rdb
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23bf9ea5c7
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The direct tree is now valid Python 2 *and* 3
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2016-03-28 22:33:30 +02:00 |
mfwass
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f8837999ed
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Cleanup trailing whitespace
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2015-12-13 10:08:41 -05:00 |
rdb
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32367fcbdc
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Fix various import issues in the direct tree
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2015-12-06 22:36:05 +01:00 |
rdb
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31dbcae262
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Deprecate many extension methods, make extension methods imported via modules instead of dumped into core.py, move _core.pyd and _direct.pyd back to core.pyd, direct.pyd respectively, move MAIN_DIR set-up code to module init time
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2015-11-10 00:44:29 +01:00 |
rdb
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db3ab953e4
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Remove ppremake, genPyCode, and all hacks created to support them
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2015-11-09 19:06:49 +01:00 |
Jeremy Koletar
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946f273ebb
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controls: Don't make scene graph assumptions when setting the CollisionRay's height
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2015-07-17 13:39:41 -05:00 |
Matt Newcomb
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55455a48c9
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Adding new function to set height of collision ray.
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2010-09-20 23:50:32 +00:00 |
Zachary Pavlov
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679a3782e6
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phase 1 of ship cleanup
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2010-01-22 22:41:39 +00:00 |
Josh Wilson
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a868f0c447
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clearing the straight-line sailing bonus when stepping off the wheel of a ship
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2010-01-01 00:11:52 +00:00 |
Darren Ranalli
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8795e86f45
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undo previous checkin
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2009-12-12 00:38:02 +00:00 |
Darren Ranalli
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e2045c10a1
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don't use new interface until build server catches up
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2009-12-11 23:38:57 +00:00 |
Darren Ranalli
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25ea239df0
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added legacy lifter support
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2009-12-11 22:58:00 +00:00 |
Jason Yeung
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c50e998801
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- Bug fix for moving while no keys are pressed
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2009-08-15 01:59:47 +00:00 |
Jason Yeung
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9aafee4e4a
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- Bug Fixes
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2009-08-14 01:01:38 +00:00 |
Jason Yeung
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f82f695e2e
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- More change for Ship Speed System
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2009-07-24 21:53:51 +00:00 |
Justin Butler
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22ecb56db2
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Simple ships can now be deployed, steered, and docked by the player.
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2009-07-23 19:03:46 +00:00 |
Jason Yeung
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92e5f8fcec
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- New Ship Movement model
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2009-07-23 00:11:29 +00:00 |
Zachary Pavlov
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b849d743ca
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added again message
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2009-04-15 21:57:50 +00:00 |
Abhishek Nath
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df682afb29
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Missed something- interface to lifter
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2009-03-17 00:57:55 +00:00 |
Abhishek Nath
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cd2d4eccea
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Gravity walker now handles gravity changes through getGravity and setGravity
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2009-03-17 00:52:38 +00:00 |
Josh Wilson
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ff36d3e428
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putting prints into notify debug
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2008-10-24 22:50:46 +00:00 |
David Rose
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ddf501b588
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loadModelOnce -> loadModel
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2008-08-28 19:24:59 +00:00 |
Zachary Pavlov
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e939b326b5
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ship tweak
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2008-07-31 23:44:50 +00:00 |
Darren Ranalli
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f3fe23c877
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fix diagonal-running speed exploit
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2008-07-25 20:45:15 +00:00 |
Samik Bhowal
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99bbf03b7d
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Jump for the 2D game is much more responsive, and instantaneous.
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2008-07-11 21:37:47 +00:00 |
Josh Wilson
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a480d86b62
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asserting notify statements to clean up the game logs
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2008-07-09 01:37:58 +00:00 |
Samik Bhowal
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003a3bf2f5
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New TwoDWalker controls for the controlManager. Use this for any 2D Scroller type game, if you need jump.
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2008-05-14 00:49:58 +00:00 |
Samik Bhowal
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648613b431
|
Walker specialized for 2D Scroller Type games.
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2008-04-18 19:06:54 +00:00 |
Zachary Pavlov
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2bfb124591
|
want-running 0 now turns off ~run
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2008-04-09 19:05:09 +00:00 |
David Rose
|
f56960674e
|
fix toontown door triggers
|
2008-01-26 03:34:42 +00:00 |
Darren Ranalli
|
41457534fe
|
prevent crash in getSpeeds() if currentControls is None
|
2008-01-19 02:30:04 +00:00 |
Zachary Pavlov
|
6c007a7fa7
|
runFaster!
|
2008-01-17 04:19:12 +00:00 |
Zachary Pavlov
|
9d3435b328
|
runFaster!
|
2008-01-17 04:18:09 +00:00 |
Darren Ranalli
|
1e93d6403c
|
collide against event spheres in shadow collision pass, prevents gravity pulling detect sphere below event spheres
|
2008-01-11 23:09:23 +00:00 |
Darren Ranalli
|
8e57270adf
|
cleaned up WASD input token management
|
2008-01-11 02:52:14 +00:00 |
Josh Wilson
|
08fd26dbd0
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adjusting turning time when ~run is enabled
|
2007-11-10 01:11:29 +00:00 |
Josh Wilson
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63ee8e35ae
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setting cNodePath to None in init and disable
|
2007-11-08 21:21:13 +00:00 |
Josh Wilson
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05f73ce836
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renaming swapWallBitMask to adjustWallBitMask
|
2007-11-07 02:09:08 +00:00 |
Zachary Pavlov
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41d4c7a9c0
|
used global config instead of base.config (same thing)
|
2007-10-11 00:01:51 +00:00 |
Zachary Pavlov
|
a74f25d0ee
|
removed unnessecary collide flag
|
2007-10-05 03:09:02 +00:00 |
Josh Wilson
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784d948342
|
disabling auto-sail on disableAvatarControls
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2007-09-25 00:06:29 +00:00 |
Joe Shochet
|
ea5ee97c6a
|
when enabling controls, set wasd turn to whatever was set last in case mouse is held down
|
2007-09-23 06:32:14 +00:00 |
Darren Ranalli
|
ca4d42804a
|
use == instead of is to compare physics objects
|
2007-09-20 23:25:29 +00:00 |
Darren Ranalli
|
ae64fbe298
|
don't clear the global controlForce's physicsObject if some other code has set it to move something else
|
2007-09-20 21:12:28 +00:00 |
Josh Wilson
|
0f08dfc6aa
|
fixing persistent autoSailing for real this time
|
2007-09-20 05:20:33 +00:00 |
Darren Ranalli
|
41d610f87d
|
added getEventName
|
2007-09-20 00:00:34 +00:00 |
Josh Wilson
|
cd3c0ae1c0
|
check for currentControls before getIsAirborne()
|
2007-09-19 17:46:42 +00:00 |
Josh Wilson
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5926035d84
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fixing bug where collision were deactivated upon releasing the ship's wheel
|
2007-09-18 00:49:45 +00:00 |
Josh Wilson
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59d9af082a
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adding ability to flush event handlers (calls exit events for all current colliders)
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2007-09-14 21:38:05 +00:00 |
Darren Ranalli
|
a915788f83
|
added want-fluid-pusher
|
2007-09-14 00:55:03 +00:00 |