006-02-14 22:20:44 +00:00
David Rose 1d2282a879 pipelining getting close; uprev bam version to 6.0 2006-02-14 19:07:47 +00:00
David Rose 7023429790 fix problem reading audiofiles compressed from vfs 2006-02-13 05:34:52 +00:00
David Rose b57675552f add setDecal 2006-02-12 20:18:38 +00:00
David Rose 430a4b21e0 fix pview -i 2006-02-12 20:16:26 +00:00
David Rose c5844965e4 wrong case 2006-02-11 15:11:16 +00:00
David Rose 0a0377607d track number of cyclers in PStats 2006-02-11 03:31:11 +00:00
David Rose 863cac3baf logic error 2006-02-10 23:35:12 +00:00
David Rose c398f10d7b fix ptmalloc2 for windows again 2006-02-10 21:44:47 +00:00
aignacio_sf b58a54df1d Add a state to for valid/invalid shaders. Added some shader debug code. 2006-02-10 21:10:43 +00:00
aignacio_sf 2da70352f4 Keep from setting invalid shaders (missing shader files, shaders that did not compile, ...) 2006-02-10 21:09:44 +00:00
aignacio_sf 78b83fa797 use const strings for vshader, fshader. added partial parsing of vertex shader parameters for HLSL 2006-02-10 20:42:17 +00:00
aignacio_sf ffbde58774 Added get_load_error function. Needed to know if the file was properly loaded or not before using a shader. 2006-02-10 20:35:59 +00:00
David Rose bcb1ff0418 dconfig:c, etc 2006-02-10 20:20:33 +00:00
Roger Hughston 8065be4f57 More Motion in osx Land 2006-02-10 20:13:14 +00:00
Roger Hughston 5e9a5e5028 Bad USE_COMPILER flags.. ( Sorry) 2006-02-10 20:05:57 +00:00
David Rose 03a74bfede posix threads never on Windows 2006-02-10 19:58:47 +00:00
David Rose 11e95884f8 WIN32_VC instead of WIN32, to avoid confusing interrogate 2006-02-10 19:56:19 +00:00
Roger Hughston c953eca82b Some more motion on osx 2006-02-10 19:54:19 +00:00
David Rose 6cad90ad28 GL_FRAMEWORK 2006-02-10 19:26:04 +00:00
David Rose 7fdf481b0f posix threads 2006-02-10 18:52:41 +00:00
David Rose 1f11a05ff7 reset_prev_transform legal in sub-thread 2006-02-10 17:23:34 +00:00
David Rose 4d916f59e1 whoops 2006-02-10 02:16:54 +00:00
David Rose a05922ff66 missing body 2006-02-10 01:29:51 +00:00
David Rose 133c407b66 minor fixes 2006-02-10 00:36:21 +00:00
David Rose b60295be24 missing include 2006-02-09 23:51:33 +00:00
David Rose 79f1462eb1 mo' better pipelining 2006-02-09 23:47:29 +00:00
Dave Schuyler 40d1781c1f changed rotational integrator 2006-02-08 22:50:57 +00:00
Dave Schuyler ad2bab372c working on ship keel 2006-02-08 22:50:39 +00:00
aignacio_sf eec9125b58 fix DCAST problem 2006-02-08 19:57:11 +00:00
Josh Yelon 900f098890 A few more begin_frame fixes 2006-02-08 18:43:36 +00:00
Josh Yelon 4d38e1e57c Fixed it 2006-02-08 18:19:45 +00:00
Josh Yelon 2b9a8f0a8a Corrected cube-map orientations 2006-02-08 18:12:30 +00:00
Josh Yelon cee838c08e begin_frame refactor 2006-02-08 17:52:29 +00:00
David Rose 042626a373 fix ifdefs 2006-02-08 15:15:14 +00:00
David Rose ced6b0931a #ifdef for CGDX9 2006-02-08 07:27:40 +00:00
David Rose e16fabea35 oops 2006-02-08 07:13:22 +00:00
David Rose 0405754d17 use native Windows threading primitives 2006-02-08 07:00:12 +00:00