rdb
da79c28a6c
Add RectangleLight class
2016-12-19 23:29:42 +01:00
Sam Edwards
2933b8ed39
general: Fix missing includes.
2016-06-25 19:10:38 -07:00
rdb
ce29ae490d
Interrogate improvements, more properties, MAKE_SEQ_PROPERTY
2016-05-11 00:16:53 +02:00
rdb
a2ae62dbda
Introduce ability to write older .bam versions, down to 6.21
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See https://www.panda3d.org/manual/index.php/Dev:Bam_Format
2016-04-29 16:30:41 +02:00
rdb
2b7ef9c787
Add SphereLight class
2016-04-16 12:30:07 +02:00
rdb
f68bfab7a9
Add light.shadow_caster and light.shadow_buffer_size
2016-03-17 15:26:12 +01:00
rdb
2bf886fc5b
Add premultiplied alpha mode, for convenience
2016-03-02 17:55:34 +01:00
rdb
2971915618
Bam 6.41: lenses and light changes, add max_distance
2016-03-02 17:54:49 +01:00
tobspr
0fcfb8e372
New file headers, new comment style
2016-02-17 17:47:48 +01:00
rdb
090e912ce6
Cleanup of comments and whitespace
2016-02-01 22:30:43 +01:00
rdb
3393454582
Metalness workflow PBR stuff, support light color temperatures, make light specular color tied to light color by default
2016-01-09 16:08:33 +01:00
rdb
e4857a58bb
Add many more Python properties
2015-12-24 16:17:34 +01:00
rdb
6480e82e3b
First pass adding properties to many Panda classes
2015-12-10 16:23:06 +01:00
rdb
25451feb87
Improve shadow system, add point light shadows, GLSL shadow inputs
2015-12-07 21:12:07 +01:00
rdb
48808fe269
Add get_supports_hlsl check, fix shader generator for DirectX 9
2015-11-26 01:05:26 +01:00
rdb
db3ab953e4
Remove ppremake, genPyCode, and all hacks created to support them
2015-11-09 19:06:49 +01:00
rdb
18ad6d1543
Replace many int params with size_t params where appropriate, and work towards fixing type conversion warnings
2015-10-07 18:58:26 +02:00
rdb
c9434c5b85
Fix shadowed light copy constructor, fix point light lens orientations
2015-09-10 15:30:24 +02:00
rdb
acc2a310d0
Change debug category for shader generator to pgraphnodes
2015-07-28 21:43:19 +02:00
rdb
ef9908c277
More robust Cg support on non-NVIDIA card + automatically enable hardware skinning in Shader Generator
2015-07-07 02:51:48 +02:00
rdb
5d364d6128
Merge branch 'release/1.9.x'
2015-06-15 00:20:17 +02:00
rdb
6d0e4c2662
Correct scaling and normalizations of binormals and tangents in generated shaders
2015-06-15 00:19:52 +02:00
rdb
82e098e578
Move auto-rescale-normal handling out of GSG, support normalizing normals in shader generator
2015-06-13 18:20:18 +02:00
rdb
32fb6814e7
Merge branch 'release/1.9.x'
2015-05-14 17:18:20 +02:00
rdb
586c067d69
Fix shader generator memory leaks
2015-05-14 17:17:38 +02:00
rdb
adb02a8f45
Compile out things irrelevant for target build, like ShaderGenerator when !HAVE_CG
2015-04-06 13:24:45 +02:00
rdb
16e7831566
Remove executable permissions from files that don't need them
2015-04-05 15:41:49 +02:00
rdb
22120524a2
PNMImage sRGB support, use floats instead of doubles
2015-03-15 17:22:28 +01:00
rdb
cbd70ad8af
Move all Python bindings out of core DLLs into the .pyd files.
2015-02-10 14:30:51 +01:00
rdb
e9a64736a3
Fix 32-bit Windows compilation issues with Eigen
2015-02-09 16:51:59 +01:00
rdb
dad8f79e96
Support using setShaderInput with a light to bind to GLSL struct
2015-02-08 01:42:11 +01:00
rdb
13fb8079ec
Better shader caching, GLSL "#pragma include" support, better error reporting
2015-02-01 17:52:52 +01:00
rdb
7ba0469148
Shader generation should be done in cull, not in draw
2015-01-23 15:03:50 +01:00
rdb
0ad0d4ec33
Further optimizations to the cull pipeline.
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The only transform still stored in CullableObject is internal transform.
NB: I haven't tested my PipeOcclusionCullTraverser changes. Please contact me if you encounter problems with it.
2015-01-22 16:22:16 +01:00
rdb
95d85819b0
Separate out sampler state from texture, support sampler objects, support LOD min/max/bias
2014-12-12 15:58:45 +01:00
tobspr
0358abfc0e
Added clear_dispatches() to ComputeNode
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Signed-off-by: rdb <git@rdb.name>
2014-12-06 14:35:20 +01:00
rdb
a65b477734
Commit patches by cfsworks:
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cxx: Fix missing includes masked by composite builds.
misc: Fix typos in comments.
config: Fix missing config forward-declarations.
direct: Adjust Python imports to panda3d.* instead of pandac.*.
display: Split graphicsWindow out into an extension.
framework: Use if/elif/elif/endif instead of ifdef/elif/elif/endif.
ode: Remove erroneous INLINE declarations.
interval: Fix missing import.
2014-10-19 22:41:47 +00:00
rdb
bce1f2dd5a
Commit patch by Technologicat (closes LP #1214782 )
2014-09-26 15:17:14 +00:00
rdb
89b824597c
fix LP bug 1219422: fix ShaderGenerator errors when LightRampAttrib is in use but no diffuse is present
2014-09-16 13:25:18 +00:00
rdb
67a289fe4a
Shader generator should use float3 for normals, not float4
2014-07-18 14:34:24 +00:00
rdb
756cc27589
Fix date
2014-06-25 08:36:41 +00:00
rdb
ef9f985406
Add ComputeNode to Sources.pp
2014-06-19 23:30:58 +00:00
rdb
633bbbafce
Fix for MSVC compile issue
2014-06-19 21:56:59 +00:00
rdb
39a321d0ba
Compute shader support under OpenGL :-)
2014-06-19 21:29:35 +00:00
rdb
33f4aa520d
Normal maps should affect aux normal even without lighting
2014-03-04 08:29:32 +00:00
rdb
2ae458c2df
Fix a bug with tangents and binormals
2014-02-20 12:37:08 +00:00
rdb
4da840805f
Add support for k_time / osg_FrameTime inputs, and change the Shader Generator not to require a separate texcoord set for every texture in an effort to cut down on register overuse.
2014-02-10 11:32:06 +00:00
rdb
849dc05a60
Fix blunder
2014-01-13 22:06:47 +00:00
rdb
56577ec08a
Don't rely on color fregs, they have unintended side-effects. Also, don't use up unnecessary registers when texgen is enabled.
2014-01-13 21:31:42 +00:00
rdb
b781547956
a tiny optimisation to use less registers
2014-01-11 15:06:22 +00:00