David Rose
9e82e17ae7
prevent crash from bam files
2005-12-22 17:35:37 +00:00
David Rose
c39ef34932
incorporate DisplayRegion scale fix from Douglas Warren
2005-12-22 17:33:57 +00:00
Chris Brunner
6f16cdb12e
Added information on the new otp_server and uberdog for Toontown plus other fixes
2005-12-20 22:33:40 +00:00
David Rose
ef4822717f
fix redirects
2005-12-17 19:41:08 +00:00
Mark Mine
73b717f47c
Changes to make compatible with VRPN 07.03
2005-12-17 03:08:45 +00:00
aignacio_sf
58484fd621
Update render to texture format. Automatically select the texture format by matching the render format.
2005-12-16 18:47:37 +00:00
aignacio_sf
6db8e96427
Update lost device support for D3DPOOL_DEFAULT and improve render to texture support.
2005-12-16 01:35:36 +00:00
aignacio_sf
578aefebc4
Add render to texture option.
2005-12-16 00:47:51 +00:00
Justin Butler
e0a4f3ba06
Updated name of setup script to reflect what it actually is.
2005-12-16 00:14:31 +00:00
aignacio_sf
f0da9ce2ba
remove a comment
2005-12-14 20:05:40 +00:00
aignacio_sf
d149ca28bb
Fix framebuffer_copy_to_ram function.
...
GetRenderTargetData function requires the target buffer size to be the
same size as the backbuffer.
2005-12-14 19:55:04 +00:00
aignacio_sf
8e33595bd0
minor code cleanup
2005-12-14 19:53:17 +00:00
aignacio_sf
6c2d17a6d0
Fix render to cubemap texture for DX8
2005-12-14 19:31:05 +00:00
aignacio_sf
068099e597
Update render to texture support for DX9
2005-12-14 19:22:53 +00:00
aignacio_sf
7216359719
Update render to texture support for DX9
2005-12-14 19:07:01 +00:00
aignacio_sf
269d0e7e83
Add render to texture support for DX8
2005-12-14 02:01:23 +00:00
aignacio_sf
aa20bc165d
Fix function d3d_surface_to_texture.
...
The 16-bit color source to 24-bit color copy was incorrect. See difference.
2005-12-13 19:47:19 +00:00
aignacio_sf
093b07b81c
Fix function d3d_surface_to_texture.
...
The 16-bit color source to 24-bit color copy was incorrect. See difference.
2005-12-13 19:29:45 +00:00
aignacio_sf
fc917fb34a
no message
2005-12-13 02:39:52 +00:00
aignacio_sf
830d509665
preliminary version of render to texture, still needs cleanup, testing
2005-12-13 01:57:38 +00:00
aignacio_sf
4c14e47297
preliminary version
2005-12-13 01:56:44 +00:00
David Rose
35e37379f0
build dx9 now
2005-12-12 16:58:49 +00:00
aignacio_sf
dd024406b1
fix framebuffer_copy_to_texture
...
Not very efficient since it copies the entire render target to system memory
and then copies the rectangle to the texture, but there does not seem to
be another way for DX9.
2005-12-10 03:54:12 +00:00
aignacio_sf
76cdd23bab
fix framebuffer_copy_to_ram function
2005-12-10 02:24:39 +00:00
aignacio_sf
b8ee93827d
test render-to-texture
2005-12-09 22:23:23 +00:00
aignacio_sf
0246695237
port dx8 to dx9
2005-12-09 21:48:34 +00:00
David Rose
d48584de2f
fix particle explosion
2005-12-07 21:43:01 +00:00
David Rose
6148912b62
read from bam properly
2005-12-07 21:42:35 +00:00
aignacio_sf
54b97daf34
add Draw:Transfer:Create Vertex Buffer pstat collector
2005-12-07 20:03:27 +00:00
David Rose
d44e498146
fix booboo
2005-12-01 21:22:52 +00:00
David Rose
0aeb31a2b4
further hacks around 64K client buffer bug--indexed geometry
2005-12-01 18:27:08 +00:00
David Rose
e7dd8aea19
hack for ati bug with client buffers
2005-11-30 23:42:43 +00:00
David Rose
65244d9d90
fix vp sky
2005-11-30 18:19:59 +00:00
David Rose
b3fe8def76
disable sync in dx8 windowed mode
2005-11-29 19:32:08 +00:00
David Rose
63e6ddf78a
don't bother with silly dialog
2005-11-28 23:50:42 +00:00
Asad M. Zaman
78fb3ab6d4
a little manual for multi-texture
2005-11-23 19:45:18 +00:00
Josh Wilson
87cd400b9d
Adjusted initial scale from 0.02 to 1.0. Fixed horizontal flipping in non-hack way.
2005-11-22 18:41:56 +00:00
Josh Wilson
4c815ef2a3
Removed redundant set_texture() and add_texture() functions
2005-11-22 18:38:12 +00:00
Josh Wilson
9e8c63dfa6
Changed default size_from_texels argument to False.
2005-11-17 00:35:16 +00:00
Josh Wilson
0ff4742ee1
hack to fix odd sprite particle horizontal flip, as well as passing the set_color() call through to the interpolation manager.
2005-11-17 00:33:17 +00:00
Josh Wilson
0ca7fdb0cd
hack to fix odd sprite particle horizontal flip
2005-11-17 00:32:33 +00:00
Josh Wilson
7817e63037
Added set_default_color()
2005-11-17 00:29:56 +00:00
Josh Yelon
6ac1077b2e
Added code to force reloading of panda_glext.h
2005-11-16 20:38:15 +00:00
Josh Yelon
85edfbbaed
Added code to force reloading of panda_glext.h
2005-11-16 20:28:13 +00:00
Josh Yelon
7e1df6e67c
Added cardcenter
2005-11-09 23:30:21 +00:00
Josh Yelon
3e9b9c8331
Added supports_basic_shaders
2005-11-06 23:14:31 +00:00
Josh Yelon
b1c2cd729b
Added code to enable _supports_basic_shaders
2005-11-06 22:00:32 +00:00
David Rose
74a1ebca02
add textures-header-only
2005-11-02 18:57:30 +00:00
David Rose
b8da3c6c32
add -D option
2005-11-02 18:57:00 +00:00
Josh Yelon
0400248b37
Added support for shadow maps + shaders
2005-11-01 04:30:22 +00:00