Commit Graph

1536 Commits

Author SHA1 Message Date
rdb 18874fa151 Replace PN_int/uint types with stdint.h types, since all compilers we support have them.
Plus, we already had code that relied on them being available anyway.
2016-05-11 00:27:58 +02:00
rdb dc09e28ed9 Also accept a .gz wherever a .pz file is accepted 2016-04-29 16:54:25 +02:00
tobspr 0fcfb8e372 New file headers, new comment style 2016-02-17 17:47:48 +01:00
rdb 090e912ce6 Cleanup of comments and whitespace 2016-02-01 22:30:43 +01:00
Mitchell Stokes 1df9be6fc0 Assimp: Support skeletons with unconnected bones
We needed to detect islands of bones and create anims and parts for them.
2016-01-01 19:36:03 -08:00
rdb ad238ad995 Replace crash in assimp with assertion 2016-01-02 01:00:03 +01:00
Mitchell Stokes e2c5214f39 Assimp: Add initial support for skeletal mesh animations 2016-01-01 15:21:35 -08:00
rdb f4f7df9949 Add signed-distance-field text rendering to DynamicTextFont and egg-mkfont 2015-12-31 22:00:37 +01:00
rdb 86a898b40a Tack on combining diacritics for static fonts if font doesn't specify modified letters 2015-12-31 12:48:02 +01:00
rdb 956097b632 Merge branch 'release/1.9.x'
Conflicts:
	pandatool/src/assimp/pandaLogger.h
2015-12-03 16:14:07 +01:00
rdb 946c1e986d Fix Assimp compile warning 2015-11-28 15:51:51 +01:00
rdb db3ab953e4 Remove ppremake, genPyCode, and all hacks created to support them 2015-11-09 19:06:49 +01:00
rdb 0f2f27689a Convert from DOS back to Unix newlines 2015-11-08 02:12:43 +01:00
David Rose 439ee70845 Merge branch 'master' of https://github.com/panda3d/panda3d 2015-10-07 16:55:06 -07:00
David Rose f1fd64534b egg-precision 2015-10-07 16:54:48 -07:00
Mitchell Stokes 45e1f4d25e Assimp: Cleanup skeletal mesh code.
* Use pmap instead of phash_map
  * Remove PT() in create_joint() function header
2015-10-06 20:41:16 -07:00
Mitchell Stokes 43958e820c Assimp: Add support for skinned meshes (no animations yet). 2015-10-05 21:02:14 -07:00
rdb aebce2e74c Merge branch 'release/1.9.x' 2015-10-05 01:23:31 +02:00
rdb c6a1626cd3 Fix bug: x2egg replaced face normals with vertex normals 2015-10-04 20:20:10 +02:00
rdb 63c65b4228 Merge remote-tracking branch 'origin/release/1.9.x'
Conflicts:
	direct/src/showutil/FreezeTool.py
2015-08-10 04:02:53 +02:00
rdb 369305c529 Prevent having to relink most of pandatool when version info changes 2015-08-09 22:26:25 +02:00
rdb f22cc71995 Fix double-precision build blibli 2015-07-29 14:07:06 +02:00
rdb 41b44683b6 Compile with older versions of Assimp 2015-07-03 19:38:10 +02:00
rdb 179b10ca83 Assimp loader now handles aiLightSource_AMBIENT lights 2015-06-19 21:57:29 +02:00
rdb 945d3c4035 Fix compiler errors and crashes with Assimp loader 2015-06-19 21:18:28 +02:00
rdb cf7ae935a0 Merge pull request #36 from Moguri/assimp
Changes to makepanda to compile with Assimp
2015-06-05 17:35:56 +01:00
Mitchell Stokes 5f735b4e50 Changes to makepanda to compile with Assimp
This includes updating header files for Assimp 3.
2015-06-03 23:43:02 -07:00
rdb f69354d9fa Explicit template instantiation on gcc/clang, implement cfsworks' suggestion of moving compiler-specific stuff out of pandasymbols.h et al 2015-06-03 13:36:04 +02:00
Sean Martin 912374cc51 Add support for Maya 2016 2015-06-01 22:27:13 +02:00
rdb cc62e731b7 Fix compilation with ppremake 2015-06-01 00:21:32 +02:00
rdb 16e7831566 Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
rdb 0082b7876f Fix clang 3.5 compile warnings/errors 2015-04-04 16:00:20 +02:00
rdb 89acd29463 Fixed unitialized variable in maya2egg 2015-04-02 11:30:08 +02:00
rdb fdcd8de596 Fix runtime issues running maya2egg on Mac OS X 2015-04-02 01:34:45 +02:00
rdb b7840fed06 Fix compile errors and warnings with mayapath.cxx 2015-04-01 00:22:03 +02:00
rdb 93e8d4d5f5 Fix 32-bit Windows compilation issue with Eigen 2015-03-31 13:23:55 +02:00
rdb 7097ea4a0e OSX build tweaks and fixes (always use Python framework for SDK) 2015-03-30 17:58:04 +02:00
rdb 22120524a2 PNMImage sRGB support, use floats instead of doubles 2015-03-15 17:22:28 +01:00
rdb 413162110b Fix FCollada compile issues on Windows 2015-02-27 14:18:17 +01:00
rdb 9aafde0579 Add animation support to dae2egg 2015-02-24 14:59:32 +01:00
rdb 5a51a7e08d Fix various build issues 2015-02-11 14:16:21 +01:00
rdb e9a64736a3 Fix 32-bit Windows compilation issues with Eigen 2015-02-09 16:51:59 +01:00
rdb 624b3dad14 Delete DirectX 8 support 2014-12-30 02:00:43 +01:00
rdb 794b00805e Add man pages for the majority of utilities 2014-12-27 22:14:23 +01:00
rdb 95d85819b0 Separate out sampler state from texture, support sampler objects, support LOD min/max/bias 2014-12-12 15:58:45 +01:00
rdb 457714d86d Fix compiler warnings in gtk-stats 2014-10-29 13:19:08 +00:00
rdb c7a3a7d4ff Fix compile error 2014-10-25 12:11:17 +00:00
rdb 105e26092a Fix compile error 2014-10-25 12:09:33 +00:00
rdb 783d8552ef Fix bin2c to generate an include to stddef.h (for size_t definition) 2014-10-19 22:32:30 +00:00
Chris Brunner 01c9ffc7ca Added option to convert lights to locators 2014-10-16 22:00:44 +00:00
rdb 31a71c990d Fix issues with OS X 10.9 compilation, fix issues uncovered by clang 2014-10-12 18:45:37 +00:00
rdb 87910799b6 Split off epvector.h into its own file in an attempt to cut down compilation time 2014-09-14 22:04:36 +00:00
rdb bee278e8d1 Fix missing return statement 2014-08-21 18:03:32 +00:00
rdb 7785426d2c Fix compile error for Maya 6 and 6.5 2014-05-25 13:23:00 +00:00
Chris Brunner 9ab6d166d0 Maya 2015 support 2014-04-30 19:49:28 +00:00
Chris Brunner 984314970f With maya notify level set to debug, print out some useful light information if found in the scene, even though it will never make it into the egg file. 2014-02-28 21:36:49 +00:00
rdb a9992e3c07 compile error 2013-10-30 07:33:22 +00:00
rdb 7ac7adcce4 More compatibility fixes 2013-10-27 11:19:26 +00:00
rdb 2b97fccd4d compile error 2013-10-26 08:49:51 +00:00
rdb 3841accba9 more compatibility fixes 2013-10-23 16:48:22 +00:00
rdb 1cf986dd44 more unicode stuff 2013-10-07 23:20:59 +00:00
rdb e1ff689adc work toward a unicode-compatible max converter 2013-10-07 22:36:05 +00:00
rdb 146f56e01e strcmp -> _tcscmp 2013-10-07 21:39:41 +00:00
rdb f5dc6ac8d7 attempt to fix unicode issues 2013-10-07 20:26:10 +00:00
rdb 849b60c6e9 support max 2013 and above 2013-10-07 20:15:38 +00:00
rdb 7720c482c7 support max 2014 2013-10-07 19:59:39 +00:00
rdb 91f6b9503e TCHAR -> MCHAR 2013-10-07 19:41:20 +00:00
rdb 20a08aa8de dos2unix 2013-09-19 16:45:51 +00:00
Chris Brunner c80f30161f Support for Maya2014 2013-08-30 21:05:11 +00:00
rdb 5a82dc9b1f remove unnecessary include 2013-08-28 14:27:37 +00:00
David Rose 355f786068 support continuation characters, lines, points, and larger files 2013-08-26 22:49:15 +00:00
David Rose a16238932a looks like we had a long-term confusion for LFLAGS as a set of linker flags and as a set of flex flags. Renamed LFLAGS to FLEXFLAGS for flex input. 2013-08-26 22:44:22 +00:00
rdb 451f6faf37 remove now-nonexistent -i flag to linker 2013-08-25 18:43:41 +00:00
David Rose 9158d9b20c minor change to decimate 2013-08-04 12:31:32 +00:00
David Rose 9beae889a2 pts2bam 2013-08-03 19:02:22 +00:00
David Rose 1735ae4600 osx build issue 2013-07-30 20:02:51 +00:00
Chris Brunner 2843fcbc86 Just some output stating that nurbs will be converted to polys if this is so 2013-07-03 22:01:12 +00:00
David Rose a3027ceb23 also build Maya 2013.5 2013-06-04 00:23:30 +00:00
Chris Brunner b16972bd23 Added ability to convert maya cameras to locators 2013-05-20 23:03:45 +00:00
David Rose 686b69fe84 pfm-trans -nan 2013-05-03 18:05:59 +00:00
David Rose 5f85e58acd minor bugfix 2013-04-18 00:37:57 +00:00
David Rose c8f2dfe40f some missing libraries for osx 2013-04-09 17:51:14 +00:00
David Rose 5ea50b5073 fix win32 build issue as discovered by jean-claude and teedee 2013-03-11 00:09:48 +00:00
rdb 3ece78a638 Fix newlines 2013-02-05 19:43:36 +00:00
rdb c81148a1de missing include 2013-02-05 18:50:28 +00:00
rdb b164aaaac8 fix missing include 2013-02-05 18:36:42 +00:00
rdb 652836be04 remove unnecessary includes that will hopefully fix a compilation issue 2013-02-05 16:22:44 +00:00
rdb 4be0bff331 attempt to fix the build 2013-01-20 12:55:38 +00:00
David Rose 3c8cb76565 stdfloat compilation issues 2013-01-05 16:06:22 +00:00
David Rose 42aa65d92c whoops, triangulation goof 2013-01-04 01:44:25 +00:00
David Rose b3b2308c6c load obj files directly into PandaNodes for performance 2013-01-04 00:35:42 +00:00
David Rose f9e03850dd support drz's 'xvt' obj tag 2012-12-24 19:47:31 +00:00
David Rose 3af8da3bcd loader.saveModel(), EggToObjConverter, etc. 2012-12-20 00:09:14 +00:00
David Rose 93743e250d flip, cw, ccw 2012-11-28 20:22:56 +00:00
rdb c9fa929659 Fix compile error for older versions of maya 2012-10-03 20:21:23 +00:00
David Rose cf8d1ac8cd preserve named GeomNodes 2012-10-01 21:54:54 +00:00
David Rose 563f8bec7d new build error 2012-10-01 02:46:53 +00:00
David Rose 25870f099f missing include 2012-09-28 20:59:39 +00:00
rdb 06b3438d72 Add Maya 2013 2012-09-28 09:38:15 +00:00
rdb af9ec6eb3c Fix for bug #1057903 based on benchang's patch 2012-09-28 09:36:38 +00:00