rdb
8bc1743d75
Merge branch 'release/1.10.x'
2023-01-27 16:17:41 +01:00
rdb
4b992105e1
ShaderGenerator: Fix support for hardware point sprites
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In gp5fp and glslf profiles, we can rely on per-fragment point coordinates to be available, otherwise we have to emulate support by calculating it from the fragment pixel coordinates
2023-01-16 19:33:09 +01:00
rdb
b282e8920d
Merge branch 'release/1.10.x'
2023-01-13 22:32:35 +01:00
rdb
709555577f
ShaderGenerator: Add support for perspective points
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Fixes #1440
2023-01-13 19:12:01 +01:00
rdb
a3010a43a5
Merge branch 'release/1.10.x'
2020-12-24 15:31:52 +01:00
rdb
05876317cf
Add TextureStage::M_emission mode
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This is similar to M_glow, except that the emission factor is in the RGB channels.
2020-12-23 17:33:59 +01:00
rdb
b5c857c73f
pgraphnodes: Backport ShaderGenerator stub to 1.10.x
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Needed if interrogate is being run with the __aarch64__ definition in a multi-arch build
2020-12-19 23:50:07 +01:00
rdb
10bb4a33d3
ShaderGenerator: remove unnecessary member, define all stub methods
2020-12-19 11:15:00 +01:00
rdb
f65fd44c08
pgraphnodes: Add missing ShaderGenerator stub symbols
2020-12-19 02:56:41 +01:00
rdb
7ae72cd880
pgraphnodes: Fix ShaderGenerator includes
2020-12-19 02:00:59 +01:00
rdb
617a759fd2
pgraphnodes: Add exposed methods to ShaderGenerator stub
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Since HAVE_CG is now dependent on __aarch64__, it otherwise relies on interrogate having been run with the same architecture flags.
2020-12-19 00:26:13 +01:00
Sam Edwards
7790f8429d
general: Fully qualify header references into the std namespace
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Closes #341
2018-06-07 10:35:12 +02:00
rdb
001804113a
ShaderGenerator: make colorscale/texture blending match FFP better
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A notable change is that the color scale is now applied *before* texture blending, matching the FFP. If this breaks anything, we might want to add a configuration option for this.
This also implements the remaining combine modes, CM_dot3_rgb and CM_dot3_rgba, and fixes the broken CM_subtract mode (which currently worked the same way as CM_add).
Fixes : #189
2017-11-16 15:58:13 +01:00
rdb
8a35f360bd
Fix build error
2017-10-18 12:29:44 +02:00
rdb
410049fd4b
Improvements for ShaderGenerator-based programs:
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* Disable state munger, which isn't needed
* Reflect updates to TextureStage properties (Fixes #178 )
* Also respect combine mode and rgb scale changes
* Allow rehashing and clearing generated shader cache
State munger is now disabled whenever any shader is applied. Panda assumes that any custom shader will apply color scale by itself.
2017-10-18 11:16:29 +02:00
rdb
0db3d27247
ShaderGenerator: fix updating color of combine stages with CS_constant
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This also changes the function of TextureStage::uses_color(), which no longer incorporate TextureStage::involves_color_scale()
Fixes : #177
2017-10-15 17:06:59 +02:00
rdb
f79fbf25c3
ShaderGenerator: big overhaul, don't generate more shaders than needed
2017-07-10 21:55:27 +02:00
rdb
511b0c10e5
ShaderGenerator: don't generate a shader per Material
2017-06-22 13:35:46 +02:00
rdb
b781995ef1
ShaderGenerator: prepare_scene now invokes shader generator.
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This also necessarily removes ShaderGenerator's dependency on a host window.
2017-06-20 16:16:30 +02:00
rdb
b113d9db55
Fix incorrect type hierarchy of HermiteCurve, PandaNode, ShaderGenerator
2017-02-20 00:32:05 +01:00
tobspr
0fcfb8e372
New file headers, new comment style
2016-02-17 17:47:48 +01:00
rdb
25451feb87
Improve shadow system, add point light shadows, GLSL shadow inputs
2015-12-07 21:12:07 +01:00
rdb
48808fe269
Add get_supports_hlsl check, fix shader generator for DirectX 9
2015-11-26 01:05:26 +01:00
rdb
ef9908c277
More robust Cg support on non-NVIDIA card + automatically enable hardware skinning in Shader Generator
2015-07-07 02:51:48 +02:00
rdb
82e098e578
Move auto-rescale-normal handling out of GSG, support normalizing normals in shader generator
2015-06-13 18:20:18 +02:00
rdb
adb02a8f45
Compile out things irrelevant for target build, like ShaderGenerator when !HAVE_CG
2015-04-06 13:24:45 +02:00
rdb
cbd70ad8af
Move all Python bindings out of core DLLs into the .pyd files.
2015-02-10 14:30:51 +01:00
rdb
7ba0469148
Shader generation should be done in cull, not in draw
2015-01-23 15:03:50 +01:00
rdb
4da840805f
Add support for k_time / osg_FrameTime inputs, and change the Shader Generator not to require a separate texcoord set for every texture in an effort to cut down on register overuse.
2014-02-10 11:32:06 +00:00
rdb
58124af9f5
add fog support to shader generator
2011-10-08 13:27:40 +00:00
Mike Christel
c308b57137
Overload added to set_shader_auto to allow any of normal, glow, gloss, ramp, shadow to be turned on or off
2010-04-16 14:06:26 +00:00
rdb
87e5347a1e
Fix some bugs in the shader generator regarding combine modes.
2009-07-13 11:37:11 +00:00
rdb
0e24827b9d
Support for 1D, 3D textures and cubemaps
2009-06-12 15:17:17 +00:00
rdb
b83e30b645
Add support for more TexGen modes
2009-06-12 13:47:49 +00:00
rdb
d1f9183119
Support for TexMatrix and projected textures
2009-06-12 10:13:50 +00:00
rdb
eb5b308edf
Added support for parallax mapping
2009-06-11 11:04:47 +00:00
David Rose
adabf179e2
missing includes
2009-06-02 19:14:56 +00:00
rdb
4e067a74c1
Fix couple of circular dependencies, eliminate ShaderGeneratorBase
2009-06-02 09:57:33 +00:00
rdb
159026571b
Added shadow mapping support to Panda
2009-06-02 09:24:03 +00:00
rdb
2cb61a4b9e
Support for clip planes in ShaderGenerator
2009-04-29 18:35:50 +00:00
rdb
bcda5743dc
Whoops. Forgot to checkin the header file
2009-02-19 17:32:16 +00:00
David Rose
26754b86ca
merge dev_slots_2008: slot-based RenderState implementation
2008-11-19 01:21:44 +00:00
David Rose
075710bced
create pgraphnodes directory; move some things there from pgraph
2008-11-06 00:06:39 +00:00