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8998fef903
Merge branch 'master' of github.com:panda3d/panda3d
2015-02-09 16:53:45 +01:00
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e9a64736a3
Fix 32-bit Windows compilation issues with Eigen
2015-02-09 16:51:59 +01:00
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bcf0229978
Expose p3d_ClipPlane array to GLSL
2015-02-09 15:57:47 +01:00
rdb
bd86907181
Fix assortment of compilation issues and annoyances
2015-02-08 23:25:11 +01:00
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dad8f79e96
Support using setShaderInput with a light to bind to GLSL struct
2015-02-08 01:42:11 +01:00
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028c09add5
Implicit cast string to InternalName in c++, also optimize for string literals
2015-02-07 16:43:25 +01:00
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3bf2a0f814
Proper unbinding of GLSL matrix attribute arrays
2015-02-05 13:27:35 +01:00
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6b10409890
Fix add_consecutive_vertices / show_bounds crash
2015-02-03 17:18:58 +01:00
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987ba2083b
Use notify-level-shader instead of gobj for shader logging
2015-02-02 19:03:14 +01:00
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3b1bd9ef39
This fixes most issues with Cg's GLSL profiles on non-NVIDIA cards
2015-02-02 16:31:23 +01:00
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13fb8079ec
Better shader caching, GLSL "#pragma include" support, better error reporting
2015-02-01 17:52:52 +01:00
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9b2e322f29
Display better error when encountering invalid prim index
2015-02-01 17:41:55 +01:00
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a56f722c09
GeomPrimitive optimizations & tweaks
2015-01-23 13:54:29 +01:00
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77c9e6cf6c
Add support for instance arrays via vertex attrib divisors
2015-01-22 17:04:25 +01:00
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142bd6a021
Remove old MLightVector TexGen mode and FFP-based normal mapping
2015-01-22 12:26:22 +01:00
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a7f7d54f10
Support vertex attributes with matrix type
2015-01-19 00:16:59 +01:00
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b9899ba747
Cull improvements: tighter sphere generation
2015-01-08 23:17:06 +01:00
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af15797a25
Many, many performance optimizations and enhancements
2015-01-07 19:30:01 +01:00
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9c3553b3fc
Add r8i, rg8i, rgb8i, rgba8i to switches it's missing from
2014-12-30 11:39:40 +01:00
tzaeru
9c137426e3
Integer texture formats for 8-bit R, RG, RGB and RGBA channels
2014-12-22 21:18:34 +01:00
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cd8c6ee37f
fix compile error on gcc/clang
2014-12-21 14:26:06 +01:00
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01b669ccd8
Implement texture clear, fix immutable tex support
2014-12-21 14:13:49 +01:00
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89031b4e48
Fix mipmapping with sampler state
2014-12-12 20:27:08 +01:00
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95d85819b0
Separate out sampler state from texture, support sampler objects, support LOD min/max/bias
2014-12-12 15:58:45 +01:00
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3fbdc43fbb
Fix compile errors with clang
2014-12-06 22:38:40 +01:00
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1082e75d87
Fix more compiler warnings
2014-11-20 00:22:06 +00:00
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d7b21c9aeb
Replace assert with more helpful error
2014-10-27 15:18:49 +00:00
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a65b477734
Commit patches by cfsworks:
...
cxx: Fix missing includes masked by composite builds.
misc: Fix typos in comments.
config: Fix missing config forward-declarations.
direct: Adjust Python imports to panda3d.* instead of pandac.*.
display: Split graphicsWindow out into an extension.
framework: Use if/elif/elif/endif instead of ifdef/elif/elif/endif.
ode: Remove erroneous INLINE declarations.
interval: Fix missing import.
2014-10-19 22:41:47 +00:00
rdb
ab8ebe6e30
Fix issues with point rendering, both software and hardware.
2014-10-11 01:28:32 +00:00
rdb
902bedc314
Fix Python 3 crash on Windows, and fix some Python 3-related compile errors
2014-10-10 13:45:05 +00:00
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e7c08ec2fe
Fix some errors with shader object labels
2014-10-03 12:21:59 +00:00
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24386cdc1e
Use a table to make InternalName::make more efficient for Python interned strings
2014-10-02 18:28:06 +00:00
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a25a9e655e
Support strip cut indices and (using those) support direct rendering of linestrips in OpenGL
2014-09-25 00:16:44 +00:00
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db0fd516a0
Add GPU profiling capabilities to PStats using OpenGL timer queries
2014-09-24 23:53:37 +00:00
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87910799b6
Split off epvector.h into its own file in an attempt to cut down compilation time
2014-09-14 22:04:36 +00:00
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340169c80c
Add load_sub_image
2014-09-13 19:49:17 +00:00
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bb7a6a3ec4
Fix broken convergence distance calculation, adding a configuration variable to restore the old behavior if needed.
2014-08-20 20:24:13 +00:00
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29cfc2b778
Correct CPU mipmap generation for sRGB textures
2014-07-19 16:47:57 +00:00
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b60fce49b5
Support generating mipmaps for 32-bit float textures
2014-07-18 18:23:29 +00:00
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0ef51b8723
Support for integer vertex attributes in GLSL
2014-07-18 15:39:49 +00:00
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4856804938
Add shininess shader input
2014-07-18 14:21:45 +00:00
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de54dda8c1
Add convenience methods to turn geometry into patches
2014-07-13 17:09:14 +00:00
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ce88a95ddc
dump-generated-shaders should truncate file when writing
2014-07-13 15:00:22 +00:00
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dda0d9c15f
check in 32-bit float texture formats
2014-07-07 19:49:25 +00:00
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6e64ff951c
Add support for passing int arrays and vectors to GLSL shaders.
2014-07-03 21:54:45 +00:00
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0e1f261ca5
Add F_r32i texture format (useful for atomic image writes from shaders)
2014-07-03 17:39:53 +00:00
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ce6f243019
Clean up glShaderContext, separate GLSL shader context from Cg shader context
2014-06-29 08:28:16 +00:00
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c9e00acd4b
Check in cg-glsl-version variable.
2014-06-19 21:39:08 +00:00
rdb
39a321d0ba
Compute shader support under OpenGL :-)
2014-06-19 21:29:35 +00:00
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601922e49e
sRGB texture support, add floating-point flags to FrameBufferProperties
2014-06-19 19:32:03 +00:00