rdb
bfe7a7b1d3
Merge from 1.9, cleanup DX9/shader, fix built-in shadow mapping in DX9
2016-07-10 16:44:09 +02:00
rdb
f7fde882b8
Fix uninitialised variable
2016-07-10 12:25:35 +02:00
rdb
85386049f0
Merge branch 'release/1.9.x'
2016-07-09 15:39:07 +02:00
rdb
44d59edc30
Fix cube map render and rendering the same camera with two GSGs
...
The problem was that the cull result was being reused across different lens indices and GSGs
2016-07-09 14:42:25 +02:00
rdb
11861cb73d
Backport shadow-depth-bits config var to 1.9
2016-07-09 14:27:33 +02:00
rdb
a906f34eee
M_alpha now no longer squares the alpha component it writes to the framebuffer.
...
To re-enable the old behaviour, set old-alpha-blend in Config.prc.
2016-06-28 22:13:33 +02:00
rdb
6728e5ecbe
Merge remote-tracking branch 'origin/release/1.9.x'
2016-06-23 16:14:18 +02:00
rdb
1974b3e692
Fix deadlock waiting for Python task to end at end of program
2016-06-12 12:04:03 +02:00
rdb
d53b2ca80e
Backport various bugfixes from master, among which:
...
- Fix Windows pbuffer crash on Intel cards
- Fix crash when using pnmimage.write with unsupported format
- Fix GLSL diagnostics on Mesa GLES2 compiler
- Reduce warning severity when resizing immutable storage texture
- Print more debug info when FrameBufferProperties are insufficient
- Fix "Bam file contains objects of unknown type: MovingPart<LMatrix4f>"
- Fix memory leak in BulletTriangleMesh
- Fix pmerge in Python 3
2016-06-07 14:40:27 +02:00
rdb
18874fa151
Replace PN_int/uint types with stdint.h types, since all compilers we support have them.
...
Plus, we already had code that relied on them being available anyway.
2016-05-11 00:27:58 +02:00
rdb
ce29ae490d
Interrogate improvements, more properties, MAKE_SEQ_PROPERTY
2016-05-11 00:16:53 +02:00
rdb
07d06d434c
Print more debug info when FrameBufferProperties are not sufficient
2016-04-23 18:06:18 +02:00
rdb
6225755230
Support rendering without any vertex arrays bound better
2016-04-21 01:32:13 +02:00
rdb
40acfeffb5
Punish soft framebuffer configs if we're not asking for one
2016-04-21 00:18:08 +02:00
rdb
d3071d1e50
Use a bitmask for storing clear-active flags
2016-04-16 14:19:54 +02:00
rdb
f0cd1ce315
ColorBlendAttrib: support separate alpha mode and dual-src blend. bam 6.42
2016-04-08 15:44:57 +02:00
rdb
f68bfab7a9
Add light.shadow_caster and light.shadow_buffer_size
2016-03-17 15:26:12 +01:00
rdb
5cfe2b89e7
Support getting FBO attachment with only 8 red bits
2016-03-12 21:05:16 +01:00
tobspr
0fcfb8e372
New file headers, new comment style
2016-02-17 17:47:48 +01:00
rdb
591ce04ab1
Work around black text issue in OpenGL ES 2 renderer
2016-02-11 19:12:52 +01:00
rdb
090e912ce6
Cleanup of comments and whitespace
2016-02-01 22:30:43 +01:00
rdb
0a366e987f
Merge branch 'release/1.9.x'
...
Conflicts:
panda/src/glstuff/glGraphicsStateGuardian_src.cxx
panda/src/putil/bamReader.h
2016-01-26 11:45:04 +01:00
rdb
d574dd4b0b
Fix texture format selection in FrameBufferProperties
2016-01-26 11:39:19 +01:00
tobspr
570d630316
Use r11_g11_b10 in the FrameBufferProperties
2016-01-20 18:55:25 +01:00
rdb
6eb460c359
Add ability to cache compiled GLSL shaders, remove unused ShaderUtilization
2016-01-13 19:58:11 +01:00
rdb
3393454582
Metalness workflow PBR stuff, support light color temperatures, make light specular color tied to light color by default
2016-01-09 16:08:33 +01:00
rdb
1d098b0099
Add roughness and metallic to p3d_Material struct
2016-01-01 11:36:09 +01:00
rdb
e4857a58bb
Add many more Python properties
2015-12-24 16:17:34 +01:00
rdb
db6f0342cc
Add properties with has/clear (interrogatedb v3.1)
2015-12-24 14:25:45 +01:00
rdb
88e5cdfd86
More efficient clears for FBO
2015-12-21 17:59:48 +01:00
rdb
834cc57deb
More properties for classes
2015-12-16 21:41:55 +01:00
rdb
6480e82e3b
First pass adding properties to many Panda classes
2015-12-10 16:23:06 +01:00
rdb
66861f137f
Fix Windows compile error: MSVC doesn't like variables named "near" and "far"
2015-12-08 18:55:27 +01:00
rdb
25451feb87
Improve shadow system, add point light shadows, GLSL shadow inputs
2015-12-07 21:12:07 +01:00
rdb
48808fe269
Add get_supports_hlsl check, fix shader generator for DirectX 9
2015-11-26 01:05:26 +01:00
rdb
f9add18798
Fix another GL crash at shutdown
2015-11-11 17:06:32 +01:00
rdb
db3ab953e4
Remove ppremake, genPyCode, and all hacks created to support them
2015-11-09 19:06:49 +01:00
rdb
026ec613f5
Merge remote-tracking branch 'origin/release/1.9.x'
2015-11-07 23:57:11 +01:00
rdb
6a263746cd
Fix Cg crash at shutdown when multithreaded pipeline is active
2015-11-07 21:55:51 +01:00
rdb
0ae2df7e02
Merge branch 'release/1.9.x'
2015-11-01 15:54:58 +01:00
rdb
d3494edf2c
Address some rare crashes at shutdown
2015-10-31 04:11:12 +01:00
rdb
bac5401a9d
Add GL function pointers for indirect draw
2015-10-28 13:18:12 +01:00
rdb
18ad6d1543
Replace many int params with size_t params where appropriate, and work towards fixing type conversion warnings
2015-10-07 18:58:26 +02:00
rdb
bae5c195af
Merge branch 'release/1.9.x'
...
Conflicts:
dtool/src/dtoolbase/dtoolbase.h
2015-10-07 15:54:02 +02:00
rdb
706f6f7de5
Squelch some of the type conversion warnings in MSVC
2015-10-06 17:05:40 +02:00
rdb
e1c0ae7f1b
Add F_hardware_skinning/p3d_TransformTable to GLSL on 1.9 branch, as requested
...
Uses a hack to prevent breaking ABI compat
2015-09-05 15:28:57 +02:00
rdb
d569e2ab6f
Merge branch 'release/1.9.x'
2015-08-16 13:55:42 +02:00
tobspr
2ea3e3f65a
Fix occasional crash when connecting to pstats
2015-08-16 13:54:54 +02:00
rdb
9773fd7969
Support cube map arrays
2015-08-11 17:08:31 +02:00
rdb
1ee8c5f6d2
Oops, typo fix
2015-07-28 19:48:24 +02:00